MechWarrior 5: Mercenaries
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Piranha Games | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 10, 2019 |
Reception | |
Metacritic | 74 |
OpenCritic | 71 |
IGDB | 73 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Vehicle combat |
Vehicles | Robot |
Art styles | Stylized |
Themes | Sci-fi |
Series | MechWarrior |
⤏ Go to series page | |
Subseries of BattleTech | |
MechWarrior | 1989 |
MechWarrior 2: 31st Century Combat | 1995 |
MechWarrior 2: Mercenaries | 1996 |
MechWarrior 3 | 1999 |
MechWarrior 4: Vengeance | 2000 |
MechWarrior 4: Mercenaries | 2002 |
MechWarrior: Living Legends (unofficial game) | 2009 |
MechWarrior Online | 2012 |
MechWarrior 5: Mercenaries | 2019 |
MechWarrior 5: Clans | 2024 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Requires Epic Games Launcher to be running for co-op. Digital Deluxe Edition is also available. |
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Microsoft Store | Xbox Game Pass for PC |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MW5Mercs\Saved\Config\WindowsNoEditor %LOCALAPPDATA%\MW5Mercs\Saved\SavedHOTAS\HOTASMappings.Remap |
Microsoft Store |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MW5Mercs\Saved\SaveGames |
Microsoft Store |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- gameplay.[1] See Field of view (FOV). | ||
Ultra-widescreen | Vert- gameplay with an FOV slider to compensate.[2] See Field of view (FOV) for more. | ||
4K Ultra HD | |||
Field of view (FOV) | 60° to 120° for Mech Cockpit Field of View and Mech Third Person Field of View. See Field of view (FOV) to increase beyond 120°. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 2x-16x | ||
Anti-aliasing (AA) | Options to choose are Low, Medium, High and Maximum. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Modify config file to increase Mech FOV beyond in-game settings[3] |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Vertical and Horizontal axis. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | A gamepad cannot be used to navigate menus, and during out-of-mech FPS sections, only strafing works.[4] | |
Controller remapping | Face buttons and d-pad can be remapped, but movement and stick functions cannot be changed.[4] For unsupported HOTAS controllers, see HOTASMappings.Remap in Configuration file(s) location on how to add support. |
|
Controller sensitivity | [4] | |
Controller Y-axis inversion | Controlled by Invert Y Axis for mouse and keyboard bindings. Inverting mouse look is necessary for look controls to be non-inverted on a gamepad.[4] |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
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Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects and Voice. | |
Surround sound | 7.0 surround.[5] | |
Subtitles | Gameplay and in-engine cutscenes only. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Russian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Co-op |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Support for Nvidia's RTX ray-tracing technology via DXR, which requires D3D12, will be launched at a later date.[6] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-7100 AMD Ryzen 3 1200 |
Intel Core i7-6700K AMD Ryzen 7 1700 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 55 GB | 55 GB (SSD) |
Video card (GPU) | Nvidia GeForce GTX 770 AMD Radeon R9 280X DirectX 11 compatible | NVIDIA GeForce GTX 1070 AMD RX Vega 56 |
- A 64-bit system is required.
References
- ↑ MechWarrior 5: Mercenaries official Discord - #general-discussion channel - last accessed on 2019-12-15
- ↑ MechWarrior 5: Mercenaries - PC Ultra Quality (3440x1440) - last accessed on 2019-12-10
- ↑ Verified by User:Expack3 on 2019-12-20
- ↑ 4.0 4.1 4.2 4.3 Verified by User:Expack3 on 2019-12-14
- ↑ Verified by User:Expack3 on 2019-12-15
- Tested using Orban Loudness Meter.
- ↑ WCCFTech - MechWarrior 5: Mercenaries Won’t Support NVIDIA RTX and DLSS at Launch - last accessed on 2019-12-11
- "As to RTX, we just found out yesterday that we're not going to have RTX at launch. There is a large committed effort to bring RTX to MechWarrior as soon as possible post-release. I am afraid that is all the details I have on the matter as of this time. Since our game release is so close to the Christmas break I would expect there to be an update very early in the new year."