Difference between revisions of "Doom (1993)"
(Much-needed update on Borderless fullscreen windowed support for GZDoom, adding FOV command for Doom Retro,) |
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All patches for the retail versions of Doom (as well as [[Doom II: Hell on Earth]] and [[Final Doom]]) can be found [https://doomwiki.org/wiki/Game_patch here]. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches. | All patches for the retail versions of Doom (as well as [[Doom II: Hell on Earth]] and [[Final Doom]]) can be found [https://doomwiki.org/wiki/Game_patch here]. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches. | ||
− | ===Disable vertical mouse movement=== | + | ===Disable vertical mouse movement (DOS)=== |
{{--}} Game forces vertical mouse movement (forward and backward movement via mouse). | {{--}} Game forces vertical mouse movement (forward and backward movement via mouse). | ||
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===[[Engine:Id Tech 1#Source ports|Source ports]]=== | ===[[Engine:Id Tech 1#Source ports|Source ports]]=== | ||
+ | Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations. | ||
===Enhancement mods=== | ===Enhancement mods=== | ||
====DOS and all source ports==== | ====DOS and all source ports==== | ||
* [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports. | * [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports. | ||
+ | |||
====ZDoom-based source ports==== | ====ZDoom-based source ports==== | ||
* [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file. | * [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file. | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{Fixbox|description=Use the console (source ports only)|fix= | {{Fixbox|description=Use the console (source ports only)|fix= | ||
− | * '''For ZDoom-based ports and Odamex:''' enter | + | * '''For ZDoom-based ports and Odamex:''' enter {{code|fov <1-179>}}. |
− | * '''For Legacy Doom:''' enter | + | * '''For Legacy Doom:''' enter {{code|gr_fov <1-179>}} |
+ | * '''For Doom Retro:''' enter {{code|r_fov <45-135>}} | ||
}} | }} | ||
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
− | + | {{Fixbox|description=PrBoom+: Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]] while running PrBoom+ at your display's native resolution|ref=<ref>{{Refcheck|user=AmethystViper|date=April 25, 2016|comment=}}</ref>|fix= | |
− | {{Fixbox|description= | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{Fixbox|description=Doom Retro: | + | {{Fixbox|description=GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)|ref=<ref>{{Refsnip|url=https://forum.zdoom.org/viewtopic.php?t=61482|title=ZDoom • View topic - GZDoom 3.5.0 released|date=February 2, 2019|snippet=(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern.}}</ref>|fix= |
+ | * '''Modern branch:''' Run GZDoom in fullscreen at your display's native resolution. | ||
+ | * '''Vintage branch:''' Set Borderless Windowed Mode to {{code|ON}} from the Video Mode options. | ||
+ | }} | ||
+ | {{Fixbox|description=Doom Retro: Use Direct3D or Software rendering while running at native desktop resolution|ref=<ref>{{Refcheck|user=AmethystViper|date=December 18, 2017|comment=}}</ref>|fix= | ||
# Open the {{file|*.cfg}} file(s) where the Doom Retro folder is located with a text editor. | # Open the {{file|*.cfg}} file(s) where the Doom Retro folder is located with a text editor. | ||
# Find the variables {{code|vid_scaleapi}} and set it to either {{code|direct3d}} or {{code|software}} inside the quotation marks, then find {{code|vid_screenresolution}} and set it to {{code|desktop}}. | # Find the variables {{code|vid_scaleapi}} and set it to either {{code|direct3d}} or {{code|software}} inside the quotation marks, then find {{code|vid_screenresolution}} and set it to {{code|desktop}}. | ||
# Save the file(s). Doom Retro now should run in borderless fullscreen windowed. | # Save the file(s). Doom Retro now should run in borderless fullscreen windowed. | ||
− | |||
− | |||
}} | }} | ||
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|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
|invert controller y-axis notes= See [[#Source ports|Source ports]]. | |invert controller y-axis notes= See [[#Source ports|Source ports]]. | ||
− | |xinput controllers = | + | |xinput controllers = hackable |
− | |xinput controllers notes = | + | |xinput controllers notes = ZDoom-based source ports and Doom Retro have XInput support. |
− | |xbox prompts = | + | |xbox prompts = hackable |
− | |xbox prompts notes = | + | |xbox prompts notes = Use a ZDoom-based source port or Doom Retro. |
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
Line 225: | Line 225: | ||
|other button prompts notes= | |other button prompts notes= | ||
|button prompts = generic | |button prompts = generic | ||
− | |button prompts notes = ZDoom and Doom Retro reference XInput controllers with | + | |button prompts notes = ZDoom and Doom Retro reference XInput controllers with Xbox notations. |
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = Supported by ZDoom and Doom Retro. See [[#Source ports|Source ports]]. | |controller hotplug notes = Supported by ZDoom and Doom Retro. See [[#Source ports|Source ports]]. | ||
|haptic feedback = hackable | |haptic feedback = hackable | ||
|haptic feedback notes = Doom Retro features vibration for XInput controllers. | |haptic feedback notes = Doom Retro features vibration for XInput controllers. | ||
− | |simultaneous input = | + | |simultaneous input = hackable |
− | |simultaneous input notes = | + | |simultaneous input notes = ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
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|directdraw versions = 2 | |directdraw versions = 2 | ||
|directdraw notes = Doom 95 only. | |directdraw notes = Doom 95 only. | ||
− | |opengl versions = | + | |opengl versions = 2.0, 3.3 |
|opengl notes = See [[#Source ports|Source ports]]. | |opengl notes = See [[#Source ports|Source ports]]. | ||
|glide versions = | |glide versions = |
Revision as of 22:15, 2 February 2019
Developers | |
---|---|
id Software | |
Mac OS (Classic) | Lion Entertainment, Inc. |
Linux | Dave Taylor |
Publishers | |
GT Interactive | |
id Software | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | December 10, 1993 |
Mac OS (Classic) | November 4, 1994 |
Linux | 1994 |
Windows | August 20, 1996 |
macOS (OS X) | 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
This page is for the original game. For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.
Key points
- The engine was made open source in 1997.[1]
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Regular or The Ultimate Doom. | |||
Bethesda.net | ||||
GamersGate | ||||
GOG.com | The Ultimate Doom. Pre-configured to run with DOSBox v0.74 (included in download). | |||
Humble Store | ||||
Steam | The Ultimate Doom. Pre-configured to run with DOSBox v0.71 (included in download). Can be played without Steam. |
- The Ultimate Doom is an updated version of Doom (1993) released on April 30, 1995 that features a new fourth episode, Thy Flesh Consumed. All digital distribution releases carry this version of Doom.
- The Ultimate Doom is also available as part of Doom 3: BFG Edition. This version includes GOG.com and Steam achievements.
- A shareware episode is also available (comes with the first episode, "Knee-Deep in the Dead").
- The shareware IWAD can be downloaded separately from the main release (to be used with source ports).
DLC and expansion packs
Name | Notes | |
---|---|---|
The Lost Episodes of Doom | Unofficial commercial expansion released on floppy. Not available digitally.[2] |
Essential improvements
Patches
All patches for the retail versions of Doom (as well as Doom II: Hell on Earth and Final Doom) can be found here. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches.
Disable vertical mouse movement (DOS)
- Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)[3] |
---|
|
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
Enhancement mods
DOS and all source ports
- Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
ZDoom-based source ports
- Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file.
- WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 can also be integrated.
- Roland SC-55 music packs - Soundtrack for Doom recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
Any source port
- Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\DOOMDATA\ |
Windows | <path-to-game>\Utimate Doom for Windows 95\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam | <path-to-game>\Ultimate Doom\base\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
-
C:\DOOMDATA
is used if running v1.1 or from CD;C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\DOOMDATA\ |
Windows | <path-to-game>\Utimate Doom for Windows 95\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam | <path-to-game>\Ultimate Doom\base\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
-
C:\DOOMDATA
is used if running v1.1 or from CD;C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Use the console (source ports only) |
---|
|
Borderless fullscreen windowed
PrBoom+: Use Borderless Gaming while running PrBoom+ at your display's native resolution[4] |
---|
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[5] |
---|
|
Doom Retro: Use Direct3D or Software rendering while running at native desktop resolution[6] |
---|
|
Input settings
Audio settings
- This game supports General MIDI for music.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus Use Doom Legacy, SsZDoom or Eternity BananaSplit. |
||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Provided by Zandronum and Odamex. See Source ports. | |
Self-hosting | ||
Direct IP | See Source ports. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 666 |
UDP | 666 |
- Universal Plug and Play (UPnP) support status is unknown.
- These are the ports used by the vanilla game. The ports to forward for each source port will vary.
- It is highly recommended not to forward these ports without a good reason! Some malware uses these ports as an entry point into systems.[7]
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: GZDoom, requires GZDoom. |
Headsets | |||
---|---|---|---|
SteamVR | Use Classic Doom VR | ||
Oculus VR (LibOVR) | Use Classic Doom VR | ||
Windows Mixed Reality | Use Classic Doom VR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game does not run in DOSBox (Steam)
Disable double-buffering in DOSBox[8][9] |
---|
|
Doom95 doesn't start on Windows 7
Apply necessary fixes and Doom95 XP Mouse Patch[10] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | See Source ports. | |
DirectDraw | 2 | Doom 95 only. |
OpenGL | 2.0, 3.3 | See Source ports. |
Software renderer | ||
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Linux | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 5.0 | |
Processor (CPU) | Intel 386 | Intel 486 |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ id-Software/DOOM: DOOM Open Source Release
- ↑ The Lost Episodes of Doom
- ↑ Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
- ↑ Verified by User:AmethystViper on April 25, 2016
- ↑ ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
- "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
- ↑ Verified by User:AmethystViper on December 18, 2017
- ↑ Port 666 (tcp/udp) :: SpeedGuide - last accessed on 2017-12-19
- ↑ Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
- ↑ Verified by User:AmethystViper on August 4, 2016
- Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
- ↑ How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org - last accessed on August 4, 2016