Difference between revisions of "Sackboy: A Big Adventure"
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{{DLC| | {{DLC| | ||
{{DLC/row| Pre-purchase entitlements | Pre-orders come with four bonus costumes for Sackboy, inspired by Connor from ''[[Detroit: Become Human]]'', Sam Porter Bridges from ''[[Death Stranding]]'', Deacon St. John from ''[[Days Gone]]'', and Jin Sakai from ''Ghost of Tsushima''.<ref name="PS blog">{{Refurl|url=https://blog.playstation.com/2022/09/29/sackboy-a-big-adventure-is-coming-to-pc-on-october-27/|title=Sackboy: A Big Adventure is coming to PC on October 27|date=2022-09-29}}</ref> | Windows }} | {{DLC/row| Pre-purchase entitlements | Pre-orders come with four bonus costumes for Sackboy, inspired by Connor from ''[[Detroit: Become Human]]'', Sam Porter Bridges from ''[[Death Stranding]]'', Deacon St. John from ''[[Days Gone]]'', and Jin Sakai from ''Ghost of Tsushima''.<ref name="PS blog">{{Refurl|url=https://blog.playstation.com/2022/09/29/sackboy-a-big-adventure-is-coming-to-pc-on-october-27/|title=Sackboy: A Big Adventure is coming to PC on October 27|date=2022-09-29}}</ref> | Windows }} | ||
+ | {{DLC/row| Emote pack | Free. Contains Big Love, Boogie Time, Feel The Beat, Jump About, Lollipop and Look At Me emote. | Windows }} | ||
{{DLC/row| Nathan Drake Costume | Free. | Windows }} | {{DLC/row| Nathan Drake Costume | Free. | Windows }} | ||
{{DLC/row| Cloe Frazer Costume | Free. | Windows }} | {{DLC/row| Cloe Frazer Costume | Free. | Windows }} | ||
Line 87: | Line 88: | ||
{{DLC/row| Monkey King Costume | Free. | Windows }} | {{DLC/row| Monkey King Costume | Free. | Windows }} | ||
{{DLC/row| New Year's Costume | Free. | Windows }} | {{DLC/row| New Year's Costume | Free. | Windows }} | ||
− | |||
{{DLC/row| Chinese New Year Costume | Free. | Windows }} | {{DLC/row| Chinese New Year Costume | Free. | Windows }} | ||
+ | {{DLC/row| Valentine's Costume | Free. | Windows }} | ||
}} | }} | ||
===Microtransactions=== | ===Microtransactions=== |
Revision as of 17:40, 14 February 2023
Developers | |
---|---|
Sumo Digital | |
Windows | The Eccentric Ape[1] |
Windows | Climax Studios[2] |
Publishers | |
PlayStation PC | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | October 27, 2022 |
Reception | |
OpenCritic | 81 |
IGDB | 84 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Sackboy: A Big Adventure is a singleplayer and multiplayer third-person platform game developed as a spinoff of the LittleBigPlanet series. It makes use of Unreal Engine 4.
It was developed originally by Sumo Digital Sheffield and published by Sony Interactive Entertainment for the PlayStation 4 and 5, which got released on November 12, 2020. The PC version was developed by The Eccentric Ape and published by PlayStation PC. The PC version got released on October 27, 2022, almost 2 years after its initial release. Notable additions to the PC release compared to the original PlayStation versions are ray traced reflections, ray traced additional effect lighting shadows and ray traced ambient occlusion. Additionally it added support for DLSS 2.4.
Post-launch patches added several pieces of free costume & emote DLC, fixes for shader compilation stutter (game now pre-compiles shaders during boot)[3][4][5], added 60, 75 and 144 FPS cap options[6], added T-Shirt, Baroque Costume and Renaissance Costume (originally a PlayStation launch exclusive)[7] and several bug fixes related to performance and stability.[8][9][5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Pre-purchase entitlements | Pre-orders come with four bonus costumes for Sackboy, inspired by Connor from Detroit: Become Human, Sam Porter Bridges from Death Stranding, Deacon St. John from Days Gone, and Jin Sakai from Ghost of Tsushima.[10] | |
Emote pack | Free. Contains Big Love, Boogie Time, Feel The Beat, Jump About, Lollipop and Look At Me emote. | |
Nathan Drake Costume | Free. | |
Cloe Frazer Costume | Free. | |
Freya Costume | Free. | |
Atreus Costume | Free. | |
Kratos Costume | Free. | |
Football Costume | Free. | |
Monkey King Costume | Free. | |
New Year's Costume | Free. | |
Chinese New Year Costume | Free. | |
Valentine's Costume | Free. |
Microtransactions
- No microtransactions information; you can edit this page to add it.
Essential improvements
Skip intro videos
Use Sackboy no intro fix[11] |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | %USERPROFILE%\Saved Games\Sackboy\Steam\Settings[Note 2] %LOCALAPPDATA%\GingerBread\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Steam | %USERPROFILE%\Saved Games\Sackboy\Steam\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
- While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Letterboxed cutscenes. | ||
Multi-monitor | No multi-monitor support. A 32:9 fix can be found here. | ||
Ultra-widescreen | Hor+ scaling gameplay and cutscenes. Letterboxed cutscenes. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Called Windowed Fullscreen. | ||
Anisotropic filtering (AF) | Scales with Textures setting; Low (0x), Medium (2x), High (4x) and Very High (8x).[12] No option in-game to increase or disable it individually. | ||
Anti-aliasing (AA) | TAA[13] with presets Off, Medium. High or Very High available. Game always applies sharpening, even when TAA is turned off.[14] | ||
High-fidelity upscaling | DLSS 2.4 Option only appears when supported by hardware. No sharpness slider available. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 60, 120 or Unlimited framerate limit options. Online co-op mode is capped at 60fps. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Raytraced reflections (Ray Tracing and Ray Tracing Ultra presets available under Reflections setting), raytraced additional effect lighting shadows (separate toggle) and raytraced ambient occlusion (highest preset available under Ambient Occlusion setting). Options only appear when supported by hardware. |
||
Color blind mode | Protanopia, Deuteranopia, Tritanopia and Achromatopsia. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | [10] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense is also supported, requires wired connection to utilize haptic feedback and adaptive triggers.[10] No options in-game to disable this. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX, Dialogue and Voice effects. | |
Surround sound | ||
Subtitles | Option available to enable it for cutscenes only | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Arabic | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
Greek | ||||
Hungarian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Portuguese | ||||
Romanian | ||||
Russian | ||||
Latin American Spanish | ||||
Traditional Chinese | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
- Co-op is mandatory for some optional levels.
Issues unresolved
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | v3.4.0.0 |
Audio | XAudio, Wwise | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (version 1809) | |
Processor (CPU) | Intel Core i5-6400 AMD FX-6300 |
Intel Core i7-4770K AMD Ryzen 5 1500X |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 60 GB (HDD) | 60 GB (SSD) |
Video card (GPU) | NVIDIA GeForce GTX 660 AMD Radeon R7 265 | NVIDIA GeForce GTX 1060 AMD Radeon RX580 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.25.1.0
- ↑ Only
GameUserSettings.ini
can be edited, the other files are encrypted. - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1599660/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1599660) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Footage of the PC version's credits - last accessed on 2022-12-18
- ↑ Climax Studios helped Sumo Digital in development - Twitter - last accessed on 2022-12-10
- ↑ Sackboy PC updated to eliminate #StutterStruggle! - DF Direct Weekly #86: Is Xbox Series S Holding Back Gaming? Forza Horizon 5, Sackboy, Halo Patches - last accessed on 2022-11-12
- ↑ Verified by User:Mrtnptrs on 2022-11-09
- Shader compilation is non-existent indeed when playing a completely new level never played before. Checked with RTSS, game still utilizes D3D12.
- ↑ 5.0 5.1 Sackboy: A Big Adventure - November 25th Patch is Now Available - last accessed on 2022-11-25
- ↑ Verified by User:Mrtnptrs on 2022-11-25
- Introduced in November 25 patch.
- ↑ Sackboy: A Big Adventure - December 9th Patch is Now Available - last accessed on 2022-12-10
- ↑ Sackboy: A Big Adventure - November 9th Patch is Now Available - last accessed on 2022-11-09
- ↑ Sackboy: A Big Adventure - November 21st Patch is Now Available - last accessed on 2022-11-22
- ↑ 10.0 10.1 10.2 10.3 10.4 Sackboy: A Big Adventure is coming to PC on October 27 - last accessed on 2022-09-29
- ↑ Verified by User:Keith on 2022-12-25
- ↑ Verified by User:Mrtnptrs on 2022-11-05
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;
r.MaxAnisotropy
while changing Textures setting in-game.
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;
- ↑ Verified by User:Mrtnptrs on 2022-11-05
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;
r.PostProcessAAQuality=4
indicates TAA-usage. Also, Render Quality adjusts render resolution, but no TAAU gets enabled when using values lower than 100.
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;
- ↑ Verified by User:Mrtnptrs on 2022-11-05
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;
r.Tonemapper.Sharpen=2
indicates sharpening usage.
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;