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| |introduction = Sackboy: A Big Adventure is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:third-person}} {{Glossary:platform}} game developed as a spinoff of the [https://en.wikipedia.org/wiki/LittleBigPlanet LittleBigPlanet] series. It makes use of [[Unreal Engine 4]]. | | |introduction = Sackboy: A Big Adventure is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:third-person}} {{Glossary:platform}} game developed as a spinoff of the [https://en.wikipedia.org/wiki/LittleBigPlanet LittleBigPlanet] series. It makes use of [[Unreal Engine 4]]. |
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− | |release history = It was developed originally by [[Company:Sumo Digital|Sumo Digital]] Sheffield and published by [[Company:Sony Interactive Entertainmen|Sony Interactive Entertainmen]]t for the PlayStation 4 and 5, which got released on November 12, 2020. The PC version was developed by [[Company:The Eccentric Ape|The Eccentric Ape]] and published by [[Company:PlayStation PC|PlayStation PC]]. The PC version got released on October 27, 2022, almost 2 years after its initial release. Notable additions to the PC release compared to the original PlayStation versions are ray traced reflections, ray traced additional effect lighting shadows and ray traced ambient occlusion. Additionally it added support for [[DLSS]] 2.4. | + | |release history = It was developed originally by [[Company:Sumo Digital|Sumo Digital]] Sheffield and published by [[Company:Sony Interactive Entertainment|Sony Interactive Entertainment]] for the PlayStation 4 and 5, which got released on November 12, 2020. The PC version was developed by [[Company:The Eccentric Ape|The Eccentric Ape]] and published by [[Company:PlayStation PC|PlayStation PC]]. The PC version got released on October 27, 2022, almost 2 years after its initial release. Notable additions to the PC release compared to the original PlayStation versions are ray traced reflections, ray traced additional effect lighting shadows and ray traced ambient occlusion. Additionally it added support for [[DLSS]] 2.4. |
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| |current state = Post-launch patches added several pieces of free costume & emote DLC, fix for shader compilation stutter and several other bug fixes.<ref>{{Refcheck|user=Mrtnptrs|date=2022-11-09|comment=Shader compilation is non-existent indeed when playing a completely new level never played before. Checked with RTSS, game still utilizes D3D12.}}</ref><ref>{{Refurl|url=https://store.steampowered.com/news/app/1599660/view/3430081245013487928|title=Sackboy: A Big Adventure - November 9th Patch is Now Available|date=2022-11-09}}</ref> | | |current state = Post-launch patches added several pieces of free costume & emote DLC, fix for shader compilation stutter and several other bug fixes.<ref>{{Refcheck|user=Mrtnptrs|date=2022-11-09|comment=Shader compilation is non-existent indeed when playing a completely new level never played before. Checked with RTSS, game still utilizes D3D12.}}</ref><ref>{{Refurl|url=https://store.steampowered.com/news/app/1599660/view/3430081245013487928|title=Sackboy: A Big Adventure - November 9th Patch is Now Available|date=2022-11-09}}</ref> |
Sackboy: A Big Adventure is a singleplayer and multiplayer third-person platform game developed as a spinoff of the LittleBigPlanet series. It makes use of Unreal Engine 4.
It was developed originally by Sumo Digital Sheffield and published by Sony Interactive Entertainment for the PlayStation 4 and 5, which got released on November 12, 2020. The PC version was developed by The Eccentric Ape and published by PlayStation PC. The PC version got released on October 27, 2022, almost 2 years after its initial release. Notable additions to the PC release compared to the original PlayStation versions are ray traced reflections, ray traced additional effect lighting shadows and ray traced ambient occlusion. Additionally it added support for DLSS 2.4.
Post-launch patches added several pieces of free costume & emote DLC, fix for shader compilation stutter and several other bug fixes.[1][2]
General information
- Steam Community Discussions
Availability
Monetization
DLC and expansion packs
Name |
Notes |
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Pre-purchase entitlements |
Pre-orders come with four bonus costumes for Sackboy, inspired by Connor from Detroit: Become Human, Sam Porter Bridges from Death Stranding, Deacon St. John from Days Gone, and Jin Sakai from Ghost of Tsushima.[3] |
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Nathan Drake Costume |
Free |
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Cloe Frazer Costume |
Free |
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Freya Costume |
Free |
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Atreus Costume |
Free |
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Kratos Costume |
Free |
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Microtransactions
- No microtransactions information; you can edit this page to add it.
Game data
Configuration file(s) location
Save game data location
Video
- While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings.
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Advanced Graphics Settings - Non-RTX hardware
Input
Controls - Controller Settings
Controls - Xbox controller + Keyboard
Controls - DualSense controller + Keyboard
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Music, SFX, Dialogue and Voice effects. |
Surround sound |
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Subtitles |
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Option available to enable it for cutscenes only |
Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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Italian |
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German |
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Spanish |
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Arabic |
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Czech |
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Danish |
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Dutch |
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Finnish |
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Greek |
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Hungarian |
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Japanese |
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Korean |
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Norwegian |
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Polish |
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Brazilian Portuguese |
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Portuguese |
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Romanian |
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Russian |
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Latin American Spanish |
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Traditional Chinese |
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Turkish |
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Network
Multiplayer types
- Co-op is mandatory for some optional levels.
Issues unresolved
Erratic in-game camera movement/animation
- Having the in-game framerate limiter set to Unlimited causes erratic in-game camera movement/animation, making it look like the game runs at a lower fps than it really does.[7]
Workaround: set in-game framerate limiter to 60 or 120[7]
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
12 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
10 (version 1809) | |
Processor (CPU) |
Intel Core i5-6400 AMD FX-6300 |
Intel Core i7-4770K AMD Ryzen 5 1500X |
System memory (RAM) |
8 GB | |
Hard disk drive (HDD) |
60 GB (HDD) |
60 GB (SSD) |
Video card (GPU) |
NVIDIA GeForce GTX 660 AMD Radeon R7 265
| NVIDIA GeForce GTX 1060 AMD Radeon RX580 |
- A 64-bit operating system is required.
Minimum requirements indicate performance of 30 fps, 720p at low settings. Recommended requirements indicate performance of 30 fps, 1080p at medium settings.[3]
Additional system requirements for higher resolutions and performance are also available.[3]
Notes
- ↑ Unreal Engine 4 engine build: 4.25.1.0
- ↑ Only
GameUserSettings.ini
can be edited, the other files are encrypted.
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
References