Gang Beasts
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Boneloaf | |
Radical Forge[1] | |
Publishers | |
Double Fine Productions | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | December 12, 2017[4] |
macOS (OS X) | December 12, 2017[4] |
Linux | December 12, 2017[4] |
Reception | |
OpenCritic | 67 |
IGDB | 65 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform, Mini-games |
Sports | Football (Soccer) |
Art styles | Stylized |
Themes | North America |
Key points
- Esc instantly closes the game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. | |||
Oculus Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Boneloaf\Gang Beasts\ |
Microsoft Store | |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/Boneloaf/Gang Beasts/ |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Camera distance automatically adjusted to include all players. | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Enabled with higher quality presets. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Controller mapping menu.[5]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Click the command on the right sidebar to initiate keybinding. Click the key underneath the input device columns to unbind. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | ||
Light bar support | Light cyan. | |
Connection modes | V1, Wired, Bluetooth V2 and Wireless Adaptor untested. |
Tracked motion controllers | As gamepad. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 8 | Versus |
||
LAN play | ||||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Oculus Store version only. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | As gamepad. | ||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | InControl | [5] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7 |
Processor (CPU) | Intel Core 2 Duo | Intel Core i3 |
System memory (RAM) | 3 GB | 4 GB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 512 MB of VRAM Shader model 3 support |
1 GB of VRAM Shader model 4 support |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Snow Leopard | Mountain Lion |
Processor (CPU) | Dual Core Intel | Intel Core i3 |
System memory (RAM) | 3 GB | 4 GB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 512 MB of VRAM Shader model 3 support |
1 GB of VRAM Shader model 4 support |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 | |
Processor (CPU) | Intel Core 2 Duo | Intel Core i3 |
System memory (RAM) | 3 GB | 4 GB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 512 MB of VRAM Shader model 3 support |
1 GB of VRAM Shader model 4 support |
Notes
References
- ↑ Gang Beasts - Radical Forge - last accessed on 2021-08-03
- "Gang Beasts is a Boneloaf game which Radical Forge were a development partner of."
- ↑ Gang Beasts 0.2.0 Early Access Alpha Build Information :: Steam Community :: Group Announcements - last accessed on May 2023
- ↑ Verified by User:Baronsmoki on 2019-12-04
- ↑ 4.0 4.1 4.2 News - Now Available on Steam - Gang Beasts, 20% off!
- ↑ 5.0 5.1 Steam community :: Guide :: Controller and Keyboard Input Reference