Difference between revisions of "Halo: The Master Chief Collection"
Wolfinston (talk | contribs) m |
|||
Line 455: | Line 455: | ||
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | {{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | ||
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account]. | {{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account]. | ||
− | {{ii}} Supports crossplay between Microsoft Store and Steam versions. PC/Xbox crossplay as well as input based matchmaking | + | {{ii}} Supports crossplay between Microsoft Store and Steam versions. PC/Xbox multiplayer and firefight crossplay as well as input based matchmaking released with Halo 4 launch.<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2020|title=Halo - MCC Development Update - July 2020|date=2020-10-21|snippet=Features planned for release in 2020: |
* Crossplay | * Crossplay | ||
* Input Based MM | * Input Based MM |
Revision as of 00:26, 18 November 2020
![]() |
|
Developers | |
---|---|
Lead development | 343 Industries |
Original games (exc. Halo 4) | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Windows | Saber Interactive |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Saber3D Engine*[1] | |
Unreal Engine 4 | |
Release dates | |
Windows | December 3, 2019*[2] |
Reception | |
OpenCritic | 85 |
IGDB | 86 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Vehicles | Automobile, Flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Halo |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Halo: The Master Chief Collection is a collection of singleplayer and multiplayer FPS games in the Halo series. The collection includes Halo: Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, and Halo 4. Only two of the games had previously received PC ports - the original Halo: Combat Evolved released in 2003 and Halo 2 released in 2007.
The games were released individually based on their chronology, starting with Halo: Reach in December 2019 with the rest following throughout the next year and concluding with Halo 4 in November 2020.
Closed beta for Halo 4 began on October 20, 2020 with its release expected to be in November 2020.[3] As of November 17, 2020, all games of the collection have been released.
Key points
- This article acts as an overarching parent page for the individual game articles. See the game-specific section for details pertaining to each release.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The games can be purchased either individually as they are released or in a discounted bundle containing all six games.[4]
Series
{{#ask: Part of series::Series:Halo: The Master Chief Collection Modification date::+ | ?Developed by=Developer | ?Published by=Publisher | ?Release date=First release |+limit=1 | ?Available on=Systems|+order=desc | ?Release date#ISO|+limit=1 | ?Cover filename #=Cover | ?#- | introtemplate = Series/ti | template = Series/t | outrotemplate = Series/to | format = template | default = | sort = Release date }}
Essential improvements
Skip intro videos
Remove the video files[5] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[7]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[8]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[9] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[9] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See the individual pages for details. | ||
Multi-monitor | See the individual pages for details. | ||
Ultra-widescreen | See the individual pages for details. | ||
4K Ultra HD | See the individual pages for details. | ||
Field of view (FOV) | See the individual pages for details. | ||
Windowed | See the individual pages for details. | ||
Borderless fullscreen windowed | See the individual pages for details. | ||
Anisotropic filtering (AF) | See the individual pages for details. | ||
Anti-aliasing (AA) | See the individual pages for details. | ||
Vertical sync (Vsync) | See the individual pages for details. | ||
60 FPS and 120+ FPS | See the individual pages for details. See High frame rate to unlock the framerate in menus. |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
High frame rate
Instructions[12] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[13] | |
Subtitles | See the individual pages for details. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. | |||
Portuguese | Voiceovers not available in Halo: Combat Evolved Anniversary. Halo 2 was not translated at all. | |||
Russian | Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. | |||
Spanish | Voiceovers available for all games except for Halo 2: Anniversary. | |||
Latin American Spanish | Voiceovers available for all games except for Halo: Combat Evolved Anniversary. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Issues fixed
Controllers not working through Steam input
Some controllers do not work using steam input.
|
---|
Network
- Online features require a free Microsoft account.
- Supports crossplay between Microsoft Store and Steam versions. PC/Xbox multiplayer and firefight crossplay as well as input based matchmaking released with Halo 4 launch.[14]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Use Nucleus Coop & Unofficial mod. Will be investigated to see if it can be supported post-launch.[11] | |||
LAN play | 16 | Co-op, Versus See the individual pages for details. |
||
Online play | 16 | Co-op, Versus See the individual pages for details. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[15] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[15] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD FX 4100 3.6 GHz Intel Core i7 870 2.93 GHz |
AMD Ryzen 7 2700U 2.20 GHz Intel Core i7 8750H 2.20 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB (Windows Store: 24.93 GB) (Steam:23.97GB) | |
Video card (GPU) | Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
Game sizes
Game title | Size (Campaign + Multiplayer) |
---|---|
Halo: The Master Chief Collection | 6.37 GB |
Halo: Reach | 19.4 GB |
Halo: Combat Evolved Anniversary | 7.37 GB |
Halo 2: Anniversary | 28.8 GB |
Halo 3 | 12.9 GB |
Halo 3: ODST | 8.97 GB |
Halo 4 | 27.0 GB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/976730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (976730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
- ↑ Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
- ↑ PC Gamer - Halo 4 begins closed testing on PC - last accessed on 2020-10-21
- "Testing kicked off last night and is expected to run until November 3, with invites being sent out in waves to all Halo Insiders (meaning you might still snag a spot if you're not yet signed up). If this flight is like the last few, expect Halo 4 to launch proper a few weeks later."
- ↑ Halo Waypoint - MCC PC & Halo: Reach
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 9.0 9.1 9.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
- ↑ 11.0 11.1 11.2 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
- "
Video Settings:
- ↑ Verified by User:KingKrouch on 2020-07-28
- Tested by editing Engine.ini config.
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Halo - MCC Development Update - July 2020 - last accessed on 2020-10-21
- "Features planned for release in 2020:
- Crossplay
- Input Based MM"
- "Features planned for release in 2020:
- ↑ 15.0 15.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09