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Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Requires the base game Half-Life.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Steam |
|
|
|
|
Game data
Configuration file(s) location
System |
Location |
Windows |
|
macOS (OS X) |
|
Linux |
|
Save game data location
Video
In-game video settings (Steam version)
- For a list of console commands, see here.
- Assets are designed for 640x480, and UI may be too small at higher resolutions.
Increase font sizes[1][2]
|
- Open
<path-to-game>\platform\resource\TrackerScheme.res in a text editor.
- Under
"Legacy_CreditsFont" , change "tall" as desired to change the size of the in-game credits font, used for the opening credits, level titles, and tutorial prompts. Recommended settings for a similar font size to that used in 640x480 are:
"30" for 720p or 768p
"40" for 960p, 1024p, or 1080p
"50" for 1200p
"60" for 1440p
"70" for 1600p
"80" for 2160p ("4K")
"120" for 2880p ("5K")
"135" for 3240p ("6K")
"180" for 4320p ("8K")
|
- FOV adjustment may be necessary at widescreen resolutions.
Field of view[3]
|
- In the game's launch options, add
+default_fov ### , replacing ### with the desired FOV.
- While in game, open the console (~).
- Type
default_fov and press ↵ Enter to confirm the changes have taken place in-game.
Notes
- Weapon models are affected by changes in FOV.
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106 . At 21:9 resolutions, use 121 .
|
OpenGL texture filtering
- By default the filtering is enabled (not in Software rendering mode).
Disable OpenGL texture filtering[6]
|
- Go to
<path-to-game> .
- Create a file called
autoexec.cfg .
- Add new line
gl_texturemode gl_nearest .
- Save the file.
Notes
- Using the line
gl_texturemode gl_nearest_mipmap_linear instead will enable mipmapping to prevent some textures from flickering at a distance, but will be blurry if not combined with anisotropic filtering.
|
OpenGL overbright lighting
- Overbright lighting increases the rendering dynamic range, resulting brighter and more colorful visuals.
- Overbright lighting normally only works on the Direct3D and software renderers.[7][8]
Nvidia cards: Enable the GL extension limiter[9]
|
- Download and run Nvidia Profile Inspector.
- On the Half Life profile, set
Extension limit to On . Apply changes.
- Go to
<path-to-game> .
- Create a file called
autoexec.cfg .
- Add new line
gl_overbright "1" .
- Save the file.
Notes
- Doing this will disable multi-texturing, which has the side-effect of disabling detail textures, which may effect the appearance of other games and mods that share
hl1.exe , including Counter-Strike: Condition Zero and Day of Defeat.
- Doing this disables the Steam version's built-in MSAA. On the Half Life profile, change
Antialiasing - Mode to Override any application setting and Antialiasing - Setting to the desired level of antialiasing (such as 4x [4x Multisampling] for a vanilla look, or 32xS [Combined: 2x2 SS + 8x MS] for maximum antialiasing).
|
Input
In-game key map settings (Steam version)
In-game mouse/joystick settings (Steam version)
Audio
In-game audio settings (Steam version)
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
Lost with Linux update. |
Subtitles |
|
Use Half-Life: Subtitles mod |
Closed captions |
|
|
Mute on focus lost |
|
|
EAX support |
|
A3D 2.0[11][12] and EAX were supported. Both have been removed during the transition to SteamPipe.[13] See MetaAudio for Steam version. |
Royalty free audio |
|
|
Red Book CD audio |
|
Deprecated with MP3 playback since 1.1.0.9. Current release still supports reading from CD when available. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
2.1 |
|
Software renderer |
|
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Linux | |
|
|
Middleware
|
Middleware |
Notes |
Input |
SDL |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP | |
Processor (CPU) |
500 MHz processor
| 1 GHz+ processor |
System memory (RAM) |
96 MB |
1 GB |
Hard disk drive (HDD) |
400 MB | |
Video card (GPU) |
32 MB of VRAM
| 128 MB+ |
- Potato acceptable.
macOS (OS X) |
|
Minimum |
Operating system (OS) |
Snow Leopard 10.6.3 |
Processor (CPU) |
|
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
4.6 GB |
Video card (GPU) |
Nvidia GeForce 8 ATI X1600 Intel HD 3000 |
Notes
References