Difference between revisions of "Psychonauts 2"
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DarkSonicPT (talk | contribs) (added localizations notes info) |
(Amended save game location for macOS) |
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{{Infobox game/row/reception|IGDB|psychonauts-2|87}} | {{Infobox game/row/reception|IGDB|psychonauts-2|87}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} |
{{Infobox game/row/taxonomy/microtransactions | None }} | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
Line 34: | Line 34: | ||
|hltb = 61442 | |hltb = 61442 | ||
|lutris = psychonauts-2 | |lutris = psychonauts-2 | ||
+ | |mobygames = 170037 | ||
|strategywiki = Psychonauts 2 | |strategywiki = Psychonauts 2 | ||
− | |||
|wikipedia = Psychonauts 2 | |wikipedia = Psychonauts 2 | ||
|winehq = | |winehq = | ||
Line 57: | Line 57: | ||
{{Availability/row| GOG.com | psychonauts_2 | DRM-free | | | Windows, OS X, Linux }} | {{Availability/row| GOG.com | psychonauts_2 | DRM-free | | | Windows, OS X, Linux }} | ||
{{Availability/row| Humble | psychonauts-2 | DRM-free | After purchase, there is a choice between obtaining a Steam code (highlighted by default), linking a GOG account to obtain their DRM-free version, or downloading Humble Bundle's DRM-free version. | GOG.com, Steam | Windows, OS X, Linux }} | {{Availability/row| Humble | psychonauts-2 | DRM-free | After purchase, there is a choice between obtaining a Steam code (highlighted by default), linking a GOG account to obtain their DRM-free version, or downloading Humble Bundle's DRM-free version. | GOG.com, Steam | Windows, OS X, Linux }} | ||
+ | {{Availability/row| MacApp | id1591501607 | MacApp | | | OS X }} | ||
{{Availability/row| Microsoft Store | 9nbr2vxt87sj | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. Included with {{Store feature|Xbox Game Pass}}. | | Windows }} | {{Availability/row| Microsoft Store | 9nbr2vxt87sj | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. Included with {{Store feature|Xbox Game Pass}}. | | Windows }} | ||
{{Availability/row| Steam | 607080 | DRM-free | | | Windows, OS X, Linux }} | {{Availability/row| Steam | 607080 | DRM-free | | | Windows, OS X, Linux }} | ||
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]]. | ||
}} | }} | ||
Line 64: | Line 79: | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Delete video files|fix= | {{Fixbox|description=Delete video files|fix= | ||
− | # Go to {{ | + | '''On Windows:''' |
− | # Delete or rename all DF20_*.mp4 and P2UnrealLogo_*.mp4 files. | + | # Go to {{folder|{{p|game}}\Psychonauts2\Content\Movies}}. |
+ | # Delete or rename all {{file|DF20_*.mp4}} and {{file|P2UnrealLogo_*.mp4}} files. | ||
+ | '''On macOS:''' | ||
+ | # Go to {{folder|{{p|game}}/Psychonauts2-Mac-Shipping.app/Contents/UE4/Psychonauts2/Content/Movies}} | ||
+ | # Delete or rename all {{file|DF20_*.mp4}} and {{file|P2UnrealLogo_*.mp4}} files. | ||
}} | }} | ||
Line 73: | Line 92: | ||
{{Game data/config|Windows|{{P|localappdata}}\Psychonauts2\Saved\Config\WindowsNoEditor\}} | {{Game data/config|Windows|{{P|localappdata}}\Psychonauts2\Saved\Config\WindowsNoEditor\}} | ||
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\}} | {{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\}} | ||
− | {{Game data/config|OS X|}} | + | {{Game data/config|OS X|{{p|osxhome}}/Library/Application Support/Epic/Psychonauts2/Saved/SaveGames}} |
{{Game data/config|Linux|}} | {{Game data/config|Linux|}} | ||
}} | }} | ||
Line 82: | Line 101: | ||
{{Game data/saves|Windows|{{P|localappdata}}\Psychonauts2\Saved\SaveGames\}} | {{Game data/saves|Windows|{{P|localappdata}}\Psychonauts2\Saved\SaveGames\}} | ||
{{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\}} | {{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\}} | ||
− | {{Game data/saves|OS X|{{P|osxhome}} | + | {{Game data/saves|OS X|{{P|osxhome}}/Library/Application Support/Epic/Psychonauts2/Saved/SaveGames}} |
{{Game data/saves|Linux|{{P|linuxhome}}/.config/Epic/Psychonauts2/}} | {{Game data/saves|Linux|{{P|linuxhome}}/.config/Epic/Psychonauts2/}} | ||
}} | }} | ||
Line 178: | Line 197: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DualShock 4, DualSense |
− | | | + | |playstation controllers notes = Wired only |
− | + | |playstation prompts = true | |
+ | |playstation prompts notes = DualShock 4 button prompts only.<ref name="refcheck Rct3guy">{{Refcheck|user=Rct3guy|date=2021-11-01|comment=Tested wired}}</ref> <br/><br/>See the [https://steamcommunity.com/sharedfiles/filedetails/?id=2587888616 related Steam guide] or [[#Force PlayStation button prompts|Force PlayStation button prompts]] to get DualShock prompts using Bluetooth. | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = wired, dongle | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 197: | Line 221: | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = |
|simultaneous input = true | |simultaneous input = true | ||
− | |simultaneous input notes = | + | |simultaneous input notes = Gamepad Button prompts get prioritized when Gamepad Input is active. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 210: | Line 234: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===Force PlayStation button prompts=== | ||
+ | {{Fixbox|description=Modify Game.ini|ref=<ref>{{Refcheck|user=Waschbär|date=2024-04-07|comment=Workaround for getting PS prompts without DS4Windows or Steam on Linux for example}}</ref>|collapsed=yes|fix= | ||
+ | # Go to the [[#Game data|Configuration file(s) location]]. | ||
+ | # Open the {{file|Game.ini}} file with Notepad or other text editor. | ||
+ | # Add the following code and save the file: | ||
+ | <pre>[/Script/Psychonauts2UI.P2UIInputImageSettings] | ||
+ | m_TypeToImages[1]=(m_KeyToImage=((Gamepad_DPad_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadUp.btn_dpadUp),(Gamepad_DPad_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadDwn.btn_dpadDwn),(Gamepad_DPad_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadRt.btn_dpadRt),(Gamepad_DPad_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadLft.btn_dpadLft),(Gamepad_Special_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_options.btn_options),(Gamepad_FaceButton_Bottom, /Game/UI/UITextures/ButtonPrompts/PS/btn_cross.btn_cross),(Gamepad_FaceButton_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_circle.btn_circle),(Gamepad_FaceButton_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_square.btn_square),(Gamepad_FaceButton_Top, /Game/UI/UITextures/ButtonPrompts/PS/btn_triangle.btn_triangle),(Gamepad_LeftShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftOne.btn_leftOne),(Gamepad_RightShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightOne.btn_rightOne),(Gamepad_LeftTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo),(Gamepad_LeftStick_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft.btn_leftStick_lft),(Gamepad_LeftStick_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_rt.btn_leftStick_rt),(Gamepad_LeftStick_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_up.btn_leftStick_up),(Gamepad_LeftStick_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn.btn_leftStick_dwn),(Gamepad_LeftX, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft_rt.btn_leftStick_lft_rt),(Gamepad_RightX, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_lft_rt.btn_rightStick_lft_rt),(Gamepad_LeftY, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn_up_old.btn_leftStick_dwn_up_old),(Gamepad_Left2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_allDirections.btn_leftStick_allDirections),(Gamepad_Right2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_allDirections.btn_rightStick_allDirections),(Gamepad_LeftThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_press.btn_leftStick_press),(Gamepad_RightThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_press.btn_rightStick_press),(Gamepad_Special_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_trackPad.btn_trackPad),(Gamepad_LeftTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo)))</pre> | ||
}} | }} | ||
Line 344: | Line 377: | ||
|macos intel 32-bit app = false | |macos intel 32-bit app = false | ||
|macos intel 64-bit app = true | |macos intel 64-bit app = true | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= false | |linux 32-bit executable= false | ||
Line 355: | Line 388: | ||
{{Middleware | {{Middleware | ||
|physics = PhysX, APEX | |physics = PhysX, APEX | ||
− | |physics notes = PhysX v3.4.0, APEX 1.4.0 | + | |physics notes = PhysX v3.4.0, APEX 1.4.0 |
|audio = Wwise | |audio = Wwise | ||
|audio notes = | |audio notes = |
Latest revision as of 23:57, 1 June 2024
Developers | |
---|---|
Double Fine Productions | |
Publishers | |
Xbox Game Studios | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 25, 2021 |
macOS (OS X) | May 24, 2022 |
Linux | May 24, 2022 |
Reception | |
Metacritic | 89 |
OpenCritic | 89 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Supernatural |
Series | Psychonauts |
Psychonauts | |
---|---|
Psychonauts | 2005 |
Psychonauts in the Rhombus of Ruin | 2018 |
Psychonauts 2 | 2021 |
Psychonauts 2 is a singleplayer third-person platform game in the Psychonauts series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | After purchase, there is a choice between obtaining a Steam code (highlighted by default), linking a GOG account to obtain their DRM-free version, or downloading Humble Bundle's DRM-free version. | |||
Mac App Store | ||||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. | |||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
Essential improvements
Skip intro videos
Delete video files |
---|
On Windows:
On macOS:
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Psychonauts2\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\ |
macOS (OS X) | $HOME/Library/Application Support/Epic/Psychonauts2/Saved/SaveGames |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Psychonauts2\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\ |
macOS (OS X) | $HOME/Library/Application Support/Epic/Psychonauts2/Saved/SaveGames |
Linux | $HOME/.config/Epic/Psychonauts2/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [2] | ||
Ultra-widescreen | Cutscenes are pillarboxed to a 16:9 aspect ratio.[3] Use the related PCGW community tools as a workaround. |
||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Changes with the texture quality setting. | ||
Anti-aliasing (AA) | Options for FXAA and TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS, or Unlimited. Some physics-objects are locked to 60FPS.[citation needed] |
||
High dynamic range display (HDR) | [5] | ||
Ray tracing (RT) | [6][7] | ||
Color blind mode | Protanopia, Deuteranopia, and Tritanopia filters are available. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. Some controls, like those to open and navigate the journal, cannot be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | Referred to as "Mouse Camera Sensitivity". | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | One preset is available. Buttons can also be completely remapped to a custom layout using the preset as a base. | |
Controller sensitivity | Referred to as "Controller Camera Sensitivity". | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Xbox gamepads are not fully supported on macOS.[8] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense Wired only |
|
---|---|---|
PlayStation button prompts | DualShock 4 button prompts only.[9] See the related Steam guide or Force PlayStation button prompts to get DualShock prompts using Bluetooth. |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Gamepad Button prompts get prioritized when Gamepad Input is active. |
Force PlayStation button prompts
Modify Game.ini[10] |
---|
[/Script/Psychonauts2UI.P2UIInputImageSettings] m_TypeToImages[1]=(m_KeyToImage=((Gamepad_DPad_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadUp.btn_dpadUp),(Gamepad_DPad_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadDwn.btn_dpadDwn),(Gamepad_DPad_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadRt.btn_dpadRt),(Gamepad_DPad_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadLft.btn_dpadLft),(Gamepad_Special_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_options.btn_options),(Gamepad_FaceButton_Bottom, /Game/UI/UITextures/ButtonPrompts/PS/btn_cross.btn_cross),(Gamepad_FaceButton_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_circle.btn_circle),(Gamepad_FaceButton_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_square.btn_square),(Gamepad_FaceButton_Top, /Game/UI/UITextures/ButtonPrompts/PS/btn_triangle.btn_triangle),(Gamepad_LeftShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftOne.btn_leftOne),(Gamepad_RightShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightOne.btn_rightOne),(Gamepad_LeftTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo),(Gamepad_LeftStick_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft.btn_leftStick_lft),(Gamepad_LeftStick_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_rt.btn_leftStick_rt),(Gamepad_LeftStick_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_up.btn_leftStick_up),(Gamepad_LeftStick_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn.btn_leftStick_dwn),(Gamepad_LeftX, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft_rt.btn_leftStick_lft_rt),(Gamepad_RightX, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_lft_rt.btn_rightStick_lft_rt),(Gamepad_LeftY, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn_up_old.btn_leftStick_dwn_up_old),(Gamepad_Left2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_allDirections.btn_leftStick_allDirections),(Gamepad_Right2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_allDirections.btn_rightStick_allDirections),(Gamepad_LeftThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_press.btn_leftStick_press),(Gamepad_RightThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_press.btn_rightStick_press),(Gamepad_Special_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_trackPad.btn_trackPad),(Gamepad_LeftTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo))) |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Main, Music, SFX, Voice, and Ambient. | |
Surround sound | Plays up to 7.1.[11] | |
Subtitles | Optional accessibility features, such as larger subtitles and increased font legibility, are available. | |
Closed captions | Descriptions of characters actions occasionally appear in parentheses when subtitles are enabled. No option to disable separately. | |
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Added on the 17/08/2022 patch.[12] | |||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | Added on the 24/05/2022 patch.[13] | |||
Spanish | ||||
Latin American Spanish | Added on the 24/05/2022 patch.[14] |
Issues fixed
Stuttering
Run the game with the -dx11 command line argument.[15][dubious – discuss] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | It defaults to D3D11 on systems that do not support D3D12. Can be forced to run on D3D11 using the -dx11 command line argument.The Microsoft Store version only supports Direct3D 12.[15][16][17] |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 12 | 12.3 |
Processor (CPU) | Intel Core i5-7500 | Intel Core i9-9880H |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | AMD Radeon Pro 570 2 GB of VRAM | Nvidia GeForce GTX 1660 Ti 6 GB of VRAM |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 20.04 LTS | Ubuntu 22.04 LTS |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 2 GB of VRAM | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.1.0[1]
References
- ↑ Verified by User:Baronsmoki on 2021-12-06
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested by playing the game at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-08-25
- Tested after changing
bUseHDRDisplayOutput
inGameUserSettings.ini
fromFalse
toTrue
while playing on a 4K HDR television with HDR enabled through Windows-HD-Color. The game reverted the change back toFalse
upon boot-up.
- Tested after changing
- ↑ Psychonauts 2 Review - Trusted Reviews - last accessed on 2021-08-25
- "The game does not support next generation ray tracing lighting effects."
- ↑ Verified by User:Expack3 on 2021-08-25
- Tested by forcing raytracing in
Engine.ini
and using the unlocked console to alternate ther.RayTracing.ForceAllRayTracingEffects
variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance differences were noted in multiple levels, including the real-time title screen.
- Tested by forcing raytracing in
- ↑ Steam News - Psychonauts 2 - Latest Update Released - last accessed on 2022-05-24
- "Xbox gamepads are not fully supported."
- ↑ Verified by User:Rct3guy on 2021-11-01
- Tested wired
- ↑ Verified by User:Waschbär on 2024-04-07
- Workaround for getting PS prompts without DS4Windows or Steam on Linux for example
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:DarkSonicPT on 2023-03-10
- ↑ Verified by User:DarkSonicPT on 2023-03-10
- ↑ Verified by User:DarkSonicPT on 2023-03-10
- ↑ 15.0 15.1 Steam Users' Forum - PSA If you get stuttering give DX11 mode a try - last accessed on 2021-08-25
- ↑ Verified by User:Rose on 2021-08-25
- RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.
- ↑ Verified by User:Expack3 on 2021-08-25
- Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.