Difference between revisions of "Tom Clancy's Splinter Cell"
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{{Infobox game/row/publisher|Ubisoft}} | {{Infobox game/row/publisher|Ubisoft}} | ||
{{Infobox game/row/publisher|Aspyr Media|OS X}} | {{Infobox game/row/publisher|Aspyr Media|OS X}} | ||
+ | {{Infobox game/row/publisher|Russobit-M|Russia}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
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|release history = | |release history = | ||
− | |current state = | + | |current state = It is based on the technically superior Xbox version and, as a result of this, the PlayStation 2 exclusive mission '''Nuclear Power Plant''' is missing. The depth of field effect that appears when using night goggles on the Xbox version is also missing. |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
'''General information''' | '''General information''' | ||
− | |||
− | |||
{{GOG.com links|1207659034|splinter_cell_tom_clancys}} | {{GOG.com links|1207659034|splinter_cell_tom_clancys}} | ||
{{mm}} [https://steamcommunity.com/app/13560/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/13560/discussions/ Steam Community Discussions] | ||
Line 60: | Line 54: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | disc | {{DRM|SafeDisc|2}} | | Windows, OS X }} | {{Availability/row| Retail | | disc | {{DRM|SafeDisc|2}} | | Windows, OS X }} | ||
+ | {{Availability/row| Retail | | drm-free | DVD releases and the Ubisoft Action-Adventure Collection release. | | Windows }} | ||
{{Availability/row| Epic Games Store | splinter-cell | Uplay | | | Windows }} | {{Availability/row| Epic Games Store | splinter-cell | Uplay | | | Windows }} | ||
{{Availability/row| GamersGate | tom-clancys-splinter-cell | Uplay | | | Windows }} | {{Availability/row| GamersGate | tom-clancys-splinter-cell | Uplay | | | Windows }} | ||
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{{Availability/row| Uplay | 56c4948a88a7e300458b481c | Uplay | Included with {{Store feature|Uplay+}} | | Windows }} | {{Availability/row| Uplay | 56c4948a88a7e300458b481c | Uplay | Included with {{Store feature|Uplay+}} | | Windows }} | ||
}} | }} | ||
− | + | {{ii}} A faithful and higher quality icon is available on [https://www.steamgriddb.com/icon/14700 SteamGridDB]. | |
− | {{ii}} A faithful | + | |
− | {{ii}} A demo is available [https://archive.org/details/TomClancysSplinterCellDemo | + | ===Demo=== |
+ | {{ii}} A demo is available from [https://archive.org/details/TomClancysSplinterCellDemo Archive.org]. It includes parts from ''Police Station'' and ''Kalinatek'' missions. | ||
+ | ==Monetization== | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| [https://archive.org/details/splinter-cell-extra-content Bonus missions] | | + | {{DLC/row| [https://archive.org/details/splinter-cell-extra-content Bonus missions] | Included in the latest patch. Not included in the Steam release. | Windows }} |
}} | }} | ||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} The latest patch is [https://community.pcgamingwiki.com/files/file/1077-tom-clancys-splinter-cell-patch/ | + | {{ii}} The latest official patch is v1.3, available from [https://community.pcgamingwiki.com/files/file/1077-tom-clancys-splinter-cell-patch/ PCGamingWiki], [http://patches.ubi.com/splinter_cell/ Ubisoft's patch repository] and [https://www.patches-scrolls.de/patch/4418/7/ Patches-Scrolls]. |
− | |||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=aaronth07|date=2017-9-05}}</ref>|fix= | {{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=aaronth07|date=2017-9-05}}</ref>|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\Videos}}. |
− | # Delete or rename | + | # Delete or rename {{file|Logos.bik}} and {{file|videointro.bik}}. |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\system\}} | + | {{Game data/config|Windows|{{p|game}}\system\*.ini}} |
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
}} | }} | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\Save\{{p|uid}}}} | + | {{Game data/saves|Windows|{{p|game}}\Save\{{p|uid}}\}} |
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
}} | }} | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]] | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]] | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]] | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]] | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]] | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
− | |windowed notes = Toggle with {{key|Alt|Enter}} | + | |windowed notes = Toggle with {{key|Alt|Enter}}. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
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|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] | + | |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]] | + | |vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = limited | |120 fps = limited | ||
− | |120 fps notes = Capped at 200 FPS. | + | |120 fps notes = Capped at 200 FPS. Above 60 FPS, it has issues. See [[Tom Clancy's Splinter Cell#Frame Rate Issues|Frame Rate Issues]]. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Use ThirteenAG's Widescreen Fix|ref=<ref name="refcheck Antrad"/>|fix= | + | {{Fixbox|description=Use ThirteenAG's Widescreen Fix|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=2017-09-21}}</ref>|fix= |
− | + | # Download the ZIP file [https://thirteenag.github.io/wfp#sc here]. | |
− | # | + | # Extract the {{folder|system}} folder to {{folder|{{p|game}}}}. |
− | |||
− | # Extract the {{ | ||
− | |||
'''Notes''' | '''Notes''' | ||
− | {{++}} FOV is automatically adjusted to resolution. | + | {{++}} FOV is automatically adjusted according to the resolution. |
− | {{++}} Removes HUD | + | {{++}} Removes stretched HUD and moves HUD elements to the edge of the screen. |
− | {{--}} Cutscenes are no longer fullscreen | + | {{--}} Cutscenes are no longer in fullscreen. But they are played in 640x480 unscaled. |
− | {{--}} The ending of the game is stretched | + | {{--}} The ending of the game is stretched. |
− | {{ii}} When | + | {{ii}} When running the game, a prompt message may request to download [[dgVoodoo 2]] for fixing some [[#Use dgVoodoo 2 with default buffer shadows|rendering issues]]. |
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description=Edit | + | {{Fixbox|description=Edit configuration file|ref=<ref>[https://www.wsgf.org/dr/splinter-cell Splinter Cell | WSGF]</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{file|SplinterCellUser.ini}}. | # Open {{file|SplinterCellUser.ini}}. | ||
− | # Find | + | # Find the <code>[Engine.PlayerController]</code> section. |
− | # | + | # Edit the following lines: |
#* <code>DesiredFOV=75.0</code> | #* <code>DesiredFOV=75.0</code> | ||
#* <code>DefaultFOV=75.0</code> | #* <code>DefaultFOV=75.0</code> | ||
− | |||
'''Notes''' | '''Notes''' | ||
− | {{ii}} For {{term|Hor+}} gameplay, a new profile must be created | + | {{ii}} For {{term|Hor+}} gameplay, a new profile must be created after this solution was applied.<br> Otherwise, previously created profiles will continue to use the old FOV settings. |
− | {{ii}} | + | {{ii}} Using this method or the ''ThirteenAG's Widescreen Fix'' will be too wide. |
}} | }} | ||
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{{Fixbox|description=Override AA settings|ref={{cn|date=October 2016}}|fix= | {{Fixbox|description=Override AA settings|ref={{cn|date=October 2016}}|fix= | ||
# Download and run [[Nvidia Profile Inspector]]. | # Download and run [[Nvidia Profile Inspector]]. | ||
− | # Search and | + | # Search and select the game profile. |
− | # Locate the Antialiasing section. | + | # Locate the '''Antialiasing''' section. |
− | + | # Set {{key|Antialiasing - Behavior Flags}} to {{code|None}}. | |
− | + | # Set {{key|Antialiasing - Mode}} to {{code|Override}}. | |
− | + | # Set {{key|Antialiasing - Setting}} to the desired ''AA'' (e.g. Multisampling). | |
− | # Apply changes. | + | # Click {{key|Apply changes}}. |
− | |||
'''Notes''' | '''Notes''' | ||
{{ii}} This works for both Nvidia and AMD GPUs. | {{ii}} This works for both Nvidia and AMD GPUs. | ||
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{{Fixbox|description=Force MSAA using dgVoodoo 2|ref=<ref name="refcheck Antrad"/>|fix= | {{Fixbox|description=Force MSAA using dgVoodoo 2|ref=<ref name="refcheck Antrad"/>|fix= | ||
− | # Read the [[#Use | + | # Read the [[#Use dgVoodoo 2 with default buffer shadows|instructions below]] to properly setup dgVoodoo 2 for this game. |
− | # | + | # Run {{file|dgVoodooCpl.exe}} and click on the '''DirectX''' tab. |
− | # Set | + | # Set {{key|Antialiasing (MSAA)}} to {{code|2x}}, {{code|4x}} or {{code|8x}}. |
− | |||
'''Notes''' | '''Notes''' | ||
− | {{ii}} When using ''ThirteenAG's Widescreen Fix'' the included | + | {{ii}} When using ''ThirteenAG's Widescreen Fix'', the included {{code|{{p|game}}\system\dgVoodoo.conf}} file overrides the global dgVoodoo settings. Delete or rename that file to apply global settings, or edit the file through {{File|dgVoodooCpl.exe}}. |
− | {{--}} Water will be rendered incorrectly in few places (sea in the ''Oil Refinery'' level and water in two gardens in the last two levels of the main campaign).<ref> | + | {{--}} Water will be rendered incorrectly in few places (sea in the ''Oil Refinery'' level and water in two gardens in the last two levels of the main campaign).<ref>{{Refurl|url=https://web.archive.org/web/20200528074238/http://dege.fw.hu/Gallery/DXGamesGallery.html|title=Dege's stuffs - dgVoodoo test results|date=May 2023}}</ref> |
}} | }} | ||
{{Fixbox|description=Force SMAA using ReShade|ref=<ref name="refcheck Antrad"/>|fix= | {{Fixbox|description=Force SMAA using ReShade|ref=<ref name="refcheck Antrad"/>|fix= | ||
− | # Read the [[#Use dgVoodoo2 with default buffer shadows|instructions below]] to properly | + | # Read the [[#Use dgVoodoo2 with default buffer shadows|instructions below]] to properly set up dgVoodoo 2 for this game. |
− | # Download | + | # Download and install [https://reshade.me/ ReShade]. |
− | # Click | + | # Click {{key|Select game}}, then select {{file|SplinterCell.exe}} located in {{folder|{{p|game}}\system}}. |
− | # Select | + | # Select {{key|Direct3D 10/11/12}} as the rendering API. |
− | # | + | # Select the preset to install located in the game executable directory. |
− | # Run the game, press {{key|Home}} to enter the configuration menu | + | # Select effect packages to install or just standard effects. |
− | # | + | # Run the game, press {{key|Home}} to enter the configuration menu, then create a new profile and activate SMAA. |
− | # Click | + | # Click on the '''Settings''' tab, and set {{key|Usage Mode}} to {{code|Performance Mode}}. |
− | + | # Click {{key|X}} in the upper right corner to exit the configuration menu. | |
'''Notes''' | '''Notes''' | ||
− | |||
{{++}} No water rendering issues. | {{++}} No water rendering issues. | ||
− | {{--}} Using | + | {{--}} Using Night Vision Goggles causes a loss of performance because ReShade tries to anti-alias the grain effect. |
}} | }} | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | {{Fixbox|description=Edit | + | {{Fixbox|description=Edit configuration file|ref=<ref name="refcheck Antrad"/>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{file|SplinterCell.ini}}. | # Open {{file|SplinterCell.ini}}. | ||
− | # Find | + | # Find the <code>[D3DDrv.D3DRenderDevice]</code> section. |
− | # At the bottom of the section, after <code>FullScreenVideo=True</code>, add | + | # At the bottom of the section, after <code>FullScreenVideo=True</code>, add the following line: |
#* <code>UseVsync=True</code> | #* <code>UseVsync=True</code> | ||
− | # Save the | + | # Save the changes. |
'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} It only works in full screen mode. |
+ | }} | ||
+ | |||
+ | ===INI tweaks=== | ||
+ | {{Fixbox|description=Edit configuration files|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=170119402|title=Source of the grapical tweaks.|date=2023-08-28}}</ref>|fix= | ||
+ | # Go to the [[#Configuration file(s) location|configuration file(s) location]]. | ||
+ | # Open {{file|SplinterCell.ini}}. | ||
+ | <div class="mw-collapsible mw-collapsed"><ol><li value="3">Edit the file as shown below:</li></ol><div class="mw-collapsible-content"> | ||
+ | <pre> | ||
+ | [WinDrv.WindowsClient] | ||
+ | TextureDetail=High | ||
+ | SkinDetail=High | ||
+ | Decals=True | ||
+ | NoDynamicLights=False | ||
+ | SkinDetail=High | ||
+ | TextureDetail=High | ||
+ | NoFractalAnim=False | ||
+ | Decals=True ; => Yes, Decals appear twice in the .ini, you can safely remove the duplicate if you want. | ||
+ | |||
+ | [D3DDrv.D3DRenderDevice] | ||
+ | Translucency=True | ||
+ | VolumetricLighting=True | ||
+ | ShinySurfaces=True | ||
+ | HighDetailActors=True | ||
+ | UsePrecaching=True | ||
+ | UseMipmapping=True | ||
+ | UseTrilinear=True | ||
+ | UseMultitexture=True | ||
+ | UsePageFlipping=True | ||
+ | UseGammaCorrection=True | ||
+ | DetailTextures=True | ||
+ | UseTripleBuffering=True | ||
+ | UsePrecache=True | ||
+ | Use32BitTextures=True | ||
+ | HardwareSkinning=False ; => Designed for older GPUs. Not needed now. | ||
+ | ReduceMouseLag=False | ||
+ | UseTripleBuffering=True | ||
+ | ForceShadowMode=1 ; Set to 1 (buffer) only if using DgVooDoo 2 or a compatible graphics card; otherwise use 0 (projector). | ||
+ | EmulateGF2Mode=0 ; => Seems to only make the infrared vision goggles look worse. | ||
+ | FullScreenVideo=True ; => Setting it to False causes the FMVs to not display at all. | ||
+ | UseVsync=True</pre> | ||
+ | </div></div> | ||
+ | <div class="mw-collapsible mw-collapsed"><ol><li value="4">Do the same for {{file|SplinterCellUser.ini}}:</li></ol><div class="mw-collapsible-content"> | ||
+ | <pre>[Engine.EPCGameOptions] | ||
+ | AnimatedGeometry=True | ||
+ | ShadowLevel=3 | ||
+ | LightMapsLevel=3 | ||
+ | TextureLevel=3 | ||
+ | AudioVirt=2 | ||
+ | Sound3DAcc=true | ||
+ | EAX=True ; => Set true only if using DirectSound restoration software or using a compatible sound card. | ||
+ | ShadowResolution=2 ; =>Not tested enough; should be the highest quality setting, however it should be worth checking if any higher values look better. | ||
+ | EffectsQuality=3 | ||
+ | EAX_Capable=true ; => Same as EAX. | ||
+ | AntiAliasing=2 ; =>Not tested enough; should enable antialiasing, but I'm not sure if it does, or what values work.</pre> | ||
+ | </div></div> | ||
+ | <ol><li value="5">Save the changes.</li></ol> | ||
}} | }} | ||
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|touchscreen notes = | |touchscreen notes = | ||
|controller support = hackable | |controller support = hackable | ||
− | |controller support notes = Edit SplinterCellUser.ini | + | |controller support notes = Edit {{file|SplinterCellUser.ini}} |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
|controller remap = hackable | |controller remap = hackable | ||
− | |controller remap notes = Edit SplinterCellUser.ini | + | |controller remap notes = Edit {{file|SplinterCellUser.ini}} |
|controller sensitivity = unknown | |controller sensitivity = unknown | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
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|surround sound notes = | |surround sound notes = | ||
|subtitles = limited | |subtitles = limited | ||
− | |subtitles notes = | + | |subtitles notes = In-game subtitles for OPSAT dialogues only. Not available in cutscenes.<br> Except for the Polish version which also adds subtitles to all in-game dialogues. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = EAX 3.0<ref> | + | |eax support notes = EAX 3.0<ref>{{Refurl|url=https://web.archive.org/web/20031016203910/http://eax.creative.com/gaming/splinter.asp|title=EAX Featured Game: Tom Clancy's Splinter Cell - EAX.CREATIVE.COM (retrieved)|date=May 2023}}</ref><br /> |
EAX Unified<ref>[https://web.archive.org/web/20081118070841/http://connect.creativelabs.com/developer/Gaming/EAX_QA.pdf#page=14 A Guide to Testing Positional Audio and EAX - EAX_QA.pdf (retrieved)]</ref> | EAX Unified<ref>[https://web.archive.org/web/20081118070841/http://connect.creativelabs.com/developer/Gaming/EAX_QA.pdf#page=14 A Guide to Testing Positional Audio and EAX - EAX_QA.pdf (retrieved)]</ref> | ||
}} | }} | ||
− | {{--}} GOG.com and Uplay releases have broken support for EAX Advanced HD | + | {{--}} GOG.com and Uplay releases have broken support for EAX Advanced HD; falling back to EAX 2.0. |
{{L10n|content= | {{L10n|content= | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation - [http://mrazikovycestiny.cz/preklady/doc_download/111-tom-clancy-s-splinter-cell #1] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 349: | Line 394: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Retail, Steam, Epic Games Store and Ubisoft Store only. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Retail, GOG.com and Ubisoft Store only. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Retail and Ubisoft Store only. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Retail only | + | |notes = Retail only; [https://community.pcgamingwiki.com/files/file/2618-polish-translation-for-splinter-cell-bonus-maps/ download for digital releases]. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Retail only | + | |notes = Retail only.<ref>{{Refurl|url=https://archive.ph/AOyi6|title=''Splinter Cell''.|date=May 2023}}</ref> |
|fan = | |fan = | ||
|ref = | |ref = | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Retail only | + | |notes = Retail only; [https://steamcommunity.com/sharedfiles/filedetails/?id=372406117 download for digital releases]. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Retail and Ubisoft Store only; [http://www.clandlan.net/foros/topic/64956-traduccion-completa-para-splinter-cell/ download for digital releases]. |
|fan = | |fan = | ||
}} | }} | ||
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==Issues unresolved== | ==Issues unresolved== | ||
===Sounds stop playing=== | ===Sounds stop playing=== | ||
− | {{ii}} | + | {{ii}} When quicksaving or entering the menu (OPSAT), some looped sounds such as clock ticking or water running may not be played. |
− | {{Fixbox|description= | + | {{Fixbox|description=''Quick save'' and ''quick load'' the game to reset sounds|ref=<ref name="refcheck Antrad"/>}} |
− | |||
− | }} | ||
− | ===Vselka Infiltration - Stuck in control room=== | + | ===Vselka Infiltration - Stuck in the control room=== |
− | {{ii}} In | + | {{ii}} In the Vselka Infiltration mission, after using the laptop in the control room, the player can not get out because the doors remain closed.<br> Since the enemies that are supposed to open them, they can get stuck in the stairway. |
+ | {{ii}} This issue does not occur if you do not quick save during the mission. | ||
− | + | {{Fixbox|description=Use no clip cheat|ref=<ref>{{Refurl|url=https://forums.ubisoft.com/showthread.php/279083-Splinter-Cell-PC-Bug-in-Vselka-s-Infiltration-Forums|title=Ubisoft Forums - Splinter Cell Vselka Infiltration bug|date=May 2023}}</ref>|fix= | |
− | + | # Press {{Key|F2}} to open the console. | |
− | {{Fixbox|description= | + | # Type {{code|ghost}} and press {{Key|Enter}} to activate no clipping mode. |
− | # | + | # Go through the closed doors. |
− | #Type | + | # Type {{code|walk}} and press {{Key|Enter}} to deactivate no clipping mode. |
− | #Go through the closed doors. | ||
− | #Type | ||
}} | }} | ||
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===Broken shadows=== | ===Broken shadows=== | ||
{{Image|Splinter Cell shadow fix comparison.png|Shadow comparison.}} | {{Image|Splinter Cell shadow fix comparison.png|Shadow comparison.}} | ||
− | {{--}} | + | {{--}} Relying on a now-obsolete feature of Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay, as many light sources (e.g. searchlights) become invisible but can still trigger alarms. |
+ | |||
+ | ====Use dgVoodoo 2 with default buffer shadows==== | ||
+ | {{Fixbox|description=Use dgVoodoo 2|ref=<ref name="Expack3"/>|fix= | ||
+ | # Install [[DgVoodoo_2#DirectX_8|dgVoodoo 2]]. | ||
+ | # Run {{file|dgVoodooCpl.exe}} and open the {{key|DirectX}} tab. | ||
+ | # Set {{key|Videocard}} to {{code|GeForce4 Ti 4800}}. | ||
+ | }} | ||
+ | |||
====Force projector shadows==== | ====Force projector shadows==== | ||
− | {{ii}} The game, when tweaked, supports projection shadows | + | {{ii}} The game, when tweaked, supports projection shadows which work on modern hardware. |
− | {{Fixbox|description= | + | {{Fixbox|description=Run the game with the <code>-shadowmode=projector</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref name="refcheck Antrad"/>}} |
{{Fixbox|description=Edit SplinterCell.ini|ref=<ref name="Expack3">{{Refcheck|user=Expack3|date=2016-09-14}}</ref>|fix= | {{Fixbox|description=Edit SplinterCell.ini|ref=<ref name="Expack3">{{Refcheck|user=Expack3|date=2016-09-14}}</ref>|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{file|SplinterCell.ini}}. | # Open {{file|SplinterCell.ini}}. | ||
− | # Find <code>[D3DDrv.D3DRenderDevice]</code> section. | + | # Find the <code>[D3DDrv.D3DRenderDevice]</code> section. |
− | # Uncomment <code>;ForceShadowMode=0</code> | + | # Uncomment the line <code>;ForceShadowMode=0</code> by deleting the semicolon. |
}} | }} | ||
− | ==== | + | ===Official patch does not install (retail)=== |
− | + | {{ii}} When trying to install the official patches, an error message may pop up since the installer cannot find the correct version number. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{Fixbox|description=Instructions (Patch 1.3)|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/13560/discussions/0/1474222595302461643/|title=Steam Community|date=May 2023}}</ref>|fix= | |
− | {{ | + | # Copy {{file|SplinterCell.exe}} from the {{folder|DVD Patch 1}} folder to {{folder|{{p|game}}\system}} and overwrite when prompted. |
+ | # Run {{file|setup.exe}} and now the installation should be successful. | ||
+ | # Copy {{file|SplinterCell.exe}} from the {{folder|DVD Patch 2}} folder to {{folder|{{p|game}}\system}} and overwrite when prompted. | ||
}} | }} | ||
Line 464: | Line 509: | ||
{{Fixbox|description=[[Microsoft Windows#Force CPU affinity|Force CPU affinity]] to one core|ref={{cn|date=August 2017}}}} | {{Fixbox|description=[[Microsoft Windows#Force CPU affinity|Force CPU affinity]] to one core|ref={{cn|date=August 2017}}}} | ||
− | === | + | ===EAX support not detected=== |
{{Fixbox|description=Edit SplinterCellUser.ini|fix= | {{Fixbox|description=Edit SplinterCellUser.ini|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open {{file|SplinterCellUser.ini}} | + | # Open {{file|SplinterCellUser.ini}}. |
− | # Find <code>[Engine.EPCGameOptions]</code> section. | + | # Find the <code>[Engine.EPCGameOptions]</code> section. |
− | # Change the following lines: | + | # Change the following lines as noted: |
− | #* <code>EAX=false</code> | + | #* <code>EAX=false</code> to <code>EAX=true</code> |
− | #* <code>EAX_Capable=false</code> | + | #* <code>EAX_Capable=false</code> to <code>EAX_Capable=true</code> |
− | #* <code>Sound3DAcc=false</code> | + | #* <code>Sound3DAcc=false</code> to <code>Sound3DAcc=true</code> |
− | + | # Save the changes. | |
− | + | '''Notes''' | |
− | # | + | {{--}} EAX is automatically disabled if the audio settings menu is opened. The process has to be repeated then. |
− | # | + | }} |
− | # | + | |
+ | ===Frame rate issues=== | ||
+ | {{ii}} The game is capped at 200 FPS. | ||
+ | {{--}} Above 60 FPS, some physics of "softbody" materials like curtains are broken<ref>{{Refurl|url=https://youtu.be/X_R_uRRGCYE&t=170|title=An example of someone playing at 200 FPS.|date=2022-05-09}}</ref>. | ||
+ | {{--}} If its above 100 FPS, the Bottom Tooltip has erratic movement<ref>{{Refcheck|user=LukasThyWalls|date=2023-11-05|comment=Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in [https://www.pcgamingwiki.com/w/index.php?title=Topic:Xizfvux0tj1xsav8&topic_showPostId=xsy2okdyfyc5uhu7#flow-post-xsy2okdyfyc5uhu7 Splinter Cell: Pandora Tomorrow discussions] and [[media:SplinterCellPandoraTomorrow_BottomTooltipErraticMovement.gif|this GIF]] as proof.}}</ref>{{cn|date=2023-11-11|reason=Although SC1 and SC2 are almost the same game with different levels, there is only indirect proof that this also happens in SC1}}. | ||
+ | {{--}} If it exceeds 120 FPS, pathfinding is broken{{cn}}. | ||
+ | {{ii}} These issues also happen in [[Tom Clancy's Splinter Cell: Pandora Tomorrow]]. | ||
+ | {{Fixbox|description=Use dgVoodoo 2|ref=<ref>{{Refurl|url=https://www.pcgamingwiki.com/w/index.php?title=Topic:Xizfvux0tj1xsav8&topic_showPostId=xsy2okdyfyc5uhu7#flow-post-xsy2okdyfyc5uhu7|title=Bottom Tooltip Erratic Movement on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow|date=2023-11-05}}</ref>|fix= | ||
+ | # Install [[#Use dgVoodoo 2 with default buffer shadows|dgVoodoo 2]]. | ||
+ | # Install [[Tom_Clancy's_Splinter_Cell#Widescreen_resolution|ThirteenAG's Widescreen Fix]] or manually create a config with {{file|dgVoodooCpl.exe}}. | ||
+ | }} | ||
− | + | {{Fixbox|description=[[Glossary:Frame rate (FPS)#Frame rate capping|Limit the frame rate]] to 60 FPS|ref={{cn}}|fix= | |
− | {{ | ||
}} | }} | ||
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|vorpx = hackable | |vorpx = hackable | ||
|vorpx modes = G3D | |vorpx modes = G3D | ||
− | |vorpx notes = User created profile | + | |vorpx notes = User created profile. Requires [[dgVoodoo 2|dgVoodoo 2 v2.55.4]]. See [https://www.vorpx.com/forums/search/Splinter_Cell_VR/ profile introduction].<br> Profile may not work with the latest wrapper.<br> In case of issues, please report to the [https://www.vorpx.com/forums/search/Splinter_Cell_VR/ vorpx forum]. |
|htc vive = | |htc vive = | ||
|htc vive notes = | |htc vive notes = | ||
Line 579: | Line 633: | ||
}} | }} | ||
− | === | + | ===Mods=== |
− | {{ | + | {{ii}} [https://community.pcgamingwiki.com/files/file/740-splinter-cell-ps3-hd-textures/ PS3 Textures] - higher resolution textures from the PS3 version, mostly faithful to the original ones. The only exceptions are the removal of ads and the ''Abattoir'' level which looks much cleaner. Causes certain shadows not to display correctly. |
− | + | {{ii}} [https://www.moddb.com/mods/splinter-cell-ps2-cutscenes-for-pc/downloads/splinter-cell-ps2-cutscenes-for-pc PS2 Cutscenes for PC] - replaces the FMV cutscenes with the PS2 ones which had a slightly altered story, certain dates were changed in the mod to make sense chronologically. The videos are only in English. | |
− | + | {{ii}} [https://www.moddb.com/mods/unlocked-thermal-vision-mod/downloads Unlocked Thermal Vision Mod] - allows the use of thermal vision goggles in the first four missions of the game. | |
− | + | {{ii}} [https://www.moddb.com/games/tom-clancys-splinter-cell/downloads/xboxdlcloadingscreens Xbox DLC Loading Screens] - replaces the loading screens for the bonus missions with the ones from the Xbox versions. | |
− | + | {{ii}} [https://drive.google.com/drive/folders/1TXdHKV8aewA8vi0zwA8sHc87gCNh0NiC Improved loading screens]<ref>{{Refurl|url=https://www.reddit.com/r/Splintercell/comments/pstehi/for_some_reason_the_leaked_splinter_cell_xbox/|title=Reddit|date=May 2023}}</ref> - adds new loading screens for bonus missions that fit much better with the rest of the game and flesh out the story. It restores the correct loading screens displayed between ''Kalinatek'' and ''Chinese Embassy'' from the leaked Xbox prototype. Only works when the game language is set to English. | |
− | + | {{ii}} [https://www.moddb.com/mods/spell-check/downloads/spell-check-v2 Spell Check] - fixes some typos from the English version of the game. | |
− | + | {{ii}} [https://drive.google.com/uc?id=1oZ9m2lgq0Sk1-z9kvYlnBTyp-ESR61vl Texture Shader Fixes]<ref>https://www.vogons.org/viewtopic.php?p=554710#p554710</ref><ref>https://steamcommunity.com/sharedfiles/filedetails/?id=1692255530</ref> - disables problematic texture shaders that render incorrectly on PC at certain angles, improving visual quality. Affected levels include Defense Ministry and CIA HQ. | |
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==System requirements== | ==System requirements== | ||
Line 704: | Line 646: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 98 SE |
|minCPU = Intel Pentium III 800 MHz | |minCPU = Intel Pentium III 800 MHz | ||
|minCPU2 = AMD Athlon 800 MHz | |minCPU2 = AMD Athlon 800 MHz | ||
Line 712: | Line 654: | ||
|minDX = 8.1 | |minDX = 8.1 | ||
|minVRAM = 32 MB | |minVRAM = 32 MB | ||
+ | |minaudio = DirectX 8.1 compatible | ||
|recOS = ME, 2000, XP | |recOS = ME, 2000, XP |
Latest revision as of 17:00, 3 June 2024
Developers | |
---|---|
Ubisoft Montreal | |
macOS (OS X) | i5works[1][2] |
Publishers | |
Ubisoft | |
OS X | Aspyr Media |
Russia | Russobit-M |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | February 19, 2003 |
macOS (OS X) | September 29, 2004 |
Reception | |
Metacritic | 91 |
IGDB | 85 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, Asia, North America |
Series | Splinter Cell |
Splinter Cell | |
---|---|
Subseries of Tom Clancy | |
Splinter Cell | 2003 |
Splinter Cell: Pandora Tomorrow | 2004 |
Splinter Cell: Chaos Theory | 2005 |
Splinter Cell: Double Agent | 2006 |
Splinter Cell: Conviction | 2010 |
Splinter Cell: Blacklist | 2013 |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Tom Clancy's Splinter Cell is a singleplayer third-person action and stealth game in the Splinter Cell series.
It is based on the technically superior Xbox version and, as a result of this, the PlayStation 2 exclusive mission Nuclear Power Plant is missing. The depth of field effect that appears when using night goggles on the Xbox version is also missing.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc 2 DRM[Note 1] | |||
Retail | DVD releases and the Ubisoft Action-Adventure Collection release. | |||
Epic Games Store | ||||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | ||||
Ubisoft Store | Included with Ubisoft+ |
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- A faithful and higher quality icon is available on SteamGridDB.
Demo
- A demo is available from Archive.org. It includes parts from Police Station and Kalinatek missions.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Bonus missions | Included in the latest patch. Not included in the Steam release. |
Essential improvements
Patches
- The latest official patch is v1.3, available from PCGamingWiki, Ubisoft's patch repository and Patches-Scrolls.
Skip intro videos
Instructions[5] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\system\*.ini[Note 2] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13560/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\<user-id>\[Note 2] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13560/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Ubisoft Connect | [6] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | See Vertical sync (Vsync). | ||
60 FPS | |||
120+ FPS | Capped at 200 FPS. Above 60 FPS, it has issues. See Frame Rate Issues. |
Widescreen resolution
Use ThirteenAG's Widescreen Fix[7] |
---|
Notes
|
Field of view (FOV)
Edit configuration file[8] |
---|
Notes
|
Anti-aliasing (AA)
Override AA settings[citation needed] |
---|
Notes
|
Force MSAA using dgVoodoo 2[7] |
---|
Notes
|
Force SMAA using ReShade[7] |
---|
Notes
|
Vertical sync (Vsync)
Edit configuration file[7] |
---|
Notes
|
INI tweaks
Edit configuration files[10] |
---|
[WinDrv.WindowsClient] TextureDetail=High SkinDetail=High Decals=True NoDynamicLights=False SkinDetail=High TextureDetail=High NoFractalAnim=False Decals=True ; => Yes, Decals appear twice in the .ini, you can safely remove the duplicate if you want. [D3DDrv.D3DRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True HighDetailActors=True UsePrecaching=True UseMipmapping=True UseTrilinear=True UseMultitexture=True UsePageFlipping=True UseGammaCorrection=True DetailTextures=True UseTripleBuffering=True UsePrecache=True Use32BitTextures=True HardwareSkinning=False ; => Designed for older GPUs. Not needed now. ReduceMouseLag=False UseTripleBuffering=True ForceShadowMode=1 ; Set to 1 (buffer) only if using DgVooDoo 2 or a compatible graphics card; otherwise use 0 (projector). EmulateGF2Mode=0 ; => Seems to only make the infrared vision goggles look worse. FullScreenVideo=True ; => Setting it to False causes the FMVs to not display at all. UseVsync=True
[Engine.EPCGameOptions] AnimatedGeometry=True ShadowLevel=3 LightMapsLevel=3 TextureLevel=3 AudioVirt=2 Sound3DAcc=true EAX=True ; => Set true only if using DirectSound restoration software or using a compatible sound card. ShadowResolution=2 ; =>Not tested enough; should be the highest quality setting, however it should be worth checking if any higher values look better. EffectsQuality=3 EAX_Capable=true ; => Same as EAX. AntiAliasing=2 ; =>Not tested enough; should enable antialiasing, but I'm not sure if it does, or what values work.
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Edit SplinterCellUser.ini |
|
Full controller support | ||
Controller remapping | Edit SplinterCellUser.ini |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Ambient, voice, music and SFX. | |
Surround sound | ||
Subtitles | In-game subtitles for OPSAT dialogues only. Not available in cutscenes. Except for the Polish version which also adds subtitles to all in-game dialogues. |
|
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0[11] EAX Unified[12] |
- GOG.com and Uplay releases have broken support for EAX Advanced HD; falling back to EAX 2.0.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Fan translation - #1 | |||
French | Retail, Steam, Epic Games Store and Ubisoft Store only. | |||
German | Retail, GOG.com and Ubisoft Store only. | |||
Hungarian | Fan translation, download. | |||
Italian | Retail and Ubisoft Store only. | |||
Polish | Retail only; download for digital releases. | |||
Brazilian Portuguese | Retail only.[13] | |||
Russian | Retail only; download for digital releases. | |||
Spanish | Retail and Ubisoft Store only; download for digital releases. |
Issues unresolved
Sounds stop playing
- When quicksaving or entering the menu (OPSAT), some looped sounds such as clock ticking or water running may not be played.
Quick save and quick load the game to reset sounds[7] |
---|
Vselka Infiltration - Stuck in the control room
- In the Vselka Infiltration mission, after using the laptop in the control room, the player can not get out because the doors remain closed.
Since the enemies that are supposed to open them, they can get stuck in the stairway. - This issue does not occur if you do not quick save during the mission.
Use no clip cheat[14] |
---|
|
Issues fixed
Broken shadows
- Relying on a now-obsolete feature of Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay, as many light sources (e.g. searchlights) become invisible but can still trigger alarms.
Use dgVoodoo 2 with default buffer shadows
Use dgVoodoo 2[15] |
---|
|
Force projector shadows
- The game, when tweaked, supports projection shadows which work on modern hardware.
Run the game with the -shadowmode=projector command line argument[7]
|
---|
Edit SplinterCell.ini[15] |
---|
|
Official patch does not install (retail)
- When trying to install the official patches, an error message may pop up since the installer cannot find the correct version number.
Instructions (Patch 1.3)[16] |
---|
|
Stuttering during gameplay
Force CPU affinity to one core[citation needed] |
---|
EAX support not detected
Edit SplinterCellUser.ini |
---|
Notes
|
Frame rate issues
- The game is capped at 200 FPS.
- Above 60 FPS, some physics of "softbody" materials like curtains are broken[17].
- If its above 100 FPS, the Bottom Tooltip has erratic movement[18][citation needed].
- If it exceeds 120 FPS, pathfinding is broken[citation needed].
- These issues also happen in Tom Clancy's Splinter Cell: Pandora Tomorrow.
Use dgVoodoo 2[19] |
---|
|
Limit the frame rate to 60 FPS[citation needed] |
---|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile. Requires dgVoodoo 2 v2.55.4. See profile introduction. Profile may not work with the latest wrapper. In case of issues, please report to the vorpx forum. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Shader Model support | 1.4 |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Dolby Digital, DirectSound | |
Cutscenes | Bink Video |
Mods
- PS3 Textures - higher resolution textures from the PS3 version, mostly faithful to the original ones. The only exceptions are the removal of ads and the Abattoir level which looks much cleaner. Causes certain shadows not to display correctly.
- PS2 Cutscenes for PC - replaces the FMV cutscenes with the PS2 ones which had a slightly altered story, certain dates were changed in the mod to make sense chronologically. The videos are only in English.
- Unlocked Thermal Vision Mod - allows the use of thermal vision goggles in the first four missions of the game.
- Xbox DLC Loading Screens - replaces the loading screens for the bonus missions with the ones from the Xbox versions.
- Improved loading screens[20] - adds new loading screens for bonus missions that fit much better with the rest of the game and flesh out the story. It restores the correct loading screens displayed between Kalinatek and Chinese Embassy from the leaked Xbox prototype. Only works when the game language is set to English.
- Spell Check - fixes some typos from the English version of the game.
- Texture Shader Fixes[21][22] - disables problematic texture shaders that render incorrectly on PC at certain angles, improving visual quality. Affected levels include Defense Ministry and CIA HQ.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 SE | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 800 MHz AMD Athlon 800 MHz |
Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1.5 GB | 2.1 GB |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible | 64 MB of VRAM |
Sound (audio device) | DirectX 8.1 compatible |
- Supported ATI chipsets: Radeon 7500, 8500, 9000, 9500, 9700.
- Supported Nvidia chipsets: GeForce 256, GeForce2 Ti/Ultra/Pro/GTS/MX400/MX, GeForce3 series, GeForce4 series.
- The Matrox Parhelia is also supported.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.2.8 | |
Processor (CPU) | PowerPC 74xx PowerPC G4 |
|
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | ||
Other | 2x DVD-ROM drive |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[3] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[4]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13560) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Aspyr Media, Inc. Ships Tom Clancy's Splinter Cell For Macintosh - Business Wire - last accessed on 2016-7-23
- ↑ Tom Clancy's Splinter Cell Ships for Mac - The Mac Observer - last accessed on 2016-7-23
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:aaronth07 on 2017-9-05
- ↑ Cloud save support for games available on Ubisoft+ - last accessed on 2021-09-18
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Verified by User:Antrad on 2017-09-21
- ↑ Splinter Cell | WSGF
- ↑ Dege's stuffs - dgVoodoo test results - last accessed on May 2023
- ↑ Source of the grapical tweaks. - last accessed on 2023-08-28
- ↑ EAX Featured Game: Tom Clancy's Splinter Cell - EAX.CREATIVE.COM (retrieved) - last accessed on May 2023
- ↑ A Guide to Testing Positional Audio and EAX - EAX_QA.pdf (retrieved)
- ↑ Splinter Cell. - last accessed on May 2023
- ↑ Ubisoft Forums - Splinter Cell Vselka Infiltration bug - last accessed on May 2023
- ↑ 15.0 15.1 Verified by User:Expack3 on 2016-09-14
- ↑ Steam Community - last accessed on May 2023
- ↑ An example of someone playing at 200 FPS. - last accessed on 2022-05-09
- ↑ Verified by User:LukasThyWalls on 2023-11-05
- Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in Splinter Cell: Pandora Tomorrow discussions and this GIF as proof.
- ↑ Bottom Tooltip Erratic Movement on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow - last accessed on 2023-11-05
- ↑ Reddit - last accessed on May 2023
- ↑ https://www.vogons.org/viewtopic.php?p=554710#p554710
- ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=1692255530