Crash Bandicoot N. Sane Trilogy
Developers | |
---|---|
Vicarious Visions | |
Windows | Iron Galaxy Studios |
Publishers | |
Activision | |
Engines | |
Vicarious Visions Alchemy | |
Release dates | |
Windows | June 29, 2018 |
Reception | |
Metacritic | 76 |
OpenCritic | 80 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Series | Crash Bandicoot |
Crash Bandicoot | |
---|---|
Crash Bandicoot N. Sane Trilogy | 2018 |
Crash Bandicoot 4: It's About Time | 2021 |
Crash Bandicoot (unofficial port) | 2023 |
Crash Bandicoot N. Sane Trilogy is a singleplayer platform game developed by Vicarious Visions and published by Activision. It is part of the Crash Bandicoot series.
The game is a compilation of remakes of three Crash Bandicoot games, consisting of Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped. Originally released on PlayStation 4 on June 30, 2017, the game was ported to PC by Iron Galaxy Studios and released on June 29, 2018.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Download-only; no disc is included in the physical box. | |||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam | ||||
Humble Store (unavailable) |
Essential improvements
Skip intro videos
Modify intro video file[1] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Crash Bandicoot(TM) N. Sane Trilogy\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/731490/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Crash Bandicoot(TM) N. Sane Trilogy\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/731490/pfx/[Note 1] |
- Saves made before the July 23, 2018 update stored in
%APPDATA%\Game\
aren't migrated to the new path.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | July 23, 2018 update changed where the save folder and file(s) are set up.[2][3] | |
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Anamorphic 16:9. Use Crash Bandicoot widescreen fix. | ||
Multi-monitor | Anamorphic 16:9. Use Crash Bandicoot widescreen fix. | ||
Ultra-widescreen | Anamorphic 16:9. Use Crash Bandicoot widescreen fix. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA (Low/Medium/High) | ||
Vertical sync (Vsync) | V-Sync will always be used regardless of the in-game setting, see High frame rate. | ||
60 FPS | See High frame rate. | ||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
High frame rate
The game does not feature a discrete FPS limiter but simulates one through the use of V-Sync and refreshing on the nth vertical blank of the display.[4] The Max FPS and VSync are misnomers. Regardless of settings, V-Sync will always be used. What these settings control is the sync interval of V-Sync — on which nth refresh that a new frame from the game should be presented.
- When the VSync option is enabled, the game will dynamically engage and disengage the appropriate sync interval to keep the game locked to as close to 60 FPS as possible.
- When the VSync option is disabled, the Max FPS option will be populated with appropriate sync intervals that have the frame rate land between 30 and 60 FPS.
- On a 60 Hz display the Max FPS option will be populated with 60 FPS (Sync Interval: 1) and 30 FPS (Sync Interval: 2)
- On a 120 Hz display it will be 60 FPS (Sync Interval: 2) 40 FPS (Sync Interval: 3), and 30 FPS (Sync Interval: 4).
- On a 144 Hz display it will be 48 FPS (Sync Interval: 3) and 36 FPS (Sync Interval: 4).
- On a 175 Hz display it will be 58 FPS (Sync Interval: 3), 43 FPS (Sync Interval: 4), and 35 FPS (Sync Interval: 5).
- On a 240 Hz display it will be 60 FPS (Sync Interval: 4), 48 FPS (Sync Interval: 5), 40 FPS (Sync Interval: 6), and 34 FPS (Sync Interval: 7).
- And so on...
- Any sync interval higher than 1 makes the game illegible for variable refresh rate (VRR).
This can result in multiple different issues depending on the system, such as an extremely fluctuating frame rate, capping to arbitrary framerates, and constantly disengaging/reengaging VRR which itself can cause visual flickers on some displays.
Override sync interval with Special K[5] |
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Notes:
|
Cap the frame rate via the Nvidia Control Panel |
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Notes:
|
Alternative method to unlock the refresh rate in fullscreen mode[6] |
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Notes:
|
Disable fur
- May increase the performance by a lot.
- This mod isn't compatible with Special K.
Disable fur via Helix Mod[7] |
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Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth) Wireless Adaptor not working, V2 works with listed fix. |
Generic/other controllers | See the glossary page for potential workarounds. |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only. Use Special K to disable it. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Restore native DualShock 4 V2 support
- The game has native support for the DualShock 4 V1.
- The game doesn't check for the DS4 V2 which has a different HWID.
Replace the DS4 V1's HWID |
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|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Speech, SFX | |
Surround sound | 7.1[8] | |
Subtitles | Steam store page incorrectly claims to have subtitles | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | Translation. | |||
Russian | 1. Fan translation by «The Miracle» – text 2.1 «FaN&C» Family’s» – audio 2.2 «R.G. MVO» – audio |
|||
Slovak | Fan translation by Lokalizacie.sk including custom subtitles [1] | |||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Crash Bandicoot N. Sane Trilogy. |
Issues fixed
Game fails to launch, with 0xc0000005 exception code in the Windows Event Viewer
Disable DSR/VSR or connect to a lower resolution display. |
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|
Reduce output audio bit depth and sample rate. |
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Notes
|
Game stuttering at 60 FPS on high refresh rate monitor if set to Exclusive Fullscreen
See High frame rate.
Run the game at screen refresh rate
See High frame rate.
USB microphone stuttering and other problems with USB devices
Override DirectInput device enumeration with CrashFix |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
AMD CROSSFIRE support
- In Radeon settings set AMD CrossFire Mode to "AFR friendly" in the game profile.
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video |
Command line arguments
- See command line arguments on how to use the following options.
Parameter | Description |
---|---|
-4kf --4k-fullscreen |
Forces 4K resolution and fullscreen in the window. |
-4kb --4k-borderless |
Forces 4K resolution and borderless in the window. |
-perf4k --perf4k |
Enable perf reporter for levels at a 4k resolution. |
-perf --perf |
Enable perf reporter for levels at a 1080p resolution. |
-gpuWrite --gpuWrite |
Enable writing GPU info to file on PC. |
-hm --headlessMode |
Run in headless mode. (ShowWindow with SW_HIDE arg) |
-wd %wd% --windowdatafile %wd% |
The window settings datafile to use. Defaults to WindowData.igx. |
-pc %d% --primarycontroller %d% |
The primary controller to use [1,2,3,4] when launching into a map. |
-om %map% --overridemap %map% |
Map to use in place of debug map from configuration file. |
Detailed syntax
--windowdatafile %wd%
%d%
- The window settings datafile to use. Defaults to WindowData.igx.
--primarycontroller %d%
%d%
- The primary controller to use [1,2,3,4] when launching into a map.
--overridemap %map%
- Warning: -overridemap command is only for testing purposes. Pay attention to lower statistics in Pause menu.[9]
%map%
- Map to use in place of debug map from configuration file, e.g.:Crash%d/Bosses/BossNameWithoutPakExtension/BossNameWithoutPakExtension
Crash%d/MapNameWithoutPakExtension/MapNameWithoutPakExtension
Game maps:
- Crash 1 maps:
C1xx
,L1xx
, andB1xx
- Crash 2 maps:
C2xx
,L2xx
, andB2xx
- Crash 3 maps:
C3xx
,L3xx
, andB3xx
Examples:
--overridemap Crash1/C1_Intro/C1_Intro
--overridemap Crash1/C1_Outro100/C1_Outro100
--overridemap Crash1/Bosses/B101_PapuPapu/B101_PapuPapu
--overridemap Crash1/L101_NSanityBeach/L101_NSanityBeach
--overridemap Crash2/L201_TurtleWoods/L201_TurtleWoods
--overridemap Crash3/L301_ToadVillage/L301_ToadVillage
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Intel Core i5-750 2.67 GHz AMD Phenom II X4 965 3.4 GHz |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7850 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 950 AMD Radeon HD 7870 |
Sound (audio device) | DirectX 9.0c compatible |
- For the very best performance, Activision recommends an Intel Core i7-3770 3.4 GHz or AMD FX-8350 4.0 GHz processor, an AMD Radeon RX 480 or Nvidia GTX 1070 GPU with 8 GB RAM, and 8 GB RAM.[10]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/731490/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (731490) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Marioysikax on 2019-07-16
- ↑ Changelist #4800876 · Steam Database - last accessed on 2018-07-23
- ↑ Changelist #4801344 · Steam Database - last accessed on 2018-07-23
- ↑ Verified by User:Aemony on 2022-08-09
- Confirmed through extensive testing with the help of other users on the Special K Discord server.
- ↑ Verified by User:Aemony on 2022-08-09
- ↑ Verified by User:SixelAlexiS on 2024-07-27
- Tested on Windows 10
- ↑ Helix Mod: Crash Bandicoot N. Sane Trilogy - last accessed on May 2023
- ↑ Verified by User:Blue spikeball on 2023-09-21
- Tested in 7.1 VoiceMeeter
- ↑ Verified by User:unknownproject on 2018-07-03
- ↑ support.activision.com - last accessed on May 2023