Difference between revisions of "The Bureau: XCOM Declassified"
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{{Infobox game/row/reception|IGDB|the-bureau-xcom-declassified|69}} | {{Infobox game/row/reception|IGDB|the-bureau-xcom-declassified|69}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization| | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} |
{{Infobox game/row/taxonomy/microtransactions|finite spend, unlock}} | {{Infobox game/row/taxonomy/microtransactions|finite spend, unlock}} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
Revision as of 10:38, 14 July 2022
Developers | |
---|---|
2K Marin | |
2K Australia | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
2K Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | August 20, 2013 |
macOS (OS X) (Cider) | December 3, 2013 |
Reception | |
Metacritic | 66 |
IGDB | 69 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | Finite spend, Unlock |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Shooter, Strategy |
Art styles | Realistic |
Themes | Sci-fi |
Series | X-COM |
X-COM | |
---|---|
X-COM: UFO Defense | 1994 |
X-COM: Terror from the Deep | 1995 |
X-COM: Apocalypse | 1997 |
X-COM: Interceptor | 1998 |
X-COM: Email games | 1999 |
X-COM: Enforcer | 2001 |
XCOM: Enemy Unknown | 2012 |
The Bureau: XCOM Declassified | 2013 |
XCOM 2 | 2016 |
XCOM: Chimera Squad | 2020 |
General information
- Port Report
- Has PhysX effects enabled by default, heavily impacting performance. In order to get playable framerates, either disable PhysX Particles under the advanced graphics options, or dedicate a separate Nvidia GPU to Physx.[1]
- Official forums
- UFOpaedia - A huge wiki for the XCOM series
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | Includes all DLC. | |||
Green Man Gaming | ||||
Steam | ||||
Mac App Store (unavailable) |
DLC and expansion packs
Name | Notes | |
---|---|---|
Code Breakers | ||
Hangar 6 R&D | ||
Light Plasma Pistol |
Essential improvements
Skip intro videos
Use the -nostartupmovies parameter[2]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\XGame\Config\[Note 1] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/65930/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
macOS (OS X) | |
Steam | <Steam-folder>/userdata/<user-id>/65930/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/65930/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics settings. Tesselation only shows with DX11 enabled, HUD size adjust and brightness available as separate menus.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use Widescreen Fixer with this plugin to fix HUD and menus. | ||
Ultra-widescreen | Proper Hor+ scaling natively supported. HUD elements are at the edges of the screen. | ||
4K Ultra HD | |||
Field of view (FOV) | 65-100°. For additional tweaking, see Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16 samples | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Supports 30, 60 and 120 FPS smoothing. See High frame rate for disabling and other values. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Custom FOV values[citation needed] |
---|
|
High frame rate
Change frame rate smoothing[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | If mapped to movement controls, the left and right arrow keys do not function correctly in the Hangar 6 R&D DLC. | |
Mouse acceleration | Mouse smoothing option is available under Gameplay Settings. | |
Mouse sensitivity | See Mouse sensitivity to fix the difference between horizontal/vertical movement. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. | |
Full controller support | ||
Controller remapping | Couple placement change options. | |
Controller sensitivity | ||
Controller Y-axis inversion | Combined with mouse. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts |
Mouse sensitivity
Use same sensitivity for X- and Y-axis[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, SoundFX, Music and Voice Over. | |
Surround sound | No setting available, support up to 5.1. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | Fan translation; download. | |||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: The Bureau: XCOM Declassified. | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues fixed
Low frame rate
Disable PhysX Particles, see Middleware below |
---|
Disable "Screen space reflections" |
---|
Run in DX9 mode |
---|
Set Ambient Occlusion to Medium instead of High |
---|
Game won't start in DX11 mode
Run in DirectX 9 mode |
---|
Blacklist EXE from Rivatuner Statistics Server |
---|
Optionally, you can just close Rivatuner while playing. |
Large frame rate drop when aiming
Disable VSync |
---|
Crashing during the first mission in the room with the plane suspended from the ceiling
Replace the game's version of PhysXCore.dll with a newer version (Automatically) |
---|
This has only been tested on the Steam version but may work on other versions as well.
|
Replace the game's version of PhysXCore.dll with a newer version (Manually) |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | Selectable when launching the game. Tessellation exclusive to DX11. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | Has Nvidia's proprietary PhysX effects enabled by default. In order to get playable framerates, either disable PhysX Particles under the advanced graphics options, or dedicate a separate Nvidia GPU to Physx.[1] The PhysX Cloth simulation effect does not decrease performance to the same extent. |
Audio | Wwise | |
Interface | Scaleform | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 32-bit | 7 SP1 64-bit |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.7 GHz |
Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | ATI Radeon HD 3870 Nvidia GeForce 8800 GT DirectX 9 compatible | AMD Radeon HD 6950 Nvidia GeForce GTX 560 DirectX 11 compatible |
Sound (audio device) | DirectX Compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Mountain Lion 10.7.5 or higher | Lion 10.9 or higher |
Processor (CPU) | Intel Core i series | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | AMD Radeon HD 4870 Nvidia GeForce 8800 GT Intel Iris Graphics | AMD Radeon HD 5870 Nvidia GeForce GT 650M |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/65930/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (65930) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Guide; Use old GPU to solve physX problems. :: Steam Community Discussions
- ↑ Verified by User:Marioysikax on July 29, 2016
- Launh parameter works absolutely fine, removed file renaming and config editing methods.
- ↑ Verified by User:Marioysikax on July 29, 2016