Difference between revisions of "Star Wars: Jedi Knight - Mysteries of the Sith"
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{{Infobox game | {{Infobox game | ||
+ | |title = Star Wars: Jedi Knight -<br/>Mysteries of the Sith | ||
|cover = Star Wars Jedi Knight Dark Forces II Mysteries of the Sith cover.jpg | |cover = Star Wars Jedi Knight Dark Forces II Mysteries of the Sith cover.jpg | ||
|developers = | |developers = | ||
Line 10: | Line 11: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 24, 1998}} | {{Infobox game/row/date|Windows|February 24, 1998}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} | ||
+ | {{Infobox game/row/taxonomy/series | Star Wars: Jedi Knight }} | ||
|steam appid = 32390 | |steam appid = 32390 | ||
|gogcom id = 1422285784 | |gogcom id = 1422285784 | ||
|gogcom id side = 1421405068 | |gogcom id side = 1421405068 | ||
− | |strategywiki = Star Wars | + | |hltb = 9088 |
+ | |official site= https://web.archive.org/web/20000815065230/http://www.lucasarts.com/products/sith/default.htm | ||
+ | |igdb = star-wars-jedi-knight-mysteries-of-the-sith | ||
+ | |lutris = star-wars-jedi-knight-dark-forces-ii-mysteries-of-the-sith | ||
+ | |mobygames = 465 | ||
+ | |strategywiki = Star Wars Jedi Knight: Mysteries of the Sith | ||
|wikipedia = Star Wars Jedi Knight: Mysteries of the Sith | |wikipedia = Star Wars Jedi Knight: Mysteries of the Sith | ||
|winehq = 5012 | |winehq = 5012 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
Line 26: | Line 44: | ||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/19990420115939/http://www.lucasarts.com/products/sith/default.htm Official website (archived)] | ||
{{GOG.com links|1422285784|star_wars_dark_forces_series|for game series}} | {{GOG.com links|1422285784|star_wars_dark_forces_series|for game series}} | ||
{{mm}} [https://steamcommunity.com/app/32390/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/32390/discussions/ Steam Community Discussions] | ||
− | + | <!--{{mm}} [http://jkdf2.com/ JKDF2.COM] - Extensive troubleshooting guide for Jedi Knight and Mysteries of the Sith (Defunct) | |
− | {{mm}} [http://jkdf2.com/ JKDF2.COM] - Extensive troubleshooting guide for Jedi Knight and Mysteries of the Sith (Defunct) | + | {{mm}} [https://jkhub.net/ JK Hub] - A modding site for Jedi Knight and Mysteries of the Sith --> |
− | {{mm}} [ | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | disc | Requires [[Star Wars: Jedi Knight - Dark Forces II]] | | Windows }} | {{Availability/row| Retail | | disc | Requires [[Star Wars: Jedi Knight - Dark Forces II]] | | Windows }} | ||
− | {{Availability/row| GamersGate | | + | {{Availability/row| Amazon.com | B07BNQCZPV | Steam | | | Windows }} |
+ | {{Availability/row| GamersGate | star-wars-jedi-knight-mysteries-of-the-sith | Steam | | | Windows }} | ||
{{Availability/row| Gamesplanet | 2804-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 2804-1 | Steam | | | Windows }} | ||
{{Availability/row| GOG.com | star_wars_jedi_knight_dark_forces_ii | DRM-free | Bundled with [[Star Wars: Jedi Knight - Dark Forces II]] | | Windows }} | {{Availability/row| GOG.com | star_wars_jedi_knight_dark_forces_ii | DRM-free | Bundled with [[Star Wars: Jedi Knight - Dark Forces II]] | | Windows }} | ||
{{Availability/row| Humble | star-wars-jedi-knight-mysteries-of-the-sith | Steam | | | Windows }} | {{Availability/row| Humble | star-wars-jedi-knight-mysteries-of-the-sith | Steam | | | Windows }} | ||
− | {{Availability/row| Origin | star-wars/star-wars-jedi-knight-mysteries-of-the-sith | Origin | Included with {{store feature| | + | {{Availability/row| Origin | star-wars/star-wars-jedi-knight-mysteries-of-the-sith | Origin | Included with {{store feature|EA Play Pro}}. Currently only visible in the EA App's Browse menu. | | Windows }} |
{{Availability/row| Steam | 32390 | Steam | Runs with <code>[[#Game runs in a window even when set to fullscreen (Steam)|-windowGUI]]</code> switch by default<ref name="SteamDB">[https://steamdb.info/app/32390/config/ Star Wars - Jedi Knight: Mysteries of the Sith · AppID: 32390 · Steam Database]</ref> | | Windows }} | {{Availability/row| Steam | 32390 | Steam | Runs with <code>[[#Game runs in a window even when set to fullscreen (Steam)|-windowGUI]]</code> switch by default<ref name="SteamDB">[https://steamdb.info/app/32390/config/ Star Wars - Jedi Knight: Mysteries of the Sith · AppID: 32390 · Steam Database]</ref> | | Windows }} | ||
}} | }} | ||
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===Version differences=== | ===Version differences=== | ||
− | {{ii}} The retail version requires [[Star Wars: Jedi Knight - Dark Forces II]]; digital distribution versions are standalone.<ref> | + | {{ii}} The retail version requires [[Star Wars: Jedi Knight - Dark Forces II]]; digital distribution versions are standalone.<ref>{{Refurl|url=https://www.gog.com/forum/star_wars_dark_forces_series/is_mysteries_of_the_sith_standalone_here_on_gog|title=Is Mysteries of the Sith standalone here on GOG?, page 1 - Forum - GOG.com|date=May 2023}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/32390/discussions/0/617328329157144798/|title=is :: Star Wars - Jedi Knight: Mysteries of the Sith General Discussions|date=May 2023}}</ref> |
− | {{ii}} The GOG.com and Steam versions have been patched for compatibility and includes working music.<ref> | + | {{ii}} The GOG.com and Steam versions have been patched for compatibility and includes working music.<ref>{{Refurl|url=https://www.gog.com/forum/general/release_star_wars_jedi_knight_dark_forces_ii_28634/post60|title=Release: Star Wars™ Jedi Knight: Dark Forces II, page 3 - Forum - GOG.com|date=9 June 2023}}</ref> |
==Essential improvements== | ==Essential improvements== | ||
− | {{ | + | {{DLC| |
+ | {{DLC/row| [https://web.archive.org/web/19981207060029/http://www.lucasarts.com/products/sith/hiddenlevel.htm Hidden Bespin Level] | Secret bonus level set on Bespin and with Luke Skywalker as a playable character. | Windows}} | ||
+ | }} | ||
− | ===[https:// | + | ===[https://github.com/shinyquagsire23/OpenJKDF2 OpenJKDF2]=== |
− | {{++}} | + | A reverse-engineered source port of the Sith engine that includes QOL improvements. Use the <code>-motsCompat</code> [[Glossary:Command line arguments|command line parameter]] or by placing openjkdf2-64.exe (and the other required DLLs) in an existing MoTS install folder to run the source port in MotS mode. |
+ | {{ii}} The port is in beta, it contains some bugs and missing features that the author will address | ||
+ | {{ii}} [https://maxthomas.dev/openjkdf2/ WebAssembly demo] available (switch to MoTS via the in-game expansion menu) | ||
+ | {{++}} Active Development | ||
+ | {{++}} Works with retail, GOG.com and Steam versions | ||
+ | {{++}} Built-in jkgfxmod texture pack support | ||
+ | {{++}} IPv6 Multiplayer support, based on Valve's GameNetworkingSockets | ||
+ | {{++}} SDL2 controller/joystick support, with up to 32 buttons bindable. | ||
+ | {{++}} Emissive Textures, Bloom, Screenspace Ambient Occlusion (SSAO) | ||
+ | {{++}} Menus, cutscenes and the game viewport auto-rescale to the window size, with appropriate aspect ratios (ultrawide, or at least wide-er monitor support). | ||
+ | {{++}} Game runs at full framerates by default instead of 30FPS/50FPS in Singleplayer | ||
+ | {{++}} Weapon waggle is scaled properly with FPS | ||
+ | {{++}} FOV is adjustable in Setup | ||
+ | {{++}} HiDPI is configurable in Setup | ||
+ | {{++}} HUD elements are scaled with screen resolution | ||
+ | {{++}} LOD and mipmap distances are scaled with render resolution to ensure textures and models don't degrade noticeably on higher-resolution screens. | ||
+ | {{++}} The game is completable from start to finish | ||
+ | {{--}} MotS support is currently in beta | ||
+ | {{--}} Can not use plus or minus to resize the screen | ||
+ | {{--}} In-game screenshots can't be taken | ||
− | === | + | ===Alternative: Set up the base version for modern systems=== |
− | + | # Start the game with the ''-displayconfig'' parameter on the ''JKM.exe'' | |
− | + | # In-game options: Select "3D HAL" (with 3D Acceleration) as graphics card in the options menu. | |
− | + | # Download and unzip [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgvoodoo] | |
+ | # Copy the files from <code><dgvoodoo>\MS\x86</code> to the game folder (where the ''JKM.exe'' is). | ||
+ | # ''(optional)'' Copy the ''dgVoodooCpl.exe'' and ''dgVoodoo.conf'' from the dgvoodoo folder to the game folder. Execute dgVoodooCpl.exe in the game folder. Go to DirectX tab and deactivate the watermark at the bottom. | ||
+ | # Start the game again, set in-game resolution to 1920x1080 (or something else). | ||
+ | # You can now adjust the display size with the "+" and "-" buttons (or depending on your keyboard, the buttons to the right of 0). | ||
+ | # ''(optional)'' Install the [[#Higher_quality_graphics|High Detail Mod]]. | ||
+ | # When starting the game, you might have to click the mouse once to focus it and get sound. | ||
− | === | + | ===Higher quality graphics=== |
− | {{Fixbox|description= | + | {{Image|High_Detail_Mod_for_Jedi_Knight_(Comparison).png|Before and after the High Detail Mod.}} |
− | # | + | Make the game always use the highest quality textures and models, instead of using lower qualities the further away they are (and leading to unsightly transitions). |
− | # | + | {{Fixbox|description=Install the High Detail Mod|ref=<ref>{{Refurl|url=https://community.pcgamingwiki.com/files/file/918-high-detail-mod-for-jedi-knight-df2-mots/|title=High Detail Mod for Jedi Knight DF2 & MotS|date=May 2023}}</ref>|fix= |
+ | # Download and extract the [https://community.pcgamingwiki.com/files/file/918-high-detail-mod-for-jedi-knight-df2-mots/ High Detail Mod]. | ||
+ | # Run the installer or copy the files manually. | ||
}} | }} | ||
+ | {{ii}} Doesn't add or replace any textures or models. | ||
+ | {{++}} Can be used alone or in conjunction with other texture/model mods. | ||
===Higher quality music=== | ===Higher quality music=== | ||
− | + | Replaces the music tracks with higher quality ones ripped from the original CD. | |
− | + | {{Fixbox|description=Replace .ogg files|ref=<ref>{{Refurl|url=https://www.gog.com/forum/star_wars_dark_forces_series/jedi_knight_dark_forces_2_improved_music_and_other_goodies/page1|title=Jedi Knight: Dark Forces 2 Improved Music - GOG.com Community Discussions|date=May 2023}}</ref>|fix= | |
− | {{Fixbox|description=Replace .ogg files|ref=<ref> | + | # Download the [https://community.pcgamingwiki.com/files/file/2197-jedi-knight-dark-forces-ii-various-patches High Quality Music]. |
− | # Download the [https:// | ||
# Run <code>mots_rename.bat</code> in the same folder as the .ogg files to convert them from Jedi Knight tracks to Mysteries of the Sith. | # Run <code>mots_rename.bat</code> in the same folder as the .ogg files to convert them from Jedi Knight tracks to Mysteries of the Sith. | ||
# Copy the converted .ogg files to <code>{{p|game}}\Music</code>, overwriting any existing files. | # Copy the converted .ogg files to <code>{{p|game}}\Music</code>, overwriting any existing files. | ||
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===Higher quality sound effects=== | ===Higher quality sound effects=== | ||
− | + | Replaces the low quality sound effects re-used from Jedi Knight: Dark Forces II with that game's high quality ones. | |
− | + | {{Fixbox|description=Replace JKMsndLO.goo|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/32390/discussions/0/620713633851252319/|title=Steam Community|date=9 June 2023}}</ref>|fix= | |
− | {{Fixbox|description=Replace JKMsndLO.goo|ref=<ref> | + | # Download [https://community.pcgamingwiki.com/files/file/2197-jedi-knight-dark-forces-ii-various-patches High Quality Sounds (Mysteries of the Sith)]. |
− | # Download [https:// | ||
# Copy it to <code>{{p|game}}\Resource</code>, overwriting the one there. | # Copy it to <code>{{p|game}}\Resource</code>, overwriting the one there. | ||
}} | }} | ||
+ | {{--}} Reverts game menus, subtitles and in-game voices to English | ||
− | === | + | {{Image|Star Wars Jedi Knight Mysteries of the Sith Gameplay.png|In-game gameplay settings.}} |
− | {{ | + | ===[https://code.google.com/p/starwarsjediknightaltinstall/ Alternate installer]=== |
− | + | {{++}} Allows the game to be installed from the original CD on 64-bit systems. | |
− | {{ | + | |
− | + | ===[https://github.com/jdmclark/jkgfxmod/ jkgfxmod]=== | |
− | # | + | {{++}} Allows the game to run properly on modern computers, adds some mod support, improves and includes more graphical options for the game. |
+ | {{ii}} Already included in OpenJKDF2. | ||
+ | {{ii}} Requires the original, installed-from-CD version 1.0 executable with a no-CD patch applied, or the [https://community.pcgamingwiki.com/files/file/986-jedi-knight-df2-mots-pre-patched-unofficial-patches/ unofficial patch] for the Steam and GOG releases. | ||
+ | |||
+ | ===[https://www.patreon.com/user?u=44312848 Peixoto's patch]=== | ||
+ | {{ii}} Alternative to jkgfxmod | ||
+ | {{ii}} Includes an installer for 64 bit systems | ||
+ | {{ii}} Fixes black screen when 3D acceleration is enabled | ||
+ | {{ii}} Fixes a ghosting bug when 3D acceleration is enabled | ||
+ | {{ii}} Forces the game to run at your desktop resolution. Ultra-wide and 4K supported | ||
+ | {{ii}} Disable mode changes when entering the menu | ||
+ | {{ii}} Forces the game to run in 32 bit color depth | ||
+ | {{ii}} Fixes the HUD getting smaller at higher resolutions | ||
+ | {{ii}} Automatic FOV correction in any aspect ratio | ||
+ | {{ii}} Disables the 'manual' mipmapping employed by the game that makes distant textures blurry | ||
+ | {{ii}} Fixes music playback | ||
+ | {{ii}} Better compatibility with Xinput gamepads | ||
+ | |||
+ | ===Patches=== | ||
+ | ====[https://community.pcgamingwiki.com/files/file/986-jedi-knight-df2-mots-pre-patched-unofficial-patches/ Unofficial patch]==== | ||
+ | {{++}} Adds compatibility with modern Windows and is required for some mods to work. | ||
+ | {{++}} The pre-patched version linked above works with both the original CD and digital releases of the game. | ||
+ | {{ii}} Alternately, the [https://community.pcgamingwiki.com/files/file/230-star-wars-jedi-knight-%E2%80%93-mysteries-of-the-sith-unofficial-patch/ original (non-pre-patched) Unofficial Patch] may be used, but it requires the original, installed-from-CD executable.<ref>{{Refurl|url=http://jkdf2.com/24-step-7-patching-your-jedi-knight-and-mysteries-of-the-sith-for-jedi-knight-enhanced-and-jedi-knight-retexture-pack|title=The JK Unofficial Patch will NOT work if you have the v1.01 version of JK.EXE - JKDF2.com|date=May 2023}}</ref> | ||
+ | |||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Delete/rename JKMINTRO.SAN|ref=<ref>{{Refcheck|user=Garrett|date=2016-11-11|comment=}}</ref>|fix= | ||
+ | # Go to <code>{{p|game}}\Resource\VIDEO</code> | ||
+ | # Delete or rename {{file|JKMINTRO.SAN}}. | ||
}} | }} | ||
− | |||
− | |||
==Game data== | ==Game data== | ||
Line 109: | Line 183: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = true |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Star Wars Jedi Knight Mysteries of the Sith Video.png|In-game video settings.}} | {{Image|Star Wars Jedi Knight Mysteries of the Sith Video.png|In-game video settings.}} | ||
{{Image|Star Wars Jedi Knight Mysteries of the Sith Advanced Video.png|In-game advanced video settings (only accessible via the <code>-displayconfig</code> command line argument).}} | {{Image|Star Wars Jedi Knight Mysteries of the Sith Advanced Video.png|In-game advanced video settings (only accessible via the <code>-displayconfig</code> command line argument).}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/star-wars-jedi-knight-dark-forces-ii | |wsgf link = https://www.wsgf.org/dr/star-wars-jedi-knight-dark-forces-ii | ||
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
Line 135: | Line 209: | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Screen change is {{term|Vert-}} | + | |widescreen resolution notes= Screen change is {{term|Vert-}}.<br/> Menus are always 640x480, and cutscenes are prerendered at 640x300. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = Increasing the [[#Field of view (FOV)|Field of | + | |ultrawidescreen notes = Increasing the [[#Field of view (FOV)|Field of view (FOV)]] is necessary to avoid cutting off weapon models in first person mode. |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Game's HUD may be too small in high resolutions; try the [[#MotS HUD Revamp|MotS HUD Revamp]] or scale the HUD with [[#jkgfxmod|jkgfxmod]]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = Can be | + | |fov notes = Can be changed from 90° to 120° through [[#FOV_and_Mipmaps.2FLevel_of_Detail|patches]]. |
|windowed = true | |windowed = true | ||
|windowed notes = In the [[#Access advanced display settings menu|advanced display settings menu]] set the Display Device to <code>DIBsection windowed display</code>. '''Note:''' Game will be limited to software rendering in windowed mode. To enable windowed mode with 3D Acceleration, use [[#3D Acceleration problems|dgVoodoo 2]]. | |windowed notes = In the [[#Access advanced display settings menu|advanced display settings menu]] set the Display Device to <code>DIBsection windowed display</code>. '''Note:''' Game will be limited to software rendering in windowed mode. To enable windowed mode with 3D Acceleration, use [[#3D Acceleration problems|dgVoodoo 2]]. | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [[#jkgfxmod|jkgfxmod]]. |
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = Use [[#jkgfxmod|jkgfxmod]] or force through the [[#3D_acceleration_issues|dgVoodoo control panel]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = | + | |antialiasing notes = Use [[#jkgfxmod|jkgfxmod]] or force through the [[#3D_acceleration_issues|dgVoodoo control panel]]. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
− | |vsync notes = | + | |vsync notes = Enabled by default. Can be disabled with [[#jkgfxmod|jkgfxmod]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = Use [[#jkgfxmod|jkgfxmod]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | |||
+ | ===Access advanced display settings menu=== | ||
+ | {{Fixbox|description=Launch the game with the <code>-displayconfig</code> [[Glossary:Command line arguments|parameter]]|ref={{cn|date=July 2016}}}} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
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{{Fixbox|description=Patch FOV to 120°|fix= | {{Fixbox|description=Patch FOV to 120°|fix= | ||
− | # Download the IPS patches from [http://shinyquagsire23.github.io/dk2-mots/ this page] and apply them over JKM.EXE | + | # Download the IPS patches from [http://shinyquagsire23.github.io/dk2-mots/ this page] and apply them over JKM.EXE. Note that some in game effects (such as falling bridge in level 9 and lightning pool in level 12) may cause this patched exe to crash, so keep your old JKM.EXE on hand and save often. |
+ | }} | ||
+ | |||
+ | ===Texture/model enhancements=== | ||
+ | ====[https://community.pcgamingwiki.com/files/file/2197-jedi-knight-dark-forces-ii-various-patches Mysteries of the Sith Enhanced and Retexture Pack]==== | ||
+ | {{ii}} This mod replaces models with higher quality ones taken from [[Star Wars: Jedi Knight II - Jedi Outcast|Jedi Knight: Jedi Outcast]] and some completely remade from scratch. It requires the [[#Unofficial_patch|Unofficial Patch]] and [[#jkgfxmod|jkgfxmod]] to be installed. | ||
+ | {{Fixbox|description=Install the mod|ref=<ref>{{Refurl|url=https://www.moddb.com/mods/jedi-knight-enhanced|title=ModDB - Project: Jedi Knight Enhanced|date=May 2023}}</ref>|fix= | ||
+ | # Download the archive with the modification. | ||
+ | # Extract <code>MotSE.GOB</code> and <code>MotSR.GOB</code> to <code>{{p|game}}\Resource</code>. | ||
+ | --or-- | ||
+ | # Extract <code>MotSE.GOB</code> and <code>MotSR.GOB</code> to <code>{{p|game}}\Mod</code> (create the Mod folder if it doesn't exist). | ||
+ | # Add <code>-path Mod</code> to the [[Glossary:Command line arguments|command line parameters]] (unless it's already added). | ||
+ | {{ii}} If there are problems with animations during gameplay, then download 'Enhanced and Retexture Pack Animations Fix'. | ||
+ | }} | ||
+ | |||
+ | ====[https://www.moddb.com/mods/jedi-knight-neural-upscale-texture-pack/downloads Jedi Knight Neural Upscale Texture Pack]==== | ||
+ | {{ii}} Vanilla textures upscaled with trained ESGRAN technique. For best results, install after installing Mysteries of the Sith Enhanced and Mysteries of the Sith Retexture Pack. | ||
+ | {{ii}} Requires [[#jkgfxmod|jkgfxmod]]. | ||
+ | {{--}} Textures are raw with noticeable AI artefacting and are intended as a baseline for future texture mods. | ||
+ | |||
+ | ===[https://community.pcgamingwiki.com/files/file/2197-jedi-knight-dark-forces-ii-various-patches MotS HUD Revamp]=== | ||
+ | The original HUD is too small at high resolutions. This mod replaces the default GUI and HUD elements with larger, higher resolution alternatives. | ||
+ | {{Fixbox|description=Install the mod|ref=<ref>{{Refurl|url=http://www.jkhub.net/project/show.php?projid=569§ion=downloads|title=MotS HUD Revamp|date=May 2023}}</ref>|fix= | ||
+ | # Download the archive with the modification. | ||
+ | # Extract the <code>motshud.goo</code> and <code>motsgui.goo</code> files into your <code>{{p|game}}\Mod\</code> folder (create the folder if it does not exist). | ||
+ | # Add <code>-path Mod</code> to the [[Glossary:Command line arguments|command line parameters]]. | ||
}} | }} | ||
+ | {{ii}} <code>motshud.goo</code> affects the health and ammo readouts and <code>motsgui.goo</code> the force power and item icons. | ||
+ | {{ii}} The larger elements are very different from the original designs. | ||
− | ==Input | + | ==Input== |
{{Image|Star Wars Jedi Knight Mysteries of the Sith General Controls.png|In-game general control settings.}} | {{Image|Star Wars Jedi Knight Mysteries of the Sith General Controls.png|In-game general control settings.}} | ||
{{Image|Star Wars Jedi Knight Mysteries of the Sith Keyboard.png|In-game keyboard settings.}} | {{Image|Star Wars Jedi Knight Mysteries of the Sith Keyboard.png|In-game keyboard settings.}} | ||
{{Image|Star Wars Jedi Knight Mysteries of the Sith Mouse.png|In-game mouse settings.}} | {{Image|Star Wars Jedi Knight Mysteries of the Sith Mouse.png|In-game mouse settings.}} | ||
{{Image|Star Wars Jedi Knight Mysteries of the Sith Joystick.png|In-game joystick settings.}} | {{Image|Star Wars Jedi Knight Mysteries of the Sith Joystick.png|In-game joystick settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = Limited binding options for mouse wheel. See [[#Mouse Wheel Rebinding|Mouse Wheel Rebinding]]. | |key remap notes = Limited binding options for mouse wheel. See [[#Mouse Wheel Rebinding|Mouse Wheel Rebinding]]. | ||
Line 217: | Line 324: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = generic |
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
Line 242: | Line 349: | ||
{{ii}} The mouse wheel can normally only be bound to a few movement actions, and cannot for example be used to switch between force powers or weapons. | {{ii}} The mouse wheel can normally only be bound to a few movement actions, and cannot for example be used to switch between force powers or weapons. | ||
{{Fixbox|description=Install mouse wheel mod|fix= | {{Fixbox|description=Install mouse wheel mod|fix= | ||
− | # Download | + | # Download [https://community.pcgamingwiki.com/files/file/2197-jedi-knight-dark-forces-ii-various-patches "wheelthingy"]. |
# Extract files to <code>{{p|game}}</code> and run <code>wheelsetup.exe</code> to configure which keyboard keys will be activated when you scroll the mouse wheel up and down. | # Extract files to <code>{{p|game}}</code> and run <code>wheelsetup.exe</code> to configure which keyboard keys will be activated when you scroll the mouse wheel up and down. | ||
# Ensure the selected keys are bound to the desired functions in the in-game keyboard settings. | # Ensure the selected keys are bound to the desired functions in the in-game keyboard settings. | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Star Wars Jedi Knight Mysteries of the Sith Audio.png|In-game audio settings.}} | {{Image|Star Wars Jedi Knight Mysteries of the Sith Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music and Sound Effects | |separate volume notes = Music and Sound Effects | ||
Line 255: | Line 362: | ||
|surround sound notes = 5.1<ref>[http://www.mobygames.com/forums/dga,2/dgb,5/dgm,159315/vm,1/ Graphical effects that amazed you - MobyGames Forums]</ref> only with A3D | |surround sound notes = 5.1<ref>[http://www.mobygames.com/forums/dga,2/dgb,5/dgm,159315/vm,1/ Graphical effects that amazed you - MobyGames Forums]</ref> only with A3D | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = | + | |subtitles notes = |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes | + | |eax support notes = A3D 1.0<ref>{{Refurl|url=https://web.archive.org/web/19990829041613/http://www.aureal.com/cgi-bin/pub/display.pl?template=press_aur_detail.htm&serial=81|title=Press release - Aureal: News (retrieved)|date=May 2023}}</ref> |
+ | |royalty free audio = false | ||
+ | |royalty free audio notes = Uses audio from the original '''Star Wars''' movie trilogy. | ||
+ | |red book cd audio = true | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
Line 280: | Line 391: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |fan = true | ||
+ | |notes = Fan translation, [https://steamcommunity.com/sharedfiles/filedetails/?id=540757330/ download]. | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 287: | Line 406: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail only.<ref>{{Refurl|url=https://archive.ph/DYKJ6|title=Folha de Londrina - August 5, 1998 (archived)|date=May 2023}}</ref> | ||
|fan = | |fan = | ||
}} | }} | ||
Line 331: | Line 458: | ||
|upnp = unknown | |upnp = unknown | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Enemies (including the final boss) not activating lightsabers in the last levels=== | ||
+ | On the last two levels (Level 13 ''Sith Temple'' and 14 ''Sith Temple Catacombs'') some enemies appear as stone statues with lightsabers. Sometimes some of them (but not all) fail to activate their lightsabers and therefore just run after the player. This can happen with the final boss as well, who is still able to hurt the player by different means. | ||
+ | |||
+ | All versions including the original release may be affected. A potential fix is to simply restart the game a few times.<ref>{{Refurl|url=https://www.gog.com/forum/star_wars_dark_forces_series/anyone_else_encounter_this_bug_in_mots|title=Anyone else encounter this bug in MOTS?|date=2021-08-01}}</ref> | ||
==Issues fixed== | ==Issues fixed== | ||
Line 337: | Line 470: | ||
{{Fixbox|description=(Alternative) Use the [[#3D acceleration issues|dgVoodoo wrapper]].}} | {{Fixbox|description=(Alternative) Use the [[#3D acceleration issues|dgVoodoo wrapper]].}} | ||
− | {{Fixbox|description=(Alternative) Change compatibility settings|ref=<ref> | + | {{Fixbox|description=(Alternative) Change compatibility settings|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/32390/discussions/0/666825525454053744/|title=Steam Community - Says to Insert Disk...steam plz..|date=May 2023}}</ref>|fix= |
# Delete <code>Sith.exe</code> (if it exists) from your game folder. | # Delete <code>Sith.exe</code> (if it exists) from your game folder. | ||
# Change the compatibility settings for <code>JKM.exe</code> to <code>Windows XP (Service Pack 3)</code> and, if using Windows Vista or 7, disable visual themes and desktop composition. | # Change the compatibility settings for <code>JKM.exe</code> to <code>Windows XP (Service Pack 3)</code> and, if using Windows Vista or 7, disable visual themes and desktop composition. | ||
Line 358: | Line 491: | ||
}} | }} | ||
{{Fixbox|description=(DirectX 9 and earlier) Use alternate ddraw.dll wrapper|ref=<ref name=dgvoodoo />|fix= | {{Fixbox|description=(DirectX 9 and earlier) Use alternate ddraw.dll wrapper|ref=<ref name=dgvoodoo />|fix= | ||
− | Download and extract this [ | + | Download and extract this [https://filehorst.de/d/eBhoayag ddraw.dll] to your game folder. If that one doesn't work, try [https://filehorst.de/d/eaikfcvz this one]. |
}} | }} | ||
Line 367: | Line 500: | ||
{{Fixbox|description=(Alternative) Use the [[#3D acceleration issues|dgVoodoo wrapper]].}} | {{Fixbox|description=(Alternative) Use the [[#3D acceleration issues|dgVoodoo wrapper]].}} | ||
− | {{Fixbox|description=Apply compatibility fix|ref=<ref> | + | {{Fixbox|description=Apply compatibility fix|ref=<ref>{{Refurl|url=http://jkdf2.com/23-step-6-3d-acceleration-fixes-directx-wrappers-optional-depends-on-your-graphics-card-and-operating-system|title=AMD Graphics Cards: Will not support Jedi Knight or Mysteries of the Sith UNLESS you use Catalyst 13.1 or PRIOR drivers - JKDF2.com|date=May 2023}}</ref>|fix= |
# Download the [http://jkdf2.com/files/JK_AMD_FIX.7z AMD fix]. | # Download the [http://jkdf2.com/files/JK_AMD_FIX.7z AMD fix]. | ||
# Extract <code>JK_AMD_FIX\dll\13.1\atiumdag.dll</code> to your game folder. | # Extract <code>JK_AMD_FIX\dll\13.1\atiumdag.dll</code> to your game folder. | ||
Line 380: | Line 513: | ||
===Black screen during menu=== | ===Black screen during menu=== | ||
− | {{Fixbox|description=Use -windowgui parameter|ref=<ref> | + | {{Fixbox|description=Use -windowgui parameter|ref=<ref>{{Refurl|url=http://jkdf2.com/20-step-3-issues-launching-jedi-knight-or-mysteries-of-the-sith|title=Issues launching Jedi Knight or Mysteries of the Sith - JKDF2.com|date=May 2023}}</ref>|fix= |
Run the game with the <code>-windowgui</code> [[Glossary:Command line arguments|command line parameter]]. | Run the game with the <code>-windowgui</code> [[Glossary:Command line arguments|command line parameter]]. | ||
}} | }} | ||
===Seemingly low framerate or stuttering=== | ===Seemingly low framerate or stuttering=== | ||
− | The game updates camera movement at only 30 FPS, even though the game runs at 60 FPS. This can give the appearance of poor performance and can be improved by capping the framerate below 48. | + | The game updates camera movement at only 30 FPS, even though the game runs at 60 FPS. If the game is running at 120fps, the camera updates at 40fps. This can give the appearance of poor performance and can be improved by capping the framerate below 49. Additional side effects (such as first-person weapon animation) may also appear with high framerate. If you only have a 60hz monitor you should probably limit the game to 30 fps (you'll at least get proper weapon speeds) or 47/48 fps if you don't mind some framepacing stutter. |
− | {{Fixbox|description=Cap FPS|ref=<ref> | + | {{Fixbox|description=Cap FPS|ref=<ref>{{Refurl|url=https://www.gog.com/forum/star_wars_dark_forces_series/30_fps/post2|title=30FPS? - Forum - GOG.com|date=May 2023}}</ref>|fix= |
# Use a software that can cap FPS. See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]]. | # Use a software that can cap FPS. See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]]. | ||
− | # Set a cap of 47 (or below). | + | # Set a cap of 30, 40, 47, 48, 94 or any other variable of 47 (or below) (or below). |
# The camera should now move at the game's reported frame rate and feel much smoother. | # The camera should now move at the game's reported frame rate and feel much smoother. | ||
Line 399: | Line 532: | ||
{{Fixbox|description=Change the screen size|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Change the screen size|ref={{cn|date=July 2016}}|fix= | ||
Press {{key|-}} or {{key|equal}} to adjust the screen size. | Press {{key|-}} or {{key|equal}} to adjust the screen size. | ||
+ | }} | ||
+ | |||
+ | ===Menu and/or in-game screen increases in size, get's displaced and cut-off=== | ||
+ | {{ | ||
+ | Fixbox|description=Disable Windows screen scaling|ref={{cn|date=September 2022}}| | ||
+ | fix=Go to the Windows screen settings and set the scaling to 100% (default). | ||
}} | }} | ||
===Music issues=== | ===Music issues=== | ||
Music doesn't play or loop or the volume can't be adjusted. | Music doesn't play or loop or the volume can't be adjusted. | ||
− | {{Fixbox|description=Add/replace music wrapper|ref=<ref> | + | {{Fixbox|description=Add/replace music wrapper|ref=<ref>{{Refurl|url=https://community.pcgamingwiki.com/files/file/2935-music-wrapper-for-jedi-knight-dark-forces-ii-and-mysteries-of-the-sith/|title=fixed music wrapper|date=May 2023}}</ref>|fix= |
− | # Download this [https://community.pcgamingwiki.com/files/file/ | + | # Download this [https://community.pcgamingwiki.com/files/file/2935-music-wrapper-for-jedi-knight-dark-forces-ii-and-mysteries-of-the-sith/ fixed music wrapper]. |
# Extract the .dll files to your game folder, overwriting any that are already there. | # Extract the .dll files to your game folder, overwriting any that are already there. | ||
# If you don't have a <code>MUSIC</code> subfolder in your game folder, create one, download the [[#Higher_quality_music|Higher quality music]] tracks to it and run the included .bat file. Alternately, if you have an original CD, you can rip the tracks to .ogg files named Track02.ogg to Track14.ogg, yourself. | # If you don't have a <code>MUSIC</code> subfolder in your game folder, create one, download the [[#Higher_quality_music|Higher quality music]] tracks to it and run the included .bat file. Alternately, if you have an original CD, you can rip the tracks to .ogg files named Track02.ogg to Track14.ogg, yourself. | ||
Line 425: | Line 564: | ||
* Conformant Texture Clamp | * Conformant Texture Clamp | ||
}} | }} | ||
+ | |||
+ | ===Extreme waggle/swing in first person view=== | ||
+ | |||
+ | The swing or waggle velocity and movement of the weapons in first person view can be a little extreme and fast, being worse if you are using mods like [[Star Wars: Jedi Knight - Mysteries of the Sith#jkgfxmod|jkgfxmod]], making this a little bit distracting in the game action. | ||
+ | |||
+ | {{Fixbox|description=Extract the mod [https://community.pcgamingwiki.com/files/file/2242-jedi-knight-dark-forces-2mysteries-of-the-sith-half-waggle-weapon-speed-mod/ Half Waggle Weapon Speed Mod] in the game folder.<ref>{{Refurl|url=https://github.com/jdmclark/jkgfxmod/issues/71#issue-927518664|title=Make similar weapon waggle (swinging) between DF2 and MotS - jkgfxmod github issue|date=July 2021}}</ref>|fix={{ii}} It might not work if you load an old save game, but it works with a new game.}} | ||
==Other information== | ==Other information== | ||
Line 450: | Line 595: | ||
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
− | |windows 64-bit exe = | + | |windows 64-bit exe = hackable |
− | |windows exe notes = | + | |windows arm app = unknown |
− | |macos 32-bit app | + | |windows exe notes = For 64-bit Use [[#OpenJKDF2|OpenJKDF2]]. |
− | |macos 64-bit app | + | |macos intel 32-bit app = unknown |
+ | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 470: | Line 618: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = Smush Animation | + | |cutscenes = INSANE, Smush Animation |
− | |cutscenes notes = | + | |cutscenes notes = (.SAN) |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
}} | }} | ||
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==System requirements== | ==System requirements== | ||
Line 541: | Line 643: | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 18:54, 9 April 2024
Developers | |
---|---|
LucasArts | |
Publishers | |
LucasArts | |
Disney Interactive Studios | |
Engines | |
Sith | |
Release dates | |
Windows | February 24, 1998 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Sci-fi, Space |
Series | Star Wars: Jedi Knight |
Key points
- Running the game on modern Windows may require multiple steps and workarounds. See Essential improvements and Issues fixed.
- Installer is 16-bit only; use the Alternate installer for 64-bit versions of Windows.
- Shares many similarities with Jedi Knight: Dark Forces II in terms of its engine and performance. Fixes for one may work for the other.
General information
- Official website (archived)
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Requires Star Wars: Jedi Knight - Dark Forces II | |||
Amazon.com | ||||
GamersGate | ||||
GOG.com | Bundled with Star Wars: Jedi Knight - Dark Forces II | |||
Humble Store | ||||
Origin | Included with EA Play Pro. Currently only visible in the EA App's Browse menu. | |||
Steam | Runs with -windowGUI switch by default[1] |
- Demos are available.
Version differences
- The retail version requires Star Wars: Jedi Knight - Dark Forces II; digital distribution versions are standalone.[2][3]
- The GOG.com and Steam versions have been patched for compatibility and includes working music.[4]
Essential improvements
DLC and expansion packs
Name | Notes | |
---|---|---|
Hidden Bespin Level | Secret bonus level set on Bespin and with Luke Skywalker as a playable character. |
OpenJKDF2
A reverse-engineered source port of the Sith engine that includes QOL improvements. Use the -motsCompat
command line parameter or by placing openjkdf2-64.exe (and the other required DLLs) in an existing MoTS install folder to run the source port in MotS mode.
- The port is in beta, it contains some bugs and missing features that the author will address
- WebAssembly demo available (switch to MoTS via the in-game expansion menu)
- Active Development
- Works with retail, GOG.com and Steam versions
- Built-in jkgfxmod texture pack support
- IPv6 Multiplayer support, based on Valve's GameNetworkingSockets
- SDL2 controller/joystick support, with up to 32 buttons bindable.
- Emissive Textures, Bloom, Screenspace Ambient Occlusion (SSAO)
- Menus, cutscenes and the game viewport auto-rescale to the window size, with appropriate aspect ratios (ultrawide, or at least wide-er monitor support).
- Game runs at full framerates by default instead of 30FPS/50FPS in Singleplayer
- Weapon waggle is scaled properly with FPS
- FOV is adjustable in Setup
- HiDPI is configurable in Setup
- HUD elements are scaled with screen resolution
- LOD and mipmap distances are scaled with render resolution to ensure textures and models don't degrade noticeably on higher-resolution screens.
- The game is completable from start to finish
- MotS support is currently in beta
- Can not use plus or minus to resize the screen
- In-game screenshots can't be taken
Alternative: Set up the base version for modern systems
- Start the game with the -displayconfig parameter on the JKM.exe
- In-game options: Select "3D HAL" (with 3D Acceleration) as graphics card in the options menu.
- Download and unzip dgvoodoo
- Copy the files from
<dgvoodoo>\MS\x86
to the game folder (where the JKM.exe is). - (optional) Copy the dgVoodooCpl.exe and dgVoodoo.conf from the dgvoodoo folder to the game folder. Execute dgVoodooCpl.exe in the game folder. Go to DirectX tab and deactivate the watermark at the bottom.
- Start the game again, set in-game resolution to 1920x1080 (or something else).
- You can now adjust the display size with the "+" and "-" buttons (or depending on your keyboard, the buttons to the right of 0).
- (optional) Install the High Detail Mod.
- When starting the game, you might have to click the mouse once to focus it and get sound.
Higher quality graphics
Make the game always use the highest quality textures and models, instead of using lower qualities the further away they are (and leading to unsightly transitions).
Install the High Detail Mod[5] |
---|
|
- Doesn't add or replace any textures or models.
- Can be used alone or in conjunction with other texture/model mods.
Higher quality music
Replaces the music tracks with higher quality ones ripped from the original CD.
Replace .ogg files[6] |
---|
|
- Requires the music wrapper (winmm.dll) to be in the game folder.
- Can be combined with the wrapper to allow the retail CD release to play music without the CD.
Higher quality sound effects
Replaces the low quality sound effects re-used from Jedi Knight: Dark Forces II with that game's high quality ones.
Replace JKMsndLO.goo[7] |
---|
|
- Reverts game menus, subtitles and in-game voices to English
Alternate installer
- Allows the game to be installed from the original CD on 64-bit systems.
jkgfxmod
- Allows the game to run properly on modern computers, adds some mod support, improves and includes more graphical options for the game.
- Already included in OpenJKDF2.
- Requires the original, installed-from-CD version 1.0 executable with a no-CD patch applied, or the unofficial patch for the Steam and GOG releases.
Peixoto's patch
- Alternative to jkgfxmod
- Includes an installer for 64 bit systems
- Fixes black screen when 3D acceleration is enabled
- Fixes a ghosting bug when 3D acceleration is enabled
- Forces the game to run at your desktop resolution. Ultra-wide and 4K supported
- Disable mode changes when entering the menu
- Forces the game to run in 32 bit color depth
- Fixes the HUD getting smaller at higher resolutions
- Automatic FOV correction in any aspect ratio
- Disables the 'manual' mipmapping employed by the game that makes distant textures blurry
- Fixes music playback
- Better compatibility with Xinput gamepads
Patches
Unofficial patch
- Adds compatibility with modern Windows and is required for some mods to work.
- The pre-patched version linked above works with both the original CD and digital releases of the game.
- Alternately, the original (non-pre-patched) Unofficial Patch may be used, but it requires the original, installed-from-CD executable.[8]
Skip intro videos
Delete/rename JKMINTRO.SAN[9] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\Mysteries of the Sith\v1.0\[Note 1] <path-to-game>\Controls\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/32390/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\player\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/32390/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Screen change is Vert-. Menus are always 640x480, and cutscenes are prerendered at 640x300. |
||
Multi-monitor | |||
Ultra-widescreen | Increasing the Field of view (FOV) is necessary to avoid cutting off weapon models in first person mode. | ||
4K Ultra HD | Game's HUD may be too small in high resolutions; try the MotS HUD Revamp or scale the HUD with jkgfxmod. | ||
Field of view (FOV) | Can be changed from 90° to 120° through patches. | ||
Windowed | In the advanced display settings menu set the Display Device to DIBsection windowed display . Note: Game will be limited to software rendering in windowed mode. To enable windowed mode with 3D Acceleration, use dgVoodoo 2. |
||
Borderless fullscreen windowed | Use jkgfxmod. | ||
Anisotropic filtering (AF) | Use jkgfxmod or force through the dgVoodoo control panel. | ||
Anti-aliasing (AA) | Use jkgfxmod or force through the dgVoodoo control panel. | ||
Vertical sync (Vsync) | Enabled by default. Can be disabled with jkgfxmod. | ||
60 FPS | |||
120+ FPS | Use jkgfxmod. | ||
High dynamic range display (HDR) |
Launch the game with the -displayconfig parameter[citation needed]
|
---|
Field of view (FOV)
- Field-of-view is hardcoded to 90° in the game.
Patch FOV to 120° |
---|
|
Texture/model enhancements
Mysteries of the Sith Enhanced and Retexture Pack
- This mod replaces models with higher quality ones taken from Jedi Knight: Jedi Outcast and some completely remade from scratch. It requires the Unofficial Patch and jkgfxmod to be installed.
Install the mod[10] |
---|
--or--
|
Jedi Knight Neural Upscale Texture Pack
- Vanilla textures upscaled with trained ESGRAN technique. For best results, install after installing Mysteries of the Sith Enhanced and Mysteries of the Sith Retexture Pack.
- Requires jkgfxmod.
- Textures are raw with noticeable AI artefacting and are intended as a baseline for future texture mods.
MotS HUD Revamp
The original HUD is too small at high resolutions. This mod replaces the default GUI and HUD elements with larger, higher resolution alternatives.
Install the mod[11] |
---|
|
-
motshud.goo
affects the health and ammo readouts andmotsgui.goo
the force power and item icons. - The larger elements are very different from the original designs.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Limited binding options for mouse wheel. See Mouse Wheel Rebinding. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
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PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse Wheel Rebinding
- The mouse wheel can normally only be bound to a few movement actions, and cannot for example be used to switch between force powers or weapons.
Install mouse wheel mod |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects | |
Surround sound | 5.1[12] only with A3D | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 1.0[13] | |
Royalty free audio | Uses audio from the original Star Wars movie trilogy. | |
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | Fan translation, download. | |||
Italian | ||||
Brazilian Portuguese | Retail only.[14] | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | 8 supported[15] | ||
Online play | 32 | 4 supported[15] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 2300-2400, 47624-47625 |
UDP | 2300-2400, 47624-47625 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Enemies (including the final boss) not activating lightsabers in the last levels
On the last two levels (Level 13 Sith Temple and 14 Sith Temple Catacombs) some enemies appear as stone statues with lightsabers. Sometimes some of them (but not all) fail to activate their lightsabers and therefore just run after the player. This can happen with the final boss as well, who is still able to hurt the player by different means.
All versions including the original release may be affected. A potential fix is to simply restart the game a few times.[16]
Issues fixed
Game won't start
Apply the Unofficial Patch[citation needed] |
---|
(Alternative) Use the dgVoodoo wrapper. |
---|
(Alternative) Change compatibility settings[17] |
---|
|
3D acceleration issues
Running the game with 3D acceleration turned on may cause crashes or graphics problems (ex. black screens) on some modern machines.
(DirectX 10+) Use dgVoodoo wrapper[18] |
---|
--or-- Download and extract these pre-configured dgVoodoo wrapper files to your game folder. They're already configured with the watermark disabled, but are an older version. |
(DirectX 9 and earlier) Use alternate ddraw.dll wrapper[18] |
---|
Download and extract this ddraw.dll to your game folder. If that one doesn't work, try this one. |
Can't start new game on AMD GPUs
This issue is present in the original CD release and may also apply to releases patched with the Unofficial Patch.
Update to the latest AMD drivers. |
---|
(Alternative) Use the dgVoodoo wrapper. |
---|
Apply compatibility fix[19] |
---|
|
Game runs in a window even when set to fullscreen
The GOG.com and Steam launchers and shortcuts may add the -windowGUI
command line argument to preemptively solve a black screen problem experienced on some systems.[1]
Run the game directly with <path-to-game>\JKM.EXE .
|
---|
Use -windowgui parameter[20] |
---|
Run the game with the |
Seemingly low framerate or stuttering
The game updates camera movement at only 30 FPS, even though the game runs at 60 FPS. If the game is running at 120fps, the camera updates at 40fps. This can give the appearance of poor performance and can be improved by capping the framerate below 49. Additional side effects (such as first-person weapon animation) may also appear with high framerate. If you only have a 60hz monitor you should probably limit the game to 30 fps (you'll at least get proper weapon speeds) or 47/48 fps if you don't mind some framepacing stutter.
Cap FPS[21] |
---|
Notes
|
HUD is missing or screen has black border
Change the screen size[citation needed] |
---|
Press - or = to adjust the screen size. |
Menu and/or in-game screen increases in size, get's displaced and cut-off
Disable Windows screen scaling[citation needed] |
---|
Go to the Windows screen settings and set the scaling to 100% (default). |
Music issues
Music doesn't play or loop or the volume can't be adjusted.
Add/replace music wrapper[22] |
---|
|
Disable compatibility settings[23] |
---|
Rename --or-- Download the fixed music wrapper, use a text editor to read and follow the instructions at the top of the single .reg file and then double-click on the file to import it. You can ignore the other files in the archive.
|
Miscellaneous fixes
Nvidia profile settings[citation needed] |
---|
If the game crashes with an Nvidia GPU, disable the following settings for
|
Extreme waggle/swing in first person view
The swing or waggle velocity and movement of the weapons in first person view can be a little extreme and fast, being worse if you are using mods like jkgfxmod, making this a little bit distracting in the game action.
Extract the mod Half Waggle Weapon Speed Mod in the game folder.[24] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | |
Software renderer | RenderDroid I (Default) is faster, but renders in 8-bit color depth and doesn't have colored lighting. RGB Emulation (Access via Advanced Settings) is slower, but renders in 16-bit color depth and has full colored lighting. Neither renderers use texture filtering. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | For 64-bit Use OpenJKDF2. |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | INSANE, Smush Animation | (.SAN) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 53 MB | 211 MB |
Video card (GPU) | DirectX 5 compatible |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/32390/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (32390) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Star Wars - Jedi Knight: Mysteries of the Sith · AppID: 32390 · Steam Database
- ↑ Is Mysteries of the Sith standalone here on GOG?, page 1 - Forum - GOG.com - last accessed on May 2023
- ↑ is :: Star Wars - Jedi Knight: Mysteries of the Sith General Discussions - last accessed on May 2023
- ↑ Release: Star Wars™ Jedi Knight: Dark Forces II, page 3 - Forum - GOG.com - last accessed on 9 June 2023
- ↑ High Detail Mod for Jedi Knight DF2 & MotS - last accessed on May 2023
- ↑ Jedi Knight: Dark Forces 2 Improved Music - GOG.com Community Discussions - last accessed on May 2023
- ↑ Steam Community - last accessed on 9 June 2023
- ↑ The JK Unofficial Patch will NOT work if you have the v1.01 version of JK.EXE - JKDF2.com - last accessed on May 2023
- ↑ Verified by User:Garrett on 2016-11-11
- ↑ ModDB - Project: Jedi Knight Enhanced - last accessed on May 2023
- ↑ MotS HUD Revamp - last accessed on May 2023
- ↑ Graphical effects that amazed you - MobyGames Forums
- ↑ Press release - Aureal: News (retrieved) - last accessed on May 2023
- ↑ Folha de Londrina - August 5, 1998 (archived) - last accessed on May 2023
- ↑ 15.0 15.1 Manual "Welcome to the Sith" Page 24
- ↑ Anyone else encounter this bug in MOTS? - last accessed on 2021-08-01
- ↑ Steam Community - Says to Insert Disk...steam plz.. - last accessed on May 2023
- ↑ 18.0 18.1 3D Acceleration Fixes - DirectX Wrappers - JFDK2.com
- ↑ AMD Graphics Cards: Will not support Jedi Knight or Mysteries of the Sith UNLESS you use Catalyst 13.1 or PRIOR drivers - JKDF2.com - last accessed on May 2023
- ↑ Issues launching Jedi Knight or Mysteries of the Sith - JKDF2.com - last accessed on May 2023
- ↑ 30FPS? - Forum - GOG.com - last accessed on May 2023
- ↑ fixed music wrapper - last accessed on May 2023
- ↑ Jedi Knight / MotS Hardware Acceleration Graphic Patches for ALL
- ↑ Make similar weapon waggle (swinging) between DF2 and MotS - jkgfxmod github issue - last accessed on July 2021