Difference between revisions of "Dishonored"
m (Minor visual touch up.) |
(undo the removal of mods that were "useless", because these mods, are infact, useful. i know, shocking. why remove these???? tons of wiki pages has mods like these. maybe we could add a mods or config edits category? some of these mods/config edits are a bit annoying to find, this was (and hopefully IS) the one of the best sources for these less known mods. if the issue is the clutter, remove some of the less useful mods like the Health/Mana Regen or the Low end config.) |
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Line 701: | Line 701: | ||
===[https://steamcommunity.com/sharedfiles/filedetails/?id=2798091357 D1Fix]=== | ===[https://steamcommunity.com/sharedfiles/filedetails/?id=2798091357 D1Fix]=== | ||
D1Fix is a fan-developed update patch for Dishonored Definitive Edition. | D1Fix is a fan-developed update patch for Dishonored Definitive Edition. | ||
+ | |||
+ | ===Low end configuration=== | ||
+ | {{Fixbox|description=Use custom settings|ref=<ref>[https://www.youtube.com/watch?v=rnfHgnytezE Tweak-Fix | Dishonored | Framerate Boost For Very Low End PC's - YouTube]</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=1dADQJ4SDEQ|title=Dishonored on super low graphics for low end computer - YouTube|date=May 2023}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|DishonoredEngine.ini}}. | ||
+ | <div class="mw-collapsible mw-collapsed"><ol><li value="3"> Replace the entire <code>[SystemSettings]</code> section with</li></ol><div class="mw-collapsible-content"><small><pre>[SystemSettings] | ||
+ | SkeletalLODDistanceFactorMultiplier=1 | ||
+ | StaticLODDistanceFactorMultiplier=1 | ||
+ | TextureForcedLODBias=0 | ||
+ | iType_AntiAlias=0 | ||
+ | bUseMaxQualityMode=False | ||
+ | StaticDecals=False | ||
+ | DynamicDecals=True | ||
+ | UnbatchedDecals=False | ||
+ | DecalCullDistanceScale=1.0 | ||
+ | DynamicLights=False | ||
+ | DynamicShadows=False | ||
+ | LightEnvironmentShadows=False | ||
+ | CompositeDynamicLights=False | ||
+ | SHSecondaryLighting=False | ||
+ | DirectionalLightmaps=True | ||
+ | MotionBlur=False | ||
+ | MotionBlurPause=False | ||
+ | DepthOfField=False | ||
+ | AmbientOcclusion=False | ||
+ | Bloom=False | ||
+ | UseHighQualityBloom=False | ||
+ | bAllowLightShafts=False | ||
+ | bAllowRatsShadow=False | ||
+ | Distortion=False | ||
+ | FilteredDistortion=False | ||
+ | DropParticleDistortion=False | ||
+ | bAllowDownsampledTranslucency=False | ||
+ | SpeedTreeLeaves=False | ||
+ | SpeedTreeFronds=False | ||
+ | OnlyStreamInTextures=False | ||
+ | LensFlares=False | ||
+ | FogVolumes=False | ||
+ | FloatingPointRenderTargets=True | ||
+ | OneFrameThreadLag=True | ||
+ | UseVsync=False | ||
+ | UpscaleScreenPercentage=True | ||
+ | Fullscreen=True | ||
+ | AllowD3D10=False | ||
+ | AllowRadialBlur=False | ||
+ | SkeletalMeshLODBias=0 | ||
+ | ParticleLODBias=0 | ||
+ | DetailMode=1 | ||
+ | ShadowFilterQualityBias=0 | ||
+ | MaxAnisotropy=2 | ||
+ | MaxMultisamples=1 | ||
+ | MinShadowResolution=64 | ||
+ | MinPreShadowResolution=8 | ||
+ | MaxShadowResolution=800 | ||
+ | MaxWholeSceneDominantShadowResolution=1344 | ||
+ | ShadowFadeResolution=128 | ||
+ | PreShadowFadeResolution=16 | ||
+ | ShadowFadeExponent=.25 | ||
+ | ResX=640 | ||
+ | ResY=480 | ||
+ | ScreenPercentage=100.000000 | ||
+ | SceneCaptureStreamingMultiplier=1.000000 | ||
+ | FoliageDrawRadiusMultiplier=1.000000 | ||
+ | ShadowTexelsPerPixel=1.27324 | ||
+ | PreShadowResolutionFactor=.5 | ||
+ | bEnableVSMShadows=False | ||
+ | bEnableBranchingPCFShadows=False | ||
+ | bAllowHardwareShadowFiltering=False | ||
+ | bAllowBetterModulatedShadows=False | ||
+ | bEnableForegroundShadowsOnWorld=False | ||
+ | bEnableForegroundSelfShadowing=False | ||
+ | bAllowWholeSceneDominantShadows=False | ||
+ | ShadowFilterRadius=2 | ||
+ | ShadowDepthBias=.012 | ||
+ | CSMSplitPenumbraScale=.5 | ||
+ | CSMSplitSoftTransitionDistanceScale=4 | ||
+ | CSMSplitDepthBiasScale=.7 | ||
+ | UnbuiltWholeSceneDynamicShadowRadius=20000 | ||
+ | UnbuiltNumWholeSceneDynamicShadowCascades=3 | ||
+ | WholeSceneShadowUnbuiltInteractionThreshold=50 | ||
+ | bAllowFracturedDamage=True | ||
+ | NumFracturedPartsScale=1.0 | ||
+ | FractureDirectSpawnChanceScale=1.0 | ||
+ | FractureRadialSpawnChanceScale=1.0 | ||
+ | FractureCullDistanceScale=1.0 | ||
+ | bForceCPUAccessToGPUSkinVerts=false | ||
+ | bDisableSkeletalInstanceWeights=false | ||
+ | SpeakerConfiguration=0 | ||
+ | TEXTUREGROUP_World=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_WorldNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_WorldSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_Character=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_CharacterNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_CharacterSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_Weapon=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_WeaponNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_WeaponSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_Vehicle=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_VehicleNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_VehicleSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_Cinematic=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_Effects=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear) | ||
+ | TEXTUREGROUP_Skybox=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_UI=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_Lightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_Shadowmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,NumStreamedMips=3) | ||
+ | TEXTUREGROUP_RenderTarget=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_MobileFlattened=(MinLODSize=10,MaxLODSize=10,LODBias=0) | ||
+ | TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear) | ||
+ | TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear) | ||
+ | TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear) | ||
+ | TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)</pre></small></div></div> | ||
+ | }} | ||
+ | |||
+ | ===Increase Texture Quality and Turn Off Texture Streaming=== | ||
+ | {{Fixbox|description=Edit Configuration File|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to the [[#Game data|configuration files location]]. | ||
+ | # Open {{file|DishonoredEngine.ini}}. | ||
+ | # To disable mipmapping for world-textures (which should be most noticable), find the line <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)</code> and replace it with <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=0)</code> (similarly, to disable mipmapping for any other texture group, simply append <code>NumStreamedMips=0</code> inside the parentheses, making sure to add the needed comma(s)). | ||
+ | # Change these lines and save as read-only: | ||
+ | <pre> | ||
+ | MipFadeInSpeed0=0 | ||
+ | MipFadeOutSpeed0=0 | ||
+ | MipFadeInSpeed1=0 | ||
+ | MipFadeOutSpeed1=0 | ||
+ | StopIncreasingLimit=20 | ||
+ | MinTimeToGuaranteeMinMipCount=0 | ||
+ | MaxTimeToGuaranteeMinMipCount=0 | ||
+ | OnlyStreamInTextures=True | ||
+ | PoolSize=0 | ||
+ | LoadMapTimeLimit=999 | ||
+ | LightmapStreamingFactor=0 | ||
+ | ShadowmapStreamingFactor=0 | ||
+ | bAllowSwitchingStreamingSystem=False | ||
+ | UseDynamicStreaming=False | ||
+ | SkeletalLODDistanceFactorMultiplier=0 | ||
+ | StaticLODDistanceFactorMultiplier=0 | ||
+ | TextureForcedLODBias=0 | ||
+ | DetailMode=4 | ||
+ | </pre> | ||
+ | {{ii}} May cause game to enter an infinite loading loop. If it does, turn texture streaming back on, leave that area of the game, and turn it off again once you leave the area. | ||
+ | }} | ||
+ | |||
+ | ===Increase Shadows Quality=== | ||
+ | {{Fixbox|description=Edit Configuration File|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to the [[#Game data|configuration files location]]. | ||
+ | # Open {{file|DishonoredEngine.ini}}. | ||
+ | # Change these lines and save as read-only: | ||
+ | <pre> | ||
+ | ShadowFilterQualityBias=0 | ||
+ | MinShadowResolution=2048 | ||
+ | MaxShadowResolution=4096 | ||
+ | bAllowWholeSceneDominantShadows=True | ||
+ | MaxWholeSceneDominantShadowResolution=4096 | ||
+ | ShadowTexelsPerPixel=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Stop bodies from disappearing=== | ||
+ | {{Fixbox|description=Increase Default Number of Bodies In Areas|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|DishonoredAI.ini}}. | ||
+ | # Modify the values of <code>m_CorpseAbsoluteMaximumCount</code> and <code>m_CorpseIdealMaximumCount</code> as necessary (e.g. <code>m_CorpseAbsoluteMaximumCount=1000</code> and <code>m_CorpseIdealMaximumCount=500</code>). | ||
+ | # Modify <code>m_bCorpseCleanupInView=</code> value from <code>true</code> to <code>false</code>. | ||
+ | }} | ||
+ | |||
+ | ===Display/Hide HUD=== | ||
+ | {{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|DishonoredInput.ini}}. | ||
+ | # Add this line <code>m_PCBindings=(Name="F6",Command="ShowHUD true")</code>. | ||
+ | # Press {{key|F6}} to hide or display HUD. | ||
+ | {{ii}} Removing the HUD also eliminates the letterbox in cutscenes.<ref name="FOV">[https://www.reddit.com/r/Games/comments/116s5s/how_to_change_fov_in_dishonored/ How to change FOV in Dishonored - Reddit]</ref> | ||
+ | }} | ||
+ | |||
+ | ===Mute Note/Book Reading Ambient Sound Effect=== | ||
+ | {{Fixbox|description=Mute Note/Book Reading SE|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to <code>{{p|game}}\DishonoredGame\CookedPCConsole\</code>. | ||
+ | # To mute the sound effect simply rename the file <code>Bank_UI_Ingame_Note.pck</code> to something else, such as <code>Bank_UI_Ingame_Note.backup</code>. | ||
+ | }} | ||
+ | |||
+ | ===Mute all Powers Sound Effects=== | ||
+ | {{Fixbox|description=Mute Powers SFX|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to <code>{{p|game}}\DishonoredGame\CookedPCConsole\</code>. | ||
+ | # To mute the sound effect simply rename the file <code>Bank_Power_Player.pck</code> to something else, such as <code>Bank_Power_Player.backup</code>. | ||
+ | }} | ||
+ | |||
+ | ===Change sprint/run from hold to toggle=== | ||
+ | {{Fixbox|description=Change default sprint/run behavior from a hold to a toggle, activated while moving, no need to hold down button|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|DishonoredInput.ini}}. | ||
+ | # Find a line that resembles <code>m_PCBindings=(Name="LeftShift",Command="GBA_Sprint")</code>. | ||
+ | # Alter the line so that it reads <code><nowiki>m_PCBindings=(Name="LeftShift",Command="GBA_Sprint | DisToggleSprint TRUE")</nowiki></code>. | ||
+ | # Save the file, it is recommended to make it read-only to prevent the game from resetting it. | ||
+ | }} | ||
+ | |||
+ | ===Add Mission Stats menu=== | ||
+ | {{Fixbox|description=Adds "Statistics" button in pause menu, so it is possible to check statistics mid-mission.|fix= | ||
+ | # Download the mod [https://github.com/adm244/Dishonored-MissionStats/releases/latest here], then extract its content in {{file|{{p|game}}\Binaries\Win32\}}. | ||
+ | # Change the mod options by editing {{file|missionstats.ini}} with a text editor in {{file|{{p|game}}\Binaries\Win32\NativeMods\}}. | ||
+ | '''Notes''' | ||
+ | {{ii}} Works with Steam and GOG.com versions. | ||
+ | {{ii}} [https://www.nexusmods.com/dishonored/mods/17 Alternative link], [https://www.nexusmods.com/dishonored/mods/18 French translation], [https://www.nexusmods.com/dishonored/mods/25 Polish translation], [https://www.nexusmods.com/dishonored/mods/19 Russian translation]. | ||
+ | }} | ||
+ | |||
+ | ===Custom Health/Mana regen=== | ||
+ | {{Fixbox|description=Changes Health/Mana regeneration limits to allow full regeneration.|fix= | ||
+ | # Download the mod [https://github.com/adm244/Dishonored-FullRegen/releases/latest here], then extract its contents in {{file|{{p|game}}\Binaries\Win32\}}. | ||
+ | # Change the mod options by editing {{file|fullregen.ini}} with a text editor in {{file|{{p|game}}\Binaries\Win32\NativeMods\}}. | ||
+ | '''Notes''' | ||
+ | {{ii}} Works with Steam and GOG.com versions. | ||
+ | {{ii}} [https://www.nexusmods.com/dishonored/mods/20 Alternative link]. | ||
+ | }} | ||
+ | |||
+ | ===Add Nonlethal Drop Takedown=== | ||
+ | {{Fixbox|description=Allows you to knock enemies out nonlethally by dropping on their heads from a sufficient height.|fix= | ||
+ | Download the mod [https://www.nexusmods.com/dishonored/mods/31 here], then extract {{file|DishonoredWeapon.ini}} in <code>{{p|userprofile\Documents}}\My Games\Dishonored\DishonoredGame\Config\</code>. | ||
+ | {{ii}} [https://www.youtube.com/watch?v=9X3S4KYRkr8 Video demonstration]. | ||
+ | }} | ||
==System requirements== | ==System requirements== |
Revision as of 11:12, 22 February 2024
Developers | |
---|---|
Arkane Studios | |
Publishers | |
Bethesda Softworks | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | October 9, 2012 |
Reception | |
Metacritic | 91 |
IGDB | 90 |
Taxonomy | |
Monetization | One-time game purchase, DLC, Subscription gaming service |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Immersive sim, Action, Stealth |
Art styles | Stylized |
Themes | Fantasy, Steampunk |
Series | Dishonored |
Dishonored | |
---|---|
Dishonored | 2012 |
Dishonored 2 | 2016 |
Dishonored: Death of the Outsider | 2017 |
Dishonored is a singleplayer first-person immersive sim, action and stealth game in the Dishonored series.
Key points
- DLC is not directly accessible from the main menu.
- Editing .ini files prevents Dunwall City Trials scores to be posted to the leaderboards.[1]
- Generally regarded as a high-quality PC port.[2][3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Epic Games Store | Definitive Edition.[4] | |||
GamersGate | Definitive Edition also available. | |||
Definitive Edition also available. | ||||
GOG.com | Definitive Edition. | |||
Green Man Gaming | Definitive Edition also available. | |||
Humble Store | Definitive Edition also available. | |||
Microsoft Store | Definitive Edition. Included with Xbox Game Pass for PC. | |||
Steam | Definitive Edition also available. | |||
Steam | RHCP (Russia, Hungary, Czech, Polish) version | |||
Amazon.com (unavailable) | Definitive Edition also available. | |||
Amazon.co.uk (unavailable) | Game of the Year Edition also available. | |||
Bethesda.net (unavailable) | Definitive Edition also available. |
Version differences
- The Definitive Edition (formerly Game of the Year Edition) includes the base game and all DLC.
Monetization
Type | Notes |
---|---|
DLC | Additional content. |
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Dunwall City Trials | ||
The Brigmore Witches | ||
The Knife of Dunwall | ||
Void Walker Arsenal |
Essential improvements
Skip intro videos
Use the -nostartupmovies command line argument[5]
|
---|
INI Method |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Config\ HKEY_CURRENT_USER\Software\Arkane\Dishonored\ |
Microsoft Store | |
Steam | <Steam-folder>\userdata\<user-id>\205100\remote\options.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/205100/pfx/[Note 1] |
- Editing any of the .ini files prevents Dunwall City Trials scores to be posted to the leaderboards.[1]
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\SaveData |
Microsoft Store | |
Epic Games Launcher | %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\SaveData |
Steam | <Steam-folder>\userdata\<user-id>\205100\remote\ <Steam-folder>\userdata\<user-id>\217980\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/205100/pfx/[Note 1] |
- The normal version uses
205100
; the RHCP (Russian, Hungarian, Czech, Polish) version uses217980
- Maximum of 40 manual save slots + 9 automatic mission saves + 2 autosave slots + 1 quicksave slot.
- DLCs have a separate save slot limit.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Syncs save games and settings. | |
Xbox Cloud |
Convert Steam save games to Epic Games Store version
Instructions |
---|
|
Convert Epic Games Store save games to Steam version
Instructions |
---|
|
General conversion between any 2 versions of save games
Instructions |
---|
(Alternative method) This process (which can be cumbersome, in the case of many save files) can be automated using a PowerShell Script. On Windows, open a Powershell terminal and paste the following code after adequately replacing # Specify the path to the folder containing the .sav files $folderPath = "C:\Path\To\Your\Folder" # Specify the path to the reference valid save file $referenceFilePath = "C:\Path\To\Your\ReferenceSave.sav" # Read the content of the reference file as a byte array $referenceFileContent = [System.IO.File]::ReadAllBytes($referenceFilePath) # Extract the first 5 hexadecimal values from the reference file $referenceHexValues = $referenceFileContent[0..4] # Get a list of .sav files in the folder $savFiles = Get-ChildItem -Path $folderPath -Filter *.sav # Loop through each .sav file foreach ($file in $savFiles) { # Read the content of the file as a byte array $fileContent = [System.IO.File]::ReadAllBytes($file.FullName) # Replace the first 5 hexadecimal values with the values from the reference file for ($i = 0; $i -lt 5; $i++) { $fileContent[$i] = $referenceHexValues[$i] } # Write the modified content back to the file [System.IO.File]::WriteAllBytes($file.FullName, $fileContent) Write-Host "Modified $($file.Name)" } Write-Host "Replacement complete." You can also directly feed the script with the hexadecimal values (e.g. |
(Optional step, after conversion) Copy over the original timestamps of the game saves
Instructions |
---|
To fix that, on Windows, you can either:
# Specify the paths to the original and destination folders $originalFolder = "C:\Path\To\Folder1_original" $destinationFolder = "C:\Path\To\Folder2_modified" # Get the list of files in both folders $originalFiles = Get-ChildItem -Path $originalFolder $destinationFiles = Get-ChildItem -Path $destinationFolder # Loop through each file in the original folder foreach ($originalFile in $originalFiles) { # Find the corresponding file in the destination folder $destinationFile = $destinationFiles | Where-Object { $_.Name -eq $originalFile.Name } # If a corresponding file is found, copy the timestamp if ($destinationFile -ne $null) { $destinationFile.LastWriteTime = $originalFile.LastWriteTime $destinationFile.CreationTime = $originalFile.CreationTime $destinationFile.LastAccessTime = $originalFile.LastAccessTime } } # Output a message indicating that the timestamps have been copied Write-Host "Timestamps copied from $originalFolder to $destinationFolder." |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use Flawless Widescreen for the best experience. | ||
Ultra-widescreen | [6] | ||
4K Ultra HD | |||
Field of view (FOV) | 65-110°;[7] for custom values, see Field of view (FOV). | ||
Windowed | Toggled with F11, menu option, or the -windowed parameter.[8] |
||
Borderless fullscreen windowed | Works with GeDoSaTo. | ||
Anisotropic filtering (AF) | Default is 4x. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | FXAA, MLAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Triple buffered. | ||
60 FPS and 120+ FPS | Uses frame rate smoothing with maximum value of 130. For higher frame rates see High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Use Dishonored FOV Hack[9] |
---|
|
Add FOV hotkey[citation needed] |
---|
Notes
|
Anisotropic filtering (AF)
Changing Anisotropic Filtering level[citation needed] |
---|
|
Anti-aliasing (AA)
Force SGSSAA (Nvidia only)[10][11] |
---|
|
Ambient occlusion
Force HBAO+ (Nvidia only)[12][13] |
---|
|
High frame rate
Change frame rate smoothing[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse smoothing option is on by default. Slider in menu for smoothing/acceleration. | |
Mouse sensitivity | Mouse has deadzone when zoomed in. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Supports both auto-aim and aim assist. | |
Controller remapping | Only pre-set layouts are available. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Use X1nput[14] |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | May not work properly, can happen along with settings not saving when using a controller. This can be fixed using these instructions. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Occasionally changes button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 but center channel is flaky[15] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | Unofficial patch. | |||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | mod[16] | |||
Polish | Available here. | |||
Brazilian Portuguese | Download: 1, 2, 3 | |||
Russian | For Global version of the game download here. | |||
Spanish | ||||
Turkish | Fan translation by Dark Glyphs, here. |
Instructions[17] |
---|
Notes
|
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D | |||
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Devices | |||
---|---|---|---|
3RD Space Gaming Vest |
Issues unresolved
The Knife of Dunwall: Low resolution textures on butchers
The game is using the low detail textures on butchers instead of the high detail textures.[18]
The Knife of Dunwall: Missing 2D image files
Generic placeholder images are replacing some 2D icons and images in-game.[19]
Issues fixed
"Fatal Error!" crash
Start the game from within the Steam client |
---|
"First time setup" runs every time game is started
Flag installations[20][21] |
---|
|
Controller hotplugging does not work
Run the game as an administrator, as detailed here.
Game options cannot be saved or loaded when using a controller
The game forces you to pick either keyboard/mouse or controller when you first open the main menu. Everything works fine with keyboard and mouse; however, with a controller, while the settings can be changed, they will never be saved and the game will reload the default settings every time a save file is loaded.
"High Overseer Campbell" meeting chamber bug
- Opening the gate behind Overseer Martin during the "High Overseer Campbell" mission will trigger a bug with the main objective: High Overseer Campbell and Captain Curnow cut off their conversation too early, and everyone in the waiting area becomes alerted and rushes into the meeting chamber. The mission can still be completed, but several ways of solving the main objective are automatically failed.[22][23]
Avoid opening the bugged gate[22][23] |
---|
Complete the meeting chamber portion of the mission without opening the gate behind Overseer Martin (use climbing, Blink, or other methods to get inside without opening this particular gate). |
"Creating a Safe Haven" side objective doesn't complete
- After escorting the survivors past the Threat Zone, the game may still not give credit for the objective's completion. In order to successfully complete the quest, the player may need to perform the following action.
Place weeper corpse in the safe zone[24][25] |
---|
Return to the apartments and pick up a weeper corpse. Place this corpse in the safe zone with the other survivors. |
- After the objective is completed, do not turn on the nearby floodlights. Even though the survivors are no longer in the apartments, the objective will fail automatically when the tallboys begin to attack the apartments.[26]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | 64-bit applies to the Microsoft Store and Epic Games Store versions. |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX, APEX | 2.8.4.6 1.0.0.0 |
Audio | Wwise | |
Interface | Scaleform | |
Cutscenes | Bink Video | 1.9p |
D1Fix
D1Fix is a fan-developed update patch for Dishonored Definitive Edition.
Low end configuration
Use custom settings[27][28] |
---|
[SystemSettings] SkeletalLODDistanceFactorMultiplier=1 StaticLODDistanceFactorMultiplier=1 TextureForcedLODBias=0 iType_AntiAlias=0 bUseMaxQualityMode=False StaticDecals=False DynamicDecals=True UnbatchedDecals=False DecalCullDistanceScale=1.0 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False SHSecondaryLighting=False DirectionalLightmaps=True MotionBlur=False MotionBlurPause=False DepthOfField=False AmbientOcclusion=False Bloom=False UseHighQualityBloom=False bAllowLightShafts=False bAllowRatsShadow=False Distortion=False FilteredDistortion=False DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=False AllowRadialBlur=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=1 ShadowFilterQualityBias=0 MaxAnisotropy=2 MaxMultisamples=1 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=800 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=.25 ResX=640 ResY=480 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=1.27324 PreShadowResolutionFactor=.5 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False bAllowBetterModulatedShadows=False bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False ShadowFilterRadius=2 ShadowDepthBias=.012 CSMSplitPenumbraScale=.5 CSMSplitSoftTransitionDistanceScale=4 CSMSplitDepthBiasScale=.7 UnbuiltWholeSceneDynamicShadowRadius=20000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.0 FractureDirectSpawnChanceScale=1.0 FractureRadialSpawnChanceScale=1.0 FractureCullDistanceScale=1.0 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false SpeakerConfiguration=0 TEXTUREGROUP_World=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Character=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Skybox=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Lightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_MobileFlattened=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
Increase Texture Quality and Turn Off Texture Streaming
Edit Configuration File[citation needed] |
---|
MipFadeInSpeed0=0 MipFadeOutSpeed0=0 MipFadeInSpeed1=0 MipFadeOutSpeed1=0 StopIncreasingLimit=20 MinTimeToGuaranteeMinMipCount=0 MaxTimeToGuaranteeMinMipCount=0 OnlyStreamInTextures=True PoolSize=0 LoadMapTimeLimit=999 LightmapStreamingFactor=0 ShadowmapStreamingFactor=0 bAllowSwitchingStreamingSystem=False UseDynamicStreaming=False SkeletalLODDistanceFactorMultiplier=0 StaticLODDistanceFactorMultiplier=0 TextureForcedLODBias=0 DetailMode=4
|
Increase Shadows Quality
Edit Configuration File[citation needed] |
---|
ShadowFilterQualityBias=0 MinShadowResolution=2048 MaxShadowResolution=4096 bAllowWholeSceneDominantShadows=True MaxWholeSceneDominantShadowResolution=4096 ShadowTexelsPerPixel=0 |
Stop bodies from disappearing
Increase Default Number of Bodies In Areas[citation needed] |
---|
|
Display/Hide HUD
Instructions[citation needed] |
---|
|
Mute Note/Book Reading Ambient Sound Effect
Mute Note/Book Reading SE[citation needed] |
---|
|
Mute all Powers Sound Effects
Mute Powers SFX[citation needed] |
---|
|
Change sprint/run from hold to toggle
Change default sprint/run behavior from a hold to a toggle, activated while moving, no need to hold down button[citation needed] |
---|
|
Adds "Statistics" button in pause menu, so it is possible to check statistics mid-mission. |
---|
Notes
|
Custom Health/Mana regen
Changes Health/Mana regeneration limits to allow full regeneration. |
---|
Notes
|
Add Nonlethal Drop Takedown
Allows you to knock enemies out nonlethally by dropping on their heads from a sufficient height. |
---|
Download the mod here, then extract |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7 | |
Processor (CPU) | 3.0 GHz Dual Core | 2.4 GHz Quad Core |
System memory (RAM) | 3 GB | 4 GB |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | Nvidia GeForce GTX 460 ATI Radeon HD 5850 512 MB of VRAM DirectX 9.0c compatible | 768 MB of VRAM |
Sound (audio device) | Windows compatible |
- Although official system requirements show Windows Vista as a minimum, the game does run on Windows XP.[30]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/205100/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (205100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Dishonored Graphics (TWEAKS) - Page 32 - Steam Users' Forums (retrieved)
- ↑ WTF Is... - Dishonored ? - YouTube - last accessed on May 2023
- ↑ A look at Dishonored’s many UI options | Bethesda Blog
- ↑ Verified by User:Dribbleondo on 2022-12-29
- No issues running it via the executable, no need for a command. Successfully managed to load and play 10 minutes of Dunwall with no issues; DLC is also available and likely works too
- ↑ Dishonored | Skip Game Intros Wiki | Fandom powered by Wikia
- ↑ Steam Community :: Group :: /r/ultrawidemasterrace Group - last accessed on May 2023
- ↑ Field of View: 65 vs 110 | Dishonored - YouTube
- ↑ Dishonored stops responding and shows a very long error, and crashes to desktop. - PC - Bethesda Softworks Forums - last accessed on May 2023
- ↑ ToCA EDIT: Dishonored FOV Hack Released - last accessed on May 2023
- ↑ NVidia Profile Inspector - AA Flags - Google Drive - last accessed on May 2023
- ↑ Antialiasing - Kompatibilitätsbits - Sammelthread - 3DCenter Forum
- ↑ HBAO+ Compatibility Flags - last accessed on May 2023
- ↑ Original HBAO+ Post at Guru3D.com Forums - last accessed on May 2023
- ↑ Custom Xinput DLL with Impulse Trigger support on Xbox One Controllers - last accessed on May 2023
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ 【PC】 Dishonored ディスオナード part7
- ↑ HowTo: Play Dishonored with separate Voice/Text language :: Steam community discussions and extended by Mirh
- ↑ Blurry texture not loading in? - Steam community discussions - last accessed on May 2023
- ↑ Missing image files in new DLC - Steam community discussions - last accessed on May 2023
- ↑ First time setup every launch. - Steam Users' Forums (retrieved)
- ↑ Whenever I open Dishonored, a message box ALWAYS pops up asking if I am ok with Steam making changes to my computer... Is there a way around this? [Steam] : dishonored - Reddit
- ↑ 22.0 22.1 Overseer Campbell quest bug? :: Dishonored General Discussions
- ↑ 23.0 23.1 Dishonored Overseer Campbell Quest Gate Bug - YouTube
- ↑ Glitched out secondary mission "Creating a Safe Haven" :: Steam Community Discussions
- ↑ How to complete 'Creating a Safe Haven' (if bugged) - Youtube
- ↑ Glitched out secondary mission "Creating a Safe Haven" - page 2 :: Steam Community Discussions
- ↑ Tweak-Fix | Dishonored | Framerate Boost For Very Low End PC's - YouTube
- ↑ Dishonored on super low graphics for low end computer - YouTube - last accessed on May 2023
- ↑ How to change FOV in Dishonored - Reddit
- ↑ Dishonored on XP & XP x64 - Steam Users' Forums (retrieved)