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Difference between revisions of "Marvel's Guardians of the Galaxy"

From PCGamingWiki, the wiki about fixing PC games
(moving exclusive skins info from DLC to microtransactions sections as DLC is meant to be used to significant content, not just skins)
Line 124: Line 124:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]] to fix internal resolution.
|multimonitor              = unknown
+
|multimonitor              = limited
|multimonitor notes        =  
+
|multimonitor notes        = Cutscenes are {{term|pillarboxed}}. See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround.
 
|ultrawidescreen            = limited  
 
|ultrawidescreen            = limited  
 
|ultrawidescreen notes      = Cutscenes are {{term|pillarboxed}}. See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround.
 
|ultrawidescreen notes      = Cutscenes are {{term|pillarboxed}}. See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround.
Line 162: Line 162:
 
</gallery>
 
</gallery>
  
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
+
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Modify the exe file|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/qga5aw/marvels_guardians_of_the_galaxy_ultrawide/|title=Marvel's Guardians of the Galaxy Ultrawide Cutscene Fix <nowiki>[No Black Borders/Hor+]</nowiki>|date=2021-10-29}}</ref>|fix=
+
{{ii}} For some reason, the game truncates the internal resolution to multiples of 64 pixels (e.g. 1920x1080 becomes 1920x1024, 3440x2160 becomes 3392x2112, etc.), giving rise to a slightly distorted image.
# Open {{code|{{P|game}}\bin\gotg.exe}} in a hex editor (such as [https://mh-nexus.de/en/hxd/ HxD]).
 
# Search for {{code|39 8E E3 3F}} as hex.
 
# Replace the existing hex string with one of the following hex values that matches the desired resolution:
 
 
 
**21:9 Resolutions:
 
<pre>
 
2560x1080 = 26 B4 17 40
 
3440x1440 = 8E E3 18 40
 
3840x1440 = AB AA 2A 40
 
3840x1600 = 9A 99 19 40
 
3840x1620 = 26 B4 17 40
 
5120x1440 = 39 8E 63 40
 
5120x2160 = 26 B4 17 40
 
6880x2880 = 8E E3 18 40
 
</pre>
 
 
 
**32:9 Resolutions:
 
<pre>
 
39 8E 63 40
 
</pre>
 
 
 
{{ii}}<big>USING THIS FIX WITH CONVENTIONAL ASPECT RATIO LIKE 16:9 WILL INCREASE(FIX) FOV</big>
 
 
 
{{ii}} A game update may require repeating the steps.
 
{{ii}} Pop-in or other unexpected visual glitches may appear during cutscenes.
 
{{ii}} If using the Xbox Game Pass version, use PhantomGamers [https://github.com/PhantomGamers/SUWSF SUWSF] with dsound.dll renamed to dinput8.dll.
 
}}
 
  
===[[Native internal resolution]]===
+
{{Fixbox|description=Modify the game executable to allow a native internal resolution|ref=|fix=
{{Fixbox|description=For some reason, the game truncates the internal resolution to multiples of 64 pixels (e.g. 1920x1080 becomes 1920x1024, 3440x2160 becomes 3392x2112, etc.), giving rise to a slightly distorted image. Modify the game executable to allow a native internal resolution. |ref=|fix=
 
 
# Open <code>{{P|game}}\bin\gotg.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 
# Open <code>{{P|game}}\bin\gotg.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 
# Search for <code>2C C9 83 E1 C0</code> as hex.  
 
# Search for <code>2C C9 83 E1 C0</code> as hex.  
Line 200: Line 172:
 
# Replace it again with <code>2A C8 90 90 90</code>.
 
# Replace it again with <code>2A C8 90 90 90</code>.
 
# Save the changes.  
 
# Save the changes.  
 +
}}
 +
 +
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 +
{{ii}} Cutscenes are {{term|pillarboxed}} by default.
 +
 +
{{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen] to fix pillarboxing|ref=|fix=
 +
}}
 +
 +
{{Fixbox|description=Use SUWSF (Xbox Game Pass)|ref=|fix=
 +
# Install [https://github.com/PhantomGamers/SUWSF PhantomGamers' SUWSF].
 +
# Rename {{file|dsound.dll}} renamed to {{file|dinput8.dll}}.
 +
}}
 +
 +
{{Fixbox|description=Modify the exe file (Steam)|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/qga5aw/marvels_guardians_of_the_galaxy_ultrawide/|title=Marvel's Guardians of the Galaxy Ultrawide Cutscene Fix <nowiki>[No Black Borders/Hor+]</nowiki>|date=2021-10-29}}</ref>|fix=
 +
# Open {{code|{{P|game}}\bin\gotg.exe}} in a hex editor (such as [https://mh-nexus.de/en/hxd/ HxD]).
 +
# Search for {{code|39 8E E3 3F}} as hex.
 +
# Replace the existing hex string with one of the following hex values that matches the desired resolution:
 +
#* 21:9 resolutions:
 +
#** 2560x1080 = <code>26 B4 17 40</code>
 +
#** 3440x1440 = <code>8E E3 18 40</code>
 +
#** 3840x1440 = <code>AB AA 2A 40</code>
 +
#** 3840x1600 = <code>9A 99 19 40</code>
 +
#** 3840x1620 = <code>26 B4 17 40</code>
 +
#** 5120x1440 = <code>39 8E 63 40</code>
 +
#** 5120x2160 = <code>26 B4 17 40</code>
 +
#** 6880x2880 = <code>8E E3 18 40</code>
 +
#* 32:9 resolutions: <code>39 8E 63 40</code>
 +
 +
'''Notes'''
 +
{{++}} Using this fix with conventional aspect ratio like 16:9 will increase FOV.
 +
{{ii}} Pop-in or other unexpected visual glitches may appear during cutscenes.
 
}}
 
}}
  

Revision as of 14:49, 26 March 2022

This page is for the 2021 action game. For the Telltale series, see Marvel's Guardians of the Galaxy: The Telltale Series.

Marvel's Guardians of the Galaxy
Marvel's Guardians of the Galaxy cover
Developers
Eidos Montreal
Windows D3T
Publishers
Square Enix
Engines
Dawn Engine[1]
Release dates
Windows October 26, 2021
Reception
Metacritic 78
OpenCritic 82
IGDB 81
Taxonomy
Microtransactions Cosmetic
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Action, Adventure, TPS
Art styles Realistic
Themes Space
Series Marvel
Marvel's Guardians of the Galaxy on HowLongToBeat
Marvel's Guardians of the Galaxy on IGDB
Marvel's Guardians of the Galaxy on MobyGames
Marvel's Guardians of the Galaxy on Wikipedia
Fantastic Four (series)
Spider-Man (series)
X-Men (series)
The Punisher (series)
Iron Man (series)
Hulk (series)
Marvel: Ultimate Alliance (series)
Lego Marvel (series)
Marvel Trading Card Game 2007
Marvel Heroes 2013
Marvel Puzzle Quest 2013
Marvel vs. Capcom (series)
Marvel's Guardians of the Galaxy: The Telltale Series 2017
Marvel End Time Arena 2018
Marvel Powers United VR 2018
Marvel's Avengers 2020
Marvel's Guardians of the Galaxy 2021
Marvel's Midnight Suns 2022
Marvel Snap 2023
Marvel Rivals TBA

Marvel's Guardians of the Galaxy is a singleplayer third-person ARPG, action, adventure and TPS game in the Marvel series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Publisher website
Icon overlay.png
Deluxe Edition also available.
Windows
Epic Games Store
Epic Games Launcher
Deluxe Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Deluxe Edition also available.
Windows
Humble Store
Icon overlay.png
Deluxe Edition also available.
Windows
Microsoft Store
Microsoft Store
Xbox Play Anywhere. Included with Xbox Game Pass for PC.
Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Deluxe Edition also available.
Windows
All versions require Denuvo Anti-Tamper DRM.

Monetization

Microtransactions

Type Notes
Cosmetic Digital Deluxe update contains 2 exclusive Starlord skins.

Essential improvements

Skip intro videos

Remove and swap video files[2]
  1. Go to <path-to-game>\runtime\
  2. Rename 3C5412CE8B28C5D133F4024887AA8579.pc_binkvid to add _bak to the filename (i.e. 3C5412CE8B28C5D133F4024887AA8579.pc_binkvid_bak)
  3. Make a copy of 0E3B3BA8C5C9E2E58AF1AFF20B899860.pc_binkvid and rename it to 3C5412CE8B28C5D133F4024887AA8579.pc_binkvid
This will replace the startup logos with the loading screen indicator, reducing the startup time substantially.
Renaming these files causes the game to crash on startup on the GamePass for PC version.

Game data

Configuration file(s) location

System Location
Windows
Steam <Steam-folder>\userdata\<user-id>\1088850\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1088850/pfx/[Note 1]

Save game data location

System Location
Windows
Microsoft Store %LOCALAPPDATA%\Packages\39C668CD.DXM-EidosMontreal_r7bfsmp40f67j\SystemAppData\wgs
Steam <Steam-folder>\userdata\<user-id>\1088850\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1088850/pfx/[Note 1]

Save game cloud syncing

Video

Display settings
Display settings
Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution to fix internal resolution.
Multi-monitor
Cutscenes are pillarboxed. See Ultra-widescreen for a workaround.
Ultra-widescreen
Cutscenes are pillarboxed. See Ultra-widescreen for a workaround.
4K Ultra HD
Field of view (FOV)
See Ultra-widescreen solution for a workaround for conventional aspect ratio
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA with no option to disable in-game. See Anti-aliasing (AA) for a workaround. Optional DLSS support.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
Options for "Brightness" and "Maximum HDR Luminance" (0-100%).
Ray tracing (RT)
Options for ray traced reflections and transparent reflections.
Color blind mode
Supports FidelityFX Super Resolution.

Widescreen resolution

For some reason, the game truncates the internal resolution to multiples of 64 pixels (e.g. 1920x1080 becomes 1920x1024, 3440x2160 becomes 3392x2112, etc.), giving rise to a slightly distorted image.
Modify the game executable to allow a native internal resolution
  1. Open <path-to-game>\bin\gotg.exe in a hex editor (e.g. HxD).
  2. Search for 2C C9 83 E1 C0 as hex.
  3. Replace it with 2C C9 90 90 90.
  4. Search again for 2A C8 83 E2 C0 as hex.
  5. Replace it again with 2A C8 90 90 90.
  6. Save the changes.

Ultra-widescreen

Cutscenes are pillarboxed by default.
Use Flawless Widescreen to fix pillarboxing
Use SUWSF (Xbox Game Pass)
  1. Install PhantomGamers' SUWSF.
  2. Rename dsound.dll renamed to dinput8.dll.
Modify the exe file (Steam)[3]
  1. Open <path-to-game>\bin\gotg.exe in a hex editor (such as HxD).
  2. Search for 39 8E E3 3F as hex.
  3. Replace the existing hex string with one of the following hex values that matches the desired resolution:
    • 21:9 resolutions:
      • 2560x1080 = 26 B4 17 40
      • 3440x1440 = 8E E3 18 40
      • 3840x1440 = AB AA 2A 40
      • 3840x1600 = 9A 99 19 40
      • 3840x1620 = 26 B4 17 40
      • 5120x1440 = 39 8E 63 40
      • 5120x2160 = 26 B4 17 40
      • 6880x2880 = 8E E3 18 40
    • 32:9 resolutions: 39 8E 63 40

Notes

Using this fix with conventional aspect ratio like 16:9 will increase FOV.
Pop-in or other unexpected visual glitches may appear during cutscenes.

Anti-aliasing (AA)

Modify the game executable to disable anti-aliasing.
  1. Open <path-to-game>\bin\gotg.exe in a hex editor (e.g. HxD).
  2. Search for 01 01 02 00 00 00 00 00 80 3F as hex.
  3. Replace it with 00 01 02 00 00 00 00 00 80 3F.
  4. Save the changes.
  5. It is highly recommended to also apply the native internal resolution patch.

Input

Mouse and keyboard settings
Mouse and keyboard settings
Gamepad settings
Gamepad settings

Keyboard and mouse State Notes
Remapping
Ingame dialog choices are hardcoded to Q and E
Mouse acceleration
Mouse sensitivity
X and Y axes.
Mouse input in menus
Mouse Y-axis inversion
Also X axis.
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
X and Y axes.
Controller Y-axis inversion
Also X axis.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
[citation needed]
PlayStation controllers
Also supports the DualSense via wired connection and through Steam Input wirelessly (No adaptive triggers and haptic feedback support)
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Epic Games: Wired

Steam: Wired, Bluetooth (Steam Input needs to be enabled, correct prompts will appear)

Tested with V2 DS4
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings
Advanced audio settings
Advanced audio settings

Audio feature State Notes
Separate volume controls
Options for master, sound effects, voice, and music volume. Also has a separate option to disable licensed audio.
Surround sound
5.1 and 7.1 support.
Subtitles
Options for subtitle size, letter spacing, bold, background, and background opacity.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Issues unresolved

Chapter-specific issues

Scanning objects with the visor in Chapter 1 may not be possible.[4]
There may be an invisible wall in the maze in Chapter 6.[4]
In Chapter 7, the Crane puzzle may become stuck.[4]

Issues fixed

Stuttering

The audio may stutter.[5]
Unplug any controllers or gamepads that the game might be detecting

Broken lighting

Some AMD GPUs may have broken lighting.[4]
Fixed in Radeon Software Adrenalin 21.10.4

Old fix: Reverting to driver '21.10.2' may fix this issue

Gamepad issues

Some gamepads may experience the incorrect button prompts.[4]
Enabling Steam input may resolve this issue

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-4460
AMD Ryzen 5 1400
System memory (RAM) 8 GB
Hard disk drive (HDD) 80 GB
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 570
DirectX 12 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References