Tetris Effect

From PCGamingWiki, the wiki about fixing PC games
Tetris Effect
Tetris Effect cover
Developers
Monstars Inc.
Resonair
Stage Games
Publishers
Enhance
Engines
Unreal Engine 4
Release dates
Windows July 23, 2019
Reception
Metacritic 90
OpenCritic 89
IGDB 88
Taxonomy
Modes Singleplayer, Multiplayer
Genres Puzzle
Art styles Abstract
Series Tetris
Tetris Effect on IGDB
Tetris Effect on MobyGames
Tetris Effect on Wikipedia
Tetris (AcademySoft) 1986
Tetris (Spectrum Holobyte) 1987
Tetris (MacOS) 1988
Welltris 1989
Faces... Tris III 1991
Super Tetris 1991
Super Tetris 2 + Bombliss 1994
Kids Tetris 1999
The Next Tetris 1999
Tetris Worlds 2001
Tetris Elements 2004
Tetris Zone 2007
Tetris Online Japan 2007
Tetris Blitz 2013
Tetris Ultimate 2015
Puyo Puyo Tetris 2018
Tetris Effect 2019
Puyo Puyo Tetris 2 TBA

General information

Tetris Effect subreddit

Availability[edit]

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Epic Games Launcher must be running in order to play the game as of its first update. Without an internet connection, the game crashes before reaching the title screen.[1]
Windows
Microsoft Store
Microsoft Store
Connected version. Included with Xbox Game Pass for PC.
Windows
The Connected version will release for purchase on Steam and as a free update on Epic Games Store in summer 2021.[2]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\TetrisEffect\Saved\Config\
Microsoft Store %LOCALAPPDATA%\Packages\48710EnhanceIncorporated.TRIP2.0_63vy8jfbpt4dt\LocalCache\LocalSaveGames\CONF.json

Save game data location[edit]

System Location
Windows <path-to-game>\TetrisEffect\Saved\SaveGames\
Microsoft Store %LOCALAPPDATA%\Packages\48710EnhanceIncorporated.TRIP2.0_63vy8jfbpt4dt\SystemAppData\wgs\

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher
Xbox Cloud

Video[edit]

In-game graphics settings.
In-game graphics settings.
In-game graphics settings.
In-game graphics settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
[3]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16x.
Anti-aliasing (AA)
FXAA up to 6x, SSAA up to 200% through Rendering Scale.
Vertical sync (Vsync)
When enabled, framerate is capped at up to 200 FPS.
60 FPS and 120+ FPS
Uncapped framerate (with Vsync disabled).
High dynamic range display (HDR)
HDR must be enabled in Windows.[4]

Input[edit]

Controller input mapping menu.
Controller input mapping menu.
Keyboard input mapping menu.
Keyboard input mapping menu.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
[5]
Tracked motion controllers
All tracked motion controllers (ex. Oculus Touch, Valve Index Knuckles, any Windows Mixed Reality controllers) are given the bindings for Vive wands if the game is running in SteamVR mode. The controls cannot be rebound.
Button/gesture prompts
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio[edit]

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish
Thai

Network[edit]

Multiplayer is limited to the Connected version of the game.

Multiplayer types

Type Native Players Notes
Local play
2 Versus
LAN play
Online play
3 Versus, Co-op

Connection types

VR support[edit]

Headsets Native Notes
HTC Vive
Oculus Rift
OSVR
Windows Mixed Reality
Works with WMR Headsets through the SteamVR mode.
Devices Native Notes
Tracked motion controllers
All tracked motion controllers (ex. Oculus Touch, Valve Index Knuckles, any Windows Mixed Reality controllers) are given the bindings for Vive wands if the game is running in SteamVR mode. The controls cannot be rebound.
See Input settings for details.
Traditional controller
See Input settings for details.
Keyboard/Mouse
Play area Native Notes
Seated
Standing
Room-scale
The Microsoft Store version is set to include VR support in a future update.[2]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX
Audio Wwise

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i3-4340
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce GTX 750 Ti
DirectX 11 compatible
Sound (audio device) DirectX 11 compatible
A 64-bit system is required.
Nvidia GeForce GTX 1070 or greater recommended for VR.

References

  1. Verified by User:Pedrovay2003 on 2019-10-09
    The initial release could be played without the Epic Games Store launcher running, effectively making it DRM-free, but this was patched in the first game update.
  2. 2.0 2.1 Tetris Effect: Connected FAQ - last accessed on 2020-11-10
  3. Tetris Effect - last accessed on July 26, 2019
    "Unlocked resolution and uncapped framerate if Vsync is disabled, increased texture and particle effect options, support for super high-resolution and ultrawide monitors, and more."
  4. Verified by User:Rose on 2020-11-10
    The option is grayed out otherwise. Tested on an HDR TV.
  5. No Native DS4 / PS4 Controller Support in PC Tetris Effect : /r/Tetris/ - last accessed on 2019-12-20