Difference between revisions of "Marvel's Guardians of the Galaxy"
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+ | {{Game data/saves|Epic Games Store|{{P|localappdata}}\Roaming\Epic\Eidos Montreal\Marvel's Guardians of the Galaxy}} | ||
{{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\39C668CD.DXM-EidosMontreal_r7bfsmp40f67j\SystemAppData\wgs}} | {{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\39C668CD.DXM-EidosMontreal_r7bfsmp40f67j\SystemAppData\wgs}} | ||
Revision as of 19:38, 4 January 2024
This page is for the 2021 action game. For the Telltale series, see Marvel's Guardians of the Galaxy: The Telltale Series.
Developers | |
---|---|
Eidos-Montréal | |
Eidos-Sherbrooke | |
Windows | D3T |
Publishers | |
Eidos-Montréal | |
2021-2023 | Square Enix |
Engines | |
Dawn Engine[1] | |
Release dates | |
Windows | October 26, 2021 |
Reception | |
Metacritic | 78 |
OpenCritic | 82 |
IGDB | 81 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Cosmetic |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Action, Adventure, TPS |
Art styles | Realistic |
Themes | Space |
Series | Marvel |
⤏ Go to series page | |
Fantastic Four (series) | |
Spider-Man (series) | |
X-Men (series) | |
The Punisher (series) | |
Iron Man (series) | |
Hulk (series) | |
Marvel: Ultimate Alliance (series) | |
Lego Marvel (series) | |
Marvel Trading Card Game | 2007 |
Marvel Heroes | 2013 |
Marvel Puzzle Quest | 2013 |
Marvel vs. Capcom (series) | |
Marvel's Guardians of the Galaxy: The Telltale Series | 2017 |
Marvel End Time Arena | 2018 |
Marvel Powers United VR | 2018 |
Marvel's Avengers | 2020 |
Marvel's Guardians of the Galaxy | 2021 |
Marvel's Midnight Suns | 2022 |
Marvel Snap | 2023 |
Marvel Rivals | TBA |
Marvel's Guardians of the Galaxy is a singleplayer third-person ARPG, action, adventure and TPS game in the Marvel series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Europe only; released on 1 DVD. A disc drive is required as the Steam key is obtained by entering the key from leaflet through Redeem.exe .[2][3] |
|||
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere. | |||
Steam | ||||
Publisher website (unavailable) | Deluxe Edition was also available. |
- All versions require Denuvo Anti-Tamper DRM.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip intro videos
Remove and swap video files[4] |
---|
|
Skip Launcher
Use the -nosplash and the -nolauncher command line arguments
|
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Eidos Montreal\Guardians of the Galaxy\ |
Steam | <Steam-folder>\userdata\<user-id>\1088850\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1088850/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Epic Games Launcher | %LOCALAPPDATA%\Roaming\Epic\Eidos Montreal\Marvel's Guardians of the Galaxy |
Microsoft Store | %LOCALAPPDATA%\Packages\39C668CD.DXM-EidosMontreal_r7bfsmp40f67j\SystemAppData\wgs |
Steam | <Steam-folder>\userdata\<user-id>\1088850\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1088850/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution to fix internal resolution. | ||
Multi-monitor | Cutscenes are pillarboxed. See Ultra-widescreen for a workaround. Quick-Time Event prompts during cutscenes appear partially or entirely off-screen, even after workaround. | ||
Ultra-widescreen | Cutscenes are pillarboxed. See Ultra-widescreen for a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA with no option to disable in-game. See Anti-aliasing (AA) for a workaround. | ||
High-fidelity upscaling | DLSS 2.3, FSR 1.0 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate is capped at 144 FPS. See Frame rate (FPS) to uncap. | ||
High dynamic range display (HDR) | Options for "Brightness" and "Maximum HDR Luminance" (0-100%). | ||
Ray tracing (RT) | Options for ray traced reflections and transparent reflections. | ||
Color blind mode |
Widescreen resolution
- For some reason, the game truncates the internal resolution to multiples of 64 pixels (e.g. 1920x1080 becomes 1920x1024, 3440x2160 becomes 3392x2112, etc.), giving rise to a slightly distorted image.
Modify the game executable to allow a native internal resolution |
---|
|
Ultra-widescreen
- Cutscenes are pillarboxed by default.
Use Flawless Widescreen to fix pillarboxing |
---|
Use SUWSF (Microsoft Store) |
---|
|
Modify the exe file (Steam)[6] |
---|
Notes
|
Anti-aliasing (AA)
Modify the game executable to disable anti-aliasing. |
---|
|
Frame rate (FPS)
Edit the configuration file to uncap frame rate. |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | In-game dialog choices are hardcoded to Q and E. | |
Mouse acceleration | ||
Mouse sensitivity | X and Y axes. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Also X axis. | |
Controller | ||
Controller support | ||
Full controller support | Launcher can be disabled, see Skip Launcher. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | X and Y axes. | |
Controller Y-axis inversion | Also X axis. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | [7] |
PlayStation controllers | Also supports the DualSense via wired connection and through Steam Input wirelessly (No adaptive triggers and haptic feedback support) | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired Epic Games: Wired Steam: Wired, Bluetooth (Steam Input needs to be enabled, correct prompts will appear) Tested with V2 DS4 |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Options for master, sound effects, voice, and music volume. Also has a separate option to disable licensed audio. | |
Surround sound | 5.1 and 7.1 support. | |
Subtitles | Options for subtitle size, letter spacing, bold, background, and background opacity. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Toggleable; Replaces licensed tracks with either silence or original compositions |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Issues fixed
Audio stuttering
- The audio may stutter.[8]
Unplug any controllers or gamepads that the game might be detecting |
---|
Unusually low FPS on Nvidia GTX 900 series (Maxwell) graphics cards
- Modern drivers for the Maxell-series make the game perform at around 15fps or some reason[9]
- Technically the Maxwell-series GPU's are below minimum specifications, so issues are to be expected
Revert your drivers back to version 471.11[10][11] |
---|
|
Scripting and physics issues when playing at refresh rates above 60Hz
- Some scripts and collisions tend to break when the game is running above 60 fps.[citation needed]
Cap frame rate to 60 FPS or lower[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Input | libScePad | v1.0.4.1 Used for PlayStation controller support. |
Cutscenes | Bink Video | v2.7o |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4460 AMD Ryzen 5 1400 |
Intel Core i7-4790 AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 80 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 570 DirectX 12 compatible | Nvidia GeForce GTX 1660 Super AMD Radeon RX 590 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1088850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1088850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Marvel's Guardians of the Galaxy on Twitter: "Just want to clarify that they're not made on the same engine. Our game is made by the team that previously worked on Deus Ex and uses the Dawn Engine." - last accessed on May 2023
- ↑ Verified by User:Itzrealkardi1 on 2023-06-26
- ↑ Amazon page reviews - last accessed on 2023-06-23
- ↑ Is there anyway to skip the logo/splash screens at the start of the game? - last accessed on 2021-11-01
- ↑ Verified by User:Cn9740 on 2022-07-17
- Tested with the PowerShell command
Start-Process "shell:AppsFolder\39C668CD.DXM-EidosMontreal_r7bfsmp40f67j!apps.engine" -ArgumentList "-nosplash","-nolauncher"
. There was no difference and the launcher still appears.
- Tested with the PowerShell command
- ↑ Marvel's Guardians of the Galaxy Ultrawide Cutscene Fix [No Black Borders/Hor+] - last accessed on 2021-10-29
- ↑ Verified by User:Cn9740 on 2022-07-18
- Tested with an Xbox Wireless Controller in the Microsoft Store version and examining threads and module usage with Special K. The game does not appear to use the Windows.Gaming.Input API, which is required for Impulse Trigger haptics; no such haptics were felt while playing.
- ↑ Verified by User:Aaronth07 on 2021-10-29
- Constant audio stutters until I unplugged my controller (dualsense)
- ↑ Marvel’s Guardians of the Galaxy is completely broken on NVIDIA’s Maxwell GPUs & AMD’s latest drivers - last accessed on 2022-07-23
- ↑ Can i run this game with an geforce 970? - last accessed on 2022-07-23
- ↑ Marvel's Guardians of the Galaxy has been updated - 11.02.2022 - last accessed on 2022-07-23