Difference between revisions of "Resident Evil 4 Ultimate HD Edition"
(refresh rate fix) |
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|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Frame rate must be capped at either 30 FPS or 60 FPS. Editing higher value in config file results game running in slow motion.<ref>Tested by [[User:Marioysikax|Marioysikax]]</ref> | + | |120 fps notes = Frame rate must be capped at either 30 FPS or 60 FPS. Editing higher value in config file results in the game running in slow motion.<ref>Tested by [[User:Marioysikax|Marioysikax]]</ref> |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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{{Fixbox/fix|Disable Bitdefender antivirus|ref=<ref>[https://steamcommunity.com/app/254700/discussions/0/558752450884949551/ Capcom - potential crash solution]</ref>}} | {{Fixbox/fix|Disable Bitdefender antivirus|ref=<ref>[https://steamcommunity.com/app/254700/discussions/0/558752450884949551/ Capcom - potential crash solution]</ref>}} | ||
{{ii}} Known affected areas are chapters' 1-3 "swamp area" and 3-1 "castle water room". | {{ii}} Known affected areas are chapters' 1-3 "swamp area" and 3-1 "castle water room". | ||
+ | }} | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set screen refresh rate|ref={{cn|date=July 2017}}}} | ||
+ | # Install Special K by following the [http://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better. | ||
+ | # Start the game once and close it to allow the configuration file of Special K to be created. | ||
+ | # Open <code>{{p|game}}\d3d9.ini</code> or <code>{{p|userprofile}}\Documents\My Mods\SpecialK\Profiles\bio4.exe\SpecialK.ini</code> depending on the installation method you used. | ||
+ | # Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>. | ||
}} | }} | ||
Revision as of 09:41, 15 July 2017
Cover image missing, please upload it | |
Developers | |
---|---|
Capcom | |
Release dates | |
Windows | February 28, 2014 |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Key points
- A controller is recommended.
- Features 60 FPS support, albeit slightly botched with some lagspikes and harder QTEs. The game speed is bound to frame rate and has no frame skipping, some animations play at lower frame rate.
- Some improved textures over previous versions. An unofficial texture project is also being developed to completely revise them.
- Mouse controls are hit-or-miss. While they work fine for some, others experience issues such as unresponsiveness, possibly to the extent of being unplayable.[1][2][3] See mouse aiming problems for potential fixes.
- Positional audio is hit-or-miss; many sound effects are mono.[citation needed]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Steam |
Essential improvements
Resident Evil 4 HD Texture Project
- Although the mod is currently incomplete, a download is already available.
Resident Evil 4 HD Texture Project is a mod aiming to revise the textures of the game while fixing some of the environmental problems leftover in the game.
Instructions |
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Natural Gradient Mod
This mod is for those who dislike the default color filters. The in-game brightness options can also be raised to give the desired effect.
Instructions |
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Film Grain Removal Mod
- Not compatible with the DualShock button mod.
- This mod removes the film grain effect present in the game.
Instructions |
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Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254700/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254700/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- Even though Flawless Widescreen claims it supports Resident Evil 4, it does not currently work past patch 1.0.2 so use Cheat Engine instead.
- Default FOV is 50° horizontal and 45° while aiming.
Instructions |
---|
Input settings
Input settings with Xbox 360 and DualShock 4 controllers connected.
DualShock Button Prompts
- This mod adds PlayStation buttons. Cannot be used alongside with the film grain removal mod. Original post here.
- Even though game does support DirectInput and button rebinding, game will show wrong buttons mixed with generic button prompts with DualShock 4. Use of XInput wrapper is required.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only certain parts have subtitles that can't be turned off. | |||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Random slow downs
- If you're playing the game and it suddenly slows down, load the map and exit.[citation needed]
Mouse aiming problems
- Some players have reported problems using the mouse to aim their weapon.[citation needed] This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level.
Can't pass QTE
- In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as you can might still not pass the QTE. This is because of botched 60 FPS support, requiring QTEs to be mashed faster.[citation needed] Try changing it to 30FPS, or use Cheat Engine, attach the process, Speed Hack it to 0.5, thus giving you more time to press the button. After the QTE, simply exit Cheat Engine and continue the game. Another tip is to mash the button even before the prompt appears.
Crashes
Instructions |
---|
Instructions |
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Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | Vista, 7, 8 |
Processor (CPU) | AMD Athlon X2 2.8 GHz Intel Core 2 Duo 2.4 GHz |
AMD Phenom II X4 3 GHz Intel Core 2 Quad 2.7 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8800 GTS AMD Radeon HD 4850 | Nvidia GeForce GTX 560 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/254700/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (254700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.