Difference between revisions of "Portal"
m (→Issues fixed) |
(copied some controllers info from HL2, and improving bit of page, as portal also already received the same controller update.) |
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Line 154: | Line 154: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = |
− | |full controller = | + | |full controller = true |
− | |full controller notes = Use [https://www.moddb.com/mods/xbox-360-ui-mod-for-pc/downloads/xbox-360-ui-mod-v25-for-portal Controller UI Mod, old versions only] for a console style menu that can be navigated with a controller. Use the console command {{code|exec 360controller}} to automatically setup Xbox controller support (if not already configured at startup). <br> | + | |full controller notes = Use [https://www.moddb.com/mods/xbox-360-ui-mod-for-pc/downloads/xbox-360-ui-mod-v25-for-portal Controller UI Mod, old versions only] for a console style menu that can be navigated with a controller. Use the console command {{code|exec 360controller}} to automatically setup Xbox controller support (if not already configured at startup). <br><br>Later versions (including the "beta/deck_test" branch) added Steam Input API support and Controller-centric UI (Vulkan supported card required) designed for both Steam Deck and any Gamepads{{note|While it ''partially'' works on XInput/Legacy Mode, it's best suited for Steam Input API mode.}}. Gamepad UI can be enabled with {{code|-gamepadui}} [[Command line arguments|Command line argument]]. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 165: | Line 165: | ||
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = limited |
− | |xbox prompts notes = | + | |xbox prompts notes = Supported via [[Steam#Steam Input|Steam Input]] API. |
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = limited |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Supported via [[Steam#Steam Input|Steam Input]] API. |
− | |light bar support = | + | |light bar support = unknown |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, Wireless, Bluetooth.<ref>{{Refcheck|user=Al2009man|date=2022-05-05|comment=Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled. <br><br>As of this writing: Left/Right Joystick does not work if Steam Input (under Legacy mode) is enabled.}}</ref> |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
Line 181: | Line 181: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
− | |other controllers notes = | + | |other controllers notes = Both [[Controller:Switch Pro Controller|Nintendo Switch Pro Controller]] and Generic Gamepads are supported via [[Steam#Steam Input|Steam Input]] API |
− | |other button prompts = | + | |other button prompts = nintendo |
− | |other button prompts notes= | + | |other button prompts notes= [[Controller:Switch Pro Controller|Nintendo Switch Pro Controller]] button prompts are supported via [[Steam#Steam Input|Steam Input]] API |
− | |button prompts = | + | |button prompts = xbox, dualshock, nintendo |
− | |button prompts notes = | + | |button prompts notes = Use [https://www.moddb.com/mods/xbox-360-ui-mod-for-pc Controller UI Mod (for old version only)] to get a choice of button prompts such as Xbox 360, Xbox One, PlayStation 3/4, Switch, and more. Otherwise use Controller-centric UI with Steam Input API. |
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = limited |
− | |haptic feedback notes = | + | |haptic feedback notes = Supported via [[Steam#Steam Input|Steam Input]] API. <br><br>If using the old version: you can bring back Controller rumble by download an updated version of the [https://www.libsdl.org/download-2.0.php/ SDL2 runtime binary] (choose Runtime Binaries x86) and replace it with the one in <code>{{P|game}}\bin</code>.<ref>{{Refcheck|user=Al2009man|date=2022-05-05|comment=Seems like this method no longer works on Steam Deck branch.}}</ref> This works for any Source engine based game. |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = |
Revision as of 05:47, 26 May 2022
This page is for the 2007 puzzle-platform game. For the unrelated 1986 game, see Portal (1986).
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | October 9, 2007 |
macOS (OS X) | May 12, 2010 |
Linux | May 2, 2013 |
Reception | |
Metacritic | 90 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Platform, Puzzle, Shooter |
Art styles | Stylized |
Themes | Comedy, Sci-fi |
Series | Portal |
⤏ Go to series page | |
Subseries of Half-Life | |
Portal | 2007 |
Portal 2 | 2011 |
Portal 2 Sixense Perceptual Pack | 2013 |
Aperture Tag: The Paint Gun Testing Initiative (unofficial mod) | 2014 |
Portal Stories (series) | |
The Lab | 2016 |
Bridge Constructor Portal | 2017 |
Moondust | 2018 |
Aperture Hand Lab | 2019 |
Aperture Desk Job | 2022 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- GitHub Issue Tracker for Portal and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | DRM-free when launched directly from the executable with -game portal command line argument.[citation needed]Portal Bundle also available. |
- A demo is available.
- Soundtrack is available for free with purchase here.
- Does not include the 14 bonus levels present in the Xbox 360 arcade version. However, modders ported over the levels, and have released them.[1]
DLC and expansion packs
Name | Notes | |
---|---|---|
Still Alive | Xbox 360 exclusive containing 14 extra levels, modded into the PC version. Avaliable via Quality of Life Mod or Portal: Still Alive For PC | |
Soundtrack | Available for free. |
Essential improvements
Quality of Life Mod
Adds Xbox 360 exclusive Still Alive DLC into the main game, reimpliments missing voice lines, textures and normal maps.
Peixoto's patch
Forced resolution allows in high resolution without shrinking the HUD\menus. Supersampling anti-aliasing is also possible
Skip intro videos
Use -novid command line argument[citation needed]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <path-to-game>/portal/cfg/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <path-to-game>/portal/save/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 1 GB available. Settings will sync too, except graphics settings. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Some text may be too small, see this thread. | ||
Field of view (FOV) | Values between 75° and 110°[2] (up to 120° using fov_desired ) horizontal can be set via ingame slider.[3] For higher values use this guide. |
||
Windowed | |||
Borderless fullscreen windowed | For newer versions, update then set to "Run in a window (No Border), otherwise set launch options to -windowed -noborder |
||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | Up to 8x MSAA and up to 16x QCSAA. SGSSAA available with flag 0x004010C1 . |
||
Vertical sync (Vsync) | Double and triple buffered. | ||
60 FPS and 120+ FPS | Capped at 300 FPS. Frame rate cap can be changed by changing fps_max in the developer console. |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
- HBAO also available with flags (increasing in strength from left to right)
0x00000014
,0x0000002C
,0x00000006
and0x00000008
.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Use Controller UI Mod, old versions only for a console style menu that can be navigated with a controller. Use the console command exec 360controller to automatically setup Xbox controller support (if not already configured at startup). Later versions (including the "beta/deck_test" branch) added Steam Input API support and Controller-centric UI (Vulkan supported card required) designed for both Steam Deck and any Gamepads[Note 1]. Gamepad UI can be enabled with -gamepadui Command line argument. |
|
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Supported via Steam Input API. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Supported via Steam Input API. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), |
Tracked motion controllers |
---|
Generic/other controllers | Both Nintendo Switch Pro Controller and Generic Gamepads are supported via Steam Input API | |
---|---|---|
Button prompts | Nintendo Switch Pro Controller button prompts are supported via Steam Input API |
Additional information | ||
---|---|---|
Button prompts | Use Controller UI Mod (for old version only) to get a choice of button prompts such as Xbox 360, Xbox One, PlayStation 3/4, Switch, and more. Otherwise use Controller-centric UI with Steam Input API. | |
Controller hotplugging | ||
Haptic feedback | Supported via Steam Input API. If using the old version: you can bring back Controller rumble by download an updated version of the SDL2 runtime binary (choose Runtime Binaries x86) and replace it with the one in <path-to-game>\bin .[5] This works for any Source engine based game. |
|
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box | |
EAX support | Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Hungarian | Fan localization by YinSasin (incl. Dubbing, Subtitles, Graphics). Download here | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish | ||||
Turkish | Fan translation. Download here |
VR support
3D modes | State | GG3D | Notes |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | See Oculus Rift. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Novint Falcon |
Oculus Rift
Enable Oculus Rift support[6] |
---|
|
Issues fixed
Black and purple textures and giant red models
Game crashes when going through a portal (Windows)
Run the game in DirectX 9 or higher[citation needed] |
---|
|
Missing crosshair
cl_drawcrosshair 1[citation needed] |
---|
|
Portals are rendered incorrectly or lack any effects
Run the game in DirectX 9 or higher[citation needed] |
---|
The game may have defaulted to DirectX 8, causing portals to be rendered without effects. Add |
"Node Graph Out of Date. Rebuilding..." error in Still Alive levels
Download pre-built graphs[citation needed] |
---|
|
Screen Tearing
-refresh 60[citation needed] |
---|
You may experience Screen Tearing while you play, or your game may also look slow for your screen refresh rate (for 60Hz+ monitors), if it's the case for you, you can either turn on Vsync or add
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7, 8, 8.1, 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Vulkan | Undocumented officially. Enable Vulkan using -vulkan Command line argument. Works via DXVK translation layer.[7] Windows[8] and Linux only.[citation needed] |
|
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Input | SDL | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[citation needed] |
---|
|
Mute the radios from the Portal 2 ARG (Transmission Received)
Before Portal 2 was announced, Valve ran an ARG that cryptically hinted at a sequel through an update in Portal. The update added a radio to find in every single level and carrying them all to the end to be vaporized caused them to emit shrieking noises. These noises could be decoded into pictures that seemed to hint at Portal 2, which was later confirmed. Since the ARG serves no purpose anymore, the audio that these radios play to alert you to their presence may be distracting. To mute these radios and achieve a near-vanilla Portal experience, follow these steps or download a file.
Mute the Radios[citation needed] |
---|
|
Mute the Radios but easier[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Pentium 4 1.7 GHz AMD Athlon XP 1700+ |
Intel Pentium 4 3.0 GHz AMD Athlon XP 3000+ |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 8500 128 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce 7900 ATI Radeon X1900 256 MB of VRAM DirectX 9 compatible |
- Must be run without Steam to play on XP and Vista.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8 series ATI Radeon X1600 Intel HD Graphics 3000 |
Notes
- ↑ While it partially works on XInput/Legacy Mode, it's best suited for Steam Input API mode.
References
- ↑ Portal: Still Alive for PC
- ↑ Originally 90° before 2022 patch
- ↑ Field of View - Valve Developer Community
- ↑ Verified by User:Al2009man on 2022-05-05
- Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled.
As of this writing: Left/Right Joystick does not work if Steam Input (under Legacy mode) is enabled.
- Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled.
- ↑ Verified by User:Al2009man on 2022-05-05
- Seems like this method no longer works on Steam Deck branch.
- ↑ "Portal 1 - steampipe beta Active for Rift now!" - Oculus Rift Developer Forums
- ↑ https://www.thegamer.com/portal-ui-steam-deck-half-life-2/
- ↑ Verified by User:kr0tchet on 2022-04-03
dxvk_d3d9.dll exists in game directory (Windows only)