Difference between revisions of "Persona 3 Reload"
(Add images (though they're a bit awkward)) |
(→Video: Added reflections section, though needs checking, and also i'll move this to issues unresolved instead.) |
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|anisotropic notes = 8x<ref>{{Refcheck|user=Sandemc|date=2024-02-02|comment=Checked by pulling the <code>r.MaxAnisotropy</code> value from the console.}}</ref> | |anisotropic notes = 8x<ref>{{Refcheck|user=Sandemc|date=2024-02-02|comment=Checked by pulling the <code>r.MaxAnisotropy</code> value from the console.}}</ref> | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = Forced TAA. See [[#Anti-aliasing|Anti-aliasing]]. | + | |antialiasing notes = Forced TAA. See [[#Anti-aliasing|Anti-aliasing]].<br>[[SSAA]] up to 200% available via Rendering Scale setting in increments of 25. |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
Line 167: | Line 167: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = limited | |120 fps = limited | ||
− | |120 fps notes = Frame rate can be limited to 30, 60 or 120 FPS with the Frame Rate Limit option under Graphics Settings. Game menus are locked to 60 FPS. | + | |120 fps notes = Frame rate can be limited to 30, 60 or 120 FPS with the Frame Rate Limit option under Graphics Settings. Game menus are locked to 60 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
|ray tracing = always on | |ray tracing = always on | ||
− | |ray tracing notes = Ray traced reflections.<br>Ray tracing is always enabled on compatible GPUs unless forced off.<ref>{{Refurl|url=https://www.youtube.com/watch?v=U1RC73zk5qs|title=YouTube - Digital Foundry - Persona 3 Reload - 4K 60FPS with Ray Tracing on PS5/Series X - Digital Foundry Tech Review|date=2024-01-31}}</ref> | + | |ray tracing notes = Ray traced reflections.<br>Ray tracing is always enabled on compatible GPUs unless forced off.<ref>{{Refurl|url=https://www.youtube.com/watch?v=U1RC73zk5qs|title=YouTube - Digital Foundry - Persona 3 Reload - 4K 60FPS with Ray Tracing on PS5/Series X - Digital Foundry Tech Review|date=2024-01-31}}</ref> See [[#Reflections|Reflections]]. |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 187: | Line 187: | ||
</pre> | </pre> | ||
{{ii}} <code>0</code> is to disable the AA, <code>1</code> is to use FXAA instead. | {{ii}} <code>0</code> is to disable the AA, <code>1</code> is to use FXAA instead. | ||
+ | }} | ||
+ | |||
+ | ===Reflections=== | ||
+ | {{ii}} The game forces RT reflections on capable GPU's (unless you disable reflections entirely). | ||
+ | {{ii}} If your GPU is not capable of RT reflections, the Reflections toggle doesn't do anything and Screen-Space Reflections are forced on.<ref>{{Refcheck|user=Sandemc|date=2024-02-02|comment=Literally no graphical option is toggled, tracking from the console.}}</ref> | ||
+ | {{Fixbox|description=Toggling RT Reflections off and enabling SSR|ref={{cn|date=2024-02-02|reason=I don't have an RT-capable GPU to test this.}}|fix= | ||
+ | # Go to <code>{{P|localappdata}}\P3R\Saved\Config\WinGDK</code>. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add these lines at the end: | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.SSR.Quality = 3 | ||
+ | r.RayTracing = 0 | ||
+ | r.RayTracing.Reflections = 0 | ||
+ | </pre> | ||
+ | {{ii}} For <code>r.SSR.Quality</code>, <code>0</code> is to disable SSR, and options between <code>1</code> and <code>4</code> are it's quality. | ||
}} | }} | ||
Revision as of 08:44, 2 February 2024
This page is for the 2024 remake of the original PlayStation 2 game. For the rerelease of the reworked Portable version, see Persona 3 Portable.
Developers | |
---|---|
Atlus | |
P-Studio | |
Windows | Xeen[1] |
Publishers | |
Sega | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 2, 2024 |
Reception | |
Metacritic | 89 |
OpenCritic | 89 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Cinematic camera, Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Anime |
Themes | Japan, Supernatural |
Series | Persona |
⤏ Go to series page | |
Subseries of Megami Tensei | |
Megami Ibunroku Persona | 1999 |
Persona 4 Golden | 2020 |
Persona 5 Strikers | 2021 |
Persona 4 Arena Ultimax | 2022 |
Persona 5 Royal | 2022 |
Persona 3 Portable | 2023 |
Megami Ibunroku Persona: Ikuu no Tou Hen | 2023 |
Persona 5 Tactica | 2023 |
Persona 3 Reload | 2024 |
Aegis: The First Mission | 2024 |
Persona 3 Reload is a singleplayer cinematic camera and third-person JRPG game in the Persona series.
It is a remake of the original Persona 3, released on PlayStation 2 in 2006, and won't feature any content from subsequent versions of the game (Persona 3 FES, Persona 3 Portable).[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Digital Deluxe Edition and Digital Premium Edition also available. | ||||
Humble Store | Digital Deluxe Edition and Digital Premium Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Digital Deluxe Edition and Digital Premium Edition also available. |
|||
Steam | Digital Deluxe Edition and Digital Premium Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.[3]
Version differences
- Pre-orders include the Persona 4 Golden BGM Set.
- Digital Deluxe Edition includes the Digital Artbook and Digital Soundtrack.
- Digital Premium Edition includes the Digital Artbook, Digital Soundtrack, and content sets containing music, costumes and Personas from Persona 4 Golden and Persona 5 Royal.
Monetization
Type | Notes |
---|---|
DLC | Several cosmetic DLC's are available for purchase. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
- No microtransactions information; you can edit this page to add it.
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\P3R\Saved\Config\WinGDK |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2161700/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\SEGAofAmericaInc.L0cb6b3aea_s751p9cej88mt\SystemAppData\wgs\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2161700/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 8x[4] | ||
Anti-aliasing (AA) | Forced TAA. See Anti-aliasing. SSAA up to 200% available via Rendering Scale setting in increments of 25. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Frame rate can be limited to 30, 60 or 120 FPS with the Frame Rate Limit option under Graphics Settings. Game menus are locked to 60 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Ray traced reflections. Ray tracing is always enabled on compatible GPUs unless forced off.[5] See Reflections. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing
- The game forces TAA by default. You can edit the
Engine.ini
file to use FXAA or disable the AA altogether.
Changing the anti-aliasing method[6] |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=0
|
Reflections
- The game forces RT reflections on capable GPU's (unless you disable reflections entirely).
- If your GPU is not capable of RT reflections, the Reflections toggle doesn't do anything and Screen-Space Reflections are forced on.[7]
Toggling RT Reflections off and enabling SSR[citation needed] |
---|
[SystemSettings] r.SSR.Quality = 3 r.RayTracing = 0 r.RayTracing.Reflections = 0
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some buttons can not be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Some buttons can not be remapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | Both DualShock 4 and DualSense button prompts available in game system settings. (Type 1 for DualShock 4, Type 2 for DualSense) | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired Neither DualShock 4 or DualSense work wirelessly with Microsoft store version[citation needed] |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate sliders for Master, BGM, SE and Voice volume. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- On the Microsoft Store version, the only way to change UI language is to change your Windows System language.[8]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2300 AMD FX-4350 |
Intel Core i7-4790 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7850 2 GB of VRAM DirectX 12 compatible | NVIDIA GeForce GTX 1650 AMD Radeon R9 290X 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2161700/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2161700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Fds29 on 2024-01-31
- ↑ Persona 3 Reload Won't Include Content from FES or Portable - IGN - last accessed on 2023-06-11
- ""So first I'd like to mention that since the basic concept of the Persona 3 remake was to remake Persona 3, we don't have the FES and Portable contents included," Niitsuma said. "We wanted to really genuinely work on recreating the Persona 3 experience.""
- ↑ Persona 3 Reload on Steam - last accessed on 2024-01-01
- "Incorporates 3rd-party DRM: Denuvo"
- ↑ Verified by User:Sandemc on 2024-02-02
- Checked by pulling the
r.MaxAnisotropy
value from the console.
- Checked by pulling the
- ↑ YouTube - Digital Foundry - Persona 3 Reload - 4K 60FPS with Ray Tracing on PS5/Series X - Digital Foundry Tech Review - last accessed on 2024-01-31
- ↑ Verified by User:Sandemc on 2024-02-02
- ↑ Verified by User:Sandemc on 2024-02-02
- Literally no graphical option is toggled, tracking from the console.
- ↑ Verified by User:Sandemc on 2024-02-02
- If somebody finds a better way, please change this.