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Difference between revisions of "Portal"

From PCGamingWiki, the wiki about fixing PC games
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 +
{{disambig|the 2007 puzzle-platform game|the unrelated 1986 game|[[Portal (1986)]]}}
 
{{Infobox game
 
{{Infobox game
|cover        = Portal Box.jpg
+
|cover        = Portal cover.jpg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|Valve Corporation}}
+
{{Infobox game/row/developer|Valve Corporation}}
 +
{{Infobox game/row/developer|Lightspeed Studios|Portal with RTX}}  
 
|publishers  =  
 
|publishers  =  
 +
{{Infobox game/row/publisher|Valve Corporation}}
 +
{{Infobox game/row/publisher|Buka Entertainment|Russia}}
 +
{{Infobox game/row/publisher|Nvidia|Portal with RTX}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Source}}
+
{{Infobox game/row/engine|Source|Original|name=Source 2007}}
 +
{{Infobox game/row/engine|Source|Current|name=Source 2013 Singleplayer}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 9, 2007}}
 
{{Infobox game/row/date|Windows|October 9, 2007}}
 
{{Infobox game/row/date|OS X|May 12, 2010}}
 
{{Infobox game/row/date|OS X|May 12, 2010}}
 
{{Infobox game/row/date|Linux|May 2, 2013}}
 
{{Infobox game/row/date|Linux|May 2, 2013}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|portal|90}}
 +
{{Infobox game/row/reception|OpenCritic|link|rating}}
 +
{{Infobox game/row/reception|IGDB|portal|80}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase}}
 +
{{Infobox game/row/taxonomy/microtransactions | No microtransactions}}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | Platform, Puzzle, Shooter}}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Contemporary, North America}}
 +
{{Infobox game/row/taxonomy/series            | Portal}}
 
|steam appid  = 400
 
|steam appid  = 400
|gogcom page  =  
+
|steam appid side = 323170
 +
|gogcom id    =
 +
|official site= https://web.archive.org/web/20180102203109/http://www.valvesoftware.com/games/portal.html
 +
|hltb        = 7230
 +
|lutris      = portal
 +
|mobygames    = 30616
 +
|strategywiki = Portal
 
|wikipedia    = Portal (video game)
 
|wikipedia    = Portal (video game)
 +
|winehq      = 5936
 +
|license      = commercial
 
}}
 
}}
{{Series|Portal}}
 
  
'''Key points'''
+
{{Introduction
{{ii}} Using launch options you can [[#Skip intro videos|skip intro videos]] or [[#Borderless fullscreen windowed|enable borderless fullscreen windowed]].
+
|introduction      =
{{++}} Runs on low-end hardware.
+
 
{{++}} A number of menu options including an FOV slider, Vsync, and key remapping.
+
|release history  =
{{++}} No frame rate or refresh rate cap.
+
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.valvesoftware.com/games/portal.html Official Valve Portal Site]
 
{{mm}} [http://theportalwiki.com/wiki/Main_Page Unofficial Portal Wiki]
 
{{mm}} [http://half-life.wikia.com/wiki/Portal Portal Section of the Half-Life Wikia]
 
 
{{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Portal] and other Source-based games
 
{{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Portal] and other Source-based games
{{mm}} [http://steamcommunity.com/app/400/discussions/ Steam Community Discussions]
+
{{mm}} [https://steamcommunity.com/app/400/discussions/ Steam Community Discussions]
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=82 Steam Users' Forums]
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | Steam |}}
+
{{Availability/row| Retail | | Steam | |  | Windows }}
{{Availability/row| GMG | portal | Steam |}}
+
{{Availability/row| Steam | 400 | DRM-free | DRM-free when launched directly from the executable with <code>-game portal</code> [[Glossary:Command line arguments|command line argument]].{{cn|OS X testing needed|date=October 2018}}<br/>[https://store.steampowered.com/bundle/234/Portal_Bundle Portal Bundle] also available. |  | Windows, OS X, Linux }}
{{Availability/row| Steam | 400 | Steam |}}
+
}}
 +
{{ii}} A demo is available.
 +
{{++}} Soundtrack is available for free with purchase {{store link|Steam|323170|here}}.
 +
{{ii}} Does not include the 14 bonus levels present in the Xbox 360 arcade version. However, modders ported over the levels, and have released them.<ref>{{Refurl|url=https://www.moddb.com/mods/portal-still-alive-pc|title=Portal: Still Alive for PC|date=17 May 2023}}</ref>
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
}}
 +
 
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                = Game does not contain microtransactions.
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 +
}}
 +
 
 +
{{DLC|
 +
{{DLC/row| [https://store.steampowered.com/app/2012840/Portal_with_RTX/ Portal with RTX] | Brings full Vulkan ray tracing support{{note|Thus requires a GPU with Vulkan support and {{Code|VK_KHR_ray_query}} Vulkan extension support.<ref>{{Refcheck|user=Mrtnptrs|date=2022-12-08|comment=Confirmed with content of {{Code|hl2.d3d9.log}}.}}</ref>}}, [[DLSS]], DLSS Frame Generation and more detailed models with support for physically based rendering<ref>{{Refurl|url=https://steamcommunity.com/app/2012840/discussions/0/3713811178918179700/|title=<nowiki>[Read First]</nowiki> Portal with RTX FAQ - Steam Discussion Forum|date=2022-12-08}}</ref> by utilizing NVIDIA’s RTX Remix AI-assisted modding tool. Released on December 8, 2022.<ref name="RTXDec8">{{Refurl|url=https://www.youtube.com/watch?v=CAf1E7kCbMA|title=Portal with RTX <nowiki>|</nowiki> 4K NVIDIA DLSS 3 Comparison Video - YouTube|date=2022-11-29}}</ref><ref name="portal rtx"/>| Windows }}
 
}}
 
}}
{{ii}} All versions require [[Steam]].
 
  
 
==Essential improvements==
 
==Essential improvements==
===Mute the radios from the Portal 2 ARG (Transmission Received)===
 
{{Fixbox|1=
 
{{Fixbox/fix|Mute the Radios}}
 
# Find Portal in your Steam Library
 
# Right-click the game name
 
# Select <code>Properties</code>
 
# Click the <code>Local Files</code> Tab
 
# Select <code>Browse Local Files...</code>
 
# Open the <code>portal</code> folder
 
# Create a folder named <code>custom</code> and open it
 
# Create a folder named <code>mute radios</code> inside the <code>custom</code> folder and open it
 
# Create a folder named <code>sound</code> inside the <code>mute radios</code> folder and open it
 
# Create a folder named <code>ambient</code> inside the <code>sound</code> folder and open it
 
# Create a folder named <code>music</code> inside the <code>ambient</code> folder and open it
 
# Find a replacement <code>.wav</code> file such as [http://www.wc3c.net/showthread.php?t=103828 this empty one from wc3c.net] and copy it into the <code>music</code> folder
 
# Rename the <code>.wav</code> file to <code>looping_radio_mix.wav</code>
 
# Launch the game
 
}}
 
  
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|1=
+
{{Fixbox|description=Use <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref={{cn|date=July 2016}}
{{Fixbox/fix|-novid}}
 
# Find Portal in your Steam Library
 
# Right-click the game name
 
# Select <code>Properties</code>
 
# Select <code>Set Launch Options...</code>
 
# Input <code>-novid</code>
 
# Press <code>OK</code>
 
# Launch the game
 
 
}}
 
}}
 +
 +
===[https://www.patreon.com/user?u=44312848 Peixoto's patch]===
 +
{{--}} Has currently no effect on the latest version of Portal.<ref>{{Refcheck|user=Mrtnptrs|date=2022-09-20|comment=Checked on September 2022 with DX9 version of the game and Peixoto's patch v0.10.8}}</ref>
 +
Forced resolution allows in high resolution without shrinking the HUD\menus. Supersampling anti-aliasing is also possible.
  
 
==Game data==
 
==Game data==
[[File:Portal General.png|290px|right|thumb|In-game general settings.]]
+
{{Image|Portal General.png|In-game general settings.}}
 +
 
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Steam|{{p|steam}}/SteamApps/common/Portal/portal/cfg/}}  
+
{{Game data/config|Steam|{{p|game}}\portal\cfg\}}
 +
{{Game data/config|Windows|{{p|hkcu}}\Software\Valve\Source\portal\Settings}}
 
}}
 
}}
 
{{XDG|false}}
 
{{XDG|false}}
Line 80: Line 120:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Steam|{{p|steam}}/SteamApps/common/Portal/portal/save/}}  
+
{{Game data/saves|Steam|{{p|game}}\portal\save\}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = true
+
|epic games launcher      =
|steam cloud notes     = Syncs save games and settings.
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                =
|uplay notes           =  
+
|gog galaxy notes          =
|gamesave manager      = true
+
|origin                   =  
|gamesave manager notes=  
+
|origin notes             =  
 +
|steam cloud               = true
 +
|steam cloud notes         = Approx. 1 GB available.<br/>Settings will sync too, except graphics settings.
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
[[File:Portal General Video.png|290px|right|thumb|In-game general video settings.]]
+
{{Image|Portal General Video.png|In-game general video settings.}}
[[File:Portal Advanced Video.png|290px|right|thumb|In-game advanced video settings.]]
+
{{Image|Portal Advanced Video.png|In-game advanced video settings. Avoid touching this panel in the '''Portal with RTX''' DLC.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/portal
+
|wsgf link                  = https://www.wsgf.org/dr/portal
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = gold
 
|multimonitor wsgf award    = gold
Line 108: Line 154:
 
|multimonitor              = true
 
|multimonitor              = true
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Some text may be too small, see [https://steamcommunity.com/app/400/discussions/0/360671352683876162/ this thread].
 
|fov                        = true
 
|fov                        = true
|fov notes                  = 75 to 90 FOV. See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = Values between 75° and 110°<ref>Originally 90° before 2022 patch</ref> (up to 120° using <code>fov_desired</code> or via Gamepad UI) horizontal can be set via ingame slider.<ref>{{Refurl|url=https://developer.valvesoftware.com/wiki/Field_of_View|title=Field of View - Valve Developer Community|date=17 May 2023}}</ref> For higher values use [https://steamcommunity.com/sharedfiles/filedetails/?id=1806796168 this] guide.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = hackable
+
|borderless windowed        = true
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
+
|borderless windowed notes  = For newer versions, update then set to "Run in a window (No Border), otherwise set [[Glossary:Command line arguments|launch options]] to <code>-windowed -noborder</code>.
 
|anisotropic                = true
 
|anisotropic                = true
 
|anisotropic notes          = Up to 16 samples.
 
|anisotropic notes          = Up to 16 samples.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = Up to 8x [[MSAA]] and up to 16x [[QCSAA]]. [[SGSSAA]] available with flag <code>0x004010C1</code>.
 +
|upscaling                  = true
 +
|upscaling tech            = DLSS 2.5
 +
|upscaling notes            = [[DLSS]] and '''DLSS Frame Generation''' are supported only when playing '''Portal with RTX''' DLC.<ref name="RTXDec8"/><ref name="portal rtx"/>
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Double buffered <ref>{{Refurl|url=https://www.youtube.com/watch?v=qShOm6pwUbA|title=Black mesa vsync is double buffered|date=2024}}</ref>
|oculus rift                = hackable
+
|60 fps                    = true
|oculus rift notes         = See [[#Oculus Rift|Oculus Rift]].
+
|60 fps notes              =
|high frame rate            = true
+
|120 fps                    = true
|high frame rate notes     = No frame rate or refresh rate cap.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref>
+
|120 fps notes             = Capped at 300 FPS. Frame rate cap can be changed by changing <code>fps_max</code> in the [[#Enabling the console|developer console]]. Framerates of 1000 and above will cause issues without <code>sv_cheats</code> set to 1.<ref name="source 1000 fps bug">{{Refurl|url=https://www.youtube.com/watch?v=OoMxTs394oM|title=1000+ fps: tf2 breaks. But turning sv_cheats on fixes it.. for some reason? - YouTube|date=2022-09-20}}</ref>
|color blind                = unknown
+
|hdr                        = false
 +
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
 +
|ray tracing                = true
 +
|ray tracing notes         = Full Ray tracing when playing the game through '''Portal with RTX''' DLC.<ref name="portal rtx">{{Refurl|url=https://www.youtube.com/watch?v=AZHBl5yWqJk|title=Portal with RTX - YouTube|date=2022-09-20}}</ref>
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
{{ii}} HBAO also available with flags (increasing in strength from left to right) <code>0x00000014</code>, <code>0x0000002C</code>, <code>0x00000006</code> and <code>0x00000008</code>.
  
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
+
==Input==
<gallery widths=160px heights=100px>
+
{{Image|Portal Remapping.png|In-game key map settings.}}
File:portal fov1.jpg|75 FOV
+
{{Image|Portal Mouse Gamepad.png|In-game mouse/gamepad settings.}}
File:portal fov2.jpg|90 FOV
+
{{Input
</gallery>
 
 
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
{{Fixbox|1=
 
{{Fixbox/fix|-window -noborder}}
 
# Find Portal in your Steam Library
 
# Right-click the game name
 
# Select <code>Properties</code>
 
# Select <code>Set Launch Options...</code>
 
# Input <code>-window -noborder</code>
 
# Press <code>OK</code>
 
# Launch the game
 
}}
 
 
 
===[[Oculus Rift]]===
 
{{Fixbox|1=
 
{{Fixbox/fix|Enable Oculus Rift support|ref=<ref>[https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=1642 "Portal 1 - steampipe beta Active for Rift now!" - Oculus Rift Developer Forums]</ref>}}
 
# Find Portal in your Steam Library
 
# Right-click and select <code>Properties</code>
 
# Choose <code>Set Launch Options...</code>
 
# Add <code>-vr</code> and press OK.
 
# Close the window and relaunch the game
 
}}
 
 
 
==Input settings==
 
[[File:Portal Remapping.png|290px|right|thumb|In-game key map settings.]]
 
[[File:Portal Mouse Gamepad.png|290px|right|thumb|In-game mouse/gamepad settings.]]
 
{{Input settings
 
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = true
 
|acceleration option      = true
 
|acceleration option notes =  
 
|acceleration option notes =  
 +
|mouse sensitivity        = true
 +
|mouse sensitivity notes  =
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = false
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = false
+
|full controller          = true
|full controller notes    =  
+
|full controller notes    = Use the [https://www.moddb.com/mods/xbox-360-ui-mod-for-pc/downloads/xbox-360-ui-mod-v25-for-portal Controller UI Mod] (recommended for older version/non-Vulkan cards, optional for Steam Deck/2022 versions) for a console style menu that can be navigated with a controller. Use the console command {{code|exec 360controller}} to automatically setup Xbox controller support (if not already configured at startup). <br><br>Later versions (including the "beta/deck_test" branch) added Steam Input API support and Controller-centric UI (Vulkan supported card required<ref>{{Refcheck|user=kr0tchet|date=2022-07-08|comment=The game will crashes if launched without Vulkan supported cards. Users can use the former [https://www.moddb.com/mods/xbox-360-ui-mod-for-pc/downloads/xbox-360-ui-mod-v25-for-portal X360 UI] mod (now hotfixed for the 2022 patch) instead.}}</ref>, otherwise use the X360 UI mod) designed for both Steam Deck and any Gamepads{{note|While it ''partially'' works on XInput/Legacy Mode, it's best suited for Steam Input API mode.}}. Gamepad UI can be enabled with {{code|-gamepadui}} [[Command line arguments|Command line argument]].
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
 +
|controller sensitivity    = true
 +
|controller sensitivity notes=
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = true
|touchscreen notes        =  
+
|xinput controllers notes  =
 +
|xbox prompts              = limited
 +
|xbox prompts notes        = Supported via [[Steam#Steam Input|Steam Input]] API.
 +
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4               = true
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = limited
 +
|dualshock prompts notes  = Supported via [[Steam#Steam Input|Steam Input]] API.
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = Wired, Wireless, Bluetooth
 +
|dualshock 4 modes notes  = <ref>{{Refcheck|user=Al2009man|date=2022-05-05|comment=Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled. <br><br>As of this writing: Left/Right Joystick does not work if Steam Input (under Legacy mode) is enabled.}}</ref>
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = true
 +
|other controllers notes  = Both [[Controller:Switch Pro Controller|Nintendo Switch Pro Controller]] and Generic Gamepads are supported via [[Steam#Steam Input|Steam Input]] API.
 +
|other button prompts      = nintendo
 +
|other button prompts notes= [[Controller:Switch Pro Controller|Nintendo Switch Pro Controller]] button prompts are supported via [[Steam#Steam Input|Steam Input]] API.
 +
|button prompts            = xbox, dualshock, nintendo
 +
|button prompts notes      = Use [https://www.moddb.com/mods/xbox-360-ui-mod-for-pc Controller UI Mod (for old version only)] to get a choice of button prompts such as Xbox 360, Xbox One, PlayStation 3/4, Switch, and more. Otherwise use Controller-centric UI with Steam Input API.
 +
|controller hotplug        = true
 +
|controller hotplug notes  =
 +
|haptic feedback          = limited
 +
|haptic feedback notes    = Supported via [[Steam#Steam Input|Steam Input]] API. <br><br>If using the old version/Legacy XInput mode: Controller rumble can be brought back by downloading an updated version of the [https://www.libsdl.org/download-2.0.php/ SDL2 runtime binary] (choose Runtime Binaries x86) and replace it with the one in <code>{{P|game}}\bin</code>.<ref>{{Refcheck|user=Al2009man|date=2022-05-05|comment=Seems like this method no longer works on Steam Deck branch.}}</ref> This works for any Source engine based game.
 +
|simultaneous input        = true
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
[[File:Portal Audio.png|290px|right|thumb|In-game audio settings.]]
+
{{Image|Portal Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Over-all game volume and separate music slider.
 
|separate volume notes    = Over-all game volume and separate music slider.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = 7.1, 5.1 surround sound, 4 speaker surround
+
|surround sound notes    = 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]].
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 196: Line 266:
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = true
 
|mute on focus lost      = true
|mute on focus lost notes = "Silence the audio while the game window is in the background" check box
+
|mute on focus lost notes = "Silence the audio while the game window is in the background" check box.
|eax support              =  
+
|eax support              = hackable
|eax support notes        =  
+
|eax support notes        = Set ''snd_legacy_surround 1'' in console, ''4 speakers'' in options, and use [[Glossary:Surround sound#DirectSound3D|DSOAL]] for binaural HRTF mixing.
 +
|red book cd audio        = unknown
 +
|red book cd audio notes  =
 +
|general midi audio        = unknown
 +
|general midi audio notes  =
 +
|royalty free audio      = always on
 +
|royalty free audio notes =  
 
}}
 
}}
  
Line 209: Line 285:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Belarusian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation, [https://steamcommunity.com/sharedfiles/filedetails/?id=2838439252 Steam Workshop]. In testing stage.
 +
  |fan       = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Simplified Chinese
 
  |language  = Simplified Chinese
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 227: Line 311:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
  |fan       =
 +
|ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Danish
 
  |language  = Danish
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Dutch
 
  |language  = Dutch
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 251: Line 344:
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
  |subtitles = true
+
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 263: Line 356:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 272: Line 365:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Hungarian
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Fan localization by YinSasin (incl. Dubbing, Subtitles, Graphics). Download [https://magyaritasok.hu/download/2688/portal here].
 +
  |fan       = true
 +
|ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Italian
 
  |language  = Italian
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Japanese
 
  |language  = Japanese
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Korean
 
  |language  = Korean
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Norwegian
 
  |language  = Norwegian
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 317: Line 419:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Portuguese
 
  |language  = Portuguese
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Added in latest updates.
 +
  |fan       =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 335: Line 445:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 341: Line 451:
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
  |ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Swedish
 
  |language  = Swedish
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Fan translation. Download [https://drive.google.com/file/d/1kPl69ECcsXPfdXK9YYbEU0A7p4MTetoJ/view here].
 +
  |fan       =
 +
|ref      =
 +
}}
 +
}}
 +
 
 +
==VR support==
 +
{{VR support
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|vorpx                      = true
 +
|vorpx modes                = G3D,DirectVR
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 +
|vr only                    = false
 +
|htc vive                    = unknown
 +
|htc vive notes              =
 +
|oculus rift                = hackable
 +
|oculus rift notes          = See [[#Oculus Rift|Oculus Rift]].
 +
|osvr                        = unknown
 +
|osvr notes                  =
 +
|windows mixed reality      = unknown
 +
|windows mixed reality notes =
 +
|keyboard-mouse              = unknown
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              = true
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes =  
 
}}
 
}}
 +
 +
===[[Glossary:Oculus Rift|Oculus Rift]]===
 +
{{Fixbox|description=Enable Oculus Rift support|ref=<ref>{{Refurl|url=https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=1642|title="Portal 1 - steampipe beta Active for Rift now!" - Oculus Rift Developer Forums|date=May 2023}}</ref>|fix=
 +
# Find Portal in the Steam Library.
 +
# Right-click and select <code>Properties</code>.
 +
# Choose <code>Set Launch Options...</code>.
 +
# Add <code>-vr</code> and press OK.
 +
# Close the window and relaunch the game.
 
}}
 
}}
  
 
==Issues fixed==
 
==Issues fixed==
===Purple and black broken textures===
+
===Missing crosshair===
{{ii}} A generic fix for this issue can be found [[Engine:Source#Broken textures|on our Source engine page]].
+
{{Fixbox|description=cl_drawcrosshair 1|ref={{cn|date=July 2016}}|fix=
 +
# Open the console in-game (Default key is {{key|~}}).
 +
# Input <code>cl_drawcrosshair 1</code> to show the crosshair. Similarly, <code>cl_drawcrosshair 0</code> can be used to hide it.
  
===Game crashes when going through a portal (Windows)===
+
'''Notes'''
{{Fixbox|1=
+
{{ii}} The console might need to be enabled in the game settings.
{{Fixbox/fix|Run the game in DirectX 9 or higher}}
 
{{ii}} If the game is running on a version below DirectX 9 it will likely crash when entering a portal.
 
 
}}
 
}}
  
===I can't see my crosshair===
+
===Portals are rendered incorrectly or lack any effects===
{{Fixbox|1=
+
{{Fixbox|description=Run the game in DirectX 9 or higher|ref={{cn|date=October 2016}}|fix=
{{Fixbox/fix|cl_drawcrosshair 1}}
+
{{ii}} The game may have defaulted to DirectX 8, causing portals to be rendered without effects.
# Open the console in game (Default key is <code>~</code>)
+
* Add <code>-dxlevel 95</code> to the game's launch options to run the game in DirectX 9, then remove it after running the game once or the in-game video options will keep resetting back to the defaults.
## You may need to enable the console in the settings
 
# Input <code>cl_drawcrosshair 1</code> to show your crosshair. Similarly, you can use <code>cl_drawcrosshair 0</code> to hide it.
 
 
}}
 
}}
  
===Portals are rendered incorrectly===
+
==="Node Graph Out of Date. Rebuilding..." error in Still Alive levels===
{{Fixbox|1=
+
{{Fixbox|description=Download pre-built graphs |ref={{cn|date=June 2021}}|fix=
{{Fixbox/fix|Run the game in DirectX 9 or higher}}
+
# Download this [https://community.pcgamingwiki.com/files/file/2117-portal-still-alive-node-graphs-fix file].
The game may have defaulted to DirectX 8, causing portals to be rendered without effects. Add <code>-dxlevel 90</code> to the game's launch options to run the game in DirectX 9, then remove it after running the game once or your in-game video options will keep resetting back to the defaults.
+
# Extract {{folder|Portal-StillAlive}} from the archive into {{folder|{{p|steam}}\steamapps\sourcemods\}}.
 +
# Launch the game.
 
}}
 
}}
  
 
==Other information==
 
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 9
 +
|direct3d notes        = Has compatibility levels for Direct3D 8 cards.
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|wing                  =
 +
|wing notes            =
 +
|opengl versions        = 2.1
 +
|opengl notes          = OS X and Linux only.
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        = true
 +
|vulkan notes          = Undocumented officially. Enable Vulkan for base game using the {{code|-vulkan}} [[Command line arguments|command line argument]], however it's enabled by default when playing the '''Portal with RTX''' DLC.<ref>{{Refurl|url=https://www.youtube.com/watch?v=n7UxeBzIXWw|title=Portal vs Portal with RTX: tested on 4080, 4090, 3060, 3080, RX 6800 XT - YouTube|date=2022-12-08}}</ref> Works via [[DXVK]] translation layer.<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/rtx-remix-announcement/|title=NVIDIA RTX Remix: Create & Share #RTXON Mods For Classic Games|date=2022-12-08}}</ref><ref>{{Refurl|url=https://www.thegamer.com/portal-ui-steam-deck-half-life-2/|title=Portal Gets A UI Update For The Steam Deck - The Gamer|date=2022-12-08}}</ref> Windows<ref>{{Refcheck|user=kr0tchet|date=2022-04-03|comment=
 +
{{Image|DXVK_HL2_proof.jpg|dxvk_d3d9.dll exists in game directory (Windows only)}}
 +
}}</ref> and Linux only.{{cn|date=2022-04-03|reason=}}
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  = 2, 3
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        =
 +
|windows exe notes      =
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = true
 +
|macos intel 64-bit app = false
 +
|macos arm app          = false
 +
|macos app notes        =
 +
|linux powerpc app      = unknown
 +
|linux 32-bit executable= true
 +
|linux 64-bit executable= false
 +
|linux arm app          = false
 +
|linux executable notes =
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          = Havok
 +
|physics notes    = Heavily modified variant.
 +
|audio            = Miles Sound System
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            = SDL
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  = Used for startup videos and in-game movies.
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 +
}}
 +
 
===Console commands===
 
===Console commands===
 
{{ii}} Games running on the Source engine can utilize [https://developer.valvesoftware.com/wiki/Console_Command_List Source Engine Console Commands] for various tasks.
 
{{ii}} Games running on the Source engine can utilize [https://developer.valvesoftware.com/wiki/Console_Command_List Source Engine Console Commands] for various tasks.
  
{{Fixbox|1=
+
{{Fixbox|description=Enabling the console in Source games|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Enabling the console in Source games}}
+
# Launch the game.
# Launch the game
+
# From the main menu, select '''Options'''.
# From the main menu select <code>Options</code>
+
# Select the '''Keyboard''' tab.
# Select the <code>Keyboard</code> tab
+
# Click the Advanced button.
# Click the <code>Advanced</code> button
+
# Check the box next to Enable developer console ({{key|~}}).
# Check the box next to <code>Enable developer console (~)</code>
+
# Click Apply.
# Click Apply
 
  
'''Notes:'''  
+
'''Notes'''
{{ii}} Press the tilde ({{key|~}}) key to open the console.
 
 
{{ii}} Some commands may first require you enabling sv_cheats. You can do so with <code>sv_cheats 1</code>.
 
{{ii}} Some commands may first require you enabling sv_cheats. You can do so with <code>sv_cheats 1</code>.
 
{{ii}} Many servers will not allow you to play with cheats enabled, or will disable them upon entering the server.
 
{{ii}} Many servers will not allow you to play with cheats enabled, or will disable them upon entering the server.
Line 401: Line 622:
 
}}
 
}}
  
{{ii}} You can also have the console open by default on launch by following this guide:
+
===Launch options===
{{Fixbox|1=
+
{{ii}} View [https://developer.valvesoftware.com/wiki/Launch_options#Source_Games the relevant Valve Developer wiki page] for further information and a list of useful Source engine [[Glossary:Command line arguments|command line arguments]].
{{Fixbox/fix|-console}}
+
 
# Find the game in your Steam Library
+
===Disable the radios from the Portal 2 ARG ("Transmission Received" achievement)===
# Right-click the game name
+
{{ii}} Before Portal 2 was announced, Valve ran an ARG that cryptically hinted at a sequel through an update in Portal. For users who have already completed the game, the update added a radio to find in every single level and carrying them all to the end to be vaporized caused them to emit shrieking noises. These noises could be decoded into pictures that seemed to hint at Portal 2, which was later confirmed. Since the ARG serves no purpose anymore other than to obtain the achievement itself, the audio that these radios play to alert you to their presence may be distracting. These radios can be disabled with a command.
# Select <code>Properties</code>
+
 
# Select <code>Set Launch Options...</code>
+
{{Fixbox|description=Disable via console|ref=<ref>{{Refcheck|user=Scottvordem|date=2023-01-16}}</ref>|fix=
# Input <code>-console</code>
+
# To enable the console, follow [[#Console_commands|these intructions]].
# Press <code>OK</code>
+
# Type {{code|portal_disable_radios 1}} into the console.
# Launch the game
+
 
 +
'''Notes'''
 +
{{ii}} Won't take effect until the next map is loaded.
 +
}}
 +
 
 +
{{Fixbox|description=Disable via {{file|autoexec.cfg}}|ref=<ref>{{Refcheck|user=Scottvordem|date=2023-01-16}}</ref>|fix=
 +
{{ii}} For the Portal RTX mod, use the {{Folder|portal_rtx\cfg}} directory instead of the {{Folder|portal\cfg}} directory.
 +
# Head to {{folder|{{P|game}}\portal\cfg}}.
 +
# If {{file|autoexec.cfg}} does not already exist, create a new {{code|txt}} file named {{code|autoexec}} and change the {{code|txt}} part to {{code|cfg}}.
 +
# Open {{file|autoexec.cfg}} with a text editor.
 +
# Type {{code|portal_disable_radios 1}} and save the file.
 +
 
 +
'''Notes'''
 +
{{ii}} This will ensure the radios are disabled at game startup.
 +
}}
 +
 
 +
{{Fixbox|description=Disable via Steam Deck UI (PC)|ref=<ref>{{Refcheck|user=Scottvordem|date=2023-01-17|comment=An in game option to toggle these radios exist only in the Steam Deck UI}}</ref>|fix=
 +
# Right click on Portal in the Steam Client and click properties.
 +
# Add {{code|-gamepadui}} to the launch options and launch the game.
 +
# Click on options and set {{code|Post-game radios}} to {{code|disabled}} (use {{key|left}} or {{key|right}} arrow keys).
 +
 
 +
'''Notes'''
 +
{{++}} Will keep setting after removing {{code|-gamepadui}} from the launch options.
 +
{{--}} Using {{code|-gamepadui}} on Portal RTX completely breaks the game.
 
}}
 
}}
  
===Launch options===
+
===Portal with RTX lower presets===
{{ii}} View [https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947 this Steam Support Article regarding launch options] as well as [https://developer.valvesoftware.com/wiki/Launch_options#Source_Games the relevant Valve Developer wiki page] for further information and a list of useful Source engine launch options.
+
{{ii}} Portal with RTX DLC has very limited options to lower the graphical settings for the added ray tracing features. This results in limited performance on (older) ray tracing capable hardware.
{{Fixbox|1=
+
{{Fixbox|description=Workaround: [https://community.pcgamingwiki.com/files/file/2549-more-portal-rtx-presets add more (unofficial) presets]|ref={{cn|date=2022-12-12|reason=}}|fix=
{{Fixbox/fix|Enabling a launch parameter}}
 
# Find the game in your Steam Library
 
# Right-click the game name
 
# Select <code>Properties</code>
 
# Select <code>Set Launch Options...</code>
 
# Input your selected launch options and separate each command with a space
 
# Press <code>OK</code>
 
# Launch the game
 
 
}}
 
}}
 +
 +
===Mods===
 +
====[https://www.moddb.com/mods/portal-still-alive-pc Portal: Still Alive]====
 +
{{ii}} Ports over 14 Xbox Live Arcade exclusive bonus test chambers (and "Challenge" versions of them), which were based on Portal: The Flash Version Mappack, over to the PC-version with improved lighting and various improvements.
 +
{{++}} Also includes the original Portal: The Flash Version Mappack, made by Hen Mazolski.
 +
{{++}} Also includes a mockup of the cut escape ending of the Still Alive bonus chambers. And adds the “GLaDOS Voice Map” by Hen Mazolski.
 +
 +
====[https://gamebanana.com/mods/405689 Still Alive as Bonus Maps]====
 +
{{++}} The same as above, but in a form of a bonus maps, like in the original Xbox Live Arcade release.
 +
{{ii}} Doesn't includes bonuses from original mod, like The Flash Version Mappack or GLaDOS Voice Map.
 +
 +
====[https://gamebanana.com/mods/36419 Quality of Life Mod]====
 +
{{ii}} Includes [[#Portal: Still Alive|Portal: Still Alive]] campaign.
 +
{{ii}} Additionally adds few new models and normal maps for some objects, re-implements a missing Glados voice line, over 70 materials have been given new or unused reflections and the viewmodel and playermodel have received updates as well.
 +
 +
====Various fixes====
 +
* [https://gamebanana.com/mods/406677 Subtitles Overhaul] - Fixes wrongly subtitled lines, missing subtitles and incorrect punctuation.
 +
* [https://gamebanana.com/mods/413817 Improved Indicator Light] - Makes the indicator light on the portal gun a little more consistent.
 +
* [https://gamebanana.com/mods/413243 Fixed Security Camera Detachment Texture] - Replaces Half-Life 2's leftover camera detachment texture with a vanilla friendly custom one.
 +
* [https://gamebanana.com/mods/411923 Fixed Elevator Beam + Other Fixed Particles] - Fixes the elevator beams along with other particle-related errors in the game.
 +
* [https://gamebanana.com/mods/406175 Flipped Security Camera] - Flips security camera models to not be upside down anymore.
 +
* [https://gamebanana.com/mods/286216 Blood Splashes Fix] - Restores blood splashes when shot.
  
 
==System requirements==
 
==System requirements==
Line 431: Line 689:
  
 
|minOS    = XP, Vista, 7
 
|minOS    = XP, Vista, 7
|minCPU  = Intel Pentium IV 1.7 GHz
+
|minCPU  = Intel Pentium 4 1.7 GHz
 
|minCPU2  = AMD Athlon XP 1700+
 
|minCPU2  = AMD Athlon XP 1700+
 
|minRAM  = 512 MB
 
|minRAM  = 512 MB
Line 440: Line 698:
 
|minDX    = 8.1
 
|minDX    = 8.1
  
|recCPU  = Intel Pentium IV 3.0 GHz
+
|recCPU  = Intel Pentium 4 3.0 GHz
 
|recCPU2  = AMD Athlon XP 3000+
 
|recCPU2  = AMD Athlon XP 3000+
 
|recRAM  = 1 GB
 
|recRAM  = 1 GB
Line 446: Line 704:
 
|recGPU2  = ATI Radeon X1900
 
|recGPU2  = ATI Radeon X1900
 
|recVRAM  = 256 MB
 
|recVRAM  = 256 MB
|recDX    = 9.0c
+
|recDX    = 9
 +
|notes    = {{ii}} Must be [[#Availability|run without Steam]] to play on XP and Vista.
 
}}
 
}}
  
Line 452: Line 711:
 
|OSfamily = OS X
 
|OSfamily = OS X
  
|minOS    = 10.5.8, 10.6.3
+
|minOS    = 10.5.8
 
|minRAM  = 1 GB
 
|minRAM  = 1 GB
 
|minHD    = 4 GB
 
|minHD    = 4 GB
|minGPU  = Nvidia GeForce 8600M GT
+
|minGPU  = Nvidia GeForce 8 series
 
|minGPU2  = ATI Radeon X1600
 
|minGPU2  = ATI Radeon X1600
|minGPU3  = Intel HD 3000
+
|minGPU3  = Intel HD Graphics 3000
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 14:08, 20 January 2024

This page is for the 2007 puzzle-platform game. For the unrelated 1986 game, see Portal (1986).

Portal
Portal cover
Developers
Valve Corporation
Portal with RTX Lightspeed Studios
Publishers
Valve Corporation
Russia Buka Entertainment
Portal with RTX Nvidia
Engines
Original Source 2007
Current Source 2013 Singleplayer
Release dates
Windows October 9, 2007
macOS (OS X) May 12, 2010
Linux May 2, 2013
Reception
Metacritic 90
IGDB 80
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Platform, Puzzle, Shooter
Art styles Realistic
Themes Sci-fi, Contemporary, North America
Series Portal
Portal on HowLongToBeat
Portal on IGDB
Portal guide on StrategyWiki
Portal on MobyGames
Portal on Wikipedia
Subseries of Half-Life
Portal 2007
Portal 2 2011
Portal 2 Sixense Perceptual Pack 2013
Aperture Tag: The Paint Gun Testing Initiative (unofficial mod) 2014
Portal Stories (series)
The Lab 2016
Bridge Constructor Portal 2017
Moondust 2018
Aperture Hand Lab 2019
Aperture Desk Job 2022

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Portal is a singleplayer first-person platform, puzzle and shooter game in the Portal series.

General information

GitHub Issue Tracker for Portal and other Source-based games
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from the executable with -game portal command line argument.[citation needed]
Portal Bundle also available.
Windows
macOS (OS X)
Linux
A demo is available.
Soundtrack is available for free with purchase here.
Does not include the 14 bonus levels present in the Xbox 360 arcade version. However, modders ported over the levels, and have released them.[1]

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain microtransactions.

DLC and expansion packs

Name Notes
Portal with RTX Brings full Vulkan ray tracing support[Note 1], DLSS, DLSS Frame Generation and more detailed models with support for physically based rendering[3] by utilizing NVIDIA’s RTX Remix AI-assisted modding tool. Released on December 8, 2022.[4][5]
Windows

Essential improvements

Skip intro videos

Use -novid command line argument[citation needed]

Peixoto's patch

Has currently no effect on the latest version of Portal.[6]

Forced resolution allows in high resolution without shrinking the HUD\menus. Supersampling anti-aliasing is also possible.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Steam <path-to-game>\portal\cfg\
Windows HKEY_CURRENT_USER\Software\Valve\Source\portal\Settings
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Steam <path-to-game>\portal\save\

Save game cloud syncing

System Native Notes
Steam Cloud
Approx. 1 GB available.
Settings will sync too, except graphics settings.

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings. Avoid touching this panel in the Portal with RTX DLC.
In-game advanced video settings. Avoid touching this panel in the Portal with RTX DLC.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Some text may be too small, see this thread.
Field of view (FOV)
Values between 75° and 110°[7] (up to 120° using fov_desired or via Gamepad UI) horizontal can be set via ingame slider.[8] For higher values use this guide.
Windowed
Borderless fullscreen windowed
For newer versions, update then set to "Run in a window (No Border), otherwise set launch options to -windowed -noborder.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
Up to 8x MSAA and up to 16x QCSAA. SGSSAA available with flag 0x004010C1.
High-fidelity upscaling
DLSS 2.5
DLSS and DLSS Frame Generation are supported only when playing Portal with RTX DLC.[4][5]
Vertical sync (Vsync)
Double buffered [9]
60 FPS and 120+ FPS
Capped at 300 FPS. Frame rate cap can be changed by changing fps_max in the developer console. Framerates of 1000 and above will cause issues without sv_cheats set to 1.[10]
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.
Ray tracing (RT)
Full Ray tracing when playing the game through Portal with RTX DLC.[5]
HBAO also available with flags (increasing in strength from left to right) 0x00000014, 0x0000002C, 0x00000006 and 0x00000008.

Input

In-game key map settings.
In-game key map settings.
In-game mouse/gamepad settings.
In-game mouse/gamepad settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Use the Controller UI Mod (recommended for older version/non-Vulkan cards, optional for Steam Deck/2022 versions) for a console style menu that can be navigated with a controller. Use the console command exec 360controller to automatically setup Xbox controller support (if not already configured at startup).

Later versions (including the "beta/deck_test" branch) added Steam Input API support and Controller-centric UI (Vulkan supported card required[11], otherwise use the X360 UI mod) designed for both Steam Deck and any Gamepads[Note 2]. Gamepad UI can be enabled with -gamepadui Command line argument.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Supported via Steam Input API.
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Supported via Steam Input API.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth), Wireless (Bluetooth)
[12]
Tracked motion controllers
Generic/other controllers
Both Nintendo Switch Pro Controller and Generic Gamepads are supported via Steam Input API.
Button prompts
Nintendo Switch Pro Controller button prompts are supported via Steam Input API.
Additional information
Button prompts
Use Controller UI Mod (for old version only) to get a choice of button prompts such as Xbox 360, Xbox One, PlayStation 3/4, Switch, and more. Otherwise use Controller-centric UI with Steam Input API.
Controller hotplugging
Haptic feedback
Supported via Steam Input API.

If using the old version/Legacy XInput mode: Controller rumble can be brought back by downloading an updated version of the SDL2 runtime binary (choose Runtime Binaries x86) and replace it with the one in <path-to-game>\bin.[13] This works for any Source engine based game.
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Over-all game volume and separate music slider.
Surround sound
7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
"Silence the audio while the game window is in the background" check box.
EAX support
Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Belarusian
Fan translation, Steam Workshop. In testing stage.
Simplified Chinese
Traditional Chinese
Czech
Danish
Dutch
Finnish
French
German
Hungarian
Fan localization by YinSasin (incl. Dubbing, Subtitles, Graphics). Download here.
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Brazilian Portuguese
Added in latest updates.
Russian
Spanish
Swedish
Turkish
Fan translation. Download here.

VR support

3D modes State Notes
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.
Headsets
SteamVR
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus VR (LibOVR)
See Oculus Rift.
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer.
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse
Novint Falcon

Oculus Rift

Enable Oculus Rift support[14]
  1. Find Portal in the Steam Library.
  2. Right-click and select Properties.
  3. Choose Set Launch Options....
  4. Add -vr and press OK.
  5. Close the window and relaunch the game.

Issues fixed

Missing crosshair

cl_drawcrosshair 1[citation needed]
  1. Open the console in-game (Default key is ~).
  2. Input cl_drawcrosshair 1 to show the crosshair. Similarly, cl_drawcrosshair 0 can be used to hide it.

Notes

The console might need to be enabled in the game settings.

Portals are rendered incorrectly or lack any effects

Run the game in DirectX 9 or higher[citation needed]
The game may have defaulted to DirectX 8, causing portals to be rendered without effects.
  • Add -dxlevel 95 to the game's launch options to run the game in DirectX 9, then remove it after running the game once or the in-game video options will keep resetting back to the defaults.

"Node Graph Out of Date. Rebuilding..." error in Still Alive levels

Download pre-built graphs[citation needed]
  1. Download this file.
  2. Extract Portal-StillAlive from the archive into <Steam-folder>\steamapps\sourcemods\.
  3. Launch the game.

Other information

API

Technical specs Supported Notes
Direct3D 9 Has compatibility levels for Direct3D 8 cards.
OpenGL 2.1 OS X and Linux only.
Vulkan
Undocumented officially. Enable Vulkan for base game using the -vulkan command line argument, however it's enabled by default when playing the Portal with RTX DLC.[15] Works via DXVK translation layer.[16][17] Windows[18] and Linux only.[citation needed]
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Input SDL
Cutscenes Bink Video Used for startup videos and in-game movies.

Console commands

Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed]
  1. Launch the game.
  2. From the main menu, select Options.
  3. Select the Keyboard tab.
  4. Click the Advanced button.
  5. Check the box next to Enable developer console (~).
  6. Click Apply.

Notes

Some commands may first require you enabling sv_cheats. You can do so with sv_cheats 1.
Many servers will not allow you to play with cheats enabled, or will disable them upon entering the server.
Users without a US keyboard could experience some problems.

Launch options

View the relevant Valve Developer wiki page for further information and a list of useful Source engine command line arguments.

Disable the radios from the Portal 2 ARG ("Transmission Received" achievement)

Before Portal 2 was announced, Valve ran an ARG that cryptically hinted at a sequel through an update in Portal. For users who have already completed the game, the update added a radio to find in every single level and carrying them all to the end to be vaporized caused them to emit shrieking noises. These noises could be decoded into pictures that seemed to hint at Portal 2, which was later confirmed. Since the ARG serves no purpose anymore other than to obtain the achievement itself, the audio that these radios play to alert you to their presence may be distracting. These radios can be disabled with a command.
Disable via console[19]
  1. To enable the console, follow these intructions.
  2. Type portal_disable_radios 1 into the console.

Notes

Won't take effect until the next map is loaded.
Disable via autoexec.cfg[20]
For the Portal RTX mod, use the portal_rtx\cfg directory instead of the portal\cfg directory.
  1. Head to <path-to-game>\portal\cfg.
  2. If autoexec.cfg does not already exist, create a new txt file named autoexec and change the txt part to cfg.
  3. Open autoexec.cfg with a text editor.
  4. Type portal_disable_radios 1 and save the file.

Notes

This will ensure the radios are disabled at game startup.
Disable via Steam Deck UI (PC)[21]
  1. Right click on Portal in the Steam Client and click properties.
  2. Add -gamepadui to the launch options and launch the game.
  3. Click on options and set Post-game radios to disabled (use or arrow keys).

Notes

Will keep setting after removing -gamepadui from the launch options.
Using -gamepadui on Portal RTX completely breaks the game.

Portal with RTX lower presets

Portal with RTX DLC has very limited options to lower the graphical settings for the added ray tracing features. This results in limited performance on (older) ray tracing capable hardware.
Workaround: add more (unofficial) presets[citation needed]

Mods

Portal: Still Alive

Ports over 14 Xbox Live Arcade exclusive bonus test chambers (and "Challenge" versions of them), which were based on Portal: The Flash Version Mappack, over to the PC-version with improved lighting and various improvements.
Also includes the original Portal: The Flash Version Mappack, made by Hen Mazolski.
Also includes a mockup of the cut escape ending of the Still Alive bonus chambers. And adds the “GLaDOS Voice Map” by Hen Mazolski.

Still Alive as Bonus Maps

The same as above, but in a form of a bonus maps, like in the original Xbox Live Arcade release.
Doesn't includes bonuses from original mod, like The Flash Version Mappack or GLaDOS Voice Map.

Quality of Life Mod

Includes Portal: Still Alive campaign.
Additionally adds few new models and normal maps for some objects, re-implements a missing Glados voice line, over 70 materials have been given new or unused reflections and the viewmodel and playermodel have received updates as well.

Various fixes

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) Intel Pentium 4 1.7 GHz
AMD Athlon XP 1700+
System memory (RAM) 512 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
128 MB of VRAM
DirectX 8.1 compatible
Must be run without Steam to play on XP and Vista.
macOS (OS X)
Minimum
Operating system (OS) 10.5.8
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8 series
ATI Radeon X1600
Intel HD Graphics 3000


Notes

  1. Thus requires a GPU with Vulkan support and VK_KHR_ray_query Vulkan extension support.[2]
  2. While it partially works on XInput/Legacy Mode, it's best suited for Steam Input API mode.

References

  1. Portal: Still Alive for PC - last accessed on 17 May 2023
  2. Verified by User:Mrtnptrs on 2022-12-08
    Confirmed with content of hl2.d3d9.log.
  3. [Read First] Portal with RTX FAQ - Steam Discussion Forum - last accessed on 2022-12-08
  4. 4.0 4.1 Portal with RTX | 4K NVIDIA DLSS 3 Comparison Video - YouTube - last accessed on 2022-11-29
  5. 5.0 5.1 5.2 Portal with RTX - YouTube - last accessed on 2022-09-20
  6. Verified by User:Mrtnptrs on 2022-09-20
    Checked on September 2022 with DX9 version of the game and Peixoto's patch v0.10.8
  7. Originally 90° before 2022 patch
  8. Field of View - Valve Developer Community - last accessed on 17 May 2023
  9. Black mesa vsync is double buffered - last accessed on 2024
  10. 1000+ fps: tf2 breaks. But turning sv_cheats on fixes it.. for some reason? - YouTube - last accessed on 2022-09-20
  11. Verified by User:kr0tchet on 2022-07-08
    The game will crashes if launched without Vulkan supported cards. Users can use the former X360 UI mod (now hotfixed for the 2022 patch) instead.
  12. Verified by User:Al2009man on 2022-05-05
    Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled.

    As of this writing: Left/Right Joystick does not work if Steam Input (under Legacy mode) is enabled.
  13. Verified by User:Al2009man on 2022-05-05
    Seems like this method no longer works on Steam Deck branch.
  14. "Portal 1 - steampipe beta Active for Rift now!" - Oculus Rift Developer Forums - last accessed on May 2023
  15. Portal vs Portal with RTX: tested on 4080, 4090, 3060, 3080, RX 6800 XT - YouTube - last accessed on 2022-12-08
  16. NVIDIA RTX Remix: Create & Share #RTXON Mods For Classic Games - last accessed on 2022-12-08
  17. Portal Gets A UI Update For The Steam Deck - The Gamer - last accessed on 2022-12-08
  18. Verified by User:kr0tchet on 2022-04-03
    dxvk_d3d9.dll exists in game directory (Windows only)
    dxvk_d3d9.dll exists in game directory (Windows only)
  • Verified by User:Scottvordem on 2023-01-16
  • Verified by User:Scottvordem on 2023-01-16
  • Verified by User:Scottvordem on 2023-01-17
    An in game option to toggle these radios exist only in the Steam Deck UI