Difference between revisions of "Cyberpunk 2077"
(→Input: change input mapping mod from "Better Controls Menu" to "No More Hard-coded Keybinds" as BCM is obsolete) |
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|120 fps = true | |120 fps = true | ||
|120 fps notes = Framerate cap slider in-game allows a maximum of 240 FPS.{{cn|date=2023-01-31|reason=}} | |120 fps notes = Framerate cap slider in-game allows a maximum of 240 FPS.{{cn|date=2023-01-31|reason=}} | ||
− | |hdr = | + | |hdr = hackable |
− | |hdr notes = Has options for scRGB or PQ HDR10,<ref>{{Refurl|url=https://discourse.differentk.fyi/t/topic-free-mega-thread-v-1-11-2020/79/3746|title=Topic-Free Mega Thread - v 1.11.2020 - General - Special K Discussion|date=May 2023}}</ref> as well as setting for peak brightness, paper white, and tone-mapping midpoint. Current implementation suffers from [ | + | |hdr notes = Has options for scRGB or PQ HDR10,<ref>{{Refurl|url=https://discourse.differentk.fyi/t/topic-free-mega-thread-v-1-11-2020/79/3746|title=Topic-Free Mega Thread - v 1.11.2020 - General - Special K Discussion|date=May 2023}}</ref> as well as setting for peak brightness, paper white, and tone-mapping midpoint (exposure). Current implementation suffers from clipping past set peak nits, raised blacks, and oversaturation from image stretching. Use [https://www.nexusmods.com/cyberpunk2077/mods/13912 RenoDX]. |
|ray tracing = true | |ray tracing = true | ||
|ray tracing notes = Directional/local shadows, reflections, diffuse illumination, ambient occlusion and a single-bounce global illumination pass.<br>NVIDIA RTX hardware supported at release. AMD RDNA2+ support added in patch 1.2.<ref>{{Refurl|url=https://www.cyberpunk.net/en/news/37801/patch-1-2-list-of-changes|title=Cyberpunk 2077 - Patch 1.2 -- list of changes|date=2021-03-31|snippet=Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.}}</ref><br>Path Tracing: Technology Preview mode was added in 1.62 update.<ref name=patch162/> Technology was moved out of Preview mode in 2.1 update.<ref name=patch210/> | |ray tracing notes = Directional/local shadows, reflections, diffuse illumination, ambient occlusion and a single-bounce global illumination pass.<br>NVIDIA RTX hardware supported at release. AMD RDNA2+ support added in patch 1.2.<ref>{{Refurl|url=https://www.cyberpunk.net/en/news/37801/patch-1-2-list-of-changes|title=Cyberpunk 2077 - Patch 1.2 -- list of changes|date=2021-03-31|snippet=Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.}}</ref><br>Path Tracing: Technology Preview mode was added in 1.62 update.<ref name=patch162/> Technology was moved out of Preview mode in 2.1 update.<ref name=patch210/> |
Revision as of 14:46, 22 April 2024
Developers | |
---|---|
CD Projekt Red | |
Publishers | |
CD Projekt | |
Engines | |
REDengine 4 | |
Release dates | |
Windows | December 10, 2020[1] |
Reception | |
Metacritic | 86 |
OpenCritic | 76 |
IGDB | 75 |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, RPG, Open world |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Cyberpunk |
Cyberpunk 2077 is a singleplayer first-person action, RPG and open world game.
Initially announced in May 2012 and featured at E3 2019, the game was set to be released on April 16, 2020, followed by a delay to September 17, which was further delayed to November 19, and subsequently the final date of December 10.[1][2][3] Upon launch, the game had around 830k concurrent players on Steam, a new record for a single-player game on the platform,[4] but was also affected by a number of bugs and issues ranging from minor visual issues, performance issues and crashes, as well as game-breaking bugs that necessitated resetting to an older save, if one were available.[5] During the first weeks after launch three hotfixes were released to address some of the most critical issues.
On January 13, 2021 CD Projekt Red released a statement of their commitment to quality and laid out a roadmap for further updates and improvements to be released during 2021, which they largely kept to, although some of the later planned updates were pushed to 2022.[6] The game's major expansion, titled Phantom Liberty[7][8], was released on September 26, 2023.
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | No game disc included.[9] Collector's Edition also available.[10] |
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Epic Games Store | ||||
GOG.com | "Rewards" DLC requires GOG Galaxy client to unlock.[11] DRM-free when launched directly from <path-to-game>\bin\x64\Cyberpunk2077.exe .[12]As the "Rewards" DLC and cross-progression requires launch from the GOG Galaxy client, it is unavailable when launching direct from the executable. Ultimate Edition also available. |
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Humble Store | ||||
Steam | DRM-free when launched directly from <path-to-game>\bin\x64\Cyberpunk2077.exe .[13]Ultimate Edition also available. |
- The "Rewards" DLC and cross-progression cloud sync requires using either GOG Galaxy or the RED Launcher (Steam, Epic).
Version differences
- The Ultimate Edition includes the base game and the Phantom Liberty expansion.
Monetization
Type | Notes |
---|---|
DLC | Free DLC include cosmetics, items, and extra quests. |
Expansion pack | An expansion pack, titled Phantom Liberty, includes major content additions. |
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Phantom Liberty | A spy-thriller expansion for Cyberpunk 2077 set in an all new district of Night City.[7] | |
REDmod | Official mod toolkit for Cyberpunk 2077. Required to launch mods made with REDmod in mind. | |
Bonus Content | Digital goodies: original score, art booklet, digital comic, Cyberpunk 2077 Your Voice, Cyberpunk 2020 sourcebook, wallpapers (mobile/PC). Free. |
- On Steam copies, the additional content may be obtained from this link.
Essential improvements
Skip launcher
- This skips the RED Launcher included on the Steam and Epic versions of the game.[14]
Use the --launcher-skip -skipStartScreen -modded command line arguments[15]
|
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Skip logo videos
- Logo videos can be disabled, but will be replaced with a loading screen instead.
Use Cyber Engine Tweaks |
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Notes
|
Use the No Intro Videos mod:[16] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1091500/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\CD Projekt Red\Cyberpunk 2077 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1091500/pfx/[Note 1] |
- Does not respect a relocated
Saved Games
folder in Windows.[17]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
- Cross-progression cloud sync requires using either GOG Galaxy or the RED Launcher (Steam, Epic).[18][19]
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | The horizontal camera axis is constrained in dialogue. UI cropping issues.[20][21] | ||
Ultra-widescreen | Hor+ gameplay and dialogue.[22] UI elements may be cropped or inaccessible.[23][24][25] Sometimes, the image is cropped to 16:9. Opening the menu will fix this in some cases.[26] Photo Mode UI is broken but can be used with the keyboard. Images always crop to 16:9 1920x1080.[27] |
||
4K Ultra HD | |||
Field of view (FOV) | 70-100. Defaults to lower FOV during character interactions regardless of FOV setting. See Field of View (FOV) for more. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | Forces TAA with an option to disable here. DLAA was added in 1.62 update.[28] | ||
High-fidelity upscaling | DLSS 3.5, FSR 2.1, XeSS 1.2 DLSS Frame Generation was added through an untitled update on January 31, 2023.[29] DLSS Ray Reconstruction was added in Update 2.0. [30] FSR 2.1 was added through update 1.61, replacing FSR 1.0.[31] XeSS 1.1 was added in 1.62 update.[28] XeSS 1.2 was added in 2.1 update.[32] All three options have sharpness and dynamic resolution sliders. |
||
Vertical sync (Vsync) | Forced on Windows 7,[citation needed] use Cyber Engine Tweaks to disable. | ||
60 FPS and 120+ FPS | Framerate cap slider in-game allows a maximum of 240 FPS.[citation needed] | ||
High dynamic range display (HDR) | Has options for scRGB or PQ HDR10,[33] as well as setting for peak brightness, paper white, and tone-mapping midpoint (exposure). Current implementation suffers from clipping past set peak nits, raised blacks, and oversaturation from image stretching. Use RenoDX. | ||
Ray tracing (RT) | Directional/local shadows, reflections, diffuse illumination, ambient occlusion and a single-bounce global illumination pass. NVIDIA RTX hardware supported at release. AMD RDNA2+ support added in patch 1.2.[34] Path Tracing: Technology Preview mode was added in 1.62 update.[28] Technology was moved out of Preview mode in 2.1 update.[32] |
||
Color blind mode | Protanopia, deuteranopia and tritanopia options available. |
- Supports Variable Rate Shading by default on supported hardware.
- Includes a benchmarking feature.
PlayStation 4 Pro/Xbox One X equivalent settings via command line
Use the command line "-qualityLevel=ConsolePro" to match Xbox One X settings. [35]
Field of View (FOV)
Modify <path-to-game>\r6\config\settings\platform\pc\options.json [36]
|
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|
Anti-aliasing (AA)
- Disable Screen Space Reflections in order to get rid of pixel artifacts that would have been blended with TAA
- DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working.
Use Config Overhaul for Cyberpunk 2077 |
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|
Add INI tweak to disable TAA[37] |
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Create (or open) the [Developer/FeatureToggles] Antialiasing = false ScreenSpaceReflection = false |
Use Cyber Engine Tweaks |
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|
Disable Vignette when crouching
- The game uses a vignette screen effect when crouched but there is no in-game options to disable this.
Use Cyber Engine Tweaks |
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Disable vignette and sharpening
- This mod allows the user to disable the always-on vignette effect or the always-on sharpening filter.
Use Disable Vignette and Sharpening |
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Minimap too Small for Wide/Ultrawide/Multi Monitor Resolutions
Install Mod File[38] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Major actions are not remappable from in game. Mappings can be changed by editing <path-to-game>\r6\config\inputUserMappings.xml . The mod No More Hard-coded Keybinds (Better Controls Menu continued) adds all keybinds to the options menu |
|
Mouse acceleration | [citation needed] | |
Mouse sensitivity | For finer control of mouse sensitivity, modify %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\UserSettings.json and change value for FPP_MouseY and FPP_MouseX to your desired sensitivity. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | On Steam and when using REDmods, the game includes an additional launcher which does not respond to controller input. Use command line argument --launcher-skip to get past it.As of patch 1.6 controller support for the launcher is present. |
|
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | As of 2.1 update natively supports DualSense wired mode only [39] | |
Connection modes | Wired, Wireless (Bluetooth) Native support works only in wired mode (No Bluetooth) use DS4Windows for wireless support (Bluetooth) |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Button icons flicker, and some buttons such as crouch and quick attack are buggy or inoperable while moving the stick |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Controls for a Xbox One controller
Controls for a DualShock 4 controller
Disable double-tap dodge
Disable double-tap to dodge[40] |
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Notes
|
Add a dedicated dodge key[40] |
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|
Change All Keybinds
Install the mod No More Hard-coded Keybinds (Better Controls Menu continued)[41] |
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Notes
|
Haptic Feedback & Adaptive Trigger Support
- DualSense features can be implemented using a mod.
- As of update 2.1 the game supports haptive feedback and adaptive triggers natively.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Supports Dolby Atmos[42] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Toggleable; called Disable Copyrighted Music. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | [43] | |||
Polish | ||||
Brazilian Portuguese | ||||
Russian | Not voiced in Phantom Liberty expansion. | |||
Spanish | ||||
Latin American Spanish | ||||
Thai | ||||
Turkish | ||||
Ukrainian | Added with the Phantom Liberty expansion release.[44] |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | AFR Geometric 3D + FullVR Official Free Vorpx VR Mod. |
Other Virtual Reality
R.E.A.L. VR mod
|
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Issues unresolved
Bad performance on higher resolutions with DLSS
Change Cascaded Shadows Resolution to Medium or Low[45] |
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Crushed blacks in HDR mode
- The game crushes blacks in HDR mode.
Issues fixed
Crash at startup
Disable the GOG overlay[46] |
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|
Delete the cache |
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|
Middle mouse button not working when using a Logitech mouse
Edit XML file[47] |
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|
Disable application specific options[48] |
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|
G-Sync not activating
Configure G-Sync and delete the game's cache |
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|
Audio crackling
Change audio output quality[49] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | Uses D3D12on7 under Windows 7 The required files for D3D12on7 still exist in the game folder as of Patch 1.6, but further testing needs to be done |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Interface | FreeType | |
Cutscenes | Bink Video |
Command line arguments
Command | Notes |
---|---|
-width X | Sets game resolution width to X. |
-height Y | Sets game resolution height to Y. |
-fullscreen | Launches the game in exclusive fullscreen mode. |
-borderless | Launches the game in borderless fullscreen mode. |
-windowed | Launches the game in windowed mode. |
-x X | Sets game window X position to X. |
-y Y | Sets game window Y position to Y. |
-monitor N | Sets display monitor number to N. |
-fpsClamp N | Sets maximum FPS limit to N. |
-noHUD | Prevents in-game HUD from being drawn. |
-skipStartScreen | Skips the 'Press Space ␣ to continue' & 'Breaching...' screens, splash screens will still be shown. |
-d3d12 | Force usage of Direct3D12. |
-gpuFlag FLAG | Allows forcing certain GPU features to be enabled/disabled, FLAG can be one of forceAsync/noAsync/forceAftermath/noAftermath/forceRayTracing . |
- More arguments can be found here: [2], though most listed there are unstable or may not have any effect in the retail game.
INI settings
- The game will read 1000+ hidden settings from inside INI files if the file exists.
- INI files should be placed inside the
<path-to-game>\engine\config\platform\pc\
folder. - A list of all the setting names & default values can be found on NexusMods: [3]
- The game doesn't actually include a list of these settings anywhere, so any new settings need to be extracted from each patch manually.
Slow hard drive mode
Under "Gameplay"-"Performance" |
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|
Use all logical cores on AMD CPUs
- Update 2.0 added an "AMD Simultaneous Multithreading (SMT)" option to the Gameplay settings menu. The option is set to Auto by default, allowing it to change based on current CPU usage patterns.[51]
Adjust AMD SMT setting[52] |
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|
Mods
- On September 2022, CD Projekt released REDmod, a free DLC that allows for easier modding.
Outside of REDmod, which is designed to be used in conjunction with WolvenKit, Cyber Engine Tweaks adds basic Lua scripting support, allowing the game to be modded, it also includes a console, allowing the use of further commands.
The game allows .archive
and .reds
(RedScript) files to be loaded. (requires RedScript and redext mods) Alongside CET, RedScript and red4ext, some mods will also make use of Input Loader and cybercmd.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i7-6700 AMD Ryzen 5 1600 |
Intel Core i7-12700 AMD Ryzen 7 7800X3D |
System memory (RAM) | 12 GB | 16 GB |
Hard disk drive (HDD) | 70 GB SSD | 70 GB SSD |
Video card (GPU) | NVIDIA GeForce GTX 1060 AMD Radeon RX 580 Intel Arc A380 6 GB of VRAM DirectX 12 compatible | NVIDIA GeForce RTX 2060 Super AMD Radeon RX 5700 XT Intel Arc A770 8 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1091500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1091500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ HDR settings are not accessible without the appropriate hardware.
- ↑ DLSS and Ray Tracing settings are only available on Nvidia RTX hardware, Ray Tracing only on AMD RX 6xxx hardware. Dynamic and Static FidelityFX CAS cannot be enabled at the same time in-game.
References
- ↑ 1.0 1.1 Cyberpunk 2077 on Twitter: "We have important news to share with you" - last accessed on 2020-10-27
- ↑ I was there when The Witcher 3 launched - last accessed on 2020-06-20
- ↑ Twitter - @CyberpunkGame - June 19, 2019 - last accessed on 2020-06-20
- ↑ PC Gamer: Cyberpunk 2077 has over a million concurrent players on Steam - last accessed on 2020-12-10
- ↑ Windows Central - List of Cyberpunk 2077 known bugs and launch issues - last accessed on 2022-09-17
- ↑ PC Gamer - Cyberpunk 2077 fixes and free DLC have all been delayed until 2022 - last accessed on 2022-09-17
- ↑ 7.0 7.1 Announcing Cyberpunk 2077: Phantom Liberty – Cyberpunk.net.
- ↑ Cyberpunk 2077 "Exciting news, chooms... - Cyberpunk 2077 - Twitter - last accessed on 2023-03-30
- ↑ Cyberpunk 2077 - Pre Order - last accessed on 2020-09-22
- "The game comes with the following physical items:
Case with game code and soundtrack CDs (PC)
Reversible cover
World Compendium detailing the game’s setting and lore
Postcards from Night City
Map of Night City
Stickers"
- "The game comes with the following physical items:
- ↑ Twitter - @CyberpunkGame - June 11, 2019 - last accessed on 2019-06-11
- ↑ PSA: Cyberpunk 2077 is not 100% DRM-free! (So far, the 'Rewards' DLC is DRM-ed) - last accessed on 2020-12-08
- ↑ Verified by User:Fearfulwarpii on 2022-09-16
- Launched from executable with GOG Galaxy closed
- ↑ Verified by User:KingKrouch on 2020-12-10
- Tested with Steam install.
- ↑ Verified by User:Aemony on 2023-09-30
- Verified this works on both Steam and Epic
- ↑ Verified by User:Aemony on 2020-12-15
- Confirmed on Steam
- ↑ Verified by User:Aemony on 2023-09-30
- ↑ Steam Discussions - Cyberpunk 2077 - Steam Cloud doesn't work with CP2077 - last accessed on 2020-12-15
- ↑ CD PROJECT RED - How to use cross progression - last accessed on 2023-09-30
- ↑ CD PROJECT RED - Cross-progression in game versions with regional restrictions* - last accessed on 2023-09-30
- ↑ Nvidia Surround Completely Breaks UI - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 has native 32:9 support - last accessed on 2020-12-10
- ↑ Verified by User:Rose on 2020-12-10
- Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.
- ↑ Cyberpunk possible HUD bug - last accessed on 2020-12-10
- ↑ Cyberpunk supports 32:9 - last accessed on 2020-12-10
- ↑ Ultrawide 21:9 breaks certain HUD elements making the game unplayable. - last accessed on 2020-12-10
- ↑ Verified by User:Aaronth07 on 2020-12-15
- I have experienced this as well. Randomly the game will crop to 16:9, the only fix being to open a menu and then close it.
- ↑ Verified by User:Anonymous on 2021-01-23
- Photo Mode pictures are always cropped to 1920x1080 16:9 on 3840x1200 monitor as of 1.1 update.
- ↑ 28.0 28.1 28.2 Patch 1.62 — Ray Tracing: Overdrive Mode - Cyberpunk 2077 - last accessed on 2023-04-12
- ↑ DLSS 3 FG Update - last accessed on 2023-01-31
- ↑ Update 2.0 - last accessed on 2023-09-22
- ↑ PATCH 1.61 — LIST OF CHANGES - last accessed on 2022-11-08
- ↑ 32.0 32.1 Patch 2.1 Update - last accessed on 2023-13-12
- ↑ Topic-Free Mega Thread - v 1.11.2020 - General - Special K Discussion - last accessed on May 2023
- ↑ Cyberpunk 2077 - Patch 1.2 -- list of changes - last accessed on 2021-03-31
- "Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required."
- ↑ https://www.youtube.com/watch?v=yHxqDFzVPW8&t=10m38s
- ↑ More Field of View - last accessed on December 10, 2020
- ↑ Verified by User:Infogram1 on 2020-12-13
- Tested working on GOG v1.04, more info at [1]
- ↑ Nexus Mods Better Minimap - last accessed on 2021-01-04
- ↑ Cyberpunk Official Patch Notes mentions support for DualSense and its features on PC - last accessed on 2023-12-07
- ↑ 40.0 40.1 Disable double-tap dodge in Cyberpunk 2077 | Rock Paper Shotgun
- ↑ Reference
- ↑ Cyberpunk 2077 - Dolby - last accessed on 2020-10-25
- ↑ Cyberpunk 2077 Announces Full Korean Voiceover For Hangeul Day - last accessed on 2020-10-9
- ↑ Verified by User:DarkSonicPT on 2023-06-11
- ↑ /r/CyberpunkGame Subreddit - One setting on PC TANKS performance. Here's how to actually get playable framerates - last accessed on 2020-12-13
- ↑ Cyberpunk 2077 crash on startup fix | Rock Paper Shotgun
- ↑ MX Keys issue with Amazon Music Windows 10 | Logitech Forums
- ↑ MX Master 3's Middle click doesn't work in a few games (like cyberpunk 2077) | Reddit Comment
- ↑ Cyberpunk 2077 - Audio: cracking noises - GOG Support Center - last accessed on 2022-10-11
- ↑ Cyberpunk 2077 Discussions - Uggh. So this is improved? [NPC Clones] - last accessed on 2021-09-10
- ↑ Update 2.0 - last accessed on 2023-09-22
- ↑ https://store.steampowered.com/news/app/1091500/view/3725096176275686395?l=english
- ↑ Update 2.0 - last accessed on 2023-09-22
- ↑ Patch 1.5 & Next-Generation Update — list of changes - Home of the Cyberpunk 2077 universe
- ↑ Hotfix 1.05 - Cyberpunk 2077 - last accessed on 2021-10-20
- ↑ SSE 4.2 fix (1.04 - 1.23) at Cyberpunk 2077 Nexus - Mods and community
- ↑ Cyberpunk 2077 • CS.RIN.RU - Steam Underground Community