Difference between revisions of "Tom Clancy's Rainbow Six: Vegas"
From PCGamingWiki, the wiki about fixing PC games
m (→Availability) |
(Added basic taxonomy. Also various tweaks.) |
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|November 28, 2006}} | {{Infobox game/row/date|Windows|November 28, 2006}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter, Tactical shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, North america }} | ||
+ | {{Infobox game/row/taxonomy/series | Rainbow Six }} | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|tom-clancys-rainbow-six-vegas|85}} | {{Infobox game/row/reception|Metacritic|tom-clancys-rainbow-six-vegas|85}} | ||
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|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
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{{mm}} [http://www.ubi.com/US/Games/Info.aspx?pId=4842 Ubisoft game page] | {{mm}} [http://www.ubi.com/US/Games/Info.aspx?pId=4842 Ubisoft game page] | ||
{{mm}} [http://forums.ubi.com/forumdisplay.php/220-Rainbow-Six-Vegas-1-2-PC Official Forum] | {{mm}} [http://forums.ubi.com/forumdisplay.php/220-Rainbow-Six-Vegas-1-2-PC Official Forum] | ||
− | |||
{{mm}} [https://steamcommunity.com/app/13540/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/13540/discussions/ Steam Community Discussions] | ||
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}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Rainbow Six Vegas Video.png|In-game video settings.}} | {{Image|Rainbow Six Vegas Video.png|In-game video settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/rainbow-six-vegas | |wsgf link = https://www.wsgf.org/dr/rainbow-six-vegas | ||
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
Line 119: | Line 130: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Some | + | |120 fps notes = Some aspects of the game are tied to the frame rate. Characters may twitch unnaturally when idling at high frame rates. |
|hdr = false | |hdr = false | ||
|hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | |hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | ||
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# Open <code>BaseEngine.ini</code>. | # Open <code>BaseEngine.ini</code>. | ||
# Search and change <code>LevelOfAnisotropy=4</code> to desired value. | # Search and change <code>LevelOfAnisotropy=4</code> to desired value. | ||
− | # Save | + | # Save the changes and close the file. |
}} | }} | ||
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}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Rainbow Six Vegas Controls.png|In-game control settings.}} | {{Image|Rainbow Six Vegas Controls.png|In-game control settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = {{key|Enter}} cannot be bound to commands. Mouse wheel scrolling does nothing and cannot be bound to commands. | |key remap notes = {{key|Enter}} cannot be bound to commands. Mouse wheel scrolling does nothing and cannot be bound to commands. | ||
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}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
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# Open <code>KellerEngine.ini</code>. | # Open <code>KellerEngine.ini</code>. | ||
# Search and change <code>Language=int</code> to the desired value. <code>fra</code> for French, <code>deu</code> for German, <code>ita</code> for Italian, <code>jpn</code> for Japanese, <code>pol</code> for Polish, <code>rus</code> for Russian, and <code>esp</code> for Spanish. | # Search and change <code>Language=int</code> to the desired value. <code>fra</code> for French, <code>deu</code> for German, <code>ita</code> for Italian, <code>jpn</code> for Japanese, <code>pol</code> for Polish, <code>rus</code> for Russian, and <code>esp</code> for Spanish. | ||
− | # Save | + | # Save the changes and close the file. |
− | {{ii}} For Polish version | + | {{ii}} For the Polish version, [https://community.pcgamingwiki.com/files/file/2182-tom-clancys-rainbow-six-vegas-12-polish-translation this] is also needed to have Polish voices in cutscenes. |
}} | }} | ||
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===Game crashes on start=== | ===Game crashes on start=== | ||
− | {{Fixbox|description=Install [ | + | {{Fixbox|description=Instructions|ref={{cn|date=September 2021}}|fix=Install [https://www.nvidia.com/object/physx-9.13.0604-legacy-driver.html PhysX Legacy System Software] |
{{ii}} It's also highly recommended to remove [[Glossary:PhysX#Games prefer private own libraries to system ones|leftover registry values]] to avoid issues in other games. | {{ii}} It's also highly recommended to remove [[Glossary:PhysX#Games prefer private own libraries to system ones|leftover registry values]] to avoid issues in other games. | ||
}} | }} | ||
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===Restore the original bullet collision configuration=== | ===Restore the original bullet collision configuration=== | ||
{{ii}} The game uses the modified bullet collision config adopted for the pinpoint mouse aim accuracy even when the controller is active. | {{ii}} The game uses the modified bullet collision config adopted for the pinpoint mouse aim accuracy even when the controller is active. | ||
− | {{ii}} No actual gameplay benefits with restoring it when | + | {{ii}} No actual gameplay benefits with restoring it when not playing on a gamepad. |
{{Fixbox|description=Replace the "KellerWeaponsConfig.ini" file with the original Xbox 360 one|ref={{cn|date=September 2017}}|fix= | {{Fixbox|description=Replace the "KellerWeaponsConfig.ini" file with the original Xbox 360 one|ref={{cn|date=September 2017}}|fix= | ||
# Download the [https://pastebin.com/nTAf1q6b file] and make sure to retain its original name and extension. | # Download the [https://pastebin.com/nTAf1q6b file] and make sure to retain its original name and extension. | ||
# Go to <code>{{p|game}}\Rainbow Six Vegas\KellerGame\Config\PC\</code> folder. | # Go to <code>{{p|game}}\Rainbow Six Vegas\KellerGame\Config\PC\</code> folder. | ||
− | # Backup | + | # Backup the original "KellerWeaponsConfig.ini" file and place the new one instead of it. |
}} | }} | ||
Revision as of 12:22, 10 September 2021
Developers | |
---|---|
Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | November 28, 2006 |
Reception | |
Metacritic | 85 |
IGDB | 86 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, Tactical shooter |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | Rainbow Six |
⤏ Go to series page | |
Subseries of Tom Clancy | |
Rainbow Six | 1998 |
Rainbow Six: Rogue Spear | 1999 |
Rainbow Six: Covert Ops Essentials | 2000 |
Rainbow Six: Take-Down | 2001 |
Rainbow Six: Rogue Spear: Black Thorn | 2001 |
Rainbow Six 3: Raven Shield | 2003 |
Rainbow Six: Lockdown | 2006 |
Rainbow Six: Vegas | 2006 |
Rainbow Six: Vegas 2 | 2008 |
Rainbow Six Siege | 2015 |
Rainbow Six Extraction | 2022 |
Key points
- The official multiplayer service is no longer available on PC.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM. Russian copies use StarForce 4 DRM[Note 1]. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | ||||
Ubisoft Store | Included with Ubisoft+. |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
DLC and expansion packs
Name | Notes | |
---|---|---|
Map Pack | Available for free. See Map Pack. |
Essential improvements
Patches
All the patches for the game can be found here.
Map Pack
The only official map pack for the game, it includes all the content from the Xbox 360/PlayStation 3 DLCs ("Player's Pack Red Edition" and "Player's Pack Black Edition", 10 maps total). It can be downloaded from PCGamingWiki.
- Ambient noises will not play on the extra maps.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Engine\Config[Note 2] %USERPROFILE%\Documents\Ubisoft\R6Vegas\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13540/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Ubisoft\R6Vegas\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13540/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Ubisoft Connect |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | No native support for 16:10 resolutions, use the resolution patcher. HUD is centered in 4:3 regardless of setting, see HUD is in the 4:3 middle of the screen on wide resolutions. |
||
Multi-monitor | Not natively supported. See instructions on Widescreen Gaming Forum. | ||
Ultra-widescreen | Not natively supported. See instructions on Widescreen Gaming Forum. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Some aspects of the game are tied to the frame rate. Characters may twitch unnaturally when idling at high frame rates. | ||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Anisotropic filtering (AF)
Anisotropic filtering[citation needed] |
---|
|
Remove the bloom/haze effects
- This removes the bloom/haze but retains the thermal/night vision and other blur effects.
Remove effects[4] |
---|
//float3 BloomColor = BlurColor * BlurScreenThresold.g + BlurScreenThresold.r; //BloomColor = max(BloomColor, 0.0f) * BlurScreenAmount; |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ↵ Enter cannot be bound to commands. Mouse wheel scrolling does nothing and cannot be bound to commands. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | The game always uses the modified bullet collision data adopted for the mouse aim accuracy, see "Issues fixed" section to revert the game to the Xbox 360 version behaviour. | |
Full controller support | One time prompt to enable controller support, which cannot be answered with a controller. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Uses the same toggle. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | Must be enabled manually in the Steam version. See Change game language. | |||
Italian | Must be enabled manually in the Steam version. See Change game language. | |||
Japanese | Must be enabled manually in the Steam version. See Change game language. | |||
Polish | Must be enabled manually in the Steam version. See Change game language. | |||
Russian | Official localization by «Руссобит-М». Must be enabled manually in the Steam version. See Change game language. | |||
Russian | Fan translation by «SyS-team / Spirit Team» | |||
Spanish | Must be enabled manually in the Steam version. See Change game language. |
Change game language
Edit .ini file[5] |
---|
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Only on consoles. | ||
LAN play | 16 | Versus, Co-op Co-op: 4 players. |
||
Online play | 16 | Versus, Co-op Co-op: 4 players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 3074 |
UDP | 3074-3174 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game doesn't start
- The game will not start through the launcher on some systems.
Startup Fix[citation needed] |
---|
|
Game crashes on start
Instructions[citation needed] |
---|
Install PhysX Legacy System Software
|
HUD is in the 4:3 middle of the screen on wide resolutions
- The widescreen HUD in the fix is a leftover file from the Xbox 360 version and it causes the bugged cover sniper aim along with the UI shift to the left when used.
16:9 fullscreen HUD fix[citation needed] |
---|
|
Restore the original bullet collision configuration
- The game uses the modified bullet collision config adopted for the pinpoint mouse aim accuracy even when the controller is active.
- No actual gameplay benefits with restoring it when not playing on a gamepad.
Replace the "KellerWeaponsConfig.ini" file with the original Xbox 360 one[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | 2.5.1 |
Audio | DARE | |
Cutscenes | Bink Video | 1.8.8.0 |
Multiplayer | DemonWare, Rendez-Vous, Ubi.com | |
Anti-cheat | PunkBuster |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 4 3.0 GHz AMD Athlon 3000+ |
Intel Pentium 4 3.5 GHz AMD Athlon 3500+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
256 MB of VRAM |
Notes
- ↑ This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[2][3] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13540) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.