Difference between revisions of "Ori and the Will of the Wisps"
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|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | No microtransactions }} |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Scrolling, Side view }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Action, Adventure, Platform, Metroidvania }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Cartoon }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Fantasy, Post-apocalyptic }} |
{{Infobox game/row/taxonomy/series | Ori and the Blind Forest }} | {{Infobox game/row/taxonomy/series | Ori and the Blind Forest }} | ||
|steam appid = 1057090 | |steam appid = 1057090 | ||
Line 36: | Line 36: | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''Ori and the Will of the Wisps''''' is a {{Glossary:Platform}}-{{Glossary:Adventure}} {{Glossary:Metroidvania}} game made by [[Company:Moon Studios|Moon Studios]] and published by [[Company:Xbox Game Studios|Xbox Game Studios]] and is a sequel to highly acclaimed [[Ori and the Blind Forest: Definitive Edition|Ori and the Blind Forest]]. | ||
+ | |||
+ | |release history = Game was initially released on PC with both Microsoft Store and Steam releases, simultaneously with Xbox One releas in March 11, 2020, Nintendo Switch and Xbox Series update following later on. | ||
+ | |||
+ | |current state = Post-launch support is great, with Patch 2 introducing with more graphical and audio options including HDR, dynamic resolution and audio device selection,<ref>{{Refurl|url=https://steamcommunity.com/app/1057090/discussions/0/4666237625643445999/|title=Ori and the Will of the Wisps Patch 2 :: Ori and the Will of the Wisps General Discussion|date=2021-03-26}}</ref> patch 3 introducing even more graphical and audio options for even better scalability for much higher and lower end hardware<ref>{{Refurl|url=https://steamcommunity.com/app/1057090/discussions/0/3001047413713205701/|title=Ori and the Will of the Wisps Patch 3 :: Ori and the Will of the Wisps General Discussion|date=2021-03-26}}</ref> on top of many bugfixes and even more patches released after this. | ||
+ | |||
}} | }} | ||
Line 45: | Line 54: | ||
{{Availability/row| GMG | ori-and-the-will-of-the-wisps | Microsoft Store | {{store feature|Xbox Play Anywhere}}, ''(Only activatable in United Kingdom)'' | | Windows }} | {{Availability/row| GMG | ori-and-the-will-of-the-wisps | Microsoft Store | {{store feature|Xbox Play Anywhere}}, ''(Only activatable in United Kingdom)'' | | Windows }} | ||
{{Availability/row| Microsoft Store | 9n8cd0xzklp4 | Microsoft Store | {{store feature|Xbox Game Pass}}, {{store feature|Xbox Play Anywhere}} | | Windows }} | {{Availability/row| Microsoft Store | 9n8cd0xzklp4 | Microsoft Store | {{store feature|Xbox Game Pass}}, {{store feature|Xbox Play Anywhere}} | | Windows }} | ||
− | {{Availability/row| Steam | 1057090 | DRM-free | | + | {{Availability/row| Steam | 1057090 | DRM-free | | | Windows }} |
}} | }} | ||
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|uplay notes = | |uplay notes = | ||
|xbox cloud = true | |xbox cloud = true | ||
− | |xbox cloud notes = | + | |xbox cloud notes = Also on Steam version. |
}} | }} | ||
==Video== | ==Video== | ||
− | {{Image|Ori and the will of the wisps | + | {{Image|Ori and the will of the wisps - Display.png|Display settings}} |
− | {{Image|Ori and the will of the wisps | + | {{Image|Ori and the will of the wisps - Graphics.png|Graphics settings}} |
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/ori-and-will-wisps/en | |wsgf link = https://www.wsgf.org/dr/ori-and-will-wisps/en | ||
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{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Full in-game remapping | + | |key remap notes = Full in-game remapping. Four keys per action. |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 142: | Line 151: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = | + | |controller remap notes = Stick deadzone adjustement.<br/>Rebinding only for DirectInput controllers, see [[#Remapping|Remapping]]. |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
Line 154: | Line 163: | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Through DirectInput support. |
|dualshock prompts = false | |dualshock prompts = false | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
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|tracked motion prompts = false | |tracked motion prompts = false | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
− | |other controllers notes = | + | |other controllers notes = Rebinding almost mandatory. See [[#Remapping|Remapping.]] |
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = XInput only. Adjustable from 0-200% in strenght. |
|simultaneous input = false | |simultaneous input = false | ||
− | |simultaneous input notes = Using KB/M buttons together with XInput movement causes a stutter with each button press | + | |simultaneous input notes = Using KB/M buttons together with XInput movement causes a stutter with each button press. |
− | |steam input api = | + | |steam input api = false |
|steam input api notes = | |steam input api notes = | ||
− | |steam hook input = | + | |steam hook input = true |
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = false |
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = false |
|steam controller prompts notes = | |steam controller prompts notes = | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
Line 193: | Line 202: | ||
# Open {{code|KeyRebindings.txt}} if you want to modify keyboard bindings and {{code|ControllerButtonRemaps.txt}} for Direct Input controller. | # Open {{code|KeyRebindings.txt}} if you want to modify keyboard bindings and {{code|ControllerButtonRemaps.txt}} for Direct Input controller. | ||
# Change {{code|Activate Direct Input Button Rebinding: False}} from the top of the file into {{code|True}}. | # Change {{code|Activate Direct Input Button Rebinding: False}} from the top of the file into {{code|True}}. | ||
− | # Make desired changes and save the file. | + | # Make desired changes (Check your controllers PC Gaming Wiki article for button numbering) and save the file. |
'''Notes''' | '''Notes''' | ||
− | {{--}} Neither controller axis nor D-pad can be rebound, resulting | + | {{--}} Neither controller axis nor D-pad can be rebound, resulting lesser experience or possibly rendering some controllers completely unuseable. Use external [[Glossary:Controller#XInput_wrappers|XInput wrapper]] to rebind these instead. |
+ | {{--}} Haptic feedback is not supported with DirectInput controllers. Use XInput wrapper with haptic feedback support, e.g. Steam input. | ||
{{ii}} More details are included at the bottom of the file. | {{ii}} More details are included at the bottom of the file. | ||
{{ii}} Premade controller configurations: | {{ii}} Premade controller configurations: | ||
Line 220: | Line 230: | ||
==Audio== | ==Audio== | ||
− | {{Image|Ori and the will of the wisps | + | {{Image|Ori and the will of the wisps - Audio.png|Audio settings}} |
− | {{Image|Ori and the | + | {{Image|Ori and the will of the wisps - Language.png|General and language settings}} |
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
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|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = | + | |subtitles notes = All voice acting is fictional language and mumbling. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = always on | |mute on focus lost = always on |
Revision as of 03:54, 26 March 2021
Developers | |
---|---|
Moon Studios | |
Publishers | |
Xbox Game Studios | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | March 11, 2020 |
Reception | |
Metacritic | 88 |
OpenCritic | 90 |
IGDB | 91 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Adventure, Platform, Metroidvania |
Art styles | Cartoon |
Themes | Fantasy, Post-apocalyptic |
Series | Ori and the Blind Forest |
Ori and the Blind Forest | |
---|---|
Ori and the Blind Forest | 2015 |
Ori and the Blind Forest: Definitive Edition | 2016 |
Ori and the Will of the Wisps | 2020 |
Ori and the Will of the Wisps is a platform-adventure metroidvania game made by Moon Studios and published by Xbox Game Studios and is a sequel to highly acclaimed Ori and the Blind Forest.
Game was initially released on PC with both Microsoft Store and Steam releases, simultaneously with Xbox One releas in March 11, 2020, Nintendo Switch and Xbox Series update following later on.
Post-launch support is great, with Patch 2 introducing with more graphical and audio options including HDR, dynamic resolution and audio device selection,[2] patch 3 introducing even more graphical and audio options for even better scalability for much higher and lower end hardware[3] on top of many bugfixes and even more patches released after this.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | Xbox Play Anywhere, (Only activatable in United Kingdom) | |||
Microsoft Store | Xbox Game Pass for PC, Xbox Play Anywhere | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Ori and the Will of The Wisps\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Patagonia_8wekyb3d8bbwe\LocalCache\Local\Ori and the Will of The Wisps |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1057090/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Ori and the Will of The Wisps\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Patagonia_8wekyb3d8bbwe\SystemAppData\wgs\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1057090/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud | Also on Steam version. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 16:10, 16:9, 5:4, 4:3 aspect ratios. | ||
Multi-monitor | Use the community tool for a workaround. | ||
Ultra-widescreen | Native 21:9 support. Use the community tool for 32:9 support. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | SSAA ranging from 50% up to 200%. | ||
Vertical sync (Vsync) | Double buffer in fullscreen mode, triple buffer in borderless/window mode. | ||
60 FPS and 120+ FPS | Slider allows adjusting limit from 30 to 200 FPS. Can be disable for unlimited FPS. | ||
High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
- Graphics Quality and Sharpness settings added in Patch 3.[4]
- Includes a dynamic resolution setting that allows users to select a minimum frame rate from 30 to 300 FPS and adjust a minimum resolution from 50 to 100% (for both vertical and horizontal) when target minimum framerate cannot be achieved.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Full in-game remapping. Four keys per action. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Stick deadzone adjustement. Rebinding only for DirectInput controllers, see Remapping. |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Through DirectInput support. |
---|
Generic/other controllers | Rebinding almost mandatory. See Remapping. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only. Adjustable from 0-200% in strenght. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Using KB/M buttons together with XInput movement causes a stutter with each button press. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Remapping
Modify key/button binding file[5] |
---|
Notes
Activate DirectInput Button Rebinding: True -------- A: 2 B: 3 X: 1 Y: 4 LShoulder: 5 RShoulder: 6 Select: 9 Start: 10 LStick: 11 RStick: 12 LTrigger: 7 RTrigger: 8 |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects and music | |
Surround sound | ||
Subtitles | All voice acting is fictional language and mumbling. | |
Closed captions | ||
Mute on focus lost |
- Audio Quality settings added in Patch 3.[6]
- Audio API settings added in Patch 2. They allow to select Wasapi, XAudio2 or DirectSound.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
French | ||||
Finnish | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Turkish | ||||
Vietnamese | Fan translation. |
Issues unresolved
The Flash visual effect stays on at all times
- The Flash visual effect stays on at all times, even when the ability itself isn't currently on.[7][8]
Depth of field looks aliased
- The game has no option to disable DoF.
Set resolution scaling to 200%[9] |
---|
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Use Helix Mod: Ori and the Will of the Wisps - 3D-Vision Ready Fix - 1.00. | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Audiokinetic Wwise | Offer 3 APIs: WASAPI, XAudio2 and DirectSound |
Input | Microsoft Xinput Library |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | AMD Athlon X4 Intel Core i5 4460 |
AMD Ryzen 3 Intel Core i5 (Skylake) |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia Geforce GTX 950 AMD Radeon R7 370 | Nvidia Geforce GTX 970 AMD Radeon RX 570 |
- 64 bit OS and Windows 10 Version 18362.0 or higher are required.
- Steam version runs on Windows 7 and 8.1 despite minimum requirements.
Notes
- ↑ Unity engine build: 2018.4.24[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1057090/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1057090) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Max20091 on 2021-01-31
- ↑ Ori and the Will of the Wisps Patch 2 :: Ori and the Will of the Wisps General Discussion - last accessed on 2021-03-26
- ↑ Ori and the Will of the Wisps Patch 3 :: Ori and the Will of the Wisps General Discussion - last accessed on 2021-03-26
- ↑ Release Notes for Ori and the Will of the Wisps – Xbox Series X - last accessed on 2020-11-06
- ↑ Ori and the Will of the Wisps - Fixing Native Dualshock 4 Bindings - last accessed on 2020-06-05
- ↑ Release Notes for Ori and the Will of the Wisps – Xbox Series X - last accessed on 2020-11-06
- ↑ Three bugs I'd like to report. :: Ori and the Will of the Wisps General Discussions
- ↑ Verified by User:Keith on 2020-04-21
- ↑ background looks like its in low resolution? :: Ori and the Will of the Wisps General Discussions