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| |vr only = false | | |vr only = false |
| |openxr = true | | |openxr = true |
− | |openxr notes = Added in 2022 Season 3 Patch 2 Hotfix 1 update on Jul 7, 2022.<ref>{{Refurl|url=https://support.iracing.com/support/solutions/articles/31000167626-2022-season-3-patch-2-hotfix-1-release-notes-2022-07-06-02-|title=2022 Season 3 Patch 2 Hotfix 1 Release Notes [2022.07.06.02] - iRacing support|date = June 16, 2023}}</ref> | + | |openxr notes = Added in 2022 Season 3 Patch 2 Hotfix 1 update on Jul 7, 2022.<ref>{{Refurl|url=https://support.iracing.com/support/solutions/articles/31000167626-2022-season-3-patch-2-hotfix-1-release-notes-2022-07-06-02-|title=2022 Season 3 Patch 2 Hotfix 1 Release Notes (2022.07.06.02) - iRacing support|date = June 16, 2023}}</ref> |
| |htc vive = true | | |htc vive = true |
| |htc vive notes = OpenVR supported natively, however many users use Revive Compatibility Layer to resolve issues with rendering issues on canted display VR headsets. | | |htc vive notes = OpenVR supported natively, however many users use Revive Compatibility Layer to resolve issues with rendering issues on canted display VR headsets. |
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
IRacing is a multiplayer racing game.
After Papyrus shuts its doors, iRacing began to be developed in 2004, when David Kaemmer, co-founder of the Papyrus Design Group, partnered with John W. Henry to create FIRST.net LLC, which then acquired the code to NASCAR Racing 2003 Season. David Kaemmer then worked this source code into what would become iRacing, released four years later in 2008. iRacing retains the multi-body physics system of NR2003, as well as some of the track presentation and multi-user packet code, but everything else has been changed, or is completely new, like the tire model and graphics engine. The service receives regular updates between 12-week competition seasons.
Over a two-month period in December 2021 and January 2022, iRacing.com acquired a pair of racing game companies, Orontes Games and Monster Games; the former developed the Oorntes game engine used in its 2020 off-road racing game Drag, while the latter has created multiple racing games including NASCAR Heat. The two remained independent from their new parent, though iRacing's development team absorbed assets like Orontes' lead developers Christian Folkers and Thorsten Folkers and Monster's owner Rich Garcia.
Key points
- Currently only available on Windows[3]
- Seasonal updates are released every 3 months, with "feature" content freely provided.
- Race Schedules are done in 12 week intervals, with the 13th week of the season only being official for Rookie series, NASCAR, and some one off year round series.
General information
- Official support
- Steam Community Discussions
Availability
- All versions require an iRacing subscription.
Microtransactions
Type |
Notes |
Finite spend
| Cars and Tracks are one time purchases. Once owned, they can be used indefinitely. Limits are set by the amount of content released. |
Infinite spend
| Hosted Sessions can be scheduled as often as desired. |
Unlock
| Unlocks include cars and tracks that once purchased can be used in nearly any combination. |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Video
- Supports FidelityFX Super Resolution.
Input
Logitech GamePanel
- Statistics can be displayed on the LCD panel or smartphone application.[4]
Display |
Notes |
Arx Control application |
Native support. |
G19 color screen |
|
G15 monochrome screen |
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
Up to 7.1 |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
mute_WhenFocusLost can be set to 1 in the app.ini file. 0 will disable this. |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
Race engineer is in English. |
Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
|
LAN play |
| |
Online play |
| Up to 63 |
Versus, Co-op Requires an internet connection at all times while playing. Supports "Team" racing for endurance series. Player size can vary on the series rules. |
Asynchronous multiplayer |
|
Time Attack Competitions allow for Asynchronous play |
Connection types
VR support
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
|
Linux | |
|
|
Middleware
|
Middleware |
Notes |
Interface |
Electron |
iRacingUI makes use of Electron |
Anti-cheat |
Easy Anti-Cheat |
[6] |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
8.1 |
10 |
Processor (CPU) |
Quad core
| Octa core |
System memory (RAM) |
16 GB |
32 GB |
Hard disk drive (HDD) |
25 GB |
50 GB for all cars and tracks. |
Video card (GPU) |
2 GB of VRAM DirectX 11 compatible
| 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References