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Difference between revisions of "Sackboy: A Big Adventure"

From PCGamingWiki, the wiki about fixing PC games
imported>Mrtnptrs
(→‎Save game cloud syncing: Add note that graphics settings are also cloud synced.)
(Restore to 27th October version from WayBackMachine after month loss of data due to databasecorruption, leaving images names in for now, hopefully they can be re-added soon)
Line 3: Line 3:
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Sumo Digital}}
 
{{Infobox game/row/developer|Sumo Digital}}
{{Infobox game/row/porter|The Eccentric Ape|Windows|ref=<ref>{{Refcheck|user=Mrtnptrs|date=2022-10-28|comment=Listed in the in-game Credits as the PC version developer together with Sumo Digital Sheffield, of course.}}</ref>}}
 
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|PlayStation PC}}
 
{{Infobox game/row/publisher|PlayStation PC}}
Line 95: Line 94:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Steam|{{P|userprofile}}\Saved Games\Sackboy\Steam\Settings{{note|Only <code>GameUserSettings.ini</code> can be edited, the other files are encrypted.}}|{{P|localappdata}}\GingerBread\Saved\Config\WindowsNoEditor}}
+
{{Game data/config|Steam|{{P|userprofile}}\Saved Games\Sackboy\Steam\Settings{{note|Only <code>GameUserSettings.ini</code> can be edited, the other files are encrypted.}}}}
{{Game data/config|Epic Games Store|{{P|localappdata}}\GingerBread\Saved\Config\WindowsNoEditor}}
 
 
}}
 
}}
  
Line 115: Line 113:
 
|origin notes              =  
 
|origin notes              =  
 
|steam cloud              = true
 
|steam cloud              = true
|steam cloud notes        = Graphics settings are also cloud synced.<ref>{{Refurl|url=https://steamcommunity.com/app/1599660/discussions/0/3464983493948394339/|title=Graphics settings shouldn't be cloud synced. - Steam Discussion Forum|date=2022-10-29}}</ref>
+
|steam cloud notes        =  
 
|ubisoft connect          =  
 
|ubisoft connect          =  
 
|ubisoft connect notes    =  
 
|ubisoft connect notes    =  
Line 123: Line 121:
  
 
==Video==
 
==Video==
{{Image|SackboyDisplay.JPG|Display options}}
 
 
{{ii}} While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings.
 
{{ii}} While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings.
 
{{Video
 
{{Video
Line 132: Line 129:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= {{term|Letterboxed}} cutscenes.
+
|widescreen resolution notes=  
|multimonitor              = hackable
+
|multimonitor              = unknown
|multimonitor notes        = No native multi-monitor support. A fix can be found [https://www.reddit.com/r/widescreengamingforum/comments/yg6pop/sackboy_a_big_adventure_fix_329/ here].
+
|multimonitor notes        =  
|ultrawidescreen            = limited
+
|ultrawidescreen            = true
|ultrawidescreen notes      = {{term|Letterboxed}} cutscenes. Resolutions such as 5760x1080 not selectable.
+
|ultrawidescreen notes      = 21:9
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
Line 146: Line 143:
 
|borderless windowed notes  = Called '''Windowed Fullscreen'''.
 
|borderless windowed notes  = Called '''Windowed Fullscreen'''.
 
|anisotropic                = always on
 
|anisotropic                = always on
|anisotropic notes          = Locked to 8x anisotropic filtering.<ref>{{Refcheck|user=Mrtnptrs|date=2022-10-28|comment=Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; <code>r.MaxAnisotropy=8</code>}} indicates x8 anisotropic filtering being used by the game.</ref> No option in-game to increase or disable it.
+
|anisotropic notes          = No option in-game to disable it.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[TAA]]<ref>{{Refcheck|user=Mrtnptrs|date=2022-10-28|comment=Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; <code>r.PostProcessAAQuality=4</code>}} indicates TAA-usage. Also, '''Render Quality''' adjusts render resolution, but no TAAU gets enabled when using values lower than 100.</ref> with presets '''Off''', '''Medium'''. '''High''' or '''Very High''' available. Game always applies sharpening, even when [[TAA]] is turned off.<ref>{{Refcheck|user=Mrtnptrs|date=2022-10-28|comment=Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; <code>r.Tonemapper.Sharpen=2</code>}} indicates sharpening usage.</ref>
+
|antialiasing notes        = [[TAA]]. '''Off''', '''Medium'''. '''High''' or '''Very High''' options available.
 
|upscaling                  = true
 
|upscaling                  = true
 
|upscaling tech            = DLSS 2.4
 
|upscaling tech            = DLSS 2.4
Line 156: Line 153:
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = limited
+
|120 fps                    = true
|120 fps notes              = '''60''', '''120''' or '''Unlimited''' framerate limit options. Online co-op is capped at 60 FPS.<ref>{{Refurl|url=https://steamcommunity.com/app/1599660/discussions/0/3464983493943217276/|title=Epic Games Application is REQUIRED to play online plus 60 fps lock ONLINE ONLY |date=2022-10-28}}</ref>
+
|120 fps notes              = '''60''', '''120''' or '''Unlimited''' framerate limit options.
 
|hdr                        = limited
 
|hdr                        = limited
 
|hdr notes                  = No option available in-game. Will activate only if HDR is enabled in Windows.
 
|hdr notes                  = No option available in-game. Will activate only if HDR is enabled in Windows.
Line 165: Line 162:
 
|color blind notes          = '''Protanopia''', '''Deuteranopia''', '''Tritanopia''' and '''Achromatopsia'''.
 
|color blind notes          = '''Protanopia''', '''Deuteranopia''', '''Tritanopia''' and '''Achromatopsia'''.
 
}}
 
}}
<gallery>
 
SackboyGraphicsNonRT.JPG|Graphics options - non-RT hardware
 
</gallery>
 
  
 
==Input==
 
==Input==
{{Image|SackboyControllerSettings.JPG|Controls - Controller settings}}
 
{{Image|SackboyControlsGameAssist.JPG|Controls - Game Assist options}}
 
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
Line 199: Line 191:
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = false
+
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = true
 
|dualshock 4              = true
Line 211: Line 203:
 
|tracked motion controllers= false
 
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = false
+
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = limited
+
|other controllers        = unknown
|other controllers notes  = Supported through Steam Input, but default mapping might be incorrect.
+
|other controllers notes  =  
|other button prompts      = true
+
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = always on
+
|haptic feedback          = true
|haptic feedback notes    = When connecting controller that supports this feature, no option in-game to disable it.
+
|haptic feedback notes    =  
|simultaneous input        = true
+
|simultaneous input        = unknown
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = false
+
|steam input api          = true
 
|steam input api notes    =  
 
|steam input api notes    =  
|steam hook input          = true
+
|steam hook input          = unknown
 
|steam hook input notes    =  
 
|steam hook input notes    =  
|steam input presets      = false
+
|steam input presets      = unknown
 
|steam input presets notes =  
 
|steam input presets notes =  
 
|steam controller prompts  = unknown
 
|steam controller prompts  = unknown
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|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
<gallery>
 
SackboyControlsXboxKeyboard.jpg|Controls - Customize Controls - Xbox controller
 
SackboyControlsDualsenseKeyboard.jpg|Controls - Customize Controls - DualSense controller
 
</gallery>
 
  
 
==Audio==
 
==Audio==
{{Image|SackboyAudio.JPG|Audio options}}
 
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
Line 471: Line 458:
 
}}
 
}}
 
}}
 
}}
 
==Issues unresolved==
 
===Shader compilation stutter===
 
The game suffers from noticeable regular shader compilation (CPU compiling GPU code) related stuttering whenever anything new appears on screen during gameplay. This issue is exacerbate by there being no pre-compilation of shaders at the main menu as shaders are only compiled during gameplay whenever needed.<ref>{{Refurl|url=https://steamcommunity.com/app/1599660/discussions/0/3464983493942329211/|title=Shader Compilation Stutter!! #Stutterstruggle - Steam Discussion Forum|date=2022-10-28}}</ref><ref>{{Refcheck|user=Mrtnptrs|date=2022-10-28|comment=Encountered quite severe shader compilation stuttering in the few first minutes of the game. After that, as most initial shaders of most common effects on-screen were compiled, it became less noticeable}}</ref> This is an issue that happens often as of late particularly with Unreal Engine 4 games.<ref>{{Refurl|url=https://www.eurogamer.net/digitalfoundry-2022-df-direct-weekly-talks-state-of-play-and-horizon-forbidden-west-post-patch-image-quality|title=DF Direct Weekly: stuttering problems in PC games is getting out of control - Eurogamer|date=2022-10-28}}</ref>
 
  
 
==Network==
 
==Network==

Revision as of 22:47, 5 November 2022

Sackboy: A Big Adventure
Sackboy: A Big Adventure cover
Developers
Sumo Digital
Publishers
PlayStation PC
Engines
Unreal Engine 4[Note 1]
Release dates
Windows October 27, 2022
Reception
OpenCritic 81
IGDB 84
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Sackboy: A Big Adventure on HowLongToBeat
Sackboy: A Big Adventure on IGDB
Sackboy: A Big Adventure on Wikipedia

Sackboy: A Big Adventure is a singleplayer and multiplayer third-person platform game.

General information

Steam Community Discussions

Availability

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

DLC and expansion packs

Name Notes
Pre-purchase entitlements Pre-orders come with four bonus costumes for Sackboy, inspired by Connor from Detroit: Become Human, Sam Porter Bridges from Death Stranding, Deacon St. John from Days Gone, and Jin Sakai from Ghost of Tsushima.[1]
Windows

Microtransactions

No microtransactions information; you can edit this page to add it.

Game data

Configuration file(s) location

System Location
Steam %USERPROFILE%\Saved Games\Sackboy\Steam\Settings[Note 2]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3]

Save game data location

System Location
Steam %USERPROFILE%\Saved Games\Sackboy\Steam\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
21:9
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Called Windowed Fullscreen.
Anisotropic filtering (AF)
No option in-game to disable it.
Anti-aliasing (AA)
TAA. Off, Medium. High or Very High options available.
High-fidelity upscaling
DLSS 2.4
Option only appears when supported by hardware. No sharpness slider available.
Vertical sync (Vsync)
60 FPS and 120+ FPS
60, 120 or Unlimited framerate limit options.
High dynamic range display (HDR)
No option available in-game. Will activate only if HDR is enabled in Windows.
Ray tracing (RT)
Raytraced reflections (Ray Tracing and Ray Tracing Ultra presets available under Reflections setting), raytraced additional effect lighting shadows (separate toggle) and raytraced ambient occlusion (highest preset available under Ambient Occlusion setting).
Options only appear when supported by hardware.
Color blind mode
Protanopia, Deuteranopia, Tritanopia and Achromatopsia.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Music, SFX, Dialogue and Voice effects.
Surround sound
Subtitles
Option available to enable it for cutscenes only
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Arabic
Czech
Danish
Dutch
Finnish
Greek
Hungarian
Japanese
Korean
Norwegian
Polish
Brazilian Portuguese
Portuguese
Romanian
Russian
Latin American Spanish
Traditional Chinese
Turkish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
LAN play
Online play
4 Co-op
Co-op is mandatory for some optional levels.

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX v3.4.0.0
Audio XAudio, Wwise
Multiplayer Steamworks, Epic Online Services

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 (version 1809)
Processor (CPU) Intel Core i5-6400
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 60 GB (HDD)
Video card (GPU) NVIDIA GeForce GTX 660
AMD Radeon R7 265
A 64-bit operating system is required.
Minimum requirements indicate performance of 30 fps, 720p at low settings. Recommended requirements indicate performance of 30 fps, 1080p at medium settings.[1]
Additional system requirements for higher resolutions and performance are also available.[1]

Notes

  1. Unreal Engine 4 engine build: 4.25.1.0
  2. Only GameUserSettings.ini can be edited, the other files are encrypted.
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References