Difference between revisions of "Sonic Heroes"
From PCGamingWiki, the wiki about fixing PC games
Line 47: | Line 47: | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = unknown |
|fov notes = General FOV is somewhere in the executable file which hasn't been found yet. For now, HUD is editable by changing the value in offset "2AA3FD" from 0000803F to any value. | |fov notes = General FOV is somewhere in the executable file which hasn't been found yet. For now, HUD is editable by changing the value in offset "2AA3FD" from 0000803F to any value. | ||
|windowed = true | |windowed = true |
Revision as of 05:45, 24 November 2015
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Developers | |
---|---|
Sonic Team USA | |
Publishers | |
Sega | |
Engines | |
RenderWare | |
Release dates | |
Windows | November 17, 2004 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (mobile decompilation) | 2021 |
Sonic the Hedgehog 2 (mobile decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Template:Input settings Note: The default gamepad control bindings may be awkward and inaccurate to the console version for some controllers. These are the correct bindings in the launcher:
Xbox 360 controller:
Start/Pause: Button 8 Jump: Button 1 Action/Cancel: Button 2 Formation Change Right: Button 4 Formation Change Left: Button 3 Team Blast: Button 6
Native DualShock 4:
Start/Pause: Button 10 Jump: Button 2 Action/Cancel: Button 3 Formation Change Right: Button 4 Formation Change Left: Button 1 Team Blast: Button 6
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Issues fixed
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98SE, Me, 2000, XP | |
Processor (CPU) | Pentium III 866 MHz | Intel Pentium IV 1.4 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 0.8 GB | 1.5 GB |
Video card (GPU) | Direct 3D compatible 16 MB of VRAM DirectX 9.0b compatible | 64 MB of VRAM |