|
|
Line 41: |
Line 41: |
| | | |
| {{Introduction | | {{Introduction |
− | |introduction = '''''Days Gone''''' is a [[:Category:Third-person|third-person]] [[:Category:Open world|open world]] [[:Category:Survival horror|survival horror]] game developed by [[Company:Bend Studio|Bend Studio]] and published by [[Company:PlayStation PC|PlayStation PC]]. The PC version includes graphical enhancements not seen in console versions, such as Screen Space Global Illumination (SSGI) and increased texture quality.<ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-pc-port-analysis|title=https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-pc-port-analysis|date=2021-05-18}}</ref> | + | |introduction = '''''Days Gone''''' is a [[:Category:Third-person|third-person]] [[:Category:Open world|open world]] [[:Category:Survival horror|survival horror]] game developed by [[Company:Bend Studio|Bend Studio]] and published by [[Company:PlayStation PC|Sony Interactive Entertainment]] under the PlayStation PC brand. The PC version includes graphical enhancements not seen in console versions, such as Screen Space Global Illumination (SSGI) and increased texture quality.<ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-pc-port-analysis|title=https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-pc-port-analysis|date=2021-05-18}}</ref> |
| | | |
| |release history = The game was first released for PlayStation 4 on April 26, 2019. The PC version was announced on February 23, 2021 as part of Sony's plan to bring multiple PlayStation titles to PC.<ref>{{Refurl|url=https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021|title=PlayStation’s Jim Ryan: ‘We’re making a completely new VR format for PS5’|date=2021-04-16|snippet=What about PlayStation games on PC? A whole slate of them is on the way starting with Days Gone this spring.}}</ref> This is the first time Bend Studio releases a game on PC. | | |release history = The game was first released for PlayStation 4 on April 26, 2019. The PC version was announced on February 23, 2021 as part of Sony's plan to bring multiple PlayStation titles to PC.<ref>{{Refurl|url=https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021|title=PlayStation’s Jim Ryan: ‘We’re making a completely new VR format for PS5’|date=2021-04-16|snippet=What about PlayStation games on PC? A whole slate of them is on the way starting with Days Gone this spring.}}</ref> This is the first time Bend Studio releases a game on PC. |
Days Gone is a third-person open world survival horror game developed by Bend Studio and published by Sony Interactive Entertainment under the PlayStation PC brand. The PC version includes graphical enhancements not seen in console versions, such as Screen Space Global Illumination (SSGI) and increased texture quality.[2]
The game was first released for PlayStation 4 on April 26, 2019. The PC version was announced on February 23, 2021 as part of Sony's plan to bring multiple PlayStation titles to PC.[3] This is the first time Bend Studio releases a game on PC.
Shortly after the release of the game, critics and users praised the quality of the port, with Eurogamer calling it a "quality conversion that elevates the console experience".[4]
General information
- Steam Community Discussions
Availability
Essential improvements
Skip intro videos
Rename or delete video files for intro videos.[5]
|
- Go to
<path-to-game>\BendGame\Content\Movies
- Delete or rename
bend_studio.mp4 , ps_studios.mp4 , and sie_presents.mp4 .
|
Edit configuration file[6]
|
- Go to the configuration files location.
- Open
Game.ini .
- Copy the following code to the file and save:
[/script/movieplayer.movieplayersettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=True
StartupMovies=
|
Game data
Configuration file(s) location
Save game data location
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Disable TAA with HelixMod
|
- Download Days Gone 3D Vision fix
- Extract the contents to the installation folder.
- Go to the configuration file(s) location.
- Open
Engine.ini .
- Add
[SystemSettings] and r.TemporalAASamples=0 at the bottom.
- Save
Engine.ini .
- Contrary to disabling TAA only through a config file edit, this will not prevent certain HUD prompts from being displayed.
|
Depth of field
Disable depth of field through a config file[13]
|
- Go to the configuration file(s) location.
- Open
Engine.ini .
- Add
[SystemSettings] and r.DepthOfFieldQuality=0 at the bottom.
- Save
Engine.ini .
- As this completely disables depth of field, using the respective camera options in photo mode controlling the camera aperture and focus range will have no effect on the image.[13]
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
"Sound Effect Volume", "Music Volume", and "Dialog Volume".[22] |
Surround sound |
|
Supports 5.1, 7.1, and an option for 3D audio on headphones.[22] |
Subtitles |
|
Supports both changing the interface and subtitle language separately, alongside the subtitle size, background behind subtitles, and the speaker name.[23] |
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Arabic |
|
|
|
|
Traditional Chinese |
|
|
|
|
Czech |
|
|
|
|
Danish |
|
|
|
|
Dutch |
|
|
|
|
Finnish |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Greek |
|
|
|
|
Hungarian |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
Audio is region locked to Japanese storefronts. |
Korean |
|
|
|
|
Norwegian |
|
|
|
|
Polish |
|
|
|
|
Portuguese |
|
|
|
|
Brazilian Portuguese |
|
|
|
|
Russian |
|
|
|
|
Spanish |
|
|
|
|
Latin American Spanish |
|
|
|
|
Swedish |
|
|
|
|
Turkish |
|
|
|
|
Issues unresolved
Known issues
- See this support page for a list of known issues affecting Days Gone.
Fluctuating game speed during gameplay
- Some users and Digital Foundry report that an issue occurs during gameplay (and most noticeably during bike riding segments) where the game speed rapidly fluctuates between full speed and a lower speed.[24][25][26][27]
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
[Note 9] |
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
SpeedTree |
|
Audio |
Wwise |
Crankcase REV |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-2500K 3.3 GHz AMD FX-6300 3.5 GHz |
Intel Core i7-4770K 3.5 GHz AMD Ryzen 5 1500X 3.5 GHz |
System memory (RAM) |
8 GB |
16 GB |
Hard disk drive (HDD) |
70 GB |
70 GB (SSD) |
Video card (GPU) |
Nvidia GeForce GTX 780 AMD Radeon R9 290 3 GB (Nvidia), 4 GB (AMD) of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
- Also runs on Windows 7 despite minimum requirements on the store page.
Notes
- ↑ Unreal Engine 4 engine build: 4.11.1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- ↑ The Cheat Engine table affects the FOV for cutscenes, the map menu, and sniper rifle scopes as well.
- ↑ Attempting to disable Temporal Anti-Aliasing using a command console injector causes issues with UI elements not appearing, alongside causing issues with the render scale option being above or below 100%.[11]
- ↑ While the game has issues detecting DualSense controllers wirelessly, it is accepted wirelessly through Steam Input.[15]
- ↑ The in-game "Motion Sensor Function Aiming" option works on either USB (PlayStation Controllers only) or Steam Input API Mode. Gyro aiming has acceleration that cannot be disabled.[17] Alternatively: you can assign [Camera Mouse] game action to the Gyro Input using Steam Input API
- ↑ When using the "Automatic" Controller Display option, controller prompts will switch based on the controller type. You can also change the button prompts manually.[18]
- ↑ While analog stick input doesn't switch between Keyboard/Mouse prompts and Controller prompts, other inputs (Such as buttons or triggers) do switch between prompts.[21]
- ↑ Attempting to force DirectX 12 using the
-d3d12
command line argument causes the game to crash on launch.[28]
References