Difference between revisions of "Grand Theft Auto III"
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|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
− | |||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | Third-person }} | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, Open world | + | {{Infobox game/row/taxonomy/genres | Action, Open world, Shooter, TPS }} |
− | + | {{Infobox game/row/taxonomy/vehicles | Automobile, Bus, Naval/watercraft, Street Racing, Tank, Train, Transport, Truck }} | |
− | {{Infobox game/row/taxonomy/vehicles | Automobile, Bus | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/art styles | }} | ||
{{Infobox game/row/taxonomy/themes | Contemporary, North America }} | {{Infobox game/row/taxonomy/themes | Contemporary, North America }} | ||
{{Infobox game/row/taxonomy/series | Grand Theft Auto }} | {{Infobox game/row/taxonomy/series | Grand Theft Auto }} | ||
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|steam appid side = 12230, 12280 | |steam appid side = 12230, 12280 | ||
|gogcom id = | |gogcom id = | ||
− | |official site= https://www.rockstargames.com/grandtheftauto3/ | + | |official site= https://web.archive.org/web/20030622085318/http://www.rockstargames.com/grandtheftauto3/pc/main.html |
|hltb = 4061 | |hltb = 4061 | ||
|lutris = grand-theft-auto-iii | |lutris = grand-theft-auto-iii | ||
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'''Key points''' | '''Key points''' | ||
− | {{++}} Features the ability to import music for a custom radio station. | + | {{++}} Features the ability to import music for a custom radio station, as well as custom player skins. |
'''General information''' | '''General information''' | ||
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===ThirteenAG's Widescreen Fix=== | ===ThirteenAG's Widescreen Fix=== | ||
{{ii}} A v1.0 executable is recommended. | {{ii}} A v1.0 executable is recommended. | ||
− | {{ii}} For multi-monitor support, [[#SilentPatch|SilentPatch]] is required.<ref> | + | {{ii}} For multi-monitor support, [[#SilentPatch|SilentPatch]] is required.<ref>{{Refurl|url=https://gtaforums.com/topic/669045-silentpatch/page-102#entry1067061247|title=SilentPatch - Page 101 - GTAForums|date=17 May 2023}}</ref> |
{{++}} Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions. | {{++}} Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions. | ||
{{++}} Adds [[Glossary:Anti-aliasing (AA)#Multi-Sample Anti-Aliasing (MSAA)|MSAA]] support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper. | {{++}} Adds [[Glossary:Anti-aliasing (AA)#Multi-Sample Anti-Aliasing (MSAA)|MSAA]] support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper. | ||
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{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|userprofile\Documents}}\GTA3 User Files\GTA3sf*.b}} | {{Game data/saves|Windows|{{p|userprofile\Documents}}\GTA3 User Files\GTA3sf*.b}} | ||
− | {{Game data/saves|OS X| | + | {{Game data/saves|OS X|{{p|osxhome}}/Documents/GTA3 User Files/}} |
}} | }} | ||
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|borderless windowed notes = See [[#Windowed|Windowed]]. | |borderless windowed notes = See [[#Windowed|Windowed]]. | ||
|anisotropic = false | |anisotropic = false | ||
− | |anisotropic notes = | + | |anisotropic notes = |
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = Use [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]] for MSAA.<ref>{{Refurl|url=https://gtaforums.com/topic/547841-gtanfsmpother-widescreen-fixes-pack/page/51/?tab=comments#comment-1067251055|title=(GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums|date=2019-06-09}}</ref> Post-process anti-aliasing such as FXAA is also possible. | |antialiasing notes = Use [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]] for MSAA.<ref>{{Refurl|url=https://gtaforums.com/topic/547841-gtanfsmpother-widescreen-fixes-pack/page/51/?tab=comments#comment-1067251055|title=(GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums|date=2019-06-09}}</ref> Post-process anti-aliasing such as FXAA is also possible. | ||
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{{Fixbox|description=Installing GInput|fix= | {{Fixbox|description=Installing GInput|fix= | ||
{{ii}} Works with [https://vigem.org/projects/DsHidMini/ DsHidMini] driver, but requires drop DsHIdMini's xinput1_3.dll into the game directory.<ref name="GTAForums">[https://gtaforums.com/topic/562765-ginput/?do=findComment&comment=1071745499 Was somebody able to make DS3-mode in GInput work via DSHIDMini yet?]</ref> | {{ii}} Works with [https://vigem.org/projects/DsHidMini/ DsHidMini] driver, but requires drop DsHIdMini's xinput1_3.dll into the game directory.<ref name="GTAForums">[https://gtaforums.com/topic/562765-ginput/?do=findComment&comment=1071745499 Was somebody able to make DS3-mode in GInput work via DSHIDMini yet?]</ref> | ||
− | # Download GInputIII [https:// | + | # Download GInputIII [https://gtaforums.com/topic/562765-ginput/ here]. |
# Extract the contents of {{file|GInputIII_*.zip}}, and copy the {{file|models|folder}} folder, {{file|GInputIII.asi}}, and {{file|GInputIII.ini}} files into {{file|{{p|game}}|folder}}. | # Extract the contents of {{file|GInputIII_*.zip}}, and copy the {{file|models|folder}} folder, {{file|GInputIII.asi}}, and {{file|GInputIII.ini}} files into {{file|{{p|game}}|folder}}. | ||
# Open {{file|GInputIII.ini}} with a text editor and configure your desired settings. | # Open {{file|GInputIII.ini}} with a text editor and configure your desired settings. | ||
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|separate volume notes = Music, SFX. | |separate volume notes = Music, SFX. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7.0 output<ref> | + | |surround sound notes = Up to 7.0 output<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=17 May 2023}}</ref> May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]]. |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = RSX 3D Audio A3D 1.0, A3D 2.0<ref> | + | |eax support notes = RSX 3D Audio A3D 1.0, A3D 2.0<ref>{{Refurl|url=https://forums.ubisoft.com/showthread.php/31363-GTA3-Sound-Quality|title=GTA3 Sound Quality - Ubisoft Forums|date=17 May 2023}}</ref> & EAX 1, EAX 3<ref>{{Refurl|url=https://web.archive.org/web/20021009061624/http://www.soundblaster.com/resources/read.asp?articleid=65&page=2&cat=3|title=Listening In On Liberty City - Soundblaster.com (retrieved)|date=May 2023}}</ref><ref>[https://www.tomshardware.com/reviews/a-prima-donna-pc,544-15.html EAX Advanced HD And 6.1 Sound In Games - Tom's Hardware]</ref> |
|royalty free audio = false | |royalty free audio = false | ||
|royalty free audio notes = | |royalty free audio notes = | ||
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|subtitles = hackable | |subtitles = hackable | ||
|fan = true | |fan = true | ||
− | |notes = Fan translation, [https://www.gtainside.com/en/gta3/mods/138423-gta-iii-hrvatski-titlovi-croatian-subtitles/ download]. | + | |notes = Fan translation (old version), [https://www.gtainside.com/en/gta3/mods/138423-gta-iii-hrvatski-titlovi-croatian-subtitles/ download]. Fan translation (new version), [https://www.gtainside.com/en/gta3/mods/188626-hrvatski-prijevod-v2-0/ download] |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Game is officially translated in Spanish but an improved fan translation is also available, [ | + | |notes = Game is officially translated in Spanish but an improved fan translation by ''Clan Dlan'' is also available, [https://drive.google.com/file/d/1TORlc8AJsX8Qn_5YM91ds5oC6LRPCwiP/view?usp=drive_link download]. |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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** It crashes the game randomly too when loading a save game. | ** It crashes the game randomly too when loading a save game. | ||
* Some weapons fire faster; M16 with manual aiming transforms into a machine gun, firing all the bullets in less than a second. | * Some weapons fire faster; M16 with manual aiming transforms into a machine gun, firing all the bullets in less than a second. | ||
− | * Some audio cuts off sooner. The more | + | * Some audio cuts off sooner. The more frames per second, the sooner it cuts. Capping the game to 50 FPS using Framerate Vigilante seems to allow the highest frame rate without this issue. <ref>https://old.reddit.com/r/GTA3/comments/10e0swe/gta_3_at_60fps/</ref> |
* The firetruck can't shoot water, the effects are broken, thus rendering firefighter side mission impassable. | * The firetruck can't shoot water, the effects are broken, thus rendering firefighter side mission impassable. | ||
* When walking down the stairs or downhill player sometimes gets flung and loses health extremely. | * When walking down the stairs or downhill player sometimes gets flung and loses health extremely. | ||
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{{ii}} Recommend to play on 60 FPS.{{cn|date=2022-11-28|reason=}} | {{ii}} Recommend to play on 60 FPS.{{cn|date=2022-11-28|reason=}} | ||
{{ii}} Requires an ASI Loader (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]). | {{ii}} Requires an ASI Loader (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]). | ||
+ | }} | ||
+ | {{Fixbox|description=Use [https://www.mixmods.com.br/2019/06/framerate-vigilante.html Framerate Vigilante]|ref=<ref>{{Refurl|url=https://github.com/GTAmodding/FramerateVigilante|title=GitHub|date=May 2023}}</ref><ref>{{Refurl|url=https://gtaforums.com/topic/927971-framerate-vigilante-finding-and-fixing-framerate-related-issues/|title=gtaforums.com|date=May 2023}}</ref>|fix= | ||
+ | {{ii}} Contains fixes for many framerate related issues. | ||
+ | {{ii}} By limiting the game to 60 FPS and using Framerate Vigilante, it's possible to achieve good, playable gameplay. | ||
}} | }} | ||
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===Mouse sensitivity resets after restart=== | ===Mouse sensitivity resets after restart=== | ||
− | {{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref=<ref> | + | {{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref=<ref>{{Refurl|url=https://gtaforums.com/topic/669045-silentpatch/page-141#entry1068657946|title=SilentPatch - Page 141 - GTAForums|date=17 May 2023}}</ref>|fix= |
}} | }} | ||
===Low violence gameplay with some keyboard layouts=== | ===Low violence gameplay with some keyboard layouts=== | ||
− | {{ii}} Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK<ref> | + | {{ii}} Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK<ref>{{Refurl|url=https://gtaforums.com/topic/669045-silentpatch/?page=167#comment-1069260103|title=SilentPatch - Page 167 - GTAForums|date=May 2023}}</ref> |
{{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref={{cn|date=2022-11-28|reason=}}|fix= | {{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref={{cn|date=2022-11-28|reason=}}|fix= | ||
}} | }} | ||
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==="Cannot find 640x480 video mode" error=== | ==="Cannot find 640x480 video mode" error=== | ||
− | {{Fixbox|description=Download fixed [https://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the {{file|ddraw.dll}} in {{file|{{p|game}}|folder}}|ref=<ref> | + | {{Fixbox|description=Download fixed [https://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the {{file|ddraw.dll}} in {{file|{{p|game}}|folder}}|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/12100/discussions/0/540738051602209765/#c613937942895758304|title=Can't find 640x480 video mode FIX :: Steam Community Discussions|date=17 May 2023}}</ref>|fix= |
}} | }} | ||
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==="Game requires at least 12MB of available video memory" error=== | ==="Game requires at least 12MB of available video memory" error=== | ||
− | {{Fixbox|description=Download fixed [https://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the {{fiče|ddraw.dll}} in {{file|{{p|game}}|folder}}|ref=<ref> | + | {{Fixbox|description=Download fixed [https://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the {{fiče|ddraw.dll}} in {{file|{{p|game}}|folder}}|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/12100/discussions/0/810921273981954376/#c613938575212080679|title=Grand Theft Auto III requires at least 12MB of available video memory - Help please?! :: Steam Community Discussions|date=17 May 2023}}</ref>|fix= |
}} | }} | ||
===Vehicles are missing colors=== | ===Vehicles are missing colors=== | ||
{{Fixbox|description=Install [https://gtaforums.com/topic/816604-steam-car-colour-fix-gta-iii/ Steam Car Colour Fix]|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-10|comment=This not only fixes the cars missing colors on the Steam version, it also fixes some cars missing colors during the opening cutscene in the retail release as well, without replacing the game's ''particle.txd'' file.}}</ref>}} | {{Fixbox|description=Install [https://gtaforums.com/topic/816604-steam-car-colour-fix-gta-iii/ Steam Car Colour Fix]|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-10|comment=This not only fixes the cars missing colors on the Steam version, it also fixes some cars missing colors during the opening cutscene in the retail release as well, without replacing the game's ''particle.txd'' file.}}</ref>}} | ||
− | |||
===Misaligned mouse aiming=== | ===Misaligned mouse aiming=== | ||
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|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= |
− | |linux 64-bit executable= | + | |linux 64-bit executable= |
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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}} | }} | ||
− | ==== | + | ====Featured plugins==== |
* [http://cleo.li/ CLEO] - Popular script extender used by lots of sophisticated mods. | * [http://cleo.li/ CLEO] - Popular script extender used by lots of sophisticated mods. | ||
* [https://www.gtagarage.com/mods/show.php?id=25377 Mod Loader] - Allows the use of mods without replacing core files from the installation folder. Some script-based files may not work if loaded via Mod Loader. | * [https://www.gtagarage.com/mods/show.php?id=25377 Mod Loader] - Allows the use of mods without replacing core files from the installation folder. Some script-based files may not work if loaded via Mod Loader. | ||
+ | * [https://gtaforums.com/topic/881485-vbdec/ VBDec] - A plugin that, when used in conjunction with Audio Samples, allows for native playback of the original uncompressed .VB audio files from the PlayStation 2 version onto the PC version. The.VB files extracted from the PlayStation 2 version can be found along with Liberty City: The Leftovers Fix. | ||
====Featured mods==== | ====Featured mods==== | ||
* [https://gtaforums.com/topic/813272-liberty-city-the-leftovers-fix/ Liberty City: The Leftovers Fix] - Restores elements from the original PlayStation 2 version such as the 'Under Surveillance' dialogue and missing song from the Double Clef FM radio station. | * [https://gtaforums.com/topic/813272-liberty-city-the-leftovers-fix/ Liberty City: The Leftovers Fix] - Restores elements from the original PlayStation 2 version such as the 'Under Surveillance' dialogue and missing song from the Double Clef FM radio station. | ||
* [https://gtaforums.com/topic/913903-particleex/ ParticleEX] - Fixes and tweaks particle effects with the ability to use effects from the PlayStation 2, PC, and Xbox versions while retaining their original appearance. Requires an ASI loader. | * [https://gtaforums.com/topic/913903-particleex/ ParticleEX] - Fixes and tweaks particle effects with the ability to use effects from the PlayStation 2, PC, and Xbox versions while retaining their original appearance. Requires an ASI loader. | ||
− | * [https://www.gtagarage.com/mods/show.php?id=22492 Mouse Wheel Radio Changer] - Adds previous radio station action to mouse wheel | + | * [https://www.gtagarage.com/mods/show.php?id=22492 Mouse Wheel Radio Changer] - Adds previous radio station action to mouse wheel. |
+ | * [https://libertycity.net/files/gta-3/127331-uluchshennaja-pokupka-oruzhija.html Improved Weapon Purchase] - Adds the ability to buy weapons from walls like in Vice City | ||
+ | * [https://gtaforums.com/topic/896122-classic-axis-visual-camera-improvements/ Classic Axis: Visual Camera Improvements] - Allows camera to be moved around the character or vehicle while "on foot" and "in a vehicle", crouch and aim with weapons like in future GTA titles. | ||
+ | * [https://www.mixmods.com.br/2020/04/iii-vc-sa-lcs-vehicle-camera-port-camera-do-sa-e-lcs/ SA & LCS Vehicle Camera Port] - Adds the ability to move camera while on a vehicle like in modern GTA titles. | ||
+ | * [https://www.mixmods.com.br/2016/09/iii-skin-and-bones-xbox-peds-claude.html Skin and Bones] - Adds bone system like in Vice City. | ||
+ | * [https://gtaforums.com/topic/901608-breakable-windshields/ Breakable Windshields] - Adds the ability to break windshields like in future GTA titles. | ||
+ | * [https://www.moddb.com/downloads/burstable-tyres-for-gta-lll Burstable Tyres] - Adds the ability to shoot car tires like in future GTA titles. | ||
+ | * [https://www.mixmods.com.br/2022/02/iii-vc-sa-gps-line-mod-radar-minimap/ GPS Line] - Adds GPS that shows a route line to the destination while driving a car. | ||
+ | * [https://www.mixmods.com.br/2022/04/iii-vc-menu-map-radar/ Menu Map] - Adds an actual "Map" in the menu. | ||
+ | * [https://www.gtagarage.com/mods/show.php?id=26405 Bail Out] - Adds the ability to bail out of the car. | ||
* [https://gtaforums.com/topic/819550-sharptrails Sharptrails] - Removes the blurry "Trails" effect while keeping the original lighting and colors. | * [https://gtaforums.com/topic/819550-sharptrails Sharptrails] - Removes the blurry "Trails" effect while keeping the original lighting and colors. | ||
− | |||
====SkyGfx==== | ====SkyGfx==== | ||
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* [https://gtaforums.com/topic/740638-grand-theft-auto-3d/ Grand Theft Auto 3D] - A total conversion project that aims to recreate the brighter, cartoony look and feel of the game's alpha and beta stages contrast to the darker and realistic tone from the final version by using a collection of hand-made assets, in-game leftovers, and HD sources. Currently under development with only free-forming gameplay of Portland being accessible. This is not meant for vanilla Grand Theft Auto III gameplay. | * [https://gtaforums.com/topic/740638-grand-theft-auto-3d/ Grand Theft Auto 3D] - A total conversion project that aims to recreate the brighter, cartoony look and feel of the game's alpha and beta stages contrast to the darker and realistic tone from the final version by using a collection of hand-made assets, in-game leftovers, and HD sources. Currently under development with only free-forming gameplay of Portland being accessible. This is not meant for vanilla Grand Theft Auto III gameplay. | ||
* [https://gtaland.net/gta-3-mods/gta-3-other/gta-iv-renderware-edition-alpha-0-2-stable.html GTA IV: Renderware Edition] - A total conversion project that aims to recreate ''[[Grand Theft Auto IV]]'' into ''Grand Theft Auto III'''s engine. Currently under development. | * [https://gtaland.net/gta-3-mods/gta-3-other/gta-iv-renderware-edition-alpha-0-2-stable.html GTA IV: Renderware Edition] - A total conversion project that aims to recreate ''[[Grand Theft Auto IV]]'' into ''Grand Theft Auto III'''s engine. Currently under development. | ||
+ | * [https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/ GTA Forelli Redemption] - A total conversion project featuring even new side missions, ambulance mission has been tweaked. The events are taking place in parallel with events of the original GTA 3 story. Giovanni Forelli, 26 years old man, is a son of Sonny Forelli, also a nephew of current Forelli boss Giorgio, which was lucky enough to survive during the destruction of Little Italy. Forelli Family is weak these days, though it still manages to stay in the game. However, a short chain of events gives Forelli a chance to restore their power. | ||
====Modding tools==== | ====Modding tools==== | ||
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|minCPU2 = Intel Pentium III 450 MHz | |minCPU2 = Intel Pentium III 450 MHz | ||
|minRAM = 96 MB | |minRAM = 96 MB | ||
− | |minHD = 700 MB | + | |minHD = 700 MB<br>500 MB (Steam) |
|minGPU = Direct3D compatible | |minGPU = Direct3D compatible | ||
|minVRAM = 16 MB | |minVRAM = 16 MB | ||
Line 772: | Line 783: | ||
|recOS = XP | |recOS = XP | ||
|recCPU = AMD Athlon 1024 MHz | |recCPU = AMD Athlon 1024 MHz | ||
− | |recCPU2 = Intel Pentium III 1000 MHz | + | |recCPU2 = Intel Pentium III 1000 MHz<br>700 MHz (Steam) |
− | |recRAM = 256 MB | + | |recRAM = 256 MB<br>128 MB (Steam) |
− | |recVRAM = 64 MB | + | |recVRAM = 64 MB<br>32 MB (Steam) |
}} | }} | ||
Revision as of 21:47, 6 March 2024
This page is for the original 2002 PC release. For the remaster, see Grand Theft Auto III – The Definitive Edition.
Developers | |
---|---|
Rockstar North | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
Rockstar Games | |
Japan | Capcom |
Russia | Buka Entertainment |
Engines | |
RenderWare | |
Release dates | |
Windows | May 20, 2002 |
macOS (OS X) (Cider) | November 12, 2010 |
Reception | |
Metacritic | 93 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world, Shooter, TPS |
Vehicles | Automobile, Bus, Naval/watercraft, Street racing, Tank, Train, Transport, Truck |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | Grand Theft Auto |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Grand Theft Auto III is a singleplayer third-person action, open world, shooter and TPS game in the Grand Theft Auto series.
Key points
- Features the ability to import music for a custom radio station, as well as custom player skins.
General information
- Official manual
- Steam Community Discussions
- GTAForums - Grand Theft Auto III Discussion.
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc v2 DRM. Patch v1.1 removes SafeDisc, while keeping basic CD check. See SilentPatch to run without CD. Released on 2 CDs. | |||
Retail | Included in Grand Theft Auto: The Trilogy. SafeDisc v2 DRM. Patch v1.1 removes SafeDisc, while keeping basic CD check.[1] | |||
Publisher website | Included in Grand Theft Auto: The Trilogy. Playable without DRM by using III RGSC Downgrader.[2] | |||
Amazon.com (unavailable) | ||||
Amazon.com (unavailable) | ||||
Games for Windows Marketplace (unavailable) | [3] | |||
Green Man Gaming (unavailable) | ||||
Humble Store (unavailable) | ||||
Steam (unavailable) |
- If the Steam version is detected, the Rockstar launcher can launch the game through Steam instead.[4]
- Given for free to anyone who purchases The Definitive Edition on the Rockstar Store before June 30, 2022.
Essential improvements
Patches
Patch 1.1 fixes several bugs and removes SafeDisc DRM. Most digital distribution versions already include this patch.
- Many fixes of this patch have been included in SilentPatch, and the v1.1 executable can cause incompatibility with other fixes and mods so the v1.0 executable is recommended.
Skip intro videos
- Although this mod was made for Grand Theft Auto: San Andreas, it works on Grand Theft Auto III as well.
Installing No Intro mod[5] |
---|
|
SilentPatch
- Fixes numerous bugs and oversights introduced in the PC version, and restores content removed from the French and German versions (e.g. blood, cutting off limbs, obtaining money from corpses, Rampage missions[6]).
- Copying the
AUDIO
folder from the "PLAY" disc into<path-to-game>
allows the game to be playable without the CD when using SilentPatch.
Installing SilentPatch[5] |
---|
|
ThirteenAG's Widescreen Fix
- A v1.0 executable is recommended.
- For multi-monitor support, SilentPatch is required.[7]
- Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
- Adds MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[5] |
---|
Notes
; The settings below are used to scale parts of the game UI differently. ; If set to "0.0", original values will be used. HudWidthScale = 0.0 ; Original value is 1.0. HudHeightScale = 0.0 ; Original value is 1.0714285. RadarWidthScale = 0.0 ; Original value is 1.0. SubtitlesScale = 0.0 ; Original value is 1.0. ; Fixes vehicle lights coronas size. (0|1). SmallerVehicleCorona = 0 ; Remove vehicle light square. (0|1). NoLightSquare = 1 ; Makes radar size the same as in GTA IV (0|1). IVRadarScaling = 0 ; Replaces text shadow with outline (0|1|2). ReplaceTextShadowWithOutline = 0 |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA3 User Files\gta3.set |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12100/pfx/[Note 1] |
- Configuration file is encrypted.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA3 User Files\GTA3sf*.b |
macOS (OS X) | $HOME/Documents/GTA3 User Files/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12100/pfx/[Note 1] |
Portable GTA
- Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
- Also works with Grand Theft Auto: Vice City and San Andreas.
- Moves the user files folder to
<path-to-game>
, allowing a downgraded game to be fully portable.
Using Portable GTA[8] |
---|
|
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | Requires SilentPatch. | ||
Ultra-widescreen | Use ThirteenAG's Widescreen Fix. | ||
4K Ultra HD | Use ThirteenAG's Widescreen Fix. | ||
Field of view (FOV) | Can be adjusted in ThirteenAG's Widescreen Fix. For driving FOV, use Car Speed Dependant FOV (requires CLEO). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Use ThirteenAG's Widescreen Fix for MSAA.[9] Post-process anti-aliasing such as FXAA is also possible. | ||
Vertical sync (Vsync) | Called Frame Sync. Enabling Frame Limiter caps the game to 25 FPS unless modded. | ||
60 FPS | Exceeding 30 FPS can introduce some audio cutting off sooner (limit to 50 FPS to avoid audio cutting off for NPCs). | ||
120+ FPS | Higher frames can introduce technical issues. See Timing-related issues. |
Widescreen resolution
- Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.
Windowed
Install ThirteenAG's Widescreen Fix, then create a wndmode.ini file in <path-to-game> [10]
|
---|
Use D3DWindower[citation needed] |
---|
Input
- The game has two control styles: Standard accommodates keyboard and mouse controls, while Classic is based on the console versions.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Setting does not save in v1.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only. | |
Full controller support | ||
Controller remapping | Only for DirectInput controllers. See Controller presets for Ginput. | |
Controller sensitivity | Use GInput and adjust options in GInputIII.ini . |
|
Controller Y-axis inversion | Use GInput and adjust InvertLook in GInputIII.ini . |
Controller types |
---|
XInput-compatible controllers | See GInput. | |
---|---|---|
Xbox button prompts | Can be enabled via GInput. | |
Impulse Trigger vibration |
PlayStation controllers | Requires DS4 Windows and GInput.[11] | |
---|---|---|
PlayStation button prompts | Set PlayStationButtons to 1 in GInputIII.ini . |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) Connection mode must be configured in DS4 Windows. |
Generic/other controllers | ||
---|---|---|
Button prompts | Game references buttons by number (e.g. JOY1 ) by default. Use GInput for Xbox and DualShock controller prompts; alternative text prompt add-on is also available. |
Additional information | ||
---|---|---|
Controller hotplugging | Only for the same type of controller plugged in initially from launch.[12] | |
Haptic feedback | See GInput. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
GInput
- Adds full XInput and DualShock 3 controller support with relevant controller prompts.
- Supports pressure sensitive buttons and SIXAXIS accelerometers.
- Restores haptic feedback from console versions.
- Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput |
---|
|
Controller presets |
---|
Numbers of control presets edited:
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX. | |
Surround sound | Up to 7.0 output[14] May require DirectSound 3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | RSX 3D Audio A3D 1.0, A3D 2.0[15] & EAX 1, EAX 3[16][17] | |
Royalty free audio |
EAX / DirectSound wrapper fix |
---|
Copy the Mss32.dll from the v1.0 archive to the installation folder. This is from the GTA Garage website where author Verokster created a working Mss32.dll that looks for dsound.dll in the game root first, letting you use wrappers like Creative ALchemy or DSOAL for restored EAX functionality. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Fan translation, download. | |||
Croatian | Fan translation (old version), download. Fan translation (new version), download | |||
Czech | Fan translation, download. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | 1) Most likely restores the Japanese PS2 version's text. Guide on how to do it. The text can be downloaded from the first link. 2) Another translation. Guide on how to set it up. | |||
Polish | Local retail only. Patch for digital release can be downloaded here. | |||
Portuguese | Fan translation, download. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | 1) Retail only. Patch for digital release here. 2) Fan voice-over by «GTA: Правильный перевод». |
|||
Slovak | Fan translation, download. | |||
Spanish | Game is officially translated in Spanish but an improved fan translation by Clan Dlan is also available, download. | |||
Turkish | Fan translation, download. |
Network
- Dedicated multiplayer maps can be restored with a mod
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | See Multiplayer mods. | ||
Online play | See Multiplayer mods. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | See Multiplayer mods. | |
Dedicated | See Multiplayer mods. | |
Self-hosting | See Multiplayer mods. | |
Direct IP |
Multiplayer mods
- Downgrading your game to 1.0 version is required to run these mods
GTA Connected |
---|
|
Liberty Unleashed |
---|
|
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
iZ3D | ||||
vorpX | G3D User created game profile, requires D3D8to9, read more in the vorpx forum profile introduction. |
Issues fixed
- An unlocked or incorrect frame rate cap can result in timing issues.
Related issues
- The menu text selections are invisible exceeding 2000 FPS (fixed with SilentPatch).
- It crashes the game randomly too when loading a save game.
- Some weapons fire faster; M16 with manual aiming transforms into a machine gun, firing all the bullets in less than a second.
- Some audio cuts off sooner. The more frames per second, the sooner it cuts. Capping the game to 50 FPS using Framerate Vigilante seems to allow the highest frame rate without this issue. [18]
- The firetruck can't shoot water, the effects are broken, thus rendering firefighter side mission impassable.
- When walking down the stairs or downhill player sometimes gets flung and loses health extremely.
- Moving the camera with Mouse could become impossible on foot.
- Vehicles traction and friction are non-existent.
- Vehicles lose momentum much faster, as soon as player let go of the throttle key.
- Some cars are not able to reverse.
- After dying the game is likely to freeze on a white screen.
- Turning sirens on or off is much harder due to shortened timing of pressing the assigned key to do so. Depends on the FPS.
- Flamethrower's fire particle effects are broken.
- Pager messages go faster.
- Replays go faster.
- Making stunt jumps breaks the game after completing one, the camera is not going back to normal, the in-game clock also freezes in slow motion.
- Pushing cars on foot becomes very easy.
- Sometimes vehicles can stand in down-place, freezing and becoming stuck.
Solution
Turn on in-game frame limiter[citation needed] |
---|
|
Download Open Limit Adjuster[citation needed] |
---|
|
Use Framerate Vigilante[19][20] |
---|
|
Missing or broken features and bugs
- The PC version is known for missing some features or having some broken ones from the console versions, especially the Playstation 2 version.
Relevant issues
- Bad lighting, reflections, shadow mapping
- Purple Nines gang has vanished
Install SilentPatch[citation needed] |
---|
Install SilentPatch[citation needed] |
---|
Run the game using a D3D8to9 converter (included in ThirteenAG's Widescreen Fix)[21] |
---|
Mouse sensitivity resets after restart
Install SilentPatch[22] |
---|
Low violence gameplay with some keyboard layouts
- Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[23]
Install SilentPatch[citation needed] |
---|
The game asking for the CD, even when all files are copied from the disc or was installed via Steam
Install SilentPatch[24] |
---|
Install CLEO[25][26][27] |
---|
Game refuses to start
Download and install SilentPatch with DDraw Component[citation needed] |
---|
Fix Data Execution Prevention setting[citation needed] |
---|
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only). |
"Cannot find 640x480 video mode" error
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game> [28]
|
---|
Use the following compatibility fixes[29] |
---|
|
"Game requires at least 12MB of available video memory" error
Download fixed GTA III/GTA VC DDraw Component and put the Template:Fiče in <path-to-game> [30]
|
---|
Vehicles are missing colors
Install Steam Car Colour Fix[31] |
---|
Misaligned mouse aiming
- Using the in-game widescreen setting causes the player's actual aiming sight to be slightly above and to the right of the displayed crosshairs.
Install ThirteenAG's Widescreen Fix[32] |
---|
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate set by game[33] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | For Direct3D 9 support, use ThirteenAG's Widescreen Fix. |
Shader Model support | 1.4 | For shader model 3.0 support, use ThirteenAG's Widescreen Fix |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 6.1c |
Modifications
Downgrading (Rockstar Games Launcher)
- Downgrading the Rockstar Games Launcher version will improve compatibility with other mods that rely on a v1.0 executable.
How to use III RGSC Downgrader[2] |
---|
|
Featured plugins
- CLEO - Popular script extender used by lots of sophisticated mods.
- Mod Loader - Allows the use of mods without replacing core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
- VBDec - A plugin that, when used in conjunction with Audio Samples, allows for native playback of the original uncompressed .VB audio files from the PlayStation 2 version onto the PC version. The.VB files extracted from the PlayStation 2 version can be found along with Liberty City: The Leftovers Fix.
Featured mods
- Liberty City: The Leftovers Fix - Restores elements from the original PlayStation 2 version such as the 'Under Surveillance' dialogue and missing song from the Double Clef FM radio station.
- ParticleEX - Fixes and tweaks particle effects with the ability to use effects from the PlayStation 2, PC, and Xbox versions while retaining their original appearance. Requires an ASI loader.
- Mouse Wheel Radio Changer - Adds previous radio station action to mouse wheel.
- Improved Weapon Purchase - Adds the ability to buy weapons from walls like in Vice City
- Classic Axis: Visual Camera Improvements - Allows camera to be moved around the character or vehicle while "on foot" and "in a vehicle", crouch and aim with weapons like in future GTA titles.
- SA & LCS Vehicle Camera Port - Adds the ability to move camera while on a vehicle like in modern GTA titles.
- Skin and Bones - Adds bone system like in Vice City.
- Breakable Windshields - Adds the ability to break windshields like in future GTA titles.
- Burstable Tyres - Adds the ability to shoot car tires like in future GTA titles.
- GPS Line - Adds GPS that shows a route line to the destination while driving a car.
- Menu Map - Adds an actual "Map" in the menu.
- Bail Out - Adds the ability to bail out of the car.
- Sharptrails - Removes the blurry "Trails" effect while keeping the original lighting and colors.
SkyGfx
- Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
- Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
- May decrease performance on older and weaker systems.
Installing SkyGfx[5] |
---|
|
Total conversions
- GTA III Dark Edition - A total conversion featuring a darker atmosphere to match the tone of the game's setting. No longer in development.[34]
- PS2 Feels III Edition - An off-shoot of Liberty City: The Leftovers Fix which ports many assets and features from the PlayStation 2 version to the PC version. Requires Mod Loader.
- Xbox Version HD - Ports many of the high-quality Xbox assets and effects to the PC version with remastered high-definition textures. Many pre-included mods are outdated and the total conversion has some undressed errors, however an unofficial off-shoot, Xbox Conversion: The Unofficial Revision, attempts to address some of the leftover issues of Rim's original mod, restructures it similarly to PS2 Feels III Edition to minimize replacing core installation files. This off-shoot is available in HD and Lite versions which are based on the current HD version of Rim's mod and a lower-end alternative based on the converted Xbox assets by TheHero which the former was derived from.
- Grand Theft Auto 3D - A total conversion project that aims to recreate the brighter, cartoony look and feel of the game's alpha and beta stages contrast to the darker and realistic tone from the final version by using a collection of hand-made assets, in-game leftovers, and HD sources. Currently under development with only free-forming gameplay of Portland being accessible. This is not meant for vanilla Grand Theft Auto III gameplay.
- GTA IV: Renderware Edition - A total conversion project that aims to recreate Grand Theft Auto IV into Grand Theft Auto III's engine. Currently under development.
- GTA Forelli Redemption - A total conversion project featuring even new side missions, ambulance mission has been tweaked. The events are taking place in parallel with events of the original GTA 3 story. Giovanni Forelli, 26 years old man, is a son of Sonny Forelli, also a nephew of current Forelli boss Giorgio, which was lucky enough to survive during the destruction of Little Italy. Forelli Family is weak these days, though it still manages to stay in the game. However, a short chain of events gives Forelli a chance to restore their power.
Modding tools
- IMG Manager V2.0 - Beta version of the most bug-free .img files manager
- IMG Factory 1.2 - An alternative .img file manager to the above.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, 2000 | XP |
Processor (CPU) | AMD Athlon 500 MHz Intel Pentium III 450 MHz |
AMD Athlon 1024 MHz Intel Pentium III 1000 MHz 700 MHz (Steam) |
System memory (RAM) | 96 MB | 256 MB 128 MB (Steam) |
Hard disk drive (HDD) | 700 MB 500 MB (Steam) | |
Video card (GPU) | Direct3D compatible 16 MB of VRAM DirectX 8.1 compatible | 64 MB 32 MB (Steam) of VRAM |
Sound (audio device) | DirectX compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
|
Other | This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:AmethystViper on 2021-10-23
- Confirmed SafeDisc DRM is also in the Grand Theft Auto: The Trilogy release of Grand Theft Auto III from my own personal copy of this collection. Using Patch v1.1 removed SafeDisc but the game would prompt "Insert Disc 2" to play after the fact. Tested on Windows 10 64-bit.
- ↑ 2.0 2.1 Verified by User:AmethystViper on 2020-12-14
- ↑ Grand Theft Auto™ III - Games For Windows - last accessed on 2022-09-06
- ↑ Verified by User:AmethystViper on 2019-09-18
- ↑ 5.0 5.1 5.2 5.3 Verified by User:AmethystViper on May 21, 2018
- ↑ Grand Theft Auto 3 - last accessed on 11 June 2022
- ↑ SilentPatch - Page 101 - GTAForums - last accessed on 17 May 2023
- ↑ Verified by User:AmethystViper on March 31, 2019
- ↑ (GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums - last accessed on 2019-06-09
- ↑ Verified by User:AmethystViper on 2018-05-21
- This fix along with Widescreen Fix allowed the game to be played in windowed/borderless fullscreen mode via this .ini file.
- ↑ Verified by User:AmethystViper on 2019-06-09
- Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.
- ↑ Verified by User:AmethystViper on June 6, 2018
- ↑ Was somebody able to make DS3-mode in GInput work via DSHIDMini yet?
- ↑ PC Gaming Surround Sound Round-up - last accessed on 17 May 2023
- ↑ GTA3 Sound Quality - Ubisoft Forums - last accessed on 17 May 2023
- ↑ Listening In On Liberty City - Soundblaster.com (retrieved) - last accessed on May 2023
- ↑ EAX Advanced HD And 6.1 Sound In Games - Tom's Hardware
- ↑ https://old.reddit.com/r/GTA3/comments/10e0swe/gta_3_at_60fps/
- ↑ GitHub - last accessed on May 2023
- ↑ gtaforums.com - last accessed on May 2023
- ↑ Verified by User:AmethystViper on 2019-06-10
- Used Widescreen Fix's and crosire's D3D8to9 converter and the menu text worked as intented.
- ↑ SilentPatch - Page 141 - GTAForums - last accessed on 17 May 2023
- ↑ SilentPatch - Page 167 - GTAForums - last accessed on May 2023
- ↑ SilentPatch - Page 148 - GTAForums - last accessed on August 15, 2018
- ↑ pc drm - How to fix "please insert disk into the drive" error with the Steam version of GTA 3? - Arqade - last accessed on August 15, 2018
- ↑ Insert Disk 2 - Help & Support - GTAForums - last accessed on August 15, 2018
- ↑ Verified by User:AmethystViper on August 15, 2015
- Used CLEO on a clean install of the retail release with the v1.1 patch applied without any other mods and CD check was bypassed
- ↑ Can't find 640x480 video mode FIX :: Steam Community Discussions - last accessed on 17 May 2023
- ↑ How to fix 'Will not open' or 'Cannot find 640x480 video mode' in GTA III - YouTube - last accessed on 2019-06-09
- ↑ Grand Theft Auto III requires at least 12MB of available video memory - Help please?! :: Steam Community Discussions - last accessed on 17 May 2023
- ↑ Verified by User:AmethystViper on 2019-06-10
- This not only fixes the cars missing colors on the Steam version, it also fixes some cars missing colors during the opening cutscene in the retail release as well, without replacing the game's particle.txd file.
- ↑ Verified by User:AmethystViper on 2019-06-10
- Without Widescreen Fix, the mouse cursor was misaligned when using the "Standard" controls with the in-game Widescreen setting endabled, and was fixed after installing the plugin.
- ↑ Verified by User:Keith on 2020-11-16
- ↑ GTA III Dark Edition - last accessed on 2019-09-19