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Difference between revisions of "Unreal Tournament 4"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video settings: This game and UE4 in general does not support render based AA sadly. Options in games are fxaa and "temporal" temporal = taa (both are post processing modes))
 
(69 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{State|state=alpha}}
+
{{State|state=abandoned|ref=<ref name="dev halt">{{Refurl|url=https://www.gamespot.com/articles/amid-fortnites-success-new-unreal-tournament-stops/1100-6463665/|title=Amid Fortnite&#039;s Success, New Unreal Tournament Stops Development At Epic Games - GameSpot|date=2019-12-15}}</ref>}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Unreal Tournament 2014 Cover.png
 
|cover        = Unreal Tournament 2014 Cover.png
Line 8: Line 8:
 
{{Infobox game/row/engine|Unreal Engine 4}}
 
{{Infobox game/row/engine|Unreal Engine 4}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|EA}}
+
{{Infobox game/row/date|Windows|Cancelled|ref=<ref name="dev halt"/>}}
{{Infobox game/row/date|Linux|EA}}
+
{{Infobox game/row/date|OS X|Cancelled|ref=<ref name="dev halt"/>}}
{{Infobox game/row/date|OS X|EA}}
+
{{Infobox game/row/date|Linux|Cancelled|ref=<ref name="dev halt"/>}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | Freeware }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
 +
{{Infobox game/row/taxonomy/series            | Unreal }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =
|wikipedia    = Unreal Tournament (upcoming video game)
+
|lutris      = unreal-tournament-4
 +
|mobygames    = 178091
 +
|strategywiki =  
 +
|wikipedia    = Unreal Tournament (cancelled video game)
 +
|winehq      = 17741
 +
|license      = freeware
 +
}}
 +
 
 +
{{Introduction
 +
|introduction      = The game officially titled as '''''Unreal Tournament''''', but colloquially referred to as '''''Unreal Tournament 4''''', is a cancelled reboot of the franchise of the same name.
 +
 
 +
|release history  = The initial prototype files were compiled by an Unreal Engine 4 subscriber, after which the game became officially available as of August 13, 2014 on Windows, and later for OS X and Linux. The game was supposed to be developed with community involvement. However, with the release and worldwide success of ''[[Fortnite]]'' in 2017, development on ''Unreal Tournament'' was quietly halted after the last update from June 28, 2017.<ref name="dev halt"/> An official cancellation notice was not made until an official Epic Games livestream on December 13, 2018.<ref>{{Refurl|url=https://www.youtube.com/watch?v=-aYce1Uznn4&t=3641s|title=An Unreal 2018 <nowiki>|</nowiki> News <nowiki>|</nowiki> Unreal Engine Livestream - YouTube|date=2024-01-13}}</ref>
 +
 
 +
|current state    = The game's official servers were shut down on January 24, 2023, alongside those for the rest of the franchise.<ref name="EpicShutdowns2022">{{Refurl|url=https://www.epicgames.com/site/en-US/news/epic-is-turning-off-online-services-and-servers-for-some-older-games|title=Epic is turning off online services and servers for some older games - Epic Games|date=2022-12-14}}</ref>
 
}}
 
}}
{{series|Unreal}}
 
  
 
'''General information'''
 
'''General information'''
Line 23: Line 48:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| official | https://forums.unrealtournament.com/showthread.php?12069-Unreal-Tournament-Pre-Alpha-Playable-Build-Instructions | unknown | Playable pre-alpha. | | Windows, OS X, Linux }}
+
{{Availability/row| official | https://www.epicgames.com/unrealtournament/ | Account, Epic Games Store | Playable pre-alpha. The Epic Games Launcher (along with an account) is required to run the game. | | Windows, OS X, Linux | unavailable }}
 +
{{Availability/row| Epic Games Store | unreal-tournament | DRM-free | Doesn't require launcher when launched from a custom shortcut which's target is set to : <code>"{{p|game}}\UnrealTournament\Engine\Binaries\Win64\UE4-Win64-Shipping.exe" UnrealTournament</code> | | Windows, OS X | unavailable}}
 
}}
 
}}
 +
{{ii}} The latest version of the Linux client can be downloaded [https://www.epicgames.com/unrealtournament/blog/release-notes-june-28 from the release notes].
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{P|userprofile}}\Documents\UnrealTournament\Saved\Config\WindowsNoEditor}}
+
{{Game data/config|Windows|{{P|userprofile\Documents}}\UnrealTournament\Saved\Config\WindowsNoEditor\}}
{{Game data/row|OS X|}}
+
{{Game data/config|OS X|}}
{{Game data/row|Linux|}}
+
{{Game data/config|Linux|{{P|linuxhome}}/Documents/UnrealTournament/Saved/Config/LinuxNoEditor/}}
 
}}
 
}}
 +
{{XDG|false}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/saves|Windows|}}
{{Game data/row|OS X|}}
+
{{Game data/saves|OS X|}}
{{Game data/row|Linux|}}
+
{{Game data/saves|Linux|}}
 
}}
 
}}
  
==Video settings==
+
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
{{Video settings
+
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      = false
 +
|epic games launcher notes =
 +
|gog galaxy                =
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              =
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 +
}}
 +
 
 +
==Video==
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
 
|multimonitor wsgf award    =  
 
|multimonitor wsgf award    =  
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
|4k ultra hd wsgf award    =
+
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
Line 62: Line 108:
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = true
+
|anisotropic                = always on
|anisotropic notes          = Always enabled at 16x
+
|anisotropic notes          = Always enabled at 16x.{{cn|date=June 2019}}
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Built in options for FXAA and TAA. UE4 does not yet support any render based AA, so you cannot force types such as MSAA.
+
|antialiasing notes        = [[FXAA]] and [[TAA]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 72: Line 121:
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = false
+
|acceleration option      = true
|acceleration option notes =  
+
|acceleration option notes = Settings for both mouse acceleration and smoothing.
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
Line 88: Line 139:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  = Analog sticks are treated like digital buttons (I.E. there is no speed adjustable movement or look speed).
 
|controller support notes  = Analog sticks are treated like digital buttons (I.E. there is no speed adjustable movement or look speed).
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    = Only operable in-game.
 
|full controller notes    = Only operable in-game.
|controller remap          = true
+
|controller remap          = false
|controller remap notes    =  
+
|controller remap notes    = You can change them in menu but doesn't change in game controls
 
|controller sensitivity    = unknown
 
|controller sensitivity    = unknown
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =  
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|Unreal Tournament 4 - in-game audio settings.png|In-game audio settings.}}
 +
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Music, Effects and Voice.
+
|separate volume notes    = Master Sound, Menu and Intermission Music, In Game Music, Stinger, Effects, Announcer, Voice Chat Playback
|surround sound          = true
+
|surround sound          = always on
|surround sound notes    =  
+
|surround sound notes    = 5.1
 
|subtitles                = false
 
|subtitles                = false
|subtitles notes          =  
+
|subtitles notes          = No real dialog, though the training missions are voiced without subtitles
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = true
+
|mute on focus lost      = always on
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes        =
 +
|royalty free audio      = always on
 +
|royalty free audio notes =  
 
}}
 
}}
  
Line 130: Line 214:
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
  |subtitles = unknown
+
  |subtitles = false
 
}}
 
}}
 
}}
 
}}
Line 141: Line 225:
 
|local play modes    =  
 
|local play modes    =  
 
|local play notes    =  
 
|local play notes    =  
|lan play            = unknown
+
|lan play            = true
 
|lan play players    =  
 
|lan play players    =  
 
|lan play modes      =  
 
|lan play modes      =  
|lan play notes      =  
+
|lan play notes      = Append <code>?bIsLanMatch=1</code> to the server startup command.
|online play          = true
+
|online play          = hackable
 
|online play players  =  
 
|online play players  =  
 
|online play modes    =  
 
|online play modes    =  
|online play notes    =  
+
|online play notes    = Shut down on January 24, 2023<ref name="EpicShutdowns2022" />; use [https://ut4.timiimit.com/Instructions/StockUT4 community master server].
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
}}{{Network/Connections
|matchmaking        = unknown
+
|matchmaking        = true
 
|matchmaking notes  =  
 
|matchmaking notes  =  
 
|p2p                = unknown
 
|p2p                = unknown
Line 160: Line 244:
 
|self-hosting      = true
 
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          = unknown
+
|direct ip          = true
|direct ip notes    =  
+
|direct ip notes    = Either choose '''Connect via IP''' from the '''Join a Hub''' page, or open the console ({{key|~}}) and enter <code>open</code> followed by the IP and port.
 
}}{{Network/Ports
 
}}{{Network/Ports
 
|tcp  =  
 
|tcp  =  
 
|udp  =  
 
|udp  =  
 
|upnp =  
 
|upnp =  
 +
}}
 +
 +
==Issues fixed==
 +
===Linux version fails to launch on unsupported localizations===
 +
{{Fixbox|description=Instructions|ref=<ref>[https://www.epicgames.com/unrealtournament/forums/showthread.php?25598-Solved-Unreal-Tournament-%28pre-alpha%29-Localization-Problem-on-GNU-Linux&p=261198&viewfull=1#post261198 Bug &#91;Solved&#93; Unreal Tournament (pre-alpha) Localization Problem on GNU/Linux]</ref><ref>{{Refurl|url=https://www.reddit.com/r/linux_gaming/comments/5fcwcv/localization_problems_cause_launch_failures_on/|title=Localization problems cause launch failures on many Linux games : linux_gaming|date=9 June 2023}}</ref>|fix=
 +
Run the game with the following command: <code>LC_ALL=C ./UE4-Linux-Shipping UnrealTournament</code>
 
}}
 
}}
  
 
==Other information==
 
==Other information==
===Launching Unreal Tournament on Steam===
+
===API===
{{Fixbox|1=
+
{{API
{{Fixbox/fix|Instructions}}
+
|direct3d versions      = 11
<!-- Write generic instructions for this on the Steam page. -->
+
|direct3d notes        =
<!-- Temporary lazily written placeholder instructions -->
+
|directdraw versions    =
# Click on '''Add a game''', then select '''Add a non Steam game'''.
+
|directdraw notes      =
# Navigate to <code>{{p|game}}\UnrealTournamentDev\Engine\Binaries\Win64\</code> and select '''UE4-Win64-Test.exe'''.
+
|opengl versions        =
# Open the '''Library''', then {{key|Right Click}} on the desired game and select '''Properties'''.
+
|opengl notes          =
# Open '''Set Launch Options''', and add <code>UnrealTournament</code>
+
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          = true
 +
|metal support notes    = <ref>{{Refsnip|url=https://www.epicgames.com/store/en-US/product/unreal-tournament/home|title=Unreal Tournament - A NEW BEGINNING|date=2019-12-15|snippet=Mac OS X 10.9.2 or later running the latest version of Metal}}</ref>
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = unknown
 +
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = true
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          = PhysX
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  
<!--
 
 
==System requirements==
 
==System requirements==
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    =  
+
|minOS    = 7
|minCPU  =  
+
|minCPU  = 2.5 GHz Dual-core
|minRAM  =  
+
|minRAM  = 4 GB
 
|minHD    =  
 
|minHD    =  
 
|minGPU  =  
 
|minGPU  =  
 +
|minDX    = 11
  
 
|recOS    =  
 
|recOS    =  
Line 198: Line 332:
 
}}
 
}}
  
==System requirements==
 
 
{{System requirements
 
{{System requirements
 
|OSfamily = OS X
 
|OSfamily = OS X
  
|minOS    =  
+
|minOS    = 10.9.2
|minCPU  =  
+
|minCPU  = 2.5 GHz Dual-core
|minRAM  =  
+
|minRAM  = 4 GB
 
|minHD    =  
 
|minHD    =  
 
|minGPU  =  
 
|minGPU  =  
Line 215: Line 348:
 
}}
 
}}
  
==System requirements==
 
 
{{System requirements
 
{{System requirements
 
|OSfamily = Linux
 
|OSfamily = Linux
Line 231: Line 363:
 
|recGPU  =  
 
|recGPU  =  
 
}}
 
}}
-->
+
 
 
{{References}}
 
{{References}}

Latest revision as of 20:35, 13 January 2024

Warning icon.svg
This product was abandoned during development. It is covered here for historical reference.[1]
Unreal Tournament 4
Unreal Tournament 4 cover
Developers
Epic Games
Engines
Unreal Engine 4
Release dates
Windows Cancelled[1]
macOS (OS X) Cancelled[1]
Linux Cancelled[1]
Taxonomy
Monetization Freeware
Microtransactions None
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Themes Sci-fi, Space
Series Unreal
Unreal Tournament 4 on MobyGames
Unreal Tournament 4 on Wikipedia
Unreal
Unreal 1998
Unreal Tournament 1999
Unreal Tournament 2003 2002
Unreal II: The Awakening 2003
Unreal Tournament 2004 2004
Unreal Tournament 3 2007
Unreal Tournament 4 Cancelled

The game officially titled as Unreal Tournament, but colloquially referred to as Unreal Tournament 4, is a cancelled reboot of the franchise of the same name.

The initial prototype files were compiled by an Unreal Engine 4 subscriber, after which the game became officially available as of August 13, 2014 on Windows, and later for OS X and Linux. The game was supposed to be developed with community involvement. However, with the release and worldwide success of Fortnite in 2017, development on Unreal Tournament was quietly halted after the last update from June 28, 2017.[1] An official cancellation notice was not made until an official Epic Games livestream on December 13, 2018.[2]

The game's official servers were shut down on January 24, 2023, alongside those for the rest of the franchise.[3]

General information

Official Project Page
Official Project Forum

Availability

Source DRM Notes Keys OS
Official website (unavailable)
Epic Games Launcher
Playable pre-alpha. The Epic Games Launcher (along with an account) is required to run the game.
Windows
macOS (OS X)
Linux
Epic Games Store (unavailable)
DRM-free after installation through Epic Games Launcher (notes may include more details)
Doesn't require launcher when launched from a custom shortcut which's target is set to : "<path-to-game>\UnrealTournament\Engine\Binaries\Win64\UE4-Win64-Shipping.exe" UnrealTournament
Windows
macOS (OS X)
The latest version of the Linux client can be downloaded from the release notes.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\UnrealTournament\Saved\Config\WindowsNoEditor\
macOS (OS X)
Linux $HOME/Documents/UnrealTournament/Saved/Config/LinuxNoEditor/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
Epic Games Launcher

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
80-120° (horizontal). Weapon models scale with FOV.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Always enabled at 16x.[citation needed]
Anti-aliasing (AA)
FXAA and TAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Settings for both mouse acceleration and smoothing.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Analog sticks are treated like digital buttons (I.E. there is no speed adjustable movement or look speed).
Full controller support
Only operable in-game.
Controller remapping
You can change them in menu but doesn't change in game controls
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Master Sound, Menu and Intermission Music, In Game Music, Stinger, Effects, Announcer, Voice Chat Playback
Surround sound
5.1
Subtitles
No real dialog, though the training missions are voiced without subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
LAN play
Append ?bIsLanMatch=1 to the server startup command.
Online play
Shut down on January 24, 2023[3]; use community master server.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Either choose Connect via IP from the Join a Hub page, or open the console (~) and enter open followed by the IP and port.

Issues fixed

Linux version fails to launch on unsupported localizations

Instructions[4][5]

Run the game with the following command: LC_ALL=C ./UE4-Linux-Shipping UnrealTournament

Other information

API

Technical specs Supported Notes
Direct3D 11

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) 2.5 GHz Dual-core
System memory (RAM) 4 GB
Hard disk drive (HDD)
Video card (GPU) DirectX 11 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.9.2
Processor (CPU) 2.5 GHz Dual-core
System memory (RAM) 4 GB
Hard disk drive (HDD)
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


References