Difference between revisions of "Quake II"
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==="No Input arguments" when running the launcher (GOG.com version)=== | ==="No Input arguments" when running the launcher (GOG.com version)=== | ||
− | |||
{{Fixbox|description=Use the created shortcut.|ref={{cn|date=2022-11-16|reason=}}|fix= | {{Fixbox|description=Use the created shortcut.|ref={{cn|date=2022-11-16|reason=}}|fix= | ||
{{ii}} This problem occurs only if you try to run the main executable file. It must be run from the Launch Quake 2 shortcut to make it work. This is due to the fact that it contains a code in the Launch options. | {{ii}} This problem occurs only if you try to run the main executable file. It must be run from the Launch Quake 2 shortcut to make it work. This is due to the fact that it contains a code in the Launch options. | ||
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===Stuttering (yquake2)=== | ===Stuttering (yquake2)=== | ||
{{ii}} Might occur when using fractional display refresh rates. | {{ii}} Might occur when using fractional display refresh rates. | ||
− | |||
{{Fixbox|description=Set vid_displayrefreshrate|ref=<ref>[https://github.com/yquake2/yquake2/issues/371 59fps on Windows · Issue #371 · yquake2/yquake2]</ref>|fix= | {{Fixbox|description=Set vid_displayrefreshrate|ref=<ref>[https://github.com/yquake2/yquake2/issues/371 59fps on Windows · Issue #371 · yquake2/yquake2]</ref>|fix= | ||
# Install [[#Source ports|Yamagi Quake II]]. | # Install [[#Source ports|Yamagi Quake II]]. | ||
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# Set <code>vid_displayrefreshrate</code> to <code>60</code>. | # Set <code>vid_displayrefreshrate</code> to <code>60</code>. | ||
}} | }} | ||
+ | |||
+ | ===Aim is Offset=== | ||
+ | {{ii}} Bullets hit slightly below and to the right of the crosshair. | ||
+ | {{Fixbox|description=Use Yamagi's aimfix command to make bullets hit precisely at the center of the crosshair|fix= | ||
+ | # Install [[#Source ports|Yamagi Quake II]]. | ||
+ | # Open the console. | ||
+ | # Type <code>aimfix 1</code>. | ||
+ | }} | ||
+ | |||
===Play the expansions with KMQuake II=== | ===Play the expansions with KMQuake II=== | ||
{{Fixbox|description=Use launch parameters|ref=<ref>[https://steamcommunity.com/app/2320/discussions/0/496880203080292738/ Running The Reckoning and Ground Zero with kmQuake2]</ref>|fix= | {{Fixbox|description=Use launch parameters|ref=<ref>[https://steamcommunity.com/app/2320/discussions/0/496880203080292738/ Running The Reckoning and Ground Zero with kmQuake2]</ref>|fix= | ||
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* For Ground Zero, use <code>+set game rogue</code> | * For Ground Zero, use <code>+set game rogue</code> | ||
}} | }} | ||
− | |||
{{Fixbox|description=Other method|ref={{cn|date=September 2016}}|fix= | {{Fixbox|description=Other method|ref={{cn|date=September 2016}}|fix= | ||
Create a <code>quake2.bat</code> file with the following content. Make sure you have the support files for the expansions ready. Available [http://www.markshan.com/knightmare/downloads/kmquake2_020_b3_missionpack.zip here]. | Create a <code>quake2.bat</code> file with the following content. Make sure you have the support files for the expansions ready. Available [http://www.markshan.com/knightmare/downloads/kmquake2_020_b3_missionpack.zip here]. |
Revision as of 05:04, 30 December 2022
This page is for the original 1997 game. For the ray-tracing capable version, see Quake II RTX.
Developers | |
---|---|
id Software | |
The Reckoning | Xatrix Entertainment |
Ground Zero | Rogue Entertainment |
Mac OS (Classic) | Logicware |
Publishers | |
Retail | Activision |
Digital | Bethesda Softworks |
Engines | |
id Tech 2 | |
Release dates | |
Windows | December 9, 1997 |
Linux | January 6, 1998 |
Mac OS (Classic) | July 1, 1999 |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Fantasy, Sci-fi |
Series | Quake |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Quake II is a singleplayer and multiplayer first-person action and shooter game in the Quake series.
Like the original Quake. Along with active modding community. The engine is also open source with modern multi-platform ports available; it is recommended to use one of the numerous Source ports on modern system. Additionally The Microsoft Store and Steam versions lack the Red Book Audio CD soundtrack, but this can be fixed.
General information
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- FAQ on Steam forums - A starting point for new Quake II players.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD check removed by official patches. Soundtrack is still embedded in the CD. To install on 64-bit systems, go in the install folder and run setup.exe . |
|||
GamersGate | ||||
GOG.com | Quake II: Quad Damage.[1] | |||
Humble Store | ||||
Microsoft Store | DRM-free after being copied to any other folder. Does not come with the game soundtrack; see No music playback. Included with Xbox Game Pass for PC. |
|||
Steam | Includes The Reckoning and Ground Zero expansions. Does not come with the game soundtrack; see No music playback. | |||
Amazon.com (unavailable) | ||||
Bethesda.net (unavailable) | DRM-free when launched directly from executable (quake2.exe ) |
- A demo is available. Can also be installed via Steam:
steam://install/9130
. - A faithful higher quality icon can be found on Archive.org.
- The native Linux version has been ported by both id Software and Macmillan Digital Publishing. The Ryan C. Gordon "Icculus" version can be downloaded from this page, which includes both binary and the source code to compile the software with specific settings.
- This game can also be played on OS X and DOS using a source port.
- GOG.com's launcher for Quake II is fully customizeable by editing
Q2Launcher.ini
allowing you to add more mods or even modify the exe files the launcher should use.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Mission Pack: Ground Zero | ||
Mission Pack: The Reckoning | ||
Netpack I: Extremities | Included in the GOG version only. |
- Similarly to the 2021 update of Quake, an update for this game on Steam since August 10 2022 already includes the Mission Packs and removed the separated versions from sale, so it is recommended to uninstall Quake II along with it's individual Mission Packs and then reinstall Quake II but don't install the individual Mission Packs if you bought them before August 10 2022.
Version differences
- Quake II: Quad Damage includes the base game along with all expansions. The GOG.com version comes with the soundtrack and a special launcher.
- Quake II: Colossus is the retail Linux package that includes the base game with only the first two expansions.
Essential improvements
Official patch
- 3.20 - Latest official patch.
Unofficial patch
- Ultimate Quake II Patch - Designed for the Steam version but is also compatible with retail versions. It includes KMQuake 2 (Albeit outdated) along with the soundtrack.
- Unofficial v3.24 Patch - A simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use.
Source ports
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste.
- Yamagi Quake II is recommended for authenticity to the original; KMQuake II is also recommended for quality-of-life features to the original; Q2PRO or Quake II Starter is recommended for a multiplayer-oriented experience.[2]
Name | Description | |
---|---|---|
Fruitz of Dojo Quake II | A Cocoa port of the engine, it allows Quake II to be played on modern Macs. | |
KMQuake II | Enhanced client, allows for customization of textures, game interface etc. | |
QuakeIIxp | Enhanced port with improved graphics using an updated rendering engine. | |
LWJake2 | A LWJGL based source port focusing on compatibility and bug fixes. | |
Q2DOS | A port that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch. | |
Q2PRO | Multiplayer focused source port, available with r1ch.net anticheat module. It is also used for speedrunning. | |
Q2VKPT | Tech demo source port focused on adding full path tracing using Nvidia RTX ray tracing in Vulkan. | |
Quake II RTX | Fork of Q2VKPT officially licensed by Nvidia. Has its own page. | |
Quake II Starter | Free and standalone installer that uses the Quake II demo and patch, along with Q2PRO, to create a fully functional and multiplayer enabled version of the game. | |
R1Q2 | Multiplayer focused source port, available with r1ch.net anticheat module. | |
Yamagi Quake II | Enhanced client focusing mainly on bug-fixes, compatibility with modern systems and code improvements. | |
vkQuake2 | Enhanced client using the Vulkan renderer. |
r1ch.net anticheat module
Some multiplayer servers require clients to use the r1ch.net anticheat module, supported source ports are listed on its website.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\baseq2\*.cfg[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
- Yamagi Quake II moves this to
%USERPROFILE%\Documents\YamagiQ2\baseq2\*.cfg
unless launched with-portable
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\baseq2\save\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | Added on update 1.2 | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | A source port is required. See Source ports. | ||
Multi-monitor | A source port is required. See Source ports. | ||
Ultra-widescreen | A source port is required. See Source ports. | ||
4K Ultra HD | A source port is required. See Source ports. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Can also be toggled with Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | A source port is required. See Source ports. | ||
Anti-aliasing (AA) | A source port is required. See Source ports. | ||
Vertical sync (Vsync) | Labeled sync every frame . |
||
60 FPS | |||
120+ FPS | Frame rate is capped at 83 FPS. See Frame rate (FPS). | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Custom resolution (Yamagi port)[citation needed] |
---|
|
Field of view (FOV)
Edit config file[citation needed] |
---|
Notes
|
Console command[citation needed] |
---|
|
Frame rate (FPS)
- Use a source port to avoid physics issues at high frame rates.
Edit config file[citation needed] |
---|
|
Console command[citation needed] |
---|
|
Texture quality
- Use
gl_texturemode gl_nearest_mipmap_linear
to disable texture smoothing while avoiding distant texture aliasing. Can be combined with anisotropic filtering. - The
8-bit textures
option, when disabled, uses 16-bit textures. This is independent of the texture filtering options. - The game uses non-power of two textures for models, which were supported by the software renderer, but not by the OpenGL renderer. Therefore, textures in OpenGL have to be resized to a power of two; this is controlled through the console command
gl_round_down
. By default this is set to 1, which downsamples textures to the nearest power of two, reducing quality noticeably in the process. This was used due to limitations of contemporary 3D hardware at the time of game's release. Settinggl_round_down 0
(and doing avid_restart
, or putting it into anautoexec.cfg
) improves texture quality noticeably.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | A source port is required. See Source ports. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use Yamagi Quake II for SDL joystick support including haptic feedback. | |
Full controller support | The VR mod offers full XInput support. See VR support. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use Yamagi Quake II. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers | Use the Quake2VR mod (Oculus Touch only). | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | Use Yamagi Quake II | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Disable mouse acceleration (source port)[citation needed] |
---|
|
Disable mouse acceleration (original release)[citation needed] |
---|
Use the MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix. |
Mouse wheel for switching weapons
Use the console to create custom keybinds [4] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Only for sound effects, not for CD music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D, EAX (via IAS patch[5]). Use a source port such as Yamagi Quake II or Q2Pro for OpenAL Soft HRTF. |
|
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | Fan translation, download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | See the Steam Community guide. | ||
LAN play | 16 | |||
Online play | 16 |
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have the max player limit at 256
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 27910 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | Use the Quake2VR mod with the Revive Compatibility Layer. | ||
Oculus VR (LibOVR) | Use the Quake2VR mod. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Use the Quake2VR mod (Oculus Touch only). See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Saves won't load with "function pointers have moved" error with 'The Reckoning' and 'Ground Zero' expansion (GOG.com version)
install the 3.24 fan-patch |
---|
No CD music in Microsoft Store and Steam version
- Quake II, like the original Quake use mixed-mode CD. The Steam and Microsoft Store versions lacks the soundtracks out-of-the-box.
- The Microsoft Store version requires enabling mods.
- GOG version does not require any fixes, as all soundtracks are stored as Vorbis audio in OGG container, with the game also modified to use it as CD music instead.
Apply Ultimate Quake II patch |
---|
|
Windows Vista and 7 colours issue (Software mode)
- Windows Vista and 7 can have issues with displaying true colours in Software mode
- This issue does not occur on Windows 8 and later.
- See DirectDraw troubleshooting for further details.
DirectDrawCompat[citation needed] |
---|
Use DDrawCompat. |
Window border visible in fullscreen mode (Software mode)
DirectDrawCompat[citation needed] |
---|
Use DDrawCompat. |
Frame rate issue in software renderer
- The software renderer does not enforce frame rate limit. This can cause issues on modern hardware, as the game can run infinitely faster that it meant to.
Use 3.20 patch.[citation needed] |
---|
Game does not launch (Intel HD Graphics)
Use a source port[6] |
---|
[citation needed] |
---|
|
"No Input arguments" when running the launcher (GOG.com version)
Use the created shortcut.[citation needed] |
---|
|
Stuttering (yquake2)
- Might occur when using fractional display refresh rates.
Set vid_displayrefreshrate[7] |
---|
|
Aim is Offset
- Bullets hit slightly below and to the right of the crosshair.
Use Yamagi's aimfix command to make bullets hit precisely at the center of the crosshair |
---|
|
Play the expansions with KMQuake II
Use launch parameters[8] |
---|
Use the following command line arguments with
|
Other method[citation needed] |
---|
Create a @echo off echo Quake II + expansions echo 1: Quake II echo 2: Mission Pack 1: The Reckoning echo 3: Mission Pack 2: Ground Zero set /p userinp=choose a number (1-3): goto %userinp% :1 goto end :2 set game%=xatrix goto end :3 set game%=rogue goto end :end kmquake2.exe +set game %game% |
See gun with wide FOV
Install Patch 3.24, Yamagi Quake II, or KMQuake II[citation needed] |
---|
Apply hex edit[9] |
---|
|
Add quick saving hotkey
Use the console to add custom keybinds to enable quicksaving[10] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | Software mode also uses DirectDraw acceleration if available. | |
OpenGL | 1.1, 1.4, 3.2 | 3DFX and PowerVR MiniGL included. Yamagi Quake II updates the 1.1 renderer to 1.4 and adds a 3.2 renderer. |
Glide | 3dfx MiniGL | |
Software renderer | Broken by default on Win7 x64 (DirectDraw troubleshooting). Yamagi's' software renderer can render the whole game without artifacts. |
|
Vulkan | A source port is required. See Source ports. |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | A source port is required for native 64-bit. See Source ports. ARM source ports must be built from source code, with one fanbuilt binary known to exist.[11] | |||||
macOS (OS X) | A source port is required for OS X. See Source ports. | |||||
Linux | A source port is required for native non-32-bit. See Source ports. | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound, OSS, ALSA1 | OSS is used in official native Linux version. 1 ALSA support can be added by compiling the source code from Icculus version. |
Technical information
Quake II Facelift mod
The ingame method uses a simple linear filter; an alternative exists in the form of the mod "Quake II Facelift", released in 2007, which supports Lanczos upsampling for even further improved texture quality. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions).
This mod also has a few shortcomings; widescreen support is essentially broken as objects at the left and right side of the screen are culled out, so keeping to 4:3 resolutions is recommended. Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Other | 3D accelerator card recommended. |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.5.3 | |
Processor (CPU) | PowerPC 603e | |
System memory (RAM) | 48 MB | |
Hard disk drive (HDD) | ||
Other | 4X CD-ROM drive |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Linux kernel v2.0.24 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2320/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News
- ↑ Quake II source ports. what are the best for sp and the best for mp? : quake
- ↑ yquake2/04_cvarlist.md at master · yquake2/yquake2 · GitHub
- ↑ https://steamcommunity.com/app/2320/discussions/0/1319961618833006627/
- ↑ IAS Quake2 Patch Beta - earsound.com (retrieved)
- ↑ [1]
- ↑ 59fps on Windows · Issue #371 · yquake2/yquake2
- ↑ Running The Reckoning and Ground Zero with kmQuake2
- ↑ Steam Community :: Guide :: Configuring version 3.20 (widescreen and no mouse accel)
- ↑ https://strategywiki.org/wiki/Quake_II/Controls
- ↑ Quake 2 on Windows RT - last accessed on 2021-07-14