Difference between revisions of "Halo: Combat Evolved Anniversary"
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(Redirected page to Halo: The Master Chief Collection) Tag: New redirect |
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− | # | + | {{Infobox game |
+ | |cover = Halo - The Master Chief Collection cover.jpg | ||
+ | |developers = | ||
+ | {{Infobox game/row/developer|343 Industries|Lead development}} | ||
+ | {{Infobox game/row/developer|Bungie|Original game}} | ||
+ | {{Infobox game/row/porter|Ruffian Games|Windows}} | ||
+ | {{Infobox game/row/porter|Splash Damage|Windows}} | ||
+ | {{Infobox game/row/porter|Saber Interactive|Windows}} | ||
+ | |publishers = | ||
+ | {{Infobox game/row/publisher|Xbox Game Studios}} | ||
+ | |engines = | ||
+ | {{Infobox game/row/engine|Halo Engine}} | ||
+ | {{Infobox game/row/engine|Saber3D Engine|ref=<ref>{{Refurl|url=https://saber3d.com/portfolio_page/halo-the-master-chief-collection|title=Saber Interactive - Halo: The Master Chief Collection|date=2020-03-09}}</ref>}} | ||
+ | {{Infobox game/row/engine|Unreal Engine 4}} | ||
+ | |release dates= | ||
+ | {{Infobox game/row/date|Windows|March 3, 2020|ref=}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|OpenCritic|838/halo-the-master-chief-collection|85}} | ||
+ | {{Infobox game/row/reception|IGDB|halo-the-master-chief-collection|86}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/series | Halo, Halo: The Master Chief Collection }} | ||
+ | |steam appid = 1064221 | ||
+ | |steam appid side = | ||
+ | |strategywiki = Halo:_The_Master_Chief_Collection | ||
+ | |mobygames = halo-the-master-chief-collection_ | ||
+ | |wikipedia = Halo:_The_Master_Chief_Collection | ||
+ | |winehq = | ||
+ | |license = commercial | ||
+ | }} | ||
+ | {{Series|Halo: The Master Chief Collection}} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows Official website] | ||
+ | {{mm}} [https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics Official forums] | ||
+ | {{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | ||
+ | {{mm}} [http://www.haloinsider.com/ Halo Insider Program] | ||
+ | |||
+ | ==Availability== | ||
+ | {{Availability| | ||
+ | {{Availability/row| Microsoft Store | 9ntm9hxnlszx | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }} | ||
+ | {{Availability/row| Steam | 1064221 | Steam, Account | | | Windows }} | ||
+ | }} | ||
+ | {{ii}} All versions require a [https://account.microsoft.com/ Microsoft account] for both singleplayer and multiplayer. | ||
+ | {{ii}} The game can be purchased either individually, or in a discounted bundle containing all six games of the [[Halo: The Master Chief Collection]]. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix= | ||
+ | # Go to {{file|{{p|game}}\MCC\Content\Movies}}. | ||
+ | # Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Players can use the '''Anti-Cheat Disabled (Mods and Limited Services)''' option to speed up the launch even further.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified the presence of the option on both Steam and the Microsoft Store versions of the game.}}</ref> | ||
+ | }} | ||
+ | |||
+ | ==Game data== | ||
+ | ===Configuration file(s) location=== | ||
+ | {{Game data| | ||
+ | {{Game data/config|Microsoft Store|{{p|userprofile}}\AppData\LocalLow\MCC\}} | ||
+ | {{Game data/config|Steam|{{p|userprofile}}\AppData\LocalLow\MCC\}} | ||
+ | }} | ||
+ | {{ii}} Local settings are shared between the Steam and Microsoft Store versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified by launching both versions and seeing what settings carried over.}}</ref> | ||
+ | |||
+ | ===Save game data location=== | ||
+ | {{Game data| | ||
+ | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\}} | ||
+ | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\}} | ||
+ | }} | ||
+ | {{ii}} Saves cannot be transferred between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref> | ||
+ | |||
+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games store = | ||
+ | |epic games store notes = | ||
+ | |gog galaxy = | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = true | ||
+ | |steam cloud notes = Used to save mid-mission checkpoints in Campaign and Playlists.<ref name="October Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019|title=Halo Waypoint - MCC Development Update - October 2019|date=2019-10-31}}</ref> | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = true | ||
+ | |xbox cloud notes = Progress will transfer between the Xbox One and PC versions (mid-mission checkpoint progress is not retained as not compatible).<ref name="October Update"/> | ||
+ | }} | ||
+ | |||
+ | ==Video== | ||
+ | {{Image|HaloMCC-Settings-Video.png|In-game general video settings.}} | ||
+ | {{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}} | ||
+ | {{Video | ||
+ | |wsgf link = https://www.wsgf.org/dr/halo-master-chief-collection/en | ||
+ | |widescreen wsgf award = gold | ||
+ | |multimonitor wsgf award = incomplete | ||
+ | |ultrawidescreen wsgf award = silver | ||
+ | |4k ultra hd wsgf award = gold | ||
+ | |widescreen resolution = true | ||
+ | |widescreen resolution notes= | ||
+ | |multimonitor = unknown | ||
+ | |multimonitor notes = Centered HUD is an option. Cutscenes are {{term|pillarboxed}}. Use [https://community.pcgamingwiki.com/files/file/1711-halo-reach-ultrawide-cutscenes/ this tool] as a workaround. | ||
+ | |ultrawidescreen = true | ||
+ | |ultrawidescreen notes = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}}. Use [https://community.pcgamingwiki.com/files/file/1711-halo-reach-ultrawide-cutscenes/ this tool] as a workaround. | ||
+ | |4k ultra hd = true | ||
+ | |4k ultra hd notes = | ||
+ | |fov = true | ||
+ | |fov notes = 70-120° for player and vehicles ({{term|Hor+}}). The view model does not scale with higher FOVs.<ref name="Halo Reach Support December 2019">[https://support.halowaypoint.com/hc/en-us/articles/360037448411-Halo-Reach-PC-Known-Issues-12-3-19 Halo Support - Halo: Reach (PC) Known Issues - 12/3/19]</ref> Falcon FOV is locked at 78°. | ||
+ | |windowed = true | ||
+ | |windowed notes = | ||
+ | |borderless windowed = true | ||
+ | |borderless windowed notes = | ||
+ | |anisotropic = always on | ||
+ | |anisotropic notes = Uses a weak level of AF by default; see [[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for better quality.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=476&end=504|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel.}}</ref> | ||
+ | |antialiasing = always on | ||
+ | |antialiasing notes = Uses a post-processing AA technique that cannot be modified nor disabled.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=403&end=418|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The Anti-Aliasing this time though is very standard, nothing exactly completely modern. It's just a simple post-processed anti-aliasing as far as I can tell, that does okay when the camera is still, but when you move your camera aliasing will rear its face.}}</ref><ref>{{Refcheck|user=Weion|date=2019-12-09|comment=Tested on all Graphical Presets and no change with Anti-Aliasing strength.}}</ref> | ||
+ | |vsync = true | ||
+ | |vsync notes = | ||
+ | |60 fps = true | ||
+ | |60 fps notes = | ||
+ | |120 fps = limited | ||
+ | |120 fps notes = Game animations in cutscenes and some in-game animations run at 30 FPS.<ref>[https://www.youtube.com/watch?v=jSjnxJ6HWmw Youtube - Halo Combat Evolved Anniversary PC Tech Review: The Master Chief Collection Version Analysed!]</ref> | ||
+ | |hdr = false | ||
+ | |hdr notes = | ||
+ | |color blind = unknown | ||
+ | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | {{ii}} Graphics quality is limited to presets. ''Enhanced'' graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in. | ||
+ | {{ii}} FOV adjustment and variable frame rate support may change per title due to limitations.<ref name="April Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-april-2019|title=Halo Waypoint - MCC Development Update - April 2019|date=2019-12-03}}</ref><ref name="November Update"/><ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet= | ||
+ | '''Video Settings:''' | ||
+ | * ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.'' | ||
+ | * ''Uncapped framerate is the plan, but the specific level of support will vary by title.'' | ||
+ | '''Network:''' | ||
+ | * ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.'' | ||
+ | * ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.'' | ||
+ | * ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.'' | ||
+ | * '''Regarding Splitscreen:''' ''This one is tricky and the team is still looking at what can be supported.'' | ||
+ | '''System Requirements:''' | ||
+ | * ''Currently our focus is on Win10 and Win7. Win8 is still being investigated.'' | ||
+ | | ||
+ | }}</ref> | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|HaloMCC-Settings-KBMControls.png|In-game keyboard and mouse control settings.}} | ||
+ | {{Image|HaloMCC-Settings-GamepadControls.png|In-game general gamepad settings.}} | ||
+ | {{Input | ||
+ | |key remap = true | ||
+ | |key remap notes = Pause function can not be rebound (by design). | ||
+ | |acceleration option = true | ||
+ | |acceleration option notes = Mouse Smoothing also supported. | ||
+ | |mouse sensitivity = true | ||
+ | |mouse sensitivity notes = Look, Vehicle, and Zoomed Mouse Sensitivity values. | ||
+ | |mouse menu = true | ||
+ | |mouse menu notes = | ||
+ | |invert mouse y-axis = true | ||
+ | |invert mouse y-axis notes = Separate values for Look and Flight. | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
+ | |controller support = true | ||
+ | |controller support notes = | ||
+ | |full controller = true | ||
+ | |full controller notes = | ||
+ | |controller remap = false | ||
+ | |controller remap notes = Limited to presets, see [[#Controller remapping|Controller remapping]]. | ||
+ | |controller sensitivity = true | ||
+ | |controller sensitivity notes= | ||
+ | |invert controller y-axis = true | ||
+ | |invert controller y-axis notes= Separate values for Look and Flight. | ||
+ | |xinput controllers = true | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = true | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = true | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= false | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = | ||
+ | |other button prompts = xbox | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = true | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = true | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = false | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Remapping|Controller remapping]]=== | ||
+ | {{ii}} The '''Universal''' Presets apply to all games in the collection. | ||
+ | <gallery> | ||
+ | HaloMCC-Gamepad-UNI-Default.png|In-game "Universal Default (Recon)" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-Reclaimer.png|In-game "Universal Reclaimer" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-ZnS.png|In-game "Universal Zoom & Shoot" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-BJ.png|In-game "Universal Bumper Jumper" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-GT.png|In-game "Universal Green Thumbs" gamepad scheme. | ||
+ | </gallery> | ||
+ | |||
+ | ==Audio== | ||
+ | {{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}} | ||
+ | {{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}} | ||
+ | {{Audio | ||
+ | |separate volume = true | ||
+ | |separate volume notes = Menu Music, Game Music, Effects, and Voice Chat. | ||
+ | |surround sound = true | ||
+ | |surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | ||
+ | |subtitles = limited | ||
+ | |subtitles notes = Full subtitle support. | ||
+ | |closed captions = false | ||
+ | |closed captions notes = | ||
+ | |mute on focus lost = false | ||
+ | |mute on focus lost notes = | ||
+ | |eax support = | ||
+ | |eax support notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = unknown | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Latin American Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vr only = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = G3D, Z3D, DirectVR | ||
+ | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | ||
+ | {{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account]. | ||
+ | {{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" /> | ||
+ | |||
+ | {{Network/Multiplayer | ||
+ | |local play = false | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" /> | ||
+ | |lan play = true | ||
+ | |lan play players = 16 | ||
+ | |lan play modes = Co-op, Versus | ||
+ | |lan play notes = Co-op limited to 2 players<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-e3-2014|title=Halo Waypoint – The Halo Bulletin E3 2014|date=2019-03-19}}</ref> | ||
+ | |online play = true | ||
+ | |online play players = 16 | ||
+ | |online play modes = Co-op, Versus | ||
+ | |online play notes = Co-op limited to 2 players | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = true | ||
+ | |matchmaking notes = Hosted on 343i's Dedicated Servers. | ||
+ | |p2p = true | ||
+ | |p2p notes = Self-hosted lobbies are Peer-to-Peer. | ||
+ | |dedicated = true | ||
+ | |dedicated notes = Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | ||
+ | |self-hosting = true | ||
+ | |self-hosting notes = Can host peer-to-peer Custom Game lobbies. | ||
+ | |direct ip = false | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 | ||
+ | |udp = 4379, 7551, 61421 | ||
+ | |upnp = true | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Known issues=== | ||
+ | {{ii}} See [https://support.halowaypoint.com/hc/en-us/articles/360039996752-Halo-Combat-Evolved-Anniversary-Known-Issues this support page] for a list of known issues affecting Halo: CEA. | ||
+ | |||
+ | ===Some effects and graphic elements are missing in the original graphics mode=== | ||
+ | {{ii}} Halo: Combat Evolved Anniversary was based on the 2003 PC version ported by Gearbox Software, which was missing several graphic effects and elements from the original Xbox version, and at this time is still present in the PC remaster. Devs are aware of this and are investigating into restoring it with the help of Original Xbox development kits.<ref>{{Refurl|url=https://www.youtube.com/watch?v=jR4IVCjAnqM|title=YouTube – Differences between Halo PC and Halo: Combat Evolved Anniversary (1.1350.0.0)|date=2019-27-05}}</ref><ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2019|title=Halo Waypoint - MCC Development Update – June 2019|date=2020-03-06|snippet=We’re not targeting it for the launch on PC, but we are continuing to investigate what we can do to bring CE back to parity of the original Xbox version. But, what I can say, is we have dug up some original Xbox devkits that we are looking into utilizing.}}</ref> | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Slow connections to matchmaking games=== | ||
+ | {{Fixbox|description=Disable matchmaking relays in the {{file|Network}} settings at the main menu.|ref=<ref name="Halo Reach Support December 2019"/>||fix= | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 11.1 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 5.0 | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = false | ||
+ | |windows 64-bit exe = true | ||
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Havok | ||
+ | |physics notes = | ||
+ | |audio = FMOD, Miles Sound System, Wwise, iZotope | ||
+ | |audio notes = Utilizes multiple audio processing systems across the collection.<ref name="Credits">{{Refurl|url=https://www.halowaypoint.com/en-gb/games/halo-the-master-chief-collection/credits/halo-mcc|title=Halo Waypoint - Halo: The Master Chief Collection Credits|date=2019-12-09}}</ref> | ||
+ | |interface = Unreal Engine 4, Scaleform | ||
+ | |interface notes = The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.<ref name="Credits"/> | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = Xbox Live, Steamworks | ||
+ | |multiplayer notes= | ||
+ | |anticheat = Easy Anti-Cheat | ||
+ | |anticheat notes = Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. | ||
+ | }} | ||
+ | |||
+ | ===Shortcut to launch without anti-cheat=== | ||
+ | {{Fixbox|description=Create a custom shortcut (Steam only)|ref={{cn}}|fix= | ||
+ | # Right-click on the original desktop or start menu shortcut created by Steam, and select '''Properties''. | ||
+ | # In the '''URL''' textbox change <code>steam://rungameid/976730</code> to <code>steam://launch/976730/option1</code> | ||
+ | # Click OK, and launch the game using that link to run it without anti-cheat. | ||
+ | }} | ||
+ | |||
+ | ==System requirements== | ||
+ | {{System requirements | ||
+ | |OSfamily = Windows | ||
+ | |||
+ | |minOS = 7 | ||
+ | |minCPU = AMD Ryzen 7 2700U 2.20 GHz | ||
+ | |minCPU2 = Intel Core i7 8750H 2.20 GHz | ||
+ | |minRAM = 8 GB | ||
+ | |minHD = 7.36 GB | ||
+ | |minGPU = Radeon Vega 10 Mobile | ||
+ | |minGPU2 = Intel UHD Graphics 630 | ||
+ | |minGPU3 = | ||
+ | |minVRAM = 1 GB | ||
+ | |minOGL = | ||
+ | |minDX = 11.1 | ||
+ | |minSM = 5.0 | ||
+ | |minaudio = | ||
+ | |mincont = | ||
+ | |minother = | ||
+ | |||
+ | |recOS = 10 | ||
+ | |recCPU = AMD FX 4100 3.6 GHz | ||
+ | |recCPU2 = Intel Core i7 870 2.93 GHz | ||
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = AMD Radeon R7 360 | ||
+ | |recGPU2 = Nvidia GeForce GTX 560 Ti | ||
+ | |recGPU3 = | ||
+ | |recVRAM = 2 GB | ||
+ | |recOGL = | ||
+ | |recDX = | ||
+ | |recSM = | ||
+ | |recaudio = | ||
+ | |reccont = | ||
+ | |recother = | ||
+ | |notes = {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" /> | ||
+ | {{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/> | ||
+ | }} | ||
+ | |||
+ | {{References}} |
Revision as of 17:20, 13 May 2020
Developers | |
---|---|
Lead development | 343 Industries |
Original game | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Windows | Saber Interactive |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Saber3D Engine[1] | |
Unreal Engine 4 | |
Release dates | |
Windows | March 3, 2020 |
Reception | |
OpenCritic | 85 |
IGDB | 86 |
Taxonomy | |
Series | Halo, Halo: The Master Chief Collection |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Halo: The Master Chief Collection | |
---|---|
⤏ Go to series page | |
Subseries of Halo | |
Halo: Reach | 2019 |
Halo: Combat Evolved Anniversary | 2020 |
Halo 2: Anniversary | 2020 |
Halo 3 | 2020 |
Halo 3: ODST | 2020 |
Halo 4 | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
Remove the video files[2] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064221/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[4]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064221/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[5]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save mid-mission checkpoints in Campaign and Playlists.[6] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (mid-mission checkpoint progress is not retained as not compatible).[6] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Centered HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround. | ||
Ultra-widescreen | Spanned HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | 70-120° for player and vehicles (Hor+). The view model does not scale with higher FOVs.[7] Falcon FOV is locked at 78°. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Uses a weak level of AF by default; see Anisotropic filtering (AF) for better quality.[8] | ||
Anti-aliasing (AA) | Uses a post-processing AA technique that cannot be modified nor disabled.[9][10] | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Game animations in cutscenes and some in-game animations run at 30 FPS.[11] | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- Graphics quality is limited to presets. Enhanced graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
- FOV adjustment and variable frame rate support may change per title due to limitations.[12][13][14]
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[15] | |
Subtitles | Full subtitle support. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Network
- Online features require a free Microsoft account.
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[14]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Will be investigated to see if it can be supported post-launch.[14] | |||
LAN play | 16 | Co-op, Versus Co-op limited to 2 players[16] |
||
Online play | 16 | Co-op, Versus Co-op limited to 2 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Issues unresolved
Known issues
- See this support page for a list of known issues affecting Halo: CEA.
Some effects and graphic elements are missing in the original graphics mode
- Halo: Combat Evolved Anniversary was based on the 2003 PC version ported by Gearbox Software, which was missing several graphic effects and elements from the original Xbox version, and at this time is still present in the PC remaster. Devs are aware of this and are investigating into restoring it with the help of Original Xbox development kits.[17][18]
Issues fixed
Slow connections to matchmaking games
Disable matchmaking relays in the Network settings at the main menu.[7]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[19] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[19] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7 8750H 2.20 GHz |
AMD FX 4100 3.6 GHz Intel Core i7 870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 7.36 GB | |
Video card (GPU) | Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1064221/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1064221) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 6.0 6.1 6.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ 7.0 7.1 Halo Support - Halo: Reach (PC) Known Issues - 12/3/19
- ↑ YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
- "The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel."
- ↑ YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
- "The Anti-Aliasing this time though is very standard, nothing exactly completely modern. It's just a simple post-processed anti-aliasing as far as I can tell, that does okay when the camera is still, but when you move your camera aliasing will rear its face."
- ↑ Verified by User:Weion on 2019-12-09
- Tested on all Graphical Presets and no change with Anti-Aliasing strength.
- ↑ Youtube - Halo Combat Evolved Anniversary PC Tech Review: The Master Chief Collection Version Analysed!
- ↑ Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedNovember Update
- ↑ 14.0 14.1 14.2 14.3 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
- "
Video Settings:
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ YouTube – Differences between Halo PC and Halo: Combat Evolved Anniversary (1.1350.0.0) - last accessed on 2019-27-05
- ↑ Halo Waypoint - MCC Development Update – June 2019 - last accessed on 2020-03-06
- "We’re not targeting it for the launch on PC, but we are continuing to investigate what we can do to bring CE back to parity of the original Xbox version. But, what I can say, is we have dug up some original Xbox devkits that we are looking into utilizing."
- ↑ 19.0 19.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09