Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

MechWarrior 5: Mercenaries

From PCGamingWiki, the wiki about fixing PC games
Revision as of 09:05, 11 May 2020 by Garrbot (talk | contribs) (updated template usage)
MechWarrior 5: Mercenaries
MechWarrior 5: Mercenaries cover
Developers
Piranha Games
Engines
Unreal Engine 4
Release dates
Windows December 10, 2019
Reception
Metacritic 74
OpenCritic 71
IGDB 73
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Vehicle combat
Vehicles Robot
Art styles Stylized
Themes Sci-fi
Series MechWarrior
MechWarrior 5: Mercenaries on IGDB
MechWarrior 5: Mercenaries on MobyGames
MechWarrior 5: Mercenaries on Wikipedia
Subseries of BattleTech
MechWarrior 1989
MechWarrior 2: 31st Century Combat 1995
MechWarrior 2: Mercenaries 1996
MechWarrior 3 1999
MechWarrior 4: Vengeance 2000
MechWarrior 4: Mercenaries 2002
MechWarrior: Living Legends (unofficial game) 2009
MechWarrior Online 2012
MechWarrior 5: Mercenaries 2019
MechWarrior 5: Clans 2024

General information

Official FAQ
Official Discord server

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Requires Epic Games Launcher to be running for co-op.
Digital Deluxe Edition is also available.
Windows
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\MW5Mercs\Saved\Config\WindowsNoEditor
%LOCALAPPDATA%\MW5Mercs\Saved\SavedHOTAS\HOTASMappings.Remap
Microsoft Store

Save game data location

System Location
Windows %LOCALAPPDATA%\MW5Mercs\Saved\SaveGames
Microsoft Store

Save game cloud syncing

System Native Notes
Epic Games Launcher
Xbox Cloud

Video

Gameplay settings.
Gameplay settings.
Display settings.
Display settings.
Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Vert- gameplay.[1] See Field of view (FOV).
Ultra-widescreen
Vert- gameplay with an FOV slider to compensate.[2] See Field of view (FOV) for more.
4K Ultra HD
Field of view (FOV)
60° to 120° for Mech Cockpit Field of View and Mech Third Person Field of View. See Field of view (FOV) to increase beyond 120°.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
2x-16x
Anti-aliasing (AA)
Options to choose are Low, Medium, High and Maximum.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uncapped.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Modify config file to increase Mech FOV beyond in-game settings[3]
  1. Open the GameUserSettings.ini configuration file using a text editor.
  2. Find the following lines within the file:
    MechCockpitFieldOfView=120.000000
    ThirdPersonFieldOfView=120.000000
  3. Change the numbers to any desired FOV value.
  4. Save and close the file.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Vertical and Horizontal axis.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
A gamepad cannot be used to navigate menus, and during out-of-mech FPS sections, only strafing works.[4]
Controller remapping
Face buttons and d-pad can be remapped, but movement and stick functions cannot be changed.[4] For unsupported HOTAS controllers, see HOTASMappings.Remap in Configuration file(s) location on how to add support.
Controller sensitivity
[4]
Controller Y-axis inversion
Controlled by Invert Y Axis for mouse and keyboard bindings. Inverting mouse look is necessary for look controls to be non-inverted on a gamepad.[4]
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, Sound Effects and Voice.
Surround sound
7.0 surround.[5]
Subtitles
Gameplay and in-engine cutscenes only.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Russian

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 Support for Nvidia's RTX ray-tracing technology via DXR, which requires D3D12, will be launched at a later date.[6]
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i3-7100
AMD Ryzen 3 1200
System memory (RAM) 8 GB
Hard disk drive (HDD) 55 GB
Video card (GPU) Nvidia GeForce GTX 770
AMD Radeon R9 280X
DirectX 11 compatible
A 64-bit system is required.


References

  1. MechWarrior 5: Mercenaries official Discord - #general-discussion channel - last accessed on 2019-12-15
  2. MechWarrior 5: Mercenaries - PC Ultra Quality (3440x1440) - last accessed on 2019-12-10
  3. Verified by User:Expack3 on 2019-12-20
  4. 4.0 4.1 4.2 4.3 Verified by User:Expack3 on 2019-12-14
  5. Verified by User:Expack3 on 2019-12-15
    Tested using Orban Loudness Meter.
  6. WCCFTech - MechWarrior 5: Mercenaries Won’t Support NVIDIA RTX and DLSS at Launch - last accessed on 2019-12-11
    "As to RTX, we just found out yesterday that we're not going to have RTX at launch. There is a large committed effort to bring RTX to MechWarrior as soon as possible post-release. I am afraid that is all the details I have on the matter as of this time. Since our game release is so close to the Christmas break I would expect there to be an update very early in the new year."