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VRChat

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Revision as of 01:01, 6 October 2021 by Dandelion Sprout (talk | contribs)
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VRChat
VRChat cover
Developers
VRChat
Engines
Unity
Release dates
Windows February 1, 2017
Windows Early access
VRChat on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Can log in via a Steam account or a VRChat account.
Windows
Oculus Store
Icon overlay.png
Requires a VRChat account.
Windows

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Game uses proprietary account management; all data is saved to a VRChat account.

Video

Graphics feature State Notes
Widescreen resolution
Launches in a window in Desktop Mode (Non-VR) at desktop resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
Launches in a window in Desktop Mode (Non-VR) at desktop resolution.
Field of view (FOV)
requires a simple avatar modification or 3rd person avatar found in game
Windowed
Default for Desktop Mode (Non-VR).
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
mapmakers can define MSAA/Post Processing levels. Hold shift on launch
Vertical sync (Vsync)
vsync on VR by definition, can be added with unity launch flag
60 FPS and 120+ FPS
Framerate is now unlocked to accommodate the valve index.
High dynamic range display (HDR)
Supported if a user creates a map with an HDR profile camera or post-processing stack
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
64 Uses instances of maps to connect users (except in House worlds)

Connection types

Type Native Notes
Matchmaking
Uses instances of maps to connect users (except in House worlds)
Peer-to-peer
Dedicated
All instances are hosted on VRChat's own dedicated servers.
Self-hosting
Although individual rooms for private play can be created, they are hosted on VRChat's servers.
Direct IP

VR support

Headsets State Notes
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
No analog stick support.
OSVR
Devices
Tracked motion controllers
Officially supports Vive controllers, Oculus Touch, and Valve Index controllers.
See Input for details.
Traditional controller
See Input for details.
Keyboard/Mouse
Play area
Seated
Has a toggle to adjust your model's height if sitting in menu.
Standing
Has a toggle to adjust your model's height if standing in menu.
Room-scale

Other information

API

Technical specs Supported Notes
Direct3D 10, 11 DirectX 12 can be forced using the -force-d3d12 command line argument, but only works when not playing in VR.[1]
Shader Model support 4,5
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Intel Core i5-4590
AMD FX 8350 equivalent or greater
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290 equivalent or greater
DirectX 11 compatible
A 64-bit operating system is required.
System Requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:KingKrouch on 2020-08-04
    Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.