Difference between revisions of "Unreal II: The Awakening"
m (updated template usage) |
AlphaYellow (talk | contribs) |
||
(99 intermediate revisions by 35 users not shown) | |||
Line 4: | Line 4: | ||
{{Infobox game/row/developer|Legend Entertainment}} | {{Infobox game/row/developer|Legend Entertainment}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|Infogrames|Retail}} |
− | {{Infobox game/row/publisher|Epic Games}} | + | {{Infobox game/row/publisher|Midway Games|Unreal Anthology}} |
+ | {{Infobox game/row/publisher|Epic Games|Digital}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|February | + | {{Infobox game/row/date|Windows|February 4, 2003}} |
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|unreal-ii-the-awakening|75}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} | ||
+ | {{Infobox game/row/taxonomy/series | Unreal }} | ||
|steam appid = 13200 | |steam appid = 13200 | ||
− | |gogcom | + | |gogcom id = 1207658677 |
+ | |hltb = 10828 | ||
+ | |igdb = unreal-ii-the-awakening | ||
+ | |lutris = unreal-ii-the-awakening | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = 8377 | ||
|wikipedia = Unreal II: The Awakening | |wikipedia = Unreal II: The Awakening | ||
|winehq = 1306 | |winehq = 1306 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | + | ||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
{{mm}} [http://liandri.beyondunreal.com Liandri Archives] - A dedicated Unreal wiki site that collects information about all the games in the series | {{mm}} [http://liandri.beyondunreal.com Liandri Archives] - A dedicated Unreal wiki site that collects information about all the games in the series | ||
{{mm}} [http://wiki.beyondunreal.com/ Unreal Wiki] - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine | {{mm}} [http://wiki.beyondunreal.com/ Unreal Wiki] - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine | ||
− | {{GOG.com links| | + | {{GOG.com links|1207658677|unreal_series|for game series}} |
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/13200/discussions/ Steam Community Discussions] |
− | |||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc check | {{DRM|SecuROM}} disc check. | + | {{Availability/row| Retail | | disc check | {{DRM|SecuROM}} disc check. Disc check removed from Unreal Anthology version. | | Windows }} |
− | {{Availability/row| GOG | unreal_2_the_awakening_se | DRM-free |Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. | | Windows }} | + | {{Availability/row| GOG.com | unreal_2_the_awakening_se | DRM-free |Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion.<br>Delisted on December 23, 2022.<ref>{{Refurl|url=https://www.gog.com/forum/general/delisting_unreal_games_unreal_tournament_2004_ut_goty_unreal_2_the_awakening_special_edition/post1|title=Delisting: Unreal games - Unreal Tournament 2004, UT GOTY, Unreal 2: The Awakening Special Edition, Unreal Gold, page 1 - Forum - GOG.com|date=2022-12-20}}</ref> | | Windows | Unavailable}} |
− | {{Availability/row| Steam | 13200 | Steam | | | Windows }} | + | {{Availability/row| GamersGate | unreal-ii-the-awakening | Steam | Unavailable in Germany. | | Windows | unavailable }} |
+ | {{Availability/row| Steam | 13200 | Steam | | | Windows | unavailable }} | ||
}} | }} | ||
Line 41: | Line 65: | ||
===Demos=== | ===Demos=== | ||
− | * [ | + | * [https://community.pcgamingwiki.com/files/file/265-unreal-ii-the-awakening-single-player-demo/ Single Player] |
− | * [ | + | * [https://community.pcgamingwiki.com/files/file/266-unreal-ii-the-awakening-multiplayer-xmp-demo/ Multiplayer (XMP)] |
==Essential improvements== | ==Essential improvements== | ||
Line 48: | Line 72: | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} The latest version available is v1403 | + | {{ii}} The latest version available is v1403 (only needed for retail versions). |
The patch is available for the following versions: | The patch is available for the following versions: | ||
Line 55: | Line 79: | ||
* Europe (UK) | * Europe (UK) | ||
− | They can be downloaded from the [ | + | They can be downloaded from the [https://community.pcgamingwiki.com/files/file/267-unreal-ii-the-awakening-patch/ Files section]. |
===Expanded Multiplayer (XMP)=== | ===Expanded Multiplayer (XMP)=== | ||
− | {{--}} The expansion cannot be installed with the Steam version | + | {{--}} The expansion cannot be installed with the Steam version nor the retail Anthology release |
Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion. | Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion. | ||
− | * [ | + | * [https://community.pcgamingwiki.com/files/file/269-unreal-ii-the-awakening-us-expanded-multiplayer-xmp/ US Version] ([https://community.pcgamingwiki.com/files/file/271-unreal-ii-the-awakening-us-expanded-multiplayer-xmp-patch/ Patch]) |
− | * [ | + | * [https://community.pcgamingwiki.com/files/file/270-unreal-ii-the-awakening-europe-expanded-multiplayer-xmp/ Europe Version] |
− | |||
− | |||
− | |||
− | + | A [https://www.xmpcommunity.com/ Community Edition] exists, made for users of the Steam version and the retail Anthology release. The HD version of the patch contains HUD scaling, new visuals, and modernized keybinds, but the original 2006 version is still available. | |
− | |||
− | |||
− | |||
− | |||
− | |||
==Game data== | ==Game data== | ||
Line 79: | Line 95: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\System\Unreal2.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\Save\|{{p|game}}\System\User.ini}} |
}} | }} | ||
+ | {{ii}} The save files do not store which story missions were unlocked. That is stored with the user's input settings in {{file|{{p|game}}\System\User.ini}}, in the variable <code>AutoSaveIndex=0</code>. For example, if the game was finished and all chapters were unlocked, it will be <code>AutoSaveIndex=22</code>. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games launcher = |
− | |origin notes | + | |epic games launcher notes = |
− | |steam cloud | + | |gog galaxy = false |
− | |steam cloud notes | + | |gog galaxy notes = |
− | | | + | |origin = |
− | | | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = false |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Unreal II Video.png|In-game graphics settings.}} | {{Image|Unreal II Video.png|In-game graphics settings.}} | ||
{{Image|Unreal II Shadows.png|In-game shadows settings.}} | {{Image|Unreal II Shadows.png|In-game shadows settings.}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/unreal-ii-awakening |
− | |widescreen wsgf award = | + | |widescreen wsgf award = limited |
|multimonitor wsgf award = limited | |multimonitor wsgf award = limited | ||
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = limited |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = limited |
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Image is {{term|Vert-}}. FOV can be increased to compensate. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |multimonitor notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | + | |fov notes = 90º by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Set <code>LevelofAnisotropy</code> in {{file|{{p|game}}\System\Unreal2.ini}}. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Nvidia cards can force [[MSAA]], [[TrSSAA]], [[SGSSAA]], [[OGSSAA]], etc. through [[Nvidia Profile Inspector]] without compatibility bits.<ref>{{Refurl|url=http://min.us/mtretumRdIufa|title=min.us|date=May 2023}}</ref> |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = See [[#Vsync doesn't work in Windows 10|Vsync doesn't work in Windows 10]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = | + | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. Above 60 FPS, loading screens go faster (see [[#Long load screens|Long load screens]]), but causes a glitchy water animation (too fast/blinking) (see [[#Glitchy water animation|Glitchy water animation]]). |
− | |color blind = | + | |hdr = false |
+ | |hdr notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Set FOV in console|ref=<ref>[https://www.wsgf.org/dr/unreal-ii-awakening Unreal II: The Awakening | WSGF]</ref>|fix= |
− | + | # Open {{file|{{p|game}}\System\User.ini}}. | |
− | # | + | # Change <code>bCheatsEnabled=false</code> to <code>bCheatsEnabled=true</code>. |
− | + | # Open the console in-game ({{key|~}}). | |
− | # | + | # Enter <code>SetFOV 100</code> (replace with the desired FOV). |
− | + | # Optionally, use the [https://community.pcgamingwiki.com/files/file/1473-unreal-ii-the-awakening-fov-fix/ Cutscene FOV Fix] to fix FOV during cutscenes. | |
− | |||
− | # | ||
}} | }} | ||
− | + | {{Fixbox|description=Set FOV in User.ini||fix= | |
− | + | # Open {{file|{{p|game}}\System\User.ini}}. | |
− | + | # Change both <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to the desired values. | |
− | + | # Optionally, use the [https://community.pcgamingwiki.com/files/file/1473-unreal-ii-the-awakening-fov-fix/ Cutscene FOV Fix] to fix FOV during cutscenes. | |
− | {{Fixbox| | ||
− | |||
− | |||
− | # | ||
− | |||
− | # | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} If adjusting FOV to obtain {{term|Hor+}} scaling for widescreen or ultra-widescreen, to maintain identical vertical FOV to the default 4:3 FOV at 16:9 resolutions, use {{code|106.270273206}}. At 21:9 resolutions, use {{code|121.66}}. |
− | {{ | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Unreal II Controls.png|In-game key map settings.}} | {{Image|Unreal II Controls.png|In-game key map settings.}} | ||
{{Image|Unreal II Input.png|In-game input settings.}} | {{Image|Unreal II Input.png|In-game input settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 179: | Line 196: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
|controller support = false | |controller support = false | ||
|controller support notes = | |controller support notes = | ||
Line 189: | Line 208: | ||
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Unreal II Audio.png|In-game audio settings.}} | {{Image|Unreal II Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = hackable |
− | |surround sound notes = Up to 7.0 output<ref> | + | |surround sound notes = Up to 7.0 output; see [[#Surround sound|Surround sound]].<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
Line 215: | Line 262: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = EAX 3.<ref> | + | |eax support notes = EAX 3.<ref>{{Refurl|url=https://web.archive.org/web/20030604125100/http://eax.creative.com/gaming/unreal2.asp|title=EAX Featured Game: Unreal II: The Awakening - EAX.CREATIVE.COM (retrieved)|date=May 2023}}</ref> Update the game to fix crashes. |
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Surround sound|Surround sound]]=== | ||
+ | {{ii}} By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound. | ||
+ | {{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples. | ||
+ | |||
+ | {{Fixbox|description=Restore surround sound|fix= | ||
+ | # Edit {{code|{{p|game}}\System\Unreal2.ini}}. | ||
+ | # Set '''Use3DSound=true''' and '''UseDefaultDriver=false'''. | ||
+ | # Save the file. | ||
}} | }} | ||
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
− | + | |language = English | |
− | |interface = true | + | |interface = true |
− | |audio = true | + | |audio = true |
− | |subtitles = true | + | |subtitles = true |
− | + | |notes = | |
− | + | |fan = | |
− | |fan | + | }} |
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail version only. | ||
+ | |fan = | ||
}} | }} | ||
}} | }} | ||
==Network== | ==Network== | ||
− | {{ii}} Requires the eXpanded MultiPlayer (XMP) expansion (included with Unreal II: The Awakening Special Edition and available as a free upgrade) | + | {{ii}} Requires the eXpanded MultiPlayer (XMP) expansion (included with Unreal II: The Awakening Special Edition and available as a free upgrade). |
{{Network/Multiplayer | {{Network/Multiplayer | ||
Line 256: | Line 346: | ||
|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = A guide can be found [http://wiki.unrealadmin.org/Setting_Up_A_Server_(XMP) here] | + | |dedicated notes = A guide can be found [http://wiki.unrealadmin.org/Setting_Up_A_Server_(XMP) here]. |
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
Line 266: | Line 356: | ||
|tcp = | |tcp = | ||
|udp = 7777, 7778, 27900, 28900 | |udp = 7777, 7778, 27900, 28900 | ||
− | |upnp = | + | |upnp = unknown |
}} | }} | ||
Line 284: | Line 374: | ||
|iz3d = false | |iz3d = false | ||
|iz3d notes = | |iz3d notes = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = User created profile, requires [https://github.com/crosire/d3d8to9/releases d3d8to9], see [https://www.vorpx.com/forums/search/unreal2_dx8/ here]. | ||
|htc vive = | |htc vive = | ||
|htc vive notes = | |htc vive notes = | ||
Line 290: | Line 383: | ||
|osvr = | |osvr = | ||
|osvr notes = | |osvr notes = | ||
− | |||
− | |||
|keyboard-mouse = | |keyboard-mouse = | ||
|keyboard-mouse notes = | |keyboard-mouse notes = | ||
Line 300: | Line 391: | ||
|trackir = | |trackir = | ||
|trackir notes = | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
|play area seated = | |play area seated = | ||
|play area seated notes = | |play area seated notes = | ||
Line 309: | Line 402: | ||
==Issues fixed== | ==Issues fixed== | ||
− | === | + | ===Glitchy water animation=== |
− | {{Fixbox| | + | {{--}} Running the game at more than 60 FPS with the retail and GOG releases will cause the water animation to be too fast. |
− | {{Fixbox | + | {{ii}} This is best shown by launching the very first map "Terran Colonial Authority HQ" and looking at the sea waves. They move too fast when the game runs above 60 FPS. |
− | {{ii}} | + | |
+ | {{Fixbox|description=[[Glossary:Frame_rate_(FPS)#Frame_rate_capping|Cap the game]] to 60 FPS|ref=<ref>{{Refcheck|user=Retroflo78|date=2023-10-25|comment=}}</ref>|fix= | ||
+ | ''Notes:'' | ||
+ | {{ii}} Without a DX8 wrapper, such as [[DgVoodoo_2#DirectX_8|dgVoodoo 2]], neither Nvidia or AMD's frame rate capping methods will work. | ||
+ | {{ii}} Capping the framerate to 60 FPS will lead to longer load screens. | ||
+ | }} | ||
+ | |||
+ | ===Windows 10 D3DERR_DEVICELOST=== | ||
+ | {{ii}} This fix also seems to have fixed the random mouse jump/spin problem. | ||
+ | |||
+ | {{Fixbox|description=Edit Unreal2.ini|ref=<ref name="AlphaYellow">{{Refcheck|user=AlphaYellow|date=2024-04-01}}</ref>|fix= | ||
+ | # Open {{file|{{p|game}}\System\Unreal2.ini}}. | ||
+ | # Change <code>ReduceMouseLag=True</code> to <code>ReduceMouseLag=False</code>. | ||
+ | }} | ||
+ | |||
+ | ===Long load screens=== | ||
+ | {{Fixbox|description=Disable Vsync/remove frame cap|ref=<ref name="AlphaYellow"/>|fix= | ||
+ | '''Notes''' | ||
+ | {{ii}} Load screens are tied to frame rate. If the frame rate is capped, either by V-sync or a frame rate limiter software, loading times will be artificially increased. The lower the cap, the slower the load screens (eg. V-sync at 60 Hz will result in longer loading times than V-sync at 120 Hz). | ||
+ | }} | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Maximum selectable refresh rate is 85 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor. | ||
+ | |||
+ | {{Fixbox|description=Set fullscreen refresh rate|ref=<ref name="AlphaYellow"/>|fix= | ||
+ | # Open {{file|{{p|game}}\System\Unreal2.ini}}. | ||
+ | # Find the line <code>DesiredRefreshRate=60</code>. | ||
+ | # Change the value to set the monitor's refresh rate. For example 120 or 144. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Modifying any video options will undo the custom refresh rate. | ||
+ | }} | ||
− | + | ===V-sync does not work in Windows 10=== | |
− | + | {{Fixbox|description=Use crosire's [https://github.com/crosire/d3d8to9/releases d3d8to9 wrapper]|ref=<ref name="AlphaYellow"/>|fix= | |
− | + | '''Notes''' | |
+ | {{ii}} Direct3D 8 renderers ignore Vsync settings in modern versions of Windows (10 and newer) and are always running with unlimited framerates. This can be solved by using an API wrapper capable of translating D3D8 calls to a modern graphics API. | ||
+ | {{++}} Nvidia GPU users can force SGSSAA in "wrapped" D3D9 by setting 0x080000C1 antialiasing compatibility bit in Nvidia Profile Inspector. | ||
}} | }} | ||
− | === | + | ===Steam screenshot shortcut changes game's contrast=== |
− | {{ | + | {{ii}} By default {{key|F12}} changes the contrast, if trying to take a screenshot with Steam's default key, it will undesirably change the contrast. |
− | {{Fixbox | + | {{Fixbox|description=Edit User.ini|ref=<ref name="AlphaYellow"/>|fix= |
− | + | # Open {{file|{{p|game}}\System\User.ini}}. | |
+ | # Change <code>F12=BumpContrast</code> to <code>F12=</code>. | ||
}} | }} | ||
− | ===Windows | + | ===Intro does not play properly in Windows Vista or later=== |
− | {{Fixbox| | + | {{Fixbox|description=Use DirectMusic Fix|ref=<ref>{{Refurl|url=https://greatemerald.eu/blog/solving-the-unreal-ii-intro-problem|title=Solving the Unreal II intro problem - GreatEmerald's Domain|date=2023-06-12}}</ref>|fix= |
− | {{ | + | # Download [http://www.mediafire.com/download/3nlhfhpj7icdlnv/DirectMusic_Fix_%2864-Bit%29.zip the DirectMusic Fix] and extract it. |
+ | # Run {{file|DM_FIX.cmd}} as administrator. | ||
− | + | '''Notes''' | |
− | + | {{ii}} If the fix does not work, reboot and try again. | |
− | + | {{ii}} This process may need to be repeated after certain Windows updates. | |
}} | }} | ||
Line 337: | Line 465: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 8 | + | |direct3d versions = 8.1 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 349: | Line 477: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = 1.1 | |shader model versions = 1.1 | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 374: | Line 512: | ||
|multiplayer notes= | |multiplayer notes= | ||
}} | }} | ||
+ | |||
+ | ===Bonus Content=== | ||
+ | [http://www.worch.com/2004/06/07/solaris-base/ Solaris Base Bonus Map] is an additional map created by Matthias Worch. | ||
+ | |||
+ | ===Unreal Editor=== | ||
+ | Unreal Editor is the official modding program for the Unreal 2 engine. It is used to create professional levels and full scale conversions for the game. | ||
+ | |||
+ | Version 3 of the editor comes bundled with all versions of Unreal 2. | ||
+ | |||
+ | It can be found in {{folder|{{p|game}}\System\}}. | ||
==System requirements== | ==System requirements== | ||
Line 387: | Line 535: | ||
|minDX = 8.1 | |minDX = 8.1 | ||
|minVRAM = 32 MB | |minVRAM = 32 MB | ||
+ | |minother = 8X CD-ROM | ||
|recOS = ME, 2000, XP | |recOS = ME, 2000, XP | ||
Line 396: | Line 545: | ||
|recGPU2 = ATI Radeon 8500 | |recGPU2 = ATI Radeon 8500 | ||
|recVRAM = 64 MB | |recVRAM = 64 MB | ||
+ | |recaudio = Sound Blaster Audigy | ||
}} | }} | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Revision as of 12:28, 1 April 2024
Developers | |
---|---|
Legend Entertainment | |
Publishers | |
Retail | Infogrames |
Unreal Anthology | Midway Games |
Digital | Epic Games |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | February 4, 2003 |
Reception | |
Metacritic | 75 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Unreal |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Unreal II: The Awakening is a singleplayer and multiplayer first-person action, FPS and shooter game in the Unreal series.
General information
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM disc check. Disc check removed from Unreal Anthology version. | |||
GOG.com (unavailable) | Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. Delisted on December 23, 2022.[1] |
|||
GamersGate (unavailable) | Unavailable in Germany. | |||
Steam (unavailable) |
DLC and expansion packs
Name | Notes | |
---|---|---|
Expanded Multiplayer (XMP) | Available for free. Included with Unreal II: The Awakening Special Edition. See Expanded Multiplayer (XMP) for details. |
Demos
Essential improvements
Patches
- The latest version available is v1403 (only needed for retail versions).
The patch is available for the following versions:
- North America (US)
- Europe (UK)
They can be downloaded from the Files section.
Expanded Multiplayer (XMP)
- The expansion cannot be installed with the Steam version nor the retail Anthology release
Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion.
A Community Edition exists, made for users of the Steam version and the retail Anthology release. The HD version of the patch contains HUD scaling, new visuals, and modernized keybinds, but the original 2006 version is still available.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\Unreal2.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13200/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] <path-to-game>\System\User.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13200/pfx/[Note 2] |
- The save files do not store which story missions were unlocked. That is stored with the user's input settings in
<path-to-game>\System\User.ini
, in the variableAutoSaveIndex=0
. For example, if the game was finished and all chapters were unlocked, it will beAutoSaveIndex=22
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Field of view (FOV)
Set FOV in console[3] |
---|
|
Set FOV in User.ini |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output; see Surround sound.[4] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.[5] Update the game to fix crashes. | |
Royalty free audio |
Surround sound
- By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail version only. | |||
German | Retail version only. | |||
Italian | Retail version only. | |||
Spanish | Retail version only. |
Network
- Requires the eXpanded MultiPlayer (XMP) expansion (included with Unreal II: The Awakening Special Edition and available as a free upgrade).
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | A guide can be found here. | |
Self-hosting | ||
Direct IP | Open the console (~) and enter open followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777, 7778, 27900, 28900 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D | |||
vorpX | G3D User created profile, requires d3d8to9, see here. |
Issues fixed
Glitchy water animation
- Running the game at more than 60 FPS with the retail and GOG releases will cause the water animation to be too fast.
- This is best shown by launching the very first map "Terran Colonial Authority HQ" and looking at the sea waves. They move too fast when the game runs above 60 FPS.
Cap the game to 60 FPS[6] |
---|
Notes:
|
Windows 10 D3DERR_DEVICELOST
- This fix also seems to have fixed the random mouse jump/spin problem.
Edit Unreal2.ini[7] |
---|
|
Long load screens
Disable Vsync/remove frame cap[7] |
---|
Notes
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 85 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[7] |
---|
Notes
|
V-sync does not work in Windows 10
Use crosire's d3d8to9 wrapper[7] |
---|
Notes
|
Steam screenshot shortcut changes game's contrast
- By default F12 changes the contrast, if trying to take a screenshot with Steam's default key, it will undesirably change the contrast.
Edit User.ini[7] |
---|
|
Intro does not play properly in Windows Vista or later
Use DirectMusic Fix[8] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
Bonus Content
Solaris Base Bonus Map is an additional map created by Matthias Worch.
Unreal Editor
Unreal Editor is the official modding program for the Unreal 2 engine. It is used to create professional levels and full scale conversions for the game.
Version 3 of the editor comes bundled with all versions of Unreal 2.
It can be found in <path-to-game>\System\
.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon 733 MHz |
Intel Pentium III 1.2 GHz AMD Athlon 1.2 GHz |
System memory (RAM) | 256 MB | 384 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce2 MX 32 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce3 ATI Radeon 8500 64 MB of VRAM |
Sound (audio device) | Sound Blaster Audigy | |
Other | 8X CD-ROM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Delisting: Unreal games - Unreal Tournament 2004, UT GOTY, Unreal 2: The Awakening Special Edition, Unreal Gold, page 1 - Forum - GOG.com - last accessed on 2022-12-20
- ↑ min.us - last accessed on May 2023
- ↑ Unreal II: The Awakening | WSGF
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ EAX Featured Game: Unreal II: The Awakening - EAX.CREATIVE.COM (retrieved) - last accessed on May 2023
- ↑ Verified by User:Retroflo78 on 2023-10-25
- ↑ 7.0 7.1 7.2 7.3 7.4 Verified by User:AlphaYellow on 2024-04-01
- ↑ Solving the Unreal II intro problem - GreatEmerald's Domain - last accessed on 2023-06-12