Everspace

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Everspace
Everspace cover
Developers
ROCKFISH Games
Engines
Unreal Engine 4[1]
Release dates
Windows May 26, 2017
macOS (OS X) May 26, 2017
Linux May 9, 2018
Everspace on MobyGames
Everspace
Everspace 2017
Everspace 2 2021

General information

Official Forums
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Official wiki

Availability[edit]

Source DRM Notes Keys OS
Gamesplanet
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Choice of Steam or GOG key
Icon overlay.png
GOG.com key
Windows
macOS (OS X)
Linux
Microsoft Store
Microsoft Store
Xbox Play Anywhere
Windows
Steam
DRM-free after installation through Steam client (see notes)
Windows
macOS (OS X)
Linux

Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\RSG\Saved\Config\WindowsNoEditor
Microsoft Store %LOCALAPPDATA%\Packages\ROCKFISHGames.EVERSPACE_wm11qtfe9fmzj\LocalState\RSG\Saved\Config\UWP
macOS (OS X)
Linux $XDG_CONFIG_HOME/Epic/RSG/Saved/Config/LinuxNoEditor
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\RSG\Saved\SaveGames
Microsoft Store %LOCALAPPDATA%\Packages\ROCKFISHGames.EVERSPACE_wm11qtfe9fmzj\SystemAppData\wgs\ **Random letters and numbers**
macOS (OS X)
Linux $XDG_CONFIG_HOME/Epic/RSG/Saved/SaveGames
You can manually migrate your save data from UWP to steam, however, because of how UWP apps name their save files, you will need to compare the size of the files to identify which files need to be copied and the new name to copy them to. Please note, since the UWP version of the game is not up to date, this is not officially supported from the developer.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video settings[edit]

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Hud not centered.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Separate settings for third person and first person (cockpit view), between 70 to 110.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Off, FXAA, Temporal AA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uncapped framerate
High dynamic range display (HDR)
Color blind mode

Input settings[edit]

In-game general mouse settings.
In-game general mouse settings.
In-game keyboard remapping settings.
In-game keyboard remapping settings.
In-game general gamepad settings.
In-game general gamepad settings.
In-game gamepad layout settings.
In-game gamepad layout settings.

Audio settings[edit]

In-game sound settings.
In-game sound settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Cannot be disabled

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

VR support[edit]

Headsets Native Notes
HTC Vive
Oculus Rift
With Steam version, right click and choose Launch Everspace in Oculus VR Mode to play with native Oculus SDK support.[2]
OSVR
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer (compatibility list).
Devices Native Notes
Tracked motion controllers
Traditional controller
See Input settings for details.
Keyboard/Mouse
Also supports gamepads, joysticks and HOTAS.
TrackIR
Play area Native Notes
Seated
Standing
Room-scale

Issues fixed[edit]

Linux SteamVR[edit]

If you have SteamVR installed, it will autostart when you launch Everspace. This can be disabled if you add -nohmd to the launch options.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware[edit]

Middleware Notes
Physics PhysX
Input OpenVR

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 480
AMD Radeon HD 5870
DirectX 10 compatible
A 64-bit system is recommended.
Minimum requirements for VR can be found here.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.11
Processor (CPU) Intel Core i3
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 480
AMD Radeon HD 5870
A 64-bit system is recommended.
Minimum requirements for VR can be found here.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 16.04
Processor (CPU) Intel Core i3
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 480
AMD Radeon HD 5870
A 64-bit system is recommended.
Minimum requirements for VR can be found here.

References