Difference between revisions of "Half-Life: Alyx"
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m (→System requirements: basic grammar attempt #2) |
KingKrouch (talk | contribs) (Added video settings, made category for spectator window resolution and window modes to remove redundant options from video settings category.) |
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = unknown |
− | |widescreen resolution notes= | + | |widescreen resolution notes= |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = unknown |
− | |4k ultra hd notes = | + | |4k ultra hd notes = |
|fov = unknown | |fov = unknown | ||
|fov notes = | |fov notes = | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = | + | |windowed notes = See [[#Spectator Window Resolution|Spectator Window Resolution]]. |
− | |borderless windowed = | + | |borderless windowed = unknown |
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = always on | |anisotropic = always on | ||
|anisotropic notes = Configuration files suggest texture filtering is being used. However, there is no in-game option that allows adjusting this setting.<ref>{{Refcheck|user=BesuBaru|date=2020-03-25|comment=Looked through config files, and found a variable called "r_texturefilteringquality" in "video.txt".}}</ref> | |anisotropic notes = Configuration files suggest texture filtering is being used. However, there is no in-game option that allows adjusting this setting.<ref>{{Refcheck|user=BesuBaru|date=2020-03-25|comment=Looked through config files, and found a variable called "r_texturefilteringquality" in "video.txt".}}</ref> | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = No in-game option.<ref>{{Refcheck|user=BesuBaru|date=2020-03-25|comment=Checked in-game performance options, and also attempted to look for console variables that could be changed with the command console.}}</ref> | + | |antialiasing notes = No in-game option.<ref>{{Refcheck|user=BesuBaru|date=2020-03-25|comment=Checked in-game performance options, and also attempted to look for console variables that could be changed with the command console.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 97: | Line 97: | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Use launch parameters to adjust Anti-Aliasing Setting.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/WindowsMR/comments/fqxi4b/half_life_alyx_blurriness/flv5vtw/|title=r/WindowsMR: Half-Life Alyx Blurriness|date=2020-03-29}}</ref>|fix= | ||
+ | # See [[Glossary:Command line arguments|Command line arguments]]. | ||
+ | # Add <code>-console -vconsole +vr_msaa x</code>, while replacing "x" with the desired MSAA sample count (or "0" to disable MSAA entirely). | ||
+ | {{ii}} By default, the game uses 4X MSAA. | ||
+ | {{ii}} As an alternative, "<code>+vr_fxaa 1</code>" can be used to enable FXAA (Alongside "<code>+vr_msaa 0</code>") if a cheaper anti-aliasing solution is desired. | ||
+ | {{ii}} If the <code>-console</code> and <code>-vconsole</code> launch parameters are already being used, there is no need to add those launch parameters again. | ||
+ | }} | ||
+ | |||
+ | ===Disable Volumetric Fog=== | ||
+ | {{Fixbox|description=Use launch parameters to adjust Volumetric Fog setting.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/WindowsMR/comments/fqxi4b/half_life_alyx_blurriness/flv5vtw/|title=r/WindowsMR: Half-Life Alyx Blurriness|date=2020-03-29}}</ref>|fix= | ||
+ | # See [[Glossary:Command line arguments|Command line arguments]]. | ||
+ | # Add <code>-console -vconsole +volume_fog_disable 1</code> to disable Volumetric Fog. | ||
+ | {{ii}} By default, Volumetric Fog is enabled, but this tweak can be used to disable it, for the possibility of increased performance. | ||
+ | {{ii}} If the <code>-console</code> and <code>-vconsole</code> launch parameters are already being used, there is no need to add those launch parameters again. | ||
+ | }} | ||
+ | |||
+ | ===Disable Dynamic Resolution Scaling=== | ||
+ | {{Fixbox|description=Use launch parameters to adjust Resolution Settings.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/WindowsMR/comments/fqxi4b/half_life_alyx_blurriness/flt3b5h/|title=r/WindowsMR: Half-Life Alyx Blurriness|date=2020-03-29}}</ref>|fix= | ||
+ | # See [[Glossary:Command line arguments|Command line arguments]]. | ||
+ | # Add <code>-console -vconsole +vr_fidelity_level_auto 0 +vr_fidelity_level 3</code> to disable dynamic resolution scaling, and set the rendering resolution to the headset's native screen resolution. | ||
+ | {{ii}} If the <code>-console</code> and <code>-vconsole</code> launch parameters are already being used, there is no need to add those launch parameters again. | ||
+ | }} | ||
+ | |||
+ | ===Spectator Window Resolution=== | ||
+ | {{Fixbox|description=Use launch parameters to adjust the spectator window resolution.|ref=<ref>{{Refurl|https://steamcommunity.com/app/546560/discussions/0/1861616237339233503/|title=Why Fullscreen? I need Windowed! :: Half-Life: Alyx General Discussions|date=2020-03-27}}</ref>|fix= | ||
+ | # See [[Glossary:Command line arguments|Command line arguments]]. | ||
+ | # Add {{code|-w <width> -h <height>}} to adjust the spectator window resolution, replacing <code><width></code> with the horizontal resolution, and <code><height></code> with the vertical resolution. | ||
+ | {{ii}} This does not affect the internal game resolution, and will crop/scale the in-game view based on the width and height of the window<ref>{{Refcheck|user=BesuBaru|date=2020-03-30|comment=Spectator window appears more cropped on a 2560x1080 monitor than gameplay videos with 16:9 aspect ratio.}}</ref> | ||
+ | {{ii}} <code>-window</code> can be used alongside this to force the spectator window into windowed mode. | ||
}} | }} | ||
Revision as of 13:57, 30 March 2020
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source 2 | |
Release dates | |
Windows | March 23, 2020 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam DRM.
- The game is also bundled with Valve Index (headset only, full set, or just controllers) units indefinitely.
Essential improvements
Skip intro videos
Use -novid command line argument
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\game\hlvr\cfg\[Note 1] <path-to-game>\game\hlvr\SAVE\S*\personal.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/546560/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\game\hlvr\SAVE\S*\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/546560/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Anti-aliasing (AA)
Use launch parameters to adjust Anti-Aliasing Setting.[1] |
---|
|
Disable Volumetric Fog
Use launch parameters to adjust Volumetric Fog setting.[2] |
---|
|
Disable Dynamic Resolution Scaling
Use launch parameters to adjust Resolution Settings.[3] |
---|
|
Spectator Window Resolution
Use launch parameters to adjust the spectator window resolution.[4] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
VR support
- This game requires a virtual reality headset.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Also native Valve Index support. | ||
Oculus VR (LibOVR) | Through SteamVR, no native Oculus SDK support. | ||
Windows Mixed Reality | Through SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
- Subtitles and closed captions will not be displayed when the selected Steam client language is not supported by the game.
Change Steam language to a supported one[6] |
---|
|
Copy subtitle file and rename it to match the Steam client's selected language[7] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Enabling the console
Command line[8] |
---|
|
Increase movement speed
Use the +hlvr_continuous_normal_speed 200 +hlvr_continuous_combat_speed 200 command line arguments[9]
|
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 AMD Ryzen 5 1600 |
|
System memory (RAM) | 12 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM |
- Total size after installation on March 23, 2020 was 68 GB.[10]
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/546560/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (546560) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
- ↑ r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
- ↑ r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
- ↑ [[missing url] Why Fullscreen? I need Windowed! :: Half-Life: Alyx General Discussions] - last accessed on 2020-03-27
- ↑ Verified by User:BesuBaru on 2020-03-30
- Spectator window appears more cropped on a 2560x1080 monitor than gameplay videos with 16:9 aspect ratio.
- ↑ are subtitles working? [FIXED] :: Half-Life: Alyx General Discussion - last accessed on 2020-03-27
- ↑ Half-Life Alyx: How to Fix Subtitles not working - SteamA - last accessed on 2020-03-27
- ↑ Streaming and Spectating Guide
- ↑ Steam Community :: Guide :: Increase movement speed
- ↑ Verified by User:BesuBaru on 2020-03-23
- No official storage requirements, but the Steam installation size for "Half-Life: Alyx" is approximately 68 GB.