Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "X-Men: The Ravages of Apocalypse"

From PCGamingWiki, the wiki about fixing PC games
(updated infobox platforms)
 
(48 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = X-Men The Ravages of Apocalypse cover.jpg
 
|cover        = X-Men The Ravages of Apocalypse cover.jpg
Line 9: Line 8:
 
{{Infobox game/row/engine|Quake engine}}
 
{{Infobox game/row/engine|Quake engine}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|DOS|November 30, 1997}}
+
{{Infobox game/row/date|DOS|December 5, 1997}}
{{Infobox game/row/date|Windows|November 30, 1997}}
+
{{Infobox game/row/date|Windows|December 5, 1997}}
{{Infobox game/row/date|Mac OS|November 30, 1997}}
+
{{Infobox game/row/date|Mac OS|January 1998}}
 +
{{Infobox game/row/date|OS X|June 5, 2006}}
 +
{{Infobox game/row/date|Linux|June 5, 2006}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | Freeware }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Cartoon }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-Fi }}
 +
{{Infobox game/row/taxonomy/series            | X-Men }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
|strategywiki =  
+
|strategywiki = X-Men: The Ravages of Apocalypse
 +
|mobygames    = x-men-the-ravages-of-apocalypse
 
|wikipedia    = X-Men: The Ravages of Apocalypse
 
|wikipedia    = X-Men: The Ravages of Apocalypse
 
|winehq      =  
 
|winehq      =  
 +
|license      = former commercial
 
}}
 
}}
{{Series|X-Men}}
+
 
 +
{{Introduction
 +
|introduction      = '''''X-Men: The Ravages of Apocalypse''''' is a total conversion [[:category:mod|mod]] for the [[FPS]] game [[Quake]], inspired by the [[Series:X-Men|X-Men]] animated series.
 +
 
 +
|release history  = The mod was originally released as a commercial product on December 5, 1997, requiring the full registered version of [[Quake]] to run. On June 5, 2006, the mod was rereleased as freeware, along with its source code, having been modified to work with the shareware version of [[Quake]]{{cn}} and fix some bugs.
 +
 
 +
|current state    =
 +
}}
 +
 
 +
'''Key points'''
 +
{{ii}} Commercially released total conversion mod for [[Quake]]. Fixes for that game are likely to work here.
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail |  | disc | | | DOS, Windows, Mac OS }}
+
{{Availability/row| Retail |  | DRM-free | Without [[Quake#Restore music playback|modifications]] CD is required for in-game music. | | DOS, Windows, Mac OS }}
{{Availability/row| Developer | http://www.zerogravity.com.au/xmen/ | unknown | | | Windows }}
+
{{Availability/row| Developer | https://www.zerogravity.com.au/xmen/ | DRM-free | Freeware release.<br/>Missing soundtrack from retail release; replacement available from [https://community.pcgamingwiki.com/files/file/1217-x-men-the-ravages-of-apocalypse-soundtrack-for-freeware-release/ the files section] of the wiki. | | DOS, Windows, Mac OS, OS X, Linux }}
 
}}
 
}}
 +
{{ii}} Requires a full copy of [[Quake]] or a [[Quake#Source ports|Quake source port]] to run.
  
 
==Game data==
 
==Game data==
 +
{{ii}} The following paths are used by DOSQuake, WinQuake, and GLQuake; some source ports may store the configuration files and save data elsewhere.
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|DOS|}}
+
{{Game data/config|DOS|}}
{{Game data/row|Windows|}}
+
{{Game data/config|Windows|{{p|game}}\xmen}}
{{Game data/row|Mac OS|}}
+
{{Game data/config|Mac OS|}}
 +
{{Game data/config|OS X|}}
 +
{{Game data/config|Linux|}}
 
}}
 
}}
 +
{{XDG|false}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|DOS|}}
+
{{Game data/saves|DOS|}}
{{Game data/row|Windows|}}
+
{{Game data/saves|Windows|{{p|game}}\xmen}}
{{Game data/row|Mac OS|}}
+
{{Game data/saves|Mac OS|}}
 +
{{Game data/saves|OS X|}}
 +
{{Game data/saves|Linux|}}
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
|wsgf link                  =  
+
|wsgf link                  = https://www.wsgf.org/dr/quake
|widescreen wsgf award      =  
+
|widescreen wsgf award      = limited
|multimonitor wsgf award    =  
+
|multimonitor wsgf award    = limited
|ultrawidescreen wsgf award =  
+
|ultrawidescreen wsgf award = incomplete
|4k ultra hd wsgf award    =  
+
|4k ultra hd wsgf award    = incomplete
|widescreen resolution      = unknown
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= {{term|Stretched}} from 4:3 only. A [[Quake#Source ports|source port]] is required for proper widescreen.
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = A [[Quake#Source ports|source port]] is required.
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = A [[Quake#Source ports|source port]] is required.
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = A [[Quake#Source ports|source port]] is required for easy selection.
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = For GLQuake, use <code>+fov </code>&nbsp;in the console, followed by the desired field-of-view.<br/>A [[Quake#Source ports|source port]] is required for easy selection.
|windowed                  = unknown
+
|windowed                  = limited
|windowed notes            =  
+
|windowed notes            = Limited native support. See [[Quake#Source ports|Source ports]].
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = A source port is required. See [[Quake#Source ports|Source ports]].<br/>To disable blurry bilinear filtering in the hardware accelerated versions, use {{code|gl_texturemode gl_nearest_mipmap_linear}} in the console.
|antialiasing              = unknown
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = A source port is required. See [[Quake#Source ports|Source ports]].
|vsync                      = unknown
+
|upscaling                  = unknown
|vsync notes                =  
+
|upscaling tech            =
|60 fps                    = unknown
+
|upscaling notes            =  
|60 fps notes              =  
+
|vsync                      = hackable
|120 fps                    = unknown
+
|vsync notes                = A source port is required. See [[Quake#Source ports|Source ports]].
|120 fps notes              =  
+
|60 fps                    = true
|hdr                        = unknown
+
|60 fps notes              = Frame rate is capped at 72 FPS by default.
 +
|120 fps                    = hackable
 +
|120 fps notes              = A source port is required. See [[Quake#Source ports|Source ports]].
 +
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = hackable
|acceleration option notes =  
+
|acceleration option notes = Forced on by default. See [[Quake#Source ports|Source ports]].
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = hackable
|mouse menu notes          =  
+
|mouse menu notes          = A source port is required. See [[Quake#Source ports|Source ports]].
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|controller support        = unknown
+
|touchscreen              = hackable
|controller support notes  =  
+
|touchscreen notes        = A source port is required. See [[Quake#Source ports|Source ports]].
|full controller          = unknown
+
|controller support        = true
 +
|controller support notes  = See {{folder|{{p|game}}/Docs/{{file|JOYSTICK.TXT}}}}.
 +
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = See [[#Xbox 360 Controller support|Controller support]].
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= See [[#Xbox 360 Controller support|Controller support]].
|invert controller y-axis  = unknown
+
|invert controller y-axis  = hackable
|invert controller y-axis notes=  
+
|invert controller y-axis notes= See [[#Xbox 360 Controller support|Controller support]].
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts            = unknown
+
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =  
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=  
 +
|button prompts            = false
 
|button prompts notes      =  
 
|button prompts notes      =  
|controller hotplug        = unknown
+
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
===Mouselook===
{{Audio settings
+
To set mouselook to always on, add <code>+mlook</code> to {{file|autoexec.cfg}}.
|separate volume          = unknown
+
 
 +
===[[Controller:Xbox 360 Controller|Xbox 360 Controller]] support===
 +
Using existing joystick support, it is possible to add support for XInput-based controllers.
 +
 
 +
A list of configurations for the devices can be found in the [https://community.pcgamingwiki.com/files/file/427-quake-xbox-360-controller-layouts/ Files section].
 +
 
 +
It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus] (actual tool is in English).
 +
 
 +
==Audio==
 +
{{Audio
 +
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = unknown
+
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =
 +
|red book cd audio        = true
 +
|red book cd audio notes  =  
 
}}
 
}}
  
Line 135: Line 217:
 
  |subtitles = unknown
 
  |subtitles = unknown
 
}}
 
}}
 +
}}
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          = hackable
 +
|local play players  = 4
 +
|local play modes    = Co-op, Versus
 +
|local play notes    = Use the [http://fte.triptohell.info FTE Quakeworld] source port.
 +
|lan play            = true
 +
|lan play players    = 16
 +
|lan play modes      = Co-op, Versus
 +
|lan play notes      =
 +
|online play          = true
 +
|online play players  = 16
 +
|online play modes    = Co-op, Versus
 +
|online play notes    = For modern Internet support and other extra multiplayer-centric features, a source port is required. See [[Quake#Source ports|Source ports]].
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}
 +
 +
{{Network/Connections
 +
|matchmaking        = false
 +
|matchmaking notes  =
 +
|p2p                = true
 +
|p2p notes          =
 +
|dedicated          = true
 +
|dedicated notes    =
 +
|self-hosting      = true
 +
|self-hosting notes =
 +
|direct ip          = true
 +
|direct ip notes    = Pull down the console ({{key|~}}) and type <code>connect <server address or ip></code>.
 +
}}
 +
 +
{{Network/Ports
 +
|tcp  = 26000
 +
|udp  = 26000
 +
|upnp = unknown
 +
}}
 +
{{ii}} This is the default port used. It can be changed in-game by the user.
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  = unknown
 +
|native 3d notes            =
 +
|nvidia 3d vision            = unknown
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  = unknown
 +
|tridef 3d notes            =
 +
|iz3d                        = unknown
 +
|iz3d notes                  =
 +
|vr only                    = false
 +
|vorpx                      = unknown
 +
|vorpx modes                =
 +
|vorpx notes                =
 +
|htc vive                    = unknown
 +
|htc vive notes              =
 +
|oculus rift                = unknown
 +
|oculus rift notes          =
 +
|osvr                        = unknown
 +
|osvr notes                  =
 +
|windows mixed reality      = unknown
 +
|windows mixed reality notes =
 +
|forte vfx1                  = limited
 +
|forte vfx1 notes            = Shown as supported with a driver on an old compatibility page,<ref>{{Refurl|url=http://www.mindflux.com.au/products/iis/vfx1soft.html|title=VFX1 Headgear Compatible Software - Mindflux|date=May 2023}}</ref> but it's unclear if the <code>qkevfx1.exe</code> driver can still be found online.
 +
|keyboard-mouse              = unknown
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
Line 144: Line 311:
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = 1
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|metal support          =
+
|vulkan versions        = hackable
|metal support notes    =
+
|vulkan notes           = The [https://github.com/Novum/vkQuake vkQuake] source port is required.
|vulkan support        =  
+
|dos modes              = VGA
|vulkan support notes   =  
 
|dos modes              =  
 
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = unknown
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = hackable
 +
|windows arm app        = unknown
 +
|windows exe notes      = A source port is required for native 64-bit. See [[Quake#Source ports|Source ports]].
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = hackable
 +
|macos intel 64-bit app = hackable
 +
|macos arm app          = unknown
 +
|macos app notes        = A source port is required. See [[Quake#Source ports|Source ports]].
 +
|linux powerpc app     = unknown
 +
|linux 32-bit executable= hackable
 +
|linux 64-bit executable= hackable
 +
|linux arm app          = unknown
 +
|linux 68k app          = unknown
 +
|linux executable notes = A source port is required. See [[Quake#Source ports|Source ports]].
 +
|mac os powerpc app    = true
 +
|mac os 68k app        = unknown
 +
|mac os executable notes=  
 
}}
 
}}
  
 
==System requirements==
 
==System requirements==
 
{{System requirements
 
{{System requirements
|OSfamily = Windows
+
|OSfamily = DOS
  
 
|minOS    = 4.0
 
|minOS    = 4.0
Line 205: Line 386:
  
 
{{References}}
 
{{References}}
 +
 +
[[Category:Mod]]

Latest revision as of 15:14, 13 December 2023

X-Men: The Ravages of Apocalypse
X-Men: The Ravages of Apocalypse cover
Developers
Zero Gravity Entertainment
Publishers
WizardWorks
Engines
Quake engine
Release dates
DOS December 5, 1997
Windows December 5, 1997
Mac OS (Classic) January 1998
macOS (OS X) June 5, 2006
Linux June 5, 2006
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Cartoon
Themes Sci-fi
Series X-Men
X-Men: The Ravages of Apocalypse guide on StrategyWiki
X-Men: The Ravages of Apocalypse on MobyGames
X-Men: The Ravages of Apocalypse on Wikipedia
Subseries of Marvel
X-Men: Madness in Murderworld 1989
X-Men II: The Fall of the Mutants 1990
X-Men vs. Street Fighter 1996
X-Men: Children of the Atom 1997
X-Men: The Ravages of Apocalypse 1997
X2: Wolverine's Revenge 2003
X-Men Legends II: Rise of Apocalypse 2005
X-Men: The Official Game 2006
X-Men Origins: Wolverine - Uncaged Edition 2009
Deadpool 2013

X-Men: The Ravages of Apocalypse is a total conversion mod for the FPS game Quake, inspired by the X-Men animated series.

The mod was originally released as a commercial product on December 5, 1997, requiring the full registered version of Quake to run. On June 5, 2006, the mod was rereleased as freeware, along with its source code, having been modified to work with the shareware version of Quake[citation needed] and fix some bugs.

Key points

Commercially released total conversion mod for Quake. Fixes for that game are likely to work here.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Without modifications CD is required for in-game music.
DOS
Windows
Mac OS
Developer website
DRM-free
Freeware release.
Missing soundtrack from retail release; replacement available from the files section of the wiki.
DOS
Windows
Mac OS
macOS (OS X)
Linux
Requires a full copy of Quake or a Quake source port to run.

Game data

The following paths are used by DOSQuake, WinQuake, and GLQuake; some source ports may store the configuration files and save data elsewhere.

Configuration file(s) location

System Location
DOS
Windows <path-to-game>\xmen[Note 1]
Mac OS (Classic)
macOS (OS X)
Linux
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
DOS
Windows <path-to-game>\xmen[Note 1]
Mac OS (Classic)
macOS (OS X)
Linux

Video

Graphics feature State WSGF Notes
Widescreen resolution
Stretched from 4:3 only. A source port is required for proper widescreen.
Multi-monitor
A source port is required.
Ultra-widescreen
A source port is required.
4K Ultra HD
A source port is required for easy selection.
Field of view (FOV)
For GLQuake, use +fov  in the console, followed by the desired field-of-view.
A source port is required for easy selection.
Windowed
Limited native support. See Source ports.
Borderless fullscreen windowed
Anisotropic filtering (AF)
A source port is required. See Source ports.
To disable blurry bilinear filtering in the hardware accelerated versions, use gl_texturemode gl_nearest_mipmap_linear in the console.
Anti-aliasing (AA)
A source port is required. See Source ports.
Vertical sync (Vsync)
A source port is required. See Source ports.
60 FPS
Frame rate is capped at 72 FPS by default.
120+ FPS
A source port is required. See Source ports.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Mouselook

To set mouselook to always on, add +mlook to autoexec.cfg.

Xbox 360 Controller support

Using existing joystick support, it is possible to add support for XInput-based controllers.

A list of configurations for the devices can be found in the Files section.

It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as XInput Plus (actual tool is in English).

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Use the FTE Quakeworld source port.
LAN play
16 Co-op, Versus
Online play
16 Co-op, Versus
For modern Internet support and other extra multiplayer-centric features, a source port is required. See Source ports.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Pull down the console (~) and type connect <server address or ip>.

Ports

Protocol Port(s) and/or port range(s)
TCP 26000
UDP 26000
Universal Plug and Play (UPnP) support status is unknown.
This is the default port used. It can be changed in-game by the user.

VR support

Headsets State Notes
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
Forte VFX1
Shown as supported with a driver on an old compatibility page,[1] but it's unclear if the qkevfx1.exe driver can still be found online.
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse

Other information

API

Technical specs Supported Notes
OpenGL 1
Software renderer
Vulkan
The vkQuake source port is required.
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
A source port is required for native 64-bit. See Source ports.
macOS (OS X)
A source port is required. See Source ports.
Linux
A source port is required. See Source ports.
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) 4.0
Processor (CPU) Intel Pentium
System memory (RAM) 16 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA
Mac OS
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References