Difference between revisions of "Crash Bandicoot 4: It's About Time"
From PCGamingWiki, the wiki about fixing PC games
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==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Use skip intro mod|ref=|fix= | ||
+ | # Download [https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/5 Crash 4 Skip Intro Scenes]. | ||
+ | # Place {{file|MovieSkippableTrue.pak}} in {{file|{{p|game}}\Lava\Content\Paks\~mods\}}. | ||
+ | }} | ||
{{Fixbox|description=Delete video files|fix= | {{Fixbox|description=Delete video files|fix= | ||
# Go to {{code|{{p|game}}\Lava\Content\Movies\}}. | # Go to {{code|{{p|game}}\Lava\Content\Movies\}}. |
Revision as of 02:50, 12 April 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Toys for Bob | |
Beenox | |
Activision Shanghai | |
Heavy Iron Studios | |
Windows | Hardsuit Labs |
Publishers | |
Activision | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 26, 2021 |
Reception | |
Metacritic | 84 |
OpenCritic | 85 |
IGDB | 86 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Series | Crash Bandicoot |
Crash Bandicoot | |
---|---|
Crash Bandicoot N. Sane Trilogy | 2018 |
Crash Bandicoot 4: It's About Time | 2021 |
Crash Bandicoot (unofficial port) | 2023 |
Key points
- Features an in-game benchmarking system.
Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game in the Crash Bandicoot series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Battle.net |
- All versions require Battle.net DRM and a constant internet connection for all game modes.
Essential improvements
Skip intro videos
Use skip intro mod |
---|
|
Delete video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\Config\WindowsNoEditor\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\SaveGames\ |
- The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the
<ID>ProfileSaveData.Sav
and the<ID>Slot<index>.Sav
files. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files. - Benchmarks are stored in
%LOCALAPPDATA%\CrashBandicoot4\Saved\Profiling\Benchmark\
.
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Natively supports 32:9. Black bars will be shown at 21:9. It is possible to hack ultrawide into the game using a HEX editor. See Ultra-widescreen fix. | ||
4K Ultra HD | [1] | ||
Field of view (FOV) | Can be modified to support ultra-widescreen. See FOV fix. | ||
Windowed | |||
Borderless fullscreen windowed | Referred to as "Windowed Fullscreen". Resolution is locked to display resolution. |
||
Anisotropic filtering (AF) | The game always uses x8 anisotropic filtering.[2] See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | TAA. See Downsampling for SSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Plays at an uncapped framerate.[1] | ||
High dynamic range display (HDR) | There are references to HDR in the GameUserSettings.ini file, but further testing is required to see if HDR is tonemapped properly. Console versions did not have HDR so PC HDR is unlikely. | ||
Ray tracing (RT) | |||
Color blind mode | Deuteranopia, protanopia, and tritanopia filters are available. A strength slider is also available and can be set in intervals of 1, from 0 to 10. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Downsampling
Use Unreal Engine 4 resolution scale[citation needed] |
---|
[ConsoleVariables] r.ScreenPercentage=100 |
Anisotropic filtering (AF)
Custom anisotropic filtering |
---|
|
Ultra-widescreen
Use a hex editor[citation needed] |
---|
|
Field of view (FOV)
Use a hex editor[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Mouse cannot be used to control camera. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | See also PS5 Dualsense Button Replacement. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | V2 tested. Bluetooth mode does not work. |
Generic/other controllers | See expanded button prompts | |
---|---|---|
Button prompts | Xbox One, DualShock 4 and Nintendo Switch button prompts can be selected. The button style can be switched in-game regardless of the type of connected controller. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Music, SFX, and Voice. Can be set in intervals of 1, from 0 to 10. |
|
Surround sound | Plays up to 7.0.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Russian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
Issues fixed
Intro/company logo audio plays through Oculus Rift regardless of settings
Delete a folder |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-4340 AMD FX-6300 |
Intel Core i5-2500K AMD Ryzen 5 1600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7950 | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
References
- ↑ 1.0 1.1 Crash Bandicoot™ 4: It's About Time – Coming Soon to PC | Blizzard Entertainment
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested by playing the game in conjunction with using the Unreal Engine 4 console unlocker.
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.