Difference between revisions of "Persona 4 Golden"
m (→Availability: Stores listed A-Z) |
(Removed skipping intro, AOA stutter and video encoding related issues (confirmed fixed or no longer useful information), changed wording for Vita save use to only refer to Steam version, added citation notes on remaining untested issues, FPS cap note) |
||
Line 71: | Line 71: | ||
===Version differences=== | ===Version differences=== | ||
{{ii}} '''Digital Deluxe Edition''' includes an 18 page artbook in PDF format and soundtrack containing 9 tracks in 160kbps MP3 format. | {{ii}} '''Digital Deluxe Edition''' includes an 18 page artbook in PDF format and soundtrack containing 9 tracks in 160kbps MP3 format. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Game data== | ==Game data== | ||
Line 126: | Line 118: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = {{Term|Pillarboxed}}. See the related [https://www.reddit.com/r/widescreengamingforum/comments/h8izt5/persona_4_golden_pillarboxes_in_aspect_ratios/ WSGF thread] or use the [https://community.pcgamingwiki.com/files/file/1918-persona-4-golden-ultrawide-patch/ related patcher]. | + | |ultrawidescreen notes = {{Term|Pillarboxed}}. See the related [https://www.reddit.com/r/widescreengamingforum/comments/h8izt5/persona_4_golden_pillarboxes_in_aspect_ratios/ WSGF thread] or use the [https://community.pcgamingwiki.com/files/file/1918-persona-4-golden-ultrawide-patch/ related patcher].{{cn|date=2023-01-21|reason=This may no longer be working with 1.04}} |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 139: | Line 131: | ||
|antialiasing = limited | |antialiasing = limited | ||
|antialiasing notes = Post-process AA with an On/Off toggle; [[SSAA]] through "'''Rendering Scale'''" up to 200%. Adjusting the render scale will also change the resolution of HUD elements. | |antialiasing notes = Post-process AA with an On/Off toggle; [[SSAA]] through "'''Rendering Scale'''" up to 200%. Adjusting the render scale will also change the resolution of HUD elements. | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 145: | Line 137: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Motion blur is tied to frame rate; its effect is reduced as FPS increases. |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = 30, 60, 90 or 120 FPS caps. The ability to have an uncapped frame rate was removed in the January 2023 update.<ref>{{Refcheck|user=Shadowstealer7|date=2023-01-21|comment=Changing the option in the config file reverts the change upon the next time the game launches.}}</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
Line 337: | Line 329: | ||
}} | }} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Issues fixed== | ==Issues fixed== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===SetupError=== | ===SetupError=== | ||
− | {{ii}} Game won't start, saying "Setup Error – System does not meet the Minimum Requirements" | + | {{ii}} Game won't start, saying "Setup Error – System does not meet the Minimum Requirements"{{cn|date=2023-01-21|reason=This may no longer be relevant with 1.04}} |
{{Fixbox|description=Delete or Rename "d3d11.dll" | {{Fixbox|description=Delete or Rename "d3d11.dll" | ||
* Go to the game directory | * Go to the game directory | ||
* Delete or rename d3d11.dll or other directx's related .dll | * Delete or rename d3d11.dll or other directx's related .dll | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
===Only 1920x1080 resolution available on higher resolution monitors=== | ===Only 1920x1080 resolution available on higher resolution monitors=== | ||
− | {{ii}} The game doesn't appear to be DPI aware and having DPI set to anything other than 100% in Windows triggers this behavior. | + | {{ii}} The game doesn't appear to be DPI aware and having DPI set to anything other than 100% in Windows triggers this behavior.{{cn|date=2023-01-21|reason=This may no longer be relevant with 1.04}} |
{{Fixbox|description=Use Special K|fix= | {{Fixbox|description=Use Special K|fix= | ||
* See [[#Special K|above.]] | * See [[#Special K|above.]] | ||
Line 387: | Line 358: | ||
# Open {{code|Windows Settings app}} → {{code|System}} → {{code|Display}} | # Open {{code|Windows Settings app}} → {{code|System}} → {{code|Display}} | ||
# Under {{code|Scale and layout}}, change percentage to {{code|100%}} | # Under {{code|Scale and layout}}, change percentage to {{code|100%}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
===Game doesn't launch, immediately closes=== | ===Game doesn't launch, immediately closes=== | ||
− | {{ii}} RTSS (RivaTunerStatisticsServer) can be the cause of this problem. It is recommended to close RTSS and launch the game again. | + | {{ii}} RTSS (RivaTunerStatisticsServer) can be the cause of this problem. It is recommended to close RTSS and launch the game again.{{cn|date=2023-01-21|reason=This may no longer be relevant with 1.04}} |
===Very low fps on decent specs PC, automatically skipped cutscenes=== | ===Very low fps on decent specs PC, automatically skipped cutscenes=== | ||
− | {{ii}} NVIDIA Control Panel automatically chooses the integrated graphics setting for this game if you have multiple GPUs. | + | {{ii}} NVIDIA Control Panel automatically chooses the integrated graphics setting for this game if you have multiple GPUs.{{cn|date=2023-01-21|reason=This may no longer be relevant with 1.04}} |
{{Fixbox|description=Change which GPU the game uses in NVIDIA Control Panel|fix= | {{Fixbox|description=Change which GPU the game uses in NVIDIA Control Panel|fix= | ||
Line 413: | Line 375: | ||
===Game uses incorrect refresh rate=== | ===Game uses incorrect refresh rate=== | ||
− | {{--}} The game may default to the lowest supported refresh rate of the monitor. | + | {{--}} The game may default to the lowest supported refresh rate of the monitor.{{cn|date=2023-01-21|reason=This may no longer be relevant with 1.04}} |
{{Fixbox|description=Override refresh rate with Special K|ref=<ref>{{Refcheck|user=Keith|date=2020-07-13|comment=}}</ref>|fix= | {{Fixbox|description=Override refresh rate with Special K|ref=<ref>{{Refcheck|user=Keith|date=2020-07-13|comment=}}</ref>|fix= | ||
Line 492: | Line 454: | ||
{{ii}} As the game save data is identical with Vita version of the game, it is possible to copy games save file and use it with PC version of the game with very little work. | {{ii}} As the game save data is identical with Vita version of the game, it is possible to copy games save file and use it with PC version of the game with very little work. | ||
{{ii}} '''This requires a modded Vita in order to decrypt and transfer the save game data to PC!''' | {{ii}} '''This requires a modded Vita in order to decrypt and transfer the save game data to PC!''' | ||
− | {{Fixbox|description=Transfer save file from Vita to | + | {{Fixbox|description=Transfer save file from Vita to Steam|ref=<ref>{{Refurl|url=https://www.reddit.com/r/JRPG/comments/h8jbvu/psa_how_to_transfer_persona_4_golden_ps_vita/|title=PSA: How to transfer Persona 4 Golden PS Vita saves to pc. : Reddit /r/JRPG|date=2020-06-15}}</ref>|fix= |
# Start the game and create new save files on same slots that are going to be copied from the PlayStation Vita later. | # Start the game and create new save files on same slots that are going to be copied from the PlayStation Vita later. | ||
# On Vita, open Vitashell, navigate to {{code|UX0:user/00/savedata/}} | # On Vita, open Vitashell, navigate to {{code|UX0:user/00/savedata/}} |
Revision as of 03:40, 21 January 2023
Developers | |
---|---|
Atlus | |
P-Studio | |
Windows | Preapp Partners |
Publishers | |
Sega | |
Release dates | |
Windows | June 13, 2020 |
Reception | |
Metacritic | 87 |
OpenCritic | 87 |
IGDB | 94 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Turn-based |
Genres | JRPG |
Art styles | Anime |
Themes | Detective/mystery, Japan, Supernatural |
Series | Persona |
⤏ Go to series page | |
Subseries of Megami Tensei | |
Megami Ibunroku Persona | 1999 |
Persona 4 Golden | 2020 |
Persona 5 Strikers | 2021 |
Persona 4 Arena Ultimax | 2022 |
Persona 5 Royal | 2022 |
Persona 3 Portable | 2023 |
Megami Ibunroku Persona: Ikuu no Tou Hen | 2023 |
Persona 5 Tactica | 2023 |
Persona 3 Reload | 2024 |
Aegis: The First Mission | 2024 |
Persona 4 Golden is the PC port of the detective/mystery JRPG game of the same name for PlayStation Vita from 2012, itself a remaster of the original Persona 4 released in 2008 for Playstation 2. While the PlayStation Vita version expanded upon the original PlayStation 2 title with new features, story elements, characters, spoken lines, anime cutscenes, and more, the PC version adds the ability to choose between English and Japanese voice acting, and focuses on improving the technical state of the game and features enhanced graphics, upscaled cinematics, and support for an uncapped variable framerate.[1][2] The development of the PC port was led by Atlus with assistance from Preapp Partners.[3]
The game was released on Steam on June 13, 2020 following a surprise announcement on the PC Gaming Show the same day.[4] In a port analysis posted on IGN and written by guest writer and modder Peter "Durante" Thoman of PH3 Games, he described the version as "a fantastic way to play [the] game, with solid graphics options, arbitrary resolution and framerate support, relatively fast loading times, and good support for remappable keyboard controls," and went on to mention that "even the minor online aspects of the 'Golden' version were faithfully ported."[5]
A major update to the Steam version was released on January 19, 2023, featuring technical and quality of life improvements, to bring it to parity with the PlayStation 4, Nintendo Switch, Xbox One, Xbox Series X/S and the Microsoft Store versions, released on the same day.[6] The existence of an update was previously leaked on November 1, 2022 when a development branch on Steam was inadvertently not password protected, giving players an impression of what to expect.[7]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Digital Deluxe Edition also available. | ||||
Humble Store | Digital Deluxe Edition also available. | |||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam | Digital Deluxe Edition also available |
- All versions require Denuvo Anti-Tamper DRM.[8]
Version differences
- Digital Deluxe Edition includes an 18 page artbook in PDF format and soundtrack containing 9 tracks in 160kbps MP3 format.
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\SEGAofAmericaInc.D0cb6b3aet_s751p9cej88mt\SystemAppData\wgs\<user-id>\ |
Steam | %LOCALAPPDATA%\Sega\P4G\P4G.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1113000/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\SEGAofAmericaInc.D0cb6b3aet_s751p9cej88mt\SystemAppData\wgs\<user-id>\ |
Steam | <Steam-folder>\userdata\<user-id>\1113000\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1113000/pfx/[Note 1] |
- It is possible to unofficially transfer save game data from the Vita version of the game to the Steam version. See using PlayStation Vita save files.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Aspect ratios narrower than 16:9 are letterboxed. | ||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed. See the related WSGF thread or use the related patcher.[citation needed] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Off, Low and High settings available. | ||
Anti-aliasing (AA) | Post-process AA with an On/Off toggle; SSAA through "Rendering Scale" up to 200%. Adjusting the render scale will also change the resolution of HUD elements. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Motion blur is tied to frame rate; its effect is reduced as FPS increases. 30, 60, 90 or 120 FPS caps. The ability to have an uncapped frame rate was removed in the January 2023 update.[9] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Left click works as secondary action button, right as secondary cancel, these cannot be rebound. Does not respect Windows primary mouse button setting. Valid key bindings are heavily restricted, generally to the alphanumerical and modifier keys. | |
Mouse acceleration | Windows cursor used, only usable in menus. | |
Mouse sensitivity | Camera angle is fixed. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Referred to as "Camera Speed". | |
Controller Y-axis inversion | Referred to as "Inverted Camera". |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | DualSense button prompts also supported. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , , Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers | Specific controllers only.[10] | |
---|---|---|
Button prompts | Switch Pro Controller has face buttons reversed to match the controller's button layout.[11] |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | The game is based on the PlayStation Vita version which didn't feature any haptic feedback, only the original PlayStation 2 version has haptic feedback support.[12] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Controller inputs and prompts prioritized. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | Steam controller prompts used for all controllers enabled in Steam's controller settings. See here for instructions on how to disable Steam input (or to exclude the game) to get controller specific prompts. | |
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM, SE, and Voice. Can be set in intervals of 1, from 0-10. | |
Surround sound | ||
Subtitles | FMV cutscenes only. Referred to as "Anime Subtitles" in Game Options. Toggleable on/off. |
|
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Added to the Steam version with the release of the multi-platform remaster version on January 19, 2023. | |||
Traditional Chinese | ||||
French | Added to the Steam version with the release of the multi-platform remaster version on January 19, 2023. | |||
German | Added to the Steam version with the release of the multi-platform remaster version on January 19, 2023. | |||
Italian | Added to the Steam version with the release of the multi-platform remaster version on January 19, 2023. | |||
Korean | ||||
Japanese | ||||
Spanish | Added to the Steam version with the release of the multi-platform remaster version on January 19, 2023. | |||
Latin American Spanish | Neutral Latin-American Spanish Unofficial Translation. Download here. |
Issues fixed
SetupError
- Game won't start, saying "Setup Error – System does not meet the Minimum Requirements"[citation needed]
Delete or Rename "d3d11.dll"
|
---|
Only 1920x1080 resolution available on higher resolution monitors
- The game doesn't appear to be DPI aware and having DPI set to anything other than 100% in Windows triggers this behavior.[citation needed]
Use Special K |
---|
|
Use DPI compatibility setting for the game executable[13] |
---|
|
Run the game in windowed mode and restart |
---|
|
Change Windows DPI to 100%[13] |
---|
|
Game doesn't launch, immediately closes
- RTSS (RivaTunerStatisticsServer) can be the cause of this problem. It is recommended to close RTSS and launch the game again.[citation needed]
Very low fps on decent specs PC, automatically skipped cutscenes
- NVIDIA Control Panel automatically chooses the integrated graphics setting for this game if you have multiple GPUs.[citation needed]
Change which GPU the game uses in NVIDIA Control Panel |
---|
|
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.[citation needed]
Override refresh rate with Special K[14] |
---|
|
Override refresh rate with 3Dmigoto[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Updated from 32-bit to 64-bit on January 19, 2023. |
Middleware
- No middleware information; you can edit this page to add it.
Using PlayStation Vita save files
- As the game save data is identical with Vita version of the game, it is possible to copy games save file and use it with PC version of the game with very little work.
- This requires a modded Vita in order to decrypt and transfer the save game data to PC!
Transfer save file from Vita to Steam[15] |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Core 2 Duo E8400 AMD Phenom II X2 550 |
Intel Core i5-650 AMD Phenom II X4 940 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 ATI Radeon HD 5770 DirectX 11 compatible | Nvidia GeForce GTX 460 AMD Radeon HD 6870 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1113000/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1113000) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Persona 4 Golden - last accessed on
- ↑ Steam - Persona 4 Golden - last accessed on 2020-06-16
- ↑ Siliconera - Persona 4 Golden’s PC Port Was Directed by Atlus Japan - last accessed on 2020-06-16
- ↑ YouTube - Persona 4 Golden PC announcement trailer - last accessed on 2020-06-16
- ↑ IGN - Persona 4 Golden PC Port Analysis - last accessed on 2020-06-13
- ↑ Upcoming Changes to Persona 4 Golden on Steam - last accessed on 2022-12-17
- ↑ RUDIGER (@rudiger__tw) - last accessed on 2022-12-17
- "My observations so far
- Performance massively improved
- Filesystem now like P5R
- New graphics settings
- New quick save/suspend feature
- The AOA stutter is fixed (finally!)
- Fixed title screen logo and "retum to Inaba"
- Dojima's sprite can now blink
- Various font changes"
- "My observations so far
- ↑ Verified by User:Fds29 on 2023-01-19
- Checked the Microsoft Store version.
- ↑ Verified by User:Shadowstealer7 on 2023-01-21
- Changing the option in the config file reverts the change upon the next time the game launches.
- ↑ Verified by User:Marioysikax on 2020-06-17
- Nothing happens if trying to play with less known controllers or adapters.
- ↑ Verified by User:KingKrouch on 2020-06-17
- Tested by connecting Switch Pro Controller over USB with Steam Controller support disabled.
- ↑ Warning: This game has no RUMBLE :: Persona 4 Golden General Discussion - last accessed on 2020-06-15
- ↑ 13.0 13.1 あさぎりるん©⒛⒛ at Twitter: - last accessed on 2020-06-13
- "「ペルソナ4ザゴールデン」Windows10のスケーリング設定が反映されてしまうタイプなので、高解像度ディスプレイでスケーリング設定を使ってる人は、ひと手間必要。
P4G.exeプロパティから”高DPIスケール設定の上書き”をチェックしよう。これでOSでの引き延ばしがなくなって正しい解像度で描画される。"
- "「ペルソナ4ザゴールデン」Windows10のスケーリング設定が反映されてしまうタイプなので、高解像度ディスプレイでスケーリング設定を使ってる人は、ひと手間必要。
- ↑ Verified by User:Keith on 2020-07-13
- ↑ PSA: How to transfer Persona 4 Golden PS Vita saves to pc. : Reddit /r/JRPG - last accessed on 2020-06-15