Difference between revisions of "Marvel's Guardians of the Galaxy"
(moving exclusive skins info from DLC to microtransactions sections as DLC is meant to be used to significant content, not just skins) |
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]] to fix internal resolution. |
− | |multimonitor = | + | |multimonitor = limited |
− | |multimonitor notes = | + | |multimonitor notes = Cutscenes are {{term|pillarboxed}}. See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround. |
|ultrawidescreen = limited | |ultrawidescreen = limited | ||
|ultrawidescreen notes = Cutscenes are {{term|pillarboxed}}. See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround. | |ultrawidescreen notes = Cutscenes are {{term|pillarboxed}}. See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround. | ||
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</gallery> | </gallery> | ||
− | ===[[Glossary: | + | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== |
− | {{ | + | {{ii}} For some reason, the game truncates the internal resolution to multiples of 64 pixels (e.g. 1920x1080 becomes 1920x1024, 3440x2160 becomes 3392x2112, etc.), giving rise to a slightly distorted image. |
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− | + | {{Fixbox|description=Modify the game executable to allow a native internal resolution|ref=|fix= | |
− | {{Fixbox|description= | ||
# Open <code>{{P|game}}\bin\gotg.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]). | # Open <code>{{P|game}}\bin\gotg.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]). | ||
# Search for <code>2C C9 83 E1 C0</code> as hex. | # Search for <code>2C C9 83 E1 C0</code> as hex. | ||
Line 200: | Line 172: | ||
# Replace it again with <code>2A C8 90 90 90</code>. | # Replace it again with <code>2A C8 90 90 90</code>. | ||
# Save the changes. | # Save the changes. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{ii}} Cutscenes are {{term|pillarboxed}} by default. | ||
+ | |||
+ | {{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen] to fix pillarboxing|ref=|fix= | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use SUWSF (Xbox Game Pass)|ref=|fix= | ||
+ | # Install [https://github.com/PhantomGamers/SUWSF PhantomGamers' SUWSF]. | ||
+ | # Rename {{file|dsound.dll}} renamed to {{file|dinput8.dll}}. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Modify the exe file (Steam)|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/qga5aw/marvels_guardians_of_the_galaxy_ultrawide/|title=Marvel's Guardians of the Galaxy Ultrawide Cutscene Fix <nowiki>[No Black Borders/Hor+]</nowiki>|date=2021-10-29}}</ref>|fix= | ||
+ | # Open {{code|{{P|game}}\bin\gotg.exe}} in a hex editor (such as [https://mh-nexus.de/en/hxd/ HxD]). | ||
+ | # Search for {{code|39 8E E3 3F}} as hex. | ||
+ | # Replace the existing hex string with one of the following hex values that matches the desired resolution: | ||
+ | #* 21:9 resolutions: | ||
+ | #** 2560x1080 = <code>26 B4 17 40</code> | ||
+ | #** 3440x1440 = <code>8E E3 18 40</code> | ||
+ | #** 3840x1440 = <code>AB AA 2A 40</code> | ||
+ | #** 3840x1600 = <code>9A 99 19 40</code> | ||
+ | #** 3840x1620 = <code>26 B4 17 40</code> | ||
+ | #** 5120x1440 = <code>39 8E 63 40</code> | ||
+ | #** 5120x2160 = <code>26 B4 17 40</code> | ||
+ | #** 6880x2880 = <code>8E E3 18 40</code> | ||
+ | #* 32:9 resolutions: <code>39 8E 63 40</code> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} Using this fix with conventional aspect ratio like 16:9 will increase FOV. | ||
+ | {{ii}} Pop-in or other unexpected visual glitches may appear during cutscenes. | ||
}} | }} | ||
Revision as of 14:49, 26 March 2022
This page is for the 2021 action game. For the Telltale series, see Marvel's Guardians of the Galaxy: The Telltale Series.
Developers | |
---|---|
Eidos Montreal | |
Windows | D3T |
Publishers | |
Square Enix | |
Engines | |
Dawn Engine[1] | |
Release dates | |
Windows | October 26, 2021 |
Reception | |
Metacritic | 78 |
OpenCritic | 82 |
IGDB | 81 |
Taxonomy | |
Microtransactions | Cosmetic |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Action, Adventure, TPS |
Art styles | Realistic |
Themes | Space |
Series | Marvel |
⤏ Go to series page | |
Fantastic Four (series) | |
Spider-Man (series) | |
X-Men (series) | |
The Punisher (series) | |
Iron Man (series) | |
Hulk (series) | |
Marvel: Ultimate Alliance (series) | |
Lego Marvel (series) | |
Marvel Trading Card Game | 2007 |
Marvel Heroes | 2013 |
Marvel Puzzle Quest | 2013 |
Marvel vs. Capcom (series) | |
Marvel's Guardians of the Galaxy: The Telltale Series | 2017 |
Marvel End Time Arena | 2018 |
Marvel Powers United VR | 2018 |
Marvel's Avengers | 2020 |
Marvel's Guardians of the Galaxy | 2021 |
Marvel's Midnight Suns | 2022 |
Marvel Snap | 2023 |
Marvel Rivals | TBA |
Marvel's Guardians of the Galaxy is a singleplayer third-person ARPG, action, adventure and TPS game in the Marvel series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Deluxe Edition also available. | |||
Epic Games Store | Deluxe Edition also available. | |||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Deluxe Edition also available. |
|||
Steam | Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.
Monetization
Microtransactions
Type | Notes |
---|---|
Cosmetic | Digital Deluxe update contains 2 exclusive Starlord skins. |
Essential improvements
Skip intro videos
Remove and swap video files[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam | <Steam-folder>\userdata\<user-id>\1088850\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1088850/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Microsoft Store | %LOCALAPPDATA%\Packages\39C668CD.DXM-EidosMontreal_r7bfsmp40f67j\SystemAppData\wgs |
Steam | <Steam-folder>\userdata\<user-id>\1088850\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1088850/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution to fix internal resolution. | ||
Multi-monitor | Cutscenes are pillarboxed. See Ultra-widescreen for a workaround. | ||
Ultra-widescreen | Cutscenes are pillarboxed. See Ultra-widescreen for a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | See Ultra-widescreen solution for a workaround for conventional aspect ratio | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA with no option to disable in-game. See Anti-aliasing (AA) for a workaround. Optional DLSS support. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Options for "Brightness" and "Maximum HDR Luminance" (0-100%). | ||
Ray tracing (RT) | Options for ray traced reflections and transparent reflections. | ||
Color blind mode |
- Supports FidelityFX Super Resolution.
Widescreen resolution
- For some reason, the game truncates the internal resolution to multiples of 64 pixels (e.g. 1920x1080 becomes 1920x1024, 3440x2160 becomes 3392x2112, etc.), giving rise to a slightly distorted image.
Modify the game executable to allow a native internal resolution |
---|
|
Ultra-widescreen
- Cutscenes are pillarboxed by default.
Use Flawless Widescreen to fix pillarboxing |
---|
Use SUWSF (Xbox Game Pass) |
---|
|
Modify the exe file (Steam)[3] |
---|
Notes
|
Anti-aliasing (AA)
Modify the game executable to disable anti-aliasing. |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Ingame dialog choices are hardcoded to Q and E |
|
Mouse acceleration | ||
Mouse sensitivity | X and Y axes. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Also X axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | X and Y axes. | |
Controller Y-axis inversion | Also X axis. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | [citation needed] |
PlayStation controllers | Also supports the DualSense via wired connection and through Steam Input wirelessly (No adaptive triggers and haptic feedback support) | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired Epic Games: Wired Steam: Wired, Bluetooth (Steam Input needs to be enabled, correct prompts will appear) Tested with V2 DS4 |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Options for master, sound effects, voice, and music volume. Also has a separate option to disable licensed audio. | |
Surround sound | 5.1 and 7.1 support. | |
Subtitles | Options for subtitle size, letter spacing, bold, background, and background opacity. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Issues unresolved
Chapter-specific issues
- Scanning objects with the visor in Chapter 1 may not be possible.[4]
- There may be an invisible wall in the maze in Chapter 6.[4]
- In Chapter 7, the Crane puzzle may become stuck.[4]
Issues fixed
Stuttering
- The audio may stutter.[5]
Unplug any controllers or gamepads that the game might be detecting |
---|
Broken lighting
- Some AMD GPUs may have broken lighting.[4]
Fixed in Radeon Software Adrenalin 21.10.4 |
---|
Old fix: Reverting to driver '21.10.2' may fix this issue
Gamepad issues
- Some gamepads may experience the incorrect button prompts.[4]
Enabling Steam input may resolve this issue |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4460 AMD Ryzen 5 1400 |
Intel Core i7-4790 AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 80 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 570 DirectX 12 compatible | Nvidia GeForce GTX 1660 Super AMD Radeon RX 590 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1088850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1088850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Marvel's Guardians of the Galaxy on Twitter: "Just want to clarify that they're not made on the same engine. Our game is made by the team that previously worked on Deus Ex and uses the Dawn Engine."
- ↑ Is there anyway to skip the logo/splash screens at the start of the game? - last accessed on 2021-11-01
- ↑ Marvel's Guardians of the Galaxy Ultrawide Cutscene Fix [No Black Borders/Hor+] - last accessed on 2021-10-29
- ↑ 4.0 4.1 4.2 4.3 4.4 Known Issues - Steam Community - last accessed on 2021-11-04
- ↑ Verified by User:Aaronth07 on 2021-10-29
- Constant audio stutters until I unplugged my controller (dualsense)