Difference between revisions of "Ghost of Tsushima Director's Cut"
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{{Infobox game/row/date|Windows|May 16, 2024}} | {{Infobox game/row/date|Windows|May 16, 2024}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|ghost-of-tsushima-directors-cut|rating}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|9592/ghost-of-tsushima|84}} |
{{Infobox game/row/reception|IGDB|link|rating}} | {{Infobox game/row/reception|IGDB|link|rating}} | ||
|taxonomy = | |taxonomy = | ||
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{{DLC| | {{DLC| | ||
− | |||
− | |||
}} | }} | ||
Line 149: | Line 147: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Exclusive fullscreen also available. |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = 16x | |anisotropic notes = 16x | ||
Line 170: | Line 168: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
− | |key remap notes = | + | |key remap notes = {{key|ESC}} cannot be rebound. |
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = As a slider from 0 to 100. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = X-axis can also be inverted. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 196: | Line 187: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
− | |controller remap notes = | + | |controller remap notes = 4 pre-determined presets. |
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes = | + | |controller sensitivity notes = As a slider from 0 to 100. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes = | + | |invert controller y-axis notes = X-axis can also be inverted. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
Line 229: | Line 220: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
|digital movement supported = unknown | |digital movement supported = unknown | ||
|digital movement supported notes= | |digital movement supported notes= | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = true | |steam input api = true | ||
Line 251: | Line 242: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Dialogue, Music, SFX, Cutscene Volume sliders from 0 to 100. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 544: | Line 535: | ||
|upnp = | |upnp = | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Disable Async Compute=== | ||
+ | {{ii}} Requires Registry tweaking and having launched the game at least once. | ||
+ | {{ii}} Pascal and older GPUs are severely underutilized with Async Compute enabled. Disabling the setting leads to substantial performance improvements. <ref>{{Refurl|url=https://i.imgur.com/lmI7vuH.jpeg|title=FPS difference on a GTX 1080 Ti with Async Compute enabled and disabled|date=2024-05-18}}</ref> | ||
+ | # Navigate to {{P|hkcu}}\SOFTWARE\Sucker Punch Productions\Ghost of Tsushima DIRECTOR'S CUT\Graphics | ||
+ | # Double click on 'AsyncCompute' and set the value to '0' | ||
+ | # Exit Registry Editor | ||
==Issues unresolved== | ==Issues unresolved== |
Revision as of 23:18, 18 May 2024
Developers | |
---|---|
Sucker Punch Productions | |
Windows | Nixxes Software |
Publishers | |
PlayStation PC | |
Release dates | |
Windows | May 16, 2024 |
Reception | |
OpenCritic | 84 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Art styles | Realistic |
Themes | Japan, Historical |
Ghost of Tsushima Director's Cut is a singleplayer and multiplayer action game developed by Sucker Punch Productions and published by Sony Interactive Entertainment via its PlayStation PC brand.
The original game, Ghost of Tsushima, was released on PlayStation 4 on July 17, 2020. The Director's Cut enhanced re-release, which integrates the Iki Island expansion DLC into the game, was released on PlayStation 4 and PlayStation 5 on August 20, 2021. The Director's Cut version of the game was ported to PC by Nixxes Software and released on May 16, 2024.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when a shortcut is made to the executable with the -EpicPortal command line argument appended to the Target URL. |
|||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- The in-game PlayStation overlay and the Legends cooperative mode require a PlayStation Network account[1]. The single player story campaign can be played entirely through without logging in[2].
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip intro videos
Rename or delete video files for intro videos.[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Sucker Punch Productions\Ghost of Tsushima DIRECTOR'S CUT %APPDATA%\Sucker Punch Productions\Ghost of Tsushima DIRECTOR'S CUT\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2215430/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Ghost of Tsushima DIRECTOR'S CUT\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2215430/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Adjustable in -25/+25 range | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | 16x | ||
Anti-aliasing (AA) | SMAA, TAA, DLAA, FSR 3 Native, XeSS Native | ||
High-fidelity upscaling | DLSS 3.7, FSR 3.0, XeSS 1.3 DLSS and FSR Frame Generation work with any upscaler, TAA or no AA |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Max Luminance + Paper White sliders. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Esc cannot be rebound. | |
Mouse acceleration | ||
Mouse sensitivity | As a slider from 0 to 100. | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | 4 pre-determined presets. | |
Controller sensitivity | As a slider from 0 to 100. | |
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense, DualShock 4 |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) Haptic Feedback, Adaptive Triggers and Speaker only with USB connection. Dualshock 4 doesn't output any rumble wirelessly |
Generic/other controllers | Supported via Steam Input. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Dialogue, Music, SFX, Cutscene Volume sliders from 0 to 100. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Croatian | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
French | ||||
Finnish | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Co-op |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Disable Async Compute
- Requires Registry tweaking and having launched the game at least once.
- Pascal and older GPUs are severely underutilized with Async Compute enabled. Disabling the setting leads to substantial performance improvements. [4]
- Navigate to HKEY_CURRENT_USER\SOFTWARE\Sucker Punch Productions\Ghost of Tsushima DIRECTOR'S CUT\Graphics
- Double click on 'AsyncCompute' and set the value to '0'
- Exit Registry Editor
Issues unresolved
Hangs on black screen with FSR Framegen enabled when using Steam Overlay.
- May require an end task to exit game.
- Disabling Steam overlay will fix this.
Issues fixed
Cannot log into PSN (stuck on white window)
Disable AdBlock in your browser[5] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 64-bit | 10 64-bit |
Processor (CPU) | Core i3-7100 Ryzen 3 1200 |
Core i5-8600 Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 75 GB HDD (SSD recommended) | 75 GB SSD |
Video card (GPU) | GTX 960 RX 5500 XT 4 GB of VRAM | RTX 2060 RX 5600 XT 6 GB of VRAM |
- A 64-bit operating system is required.
- minimum specs are 720p 30fps.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2215430/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2215430) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Ghost of Tsushima Director’s Cut PC cross-play and system requirements revealed - last accessed on 2024-05-04
- ↑ Sucker Punch Productions on X - last accessed on 2024-05-05
- ↑ Verified by User:Andrewrcr on 2024-05-16
- Discovered by looking at the game directory and renaming video files.
- ↑ FPS difference on a GTX 1080 Ti with Async Compute enabled and disabled - last accessed on 2024-05-18
- ↑ https://www.purepc.pl/ghost-of-tsushima-pc-swietny-start-gry-sucker-punch-na-komputerach-osobistych-obiecujace-oceny-i-tlumy-na-steamie#comment-1326802