Difference between revisions of "Doom (1993)"
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(Trimmed down a lot of content way out of the wiki's scope and made text more concise and pleasant to read with some reformatting. Reduced source ports related info as suggested in Doom II: Hell on Earth article's cleanup flag.) |
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}} | }} | ||
{{Series|Doom}} | {{Series|Doom}} | ||
− | {{disambig|the original game|the 2016 game|[[Doom (2016)]]}} | + | {{disambig|the original game|the 2016 game|[[Doom (2016)]]|the version included in the BFG Edition|[[Doom 3: BFG Edition]]}} |
'''Key points''' | '''Key points''' | ||
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{{Availability/row| Steam | 2280 | DRM-free | The Ultimate Doom. Pre-configured to run with DOSBox v0.71 (included in download). Can be played without Steam. | | Windows }} | {{Availability/row| Steam | 2280 | DRM-free | The Ultimate Doom. Pre-configured to run with DOSBox v0.71 (included in download). Can be played without Steam. | | Windows }} | ||
}} | }} | ||
+ | {{ii}} The Ultimate Doom is an updated version of Doom (1993) released on April 30, 1995 that features a new fourth episode, Thy Flesh Consumed. All digital distribution releases carry this version of Doom. | ||
{{ii}} The Ultimate Doom is also available as part of [[Doom 3: BFG Edition]]. This version includes GOG.com and Steam achievements. | {{ii}} The Ultimate Doom is also available as part of [[Doom 3: BFG Edition]]. This version includes GOG.com and Steam achievements. | ||
{{ii}} A [https://community.pcgamingwiki.com/files/file/184-doom-shareware/ shareware episode] is also available (comes with the first episode, "Knee-Deep in the Dead"). | {{ii}} A [https://community.pcgamingwiki.com/files/file/184-doom-shareware/ shareware episode] is also available (comes with the first episode, "Knee-Deep in the Dead"). | ||
{{ii}} The [https://community.pcgamingwiki.com/files/file/185-doom-shareware-iwad/ shareware IWAD] can be downloaded separately from the main release (to be used with source ports). | {{ii}} The [https://community.pcgamingwiki.com/files/file/185-doom-shareware-iwad/ shareware IWAD] can be downloaded separately from the main release (to be used with source ports). | ||
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{{DLC| | {{DLC| | ||
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All patches for the retail versions of Doom (as well as [[Doom II: Hell on Earth]] and [[Final Doom]]) can be found [https://doomwiki.org/wiki/Game_patch here]. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches. | All patches for the retail versions of Doom (as well as [[Doom II: Hell on Earth]] and [[Final Doom]]) can be found [https://doomwiki.org/wiki/Game_patch here]. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches. | ||
− | === | + | ===Disable vertical mouse movement=== |
− | + | {{--}} Game forces vertical mouse movement (forward and backward movement via mouse). | |
− | {{Fixbox|description=Automating novert in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix= | + | {{Fixbox|description=Automating novert in DOSBox (Steam release) |ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix= |
− | # Download | + | {{ii}} novert is a program that disables vertical mouse input. |
− | # | + | # Download [https://www.doomworld.com/idgames/utils/misc/novert novert] and extract {{file|novert.com}} in <code>{{p|game}}</code> alongside {{file|DOOM2.EXE}}. |
− | # Save the changes in the {{file|*.conf}} | + | # Edit {{file|doom2.conf}} and {{file|doom2m.conf}} with a text editor, and in the {{code|[Autoexec]}} section, add {{code|novert.com}} before the line calling the game's executable. |
− | + | # Save the changes in the {{file|*.conf}} files and close. | |
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}} | }} | ||
===Source ports=== | ===Source ports=== | ||
− | + | {{ii}} A more exhaustive list is available on [[Wikipedia:Doom source port|Wikipedia]] and a set of comparison tables is available on [http://doomwiki.org/wiki/Comparison_of_source_ports DoomWiki.org]. | |
− | + | {{ii}} Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at [http://devbuilds.drdteam.org/index.php DRD Team Development Builds]. | |
{{Source ports table|content= | {{Source ports table|content= | ||
− | {{Source ports table/row| ZDoom | url=https://zdoom.org/downloads | Renderers available: '''Software'''.<br />Limit-removing source port that has features such as high resolutions and all-new editing features for modders. | + | {{Source ports table/row| ZDoom | url=https://zdoom.org/downloads | Renderers available: '''Software'''.<br />Limit-removing source port that has features such as high resolutions and all-new editing features for modders.<br />No longer maintained by the original developer.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=54883#p968108|title=ZDoom • View topic - ZDoom is Dead. Long live ZDoom.|date=May 5, 2017}}</ref> | Windows, OS X, Linux }} |
{{Source ports table/row| GZDoom | Renderers available: '''Software, OpenGL'''.<br />Based on the same code as ZDoom, except it also uses an OpenGL renderer. '''Nearly every mod should work with GZDoom''', specifically ones that use special effects. | Windows, OS X, Linux }} | {{Source ports table/row| GZDoom | Renderers available: '''Software, OpenGL'''.<br />Based on the same code as ZDoom, except it also uses an OpenGL renderer. '''Nearly every mod should work with GZDoom''', specifically ones that use special effects. | Windows, OS X, Linux }} | ||
− | {{Source ports table/row| QZDoom | Renderers available: '''Direct3D, OpenGL'''.<br /> | + | {{Source ports table/row| QZDoom | Renderers available: '''Direct3D, OpenGL'''.<br />An experimental branch of GZDoom to test new stable features. | Windows, OS X, Linux }} |
− | {{Source ports table/row| Zandronum| url=https://zandronum.com/ | Renderers available: '''Software, OpenGL'''.<br />Based off modified ZDoom code. '''Use this source port | + | {{Source ports table/row| Zandronum| url=https://zandronum.com/ | Renderers available: '''Software, OpenGL'''.<br />Based off modified ZDoom code. '''Use this source port to play online''', as it significantly overhauls the netcode from ZDoom. | Windows, OS X, Linux }} |
− | {{Source ports table/row| Odamex | url=http://odamex.net/ | Renderers available: '''Software'''.<br />Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom | + | {{Source ports table/row| Odamex | url=http://odamex.net/ | Renderers available: '''Software'''.<br />Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. | Windows, OS X, Linux }} |
− | {{Source ports table/row| PrBoom | url=http://prboom.sourceforge.net/ | Renderers available: '''OpenGL'''.<br />Source port based off Boom | + | {{Source ports table/row| PrBoom | url=http://prboom.sourceforge.net/ | Renderers available: '''OpenGL'''.<br />Source port based off Boom that uses an OpenGL renderer that supports high resolutions. | Windows, OS X, Linux }} |
− | {{Source ports table/row| PrBoom+ | url=http://prboom-plus.sourceforge.net/ | Renderers available: '''Software, OpenGL'''.<br />Based off PrBoom | + | {{Source ports table/row| PrBoom+ | url=http://prboom-plus.sourceforge.net/ | Renderers available: '''Software, OpenGL'''.<br />Based off PrBoom. Extends the port with more features. | Windows, OS X, Linux }} |
{{Source ports table/row| Chocolate Doom | url=http://www.chocolate-doom.org/wiki/index.php/Main_Page | Renderers available: '''Software'''.<br />Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. | Windows, OS X, Linux }} | {{Source ports table/row| Chocolate Doom | url=http://www.chocolate-doom.org/wiki/index.php/Main_Page | Renderers available: '''Software'''.<br />Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. | Windows, OS X, Linux }} | ||
{{Source ports table/row| Doom Retro | url=https://github.com/bradharding/doomretro/wiki | Renderers available: '''Software (with acceleration), Direct3D, OpenGL'''.<br /> Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. | Windows }} | {{Source ports table/row| Doom Retro | url=https://github.com/bradharding/doomretro/wiki | Renderers available: '''Software (with acceleration), Direct3D, OpenGL'''.<br /> Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. | Windows }} | ||
}} | }} | ||
− | + | ====Launchers==== | |
− | + | Useful for source ports, launchers enable the user to manage mod files and their load order, add launch arguments and save all this in a profile for future use. | |
− | ===Launchers=== | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|| [https://github.com/FreaKzero/ssgl-doom-launcher SSG Launcher] || Windows, Mac OS X, Linux || The launcher also has the extra functionality with launching [[Doom 64 EX]], the [http://forum.zdoom.org/viewtopic.php?f=19&t=33292 DoomRPG mod], and also the [http://oblige.sourceforge.net/ OBLIGE Level Maker]. | || [https://github.com/FreaKzero/ssgl-doom-launcher SSG Launcher] || Windows, Mac OS X, Linux || The launcher also has the extra functionality with launching [[Doom 64 EX]], the [http://forum.zdoom.org/viewtopic.php?f=19&t=33292 DoomRPG mod], and also the [http://oblige.sourceforge.net/ OBLIGE Level Maker]. | ||
|- | |- | ||
− | || [https://github.com/qbasicer/qzdl/releases/tag/v3.2.2.2-stable ZDL] || Windows || | + | || [https://github.com/qbasicer/qzdl/releases/tag/v3.2.2.2-stable ZDL] || Windows || |
|- | |- | ||
|| [https://github.com/Hypnotoad90/RocketLauncher2 RocketLauncher] || Windows, Linux || Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it. | || [https://github.com/Hypnotoad90/RocketLauncher2 RocketLauncher] || Windows, Linux || Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it. | ||
|- | |- | ||
− | || [http://realm667.com/index.php/en/doom-launcher Doom Launcher] || Windows || | + | || [http://realm667.com/index.php/en/doom-launcher Doom Launcher] || Windows || Features automatic mod download from /idgames database. |
|- | |- | ||
|} | |} | ||
− | === | + | ===Enhancement mods=== |
− | + | ====DOS and all source ports==== | |
− | + | * [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports. | |
− | + | ====ZDoom-based source ports==== | |
− | + | * [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file. | |
− | + | * [https://bitbucket.org/JPLeBreton/wadsmoosh WadSmoosh] - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from [[Doom 3: BFG Edition]], into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] can also be integrated. | |
− | + | ====Any source port==== | |
− | + | * [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio. | |
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− | === | ||
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==Game data== | ==Game data== | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Removed in v1.2.<br/> | + | |widescreen resolution notes= Removed in v1.2.<br/>See [[#Source ports|Source ports]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = | + | |multimonitor notes = Supported by GZDoom<ref>{{Refurl|url=http://forum.zdoom.org/viewtopic.php?t=26755| |
+ | ZDoom 2.5.0 changelog|date=October 11, 2018}}</ref>. See [[#Source ports|Source ports]]. | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
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|borderless windowed notes = See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]]. | |borderless windowed notes = See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]]. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = See [[#Source ports|Source ports]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = | + | |antialiasing notes = See [[#Source ports|Source ports]]. |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = See [[#Source ports|Source ports]]. |
|60 fps = hackable | |60 fps = hackable | ||
|60 fps notes = Capped at 35 FPS;<ref>{{Refurl|url=http://www.vogons.org/viewtopic.php?f=7&t=40699|title=VOGONS • View topic - Doom in DOS: Original vs Source Ports|date=December 15, 2017}}</ref> for 60+ FPS, see [[#Source ports|Source ports]]. | |60 fps notes = Capped at 35 FPS;<ref>{{Refurl|url=http://www.vogons.org/viewtopic.php?f=7&t=40699|title=VOGONS • View topic - Doom in DOS: Original vs Source Ports|date=December 15, 2017}}</ref> for 60+ FPS, see [[#Source ports|Source ports]]. | ||
|120 fps = hackable | |120 fps = hackable | ||
|120 fps notes = See [[#Source ports|Source ports]]. | |120 fps notes = See [[#Source ports|Source ports]]. | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | + | {{Fixbox|description=Use the console (source ports only)|fix= | |
+ | * <b>For ZDoom-based ports and Odamex:</b> enter <code>fov <1-179></code>. | ||
+ | * <b>For Legacy Doom:</b> enter <code>gr_fov <1-179></code>. | ||
+ | }} | ||
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
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{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = |
|acceleration option = hackable | |acceleration option = hackable | ||
− | |acceleration option notes = | + | |acceleration option notes = See [[#Source ports|Source ports]]. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = |
|mouse menu = hackable | |mouse menu = hackable | ||
− | |mouse menu notes = | + | |mouse menu notes = See [[#Source ports|Source ports]]. |
|invert mouse y-axis = hackable | |invert mouse y-axis = hackable | ||
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = See [[#Source ports|Source ports]]. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
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|controller support notes = | |controller support notes = | ||
|full controller = hackable | |full controller = hackable | ||
− | |full controller notes = ZDoom | + | |full controller notes = Supported by ZDoom and its derivatives as well as Doom Retro. See [[#Source ports|Source ports]]. |
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version. Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]]. | + | |controller remap notes = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]]. |
|controller sensitivity = hackable | |controller sensitivity = hackable | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes= Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See [[#Source ports|Source ports]]. |
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= See [[#Source ports|Source ports]]. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
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|other button prompts notes= | |other button prompts notes= | ||
|button prompts = generic | |button prompts = generic | ||
− | |button prompts notes = | + | |button prompts notes = ZDoom and Doom Retro reference XInput controllers with XBox notations. |
|controller hotplug = false | |controller hotplug = false | ||
− | |controller hotplug notes = | + | |controller hotplug notes = Supported by ZDoom and Doom Retro. See [[#Source ports|Source ports]]. |
|haptic feedback = hackable | |haptic feedback = hackable | ||
|haptic feedback notes = Doom Retro features vibration for XInput controllers. | |haptic feedback notes = Doom Retro features vibration for XInput controllers. | ||
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|separate volume notes = Sound Effects, Music | |separate volume notes = Sound Effects, Music | ||
|surround sound = hackable | |surround sound = hackable | ||
− | |surround sound notes = | + | |surround sound notes = See [[#Source ports|Source ports]]. |
|subtitles = n/a | |subtitles = n/a | ||
|subtitles notes = No spoken dialogue. | |subtitles notes = No spoken dialogue. | ||
− | |closed captions = | + | |closed captions = n/a |
− | |closed captions notes = | + | |closed captions notes = |
|mute on focus lost = hackable | |mute on focus lost = hackable | ||
|mute on focus lost notes = A source port is required. See [[#Source ports|Source ports]]. | |mute on focus lost notes = A source port is required. See [[#Source ports|Source ports]]. | ||
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|local play players = 2 | |local play players = 2 | ||
|local play modes = co-op, Versus | |local play modes = co-op, Versus | ||
− | |local play notes = | + | |local play notes = Use [http://doomlegacy.sourceforge.net/legacy.shtml Doom Legacy], [https://sourceforge.net/projects/sszdoom-split-screen-zdoom/ SsZDoom] or [https://www.doomworld.com/forum/topic/91789-splitscreen-branch-34203ah2/ Eternity BananaSplit]. |
|lan play = true | |lan play = true | ||
|lan play players = 4 | |lan play players = 4 | ||
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|asynchronous notes = | |asynchronous notes = | ||
}} | }} | ||
− | {{ii}} | + | |
− | + | {{ii}} [http://www.zandronum.com/ Zandronum] is recommended for online play as it adds modern networking support and simplifies the process of finding games. | |
{{Network/Connections | {{Network/Connections | ||
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|p2p notes = | |p2p notes = | ||
|dedicated = hackable | |dedicated = hackable | ||
− | |dedicated notes = | + | |dedicated notes = Provided by Zandronum and Odamex. See [[#Source ports|Source ports]]. |
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
|direct ip = hackable | |direct ip = hackable | ||
− | |direct ip notes = | + | |direct ip notes = See [[#Source ports|Source ports]]. |
}} | }} | ||
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|upnp = unknown | |upnp = unknown | ||
}} | }} | ||
− | {{ii}} These are the ports used by the vanilla game | + | {{ii}} These are the ports used by the vanilla game. The ports to forward for each source port will vary. |
− | {{ii}} '''It is highly recommended not to forward these ports without good reason!''' Some malware uses these ports as an entry point into | + | {{ii}} '''It is highly recommended not to forward these ports without a good reason!'''. Some malware uses these ports as an entry point into systems.<ref>{{Refurl|url=https://www.speedguide.net/port.php?port=666|title=Port 666 (tcp/udp) :: SpeedGuide|date=2017-12-19}}</ref> |
==VR support== | ==VR support== | ||
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===Game does not run in DOSBox (Steam)=== | ===Game does not run in DOSBox (Steam)=== | ||
{{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix= | {{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix= | ||
− | # Go to | + | # Go to <code>{{p|game}}\base\</code>. |
− | + | # Edit {{file|doom2.conf}} and {{file|doom2m.conf}} with a text editor. | |
− | # Under the section | + | # Under the section <code>[sdl]</code>, look for the line <code>fulldouble=true</code> and set it to <code>false</code>. |
− | # | + | # Save and close both files. |
− | |||
− | |||
}} | }} | ||
===Doom95 doesn't start on Windows 7=== | ===Doom95 doesn't start on Windows 7=== | ||
− | {{Fixbox|description=Apply necessary fixes and Doom95 XP Mouse Patch|ref= | + | {{Fixbox|description=Apply necessary fixes and Doom95 XP Mouse Patch|ref=<ref>{{Refurl|url=http://doomwiki.org/wiki/Doom95#How_to_run_Doom95_on_Windows_Vista.2F7|title=How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org|date=August 4, 2016}}</ref>|fix= |
# Apply a palette fix (see [[Rainbow color problems in older games]]). | # Apply a palette fix (see [[Rainbow color problems in older games]]). | ||
− | # Right-click the {{file|DOOM95.exe}} file, click {{code|Properties}}, go to the {{code|Compatibility}} tab, then set it to {{code|Windows 95}} [[Windows Compatibility Mode|compatibility mode]] and | + | # Right-click the {{file|DOOM95.exe}} file, click {{code|Properties}}, go to the {{code|Compatibility}} tab, then set it to {{code|Windows 95}} [[Windows Compatibility Mode|compatibility mode]] and tick {{code|Run the program as administrator}} option. |
− | # Go to {{code|{{p|windir}}\SysWOW64}}, copy {{file|dplayx.dll}} and paste it into {{code|{{p|game}}}}, then rename the copied file to {{ | + | # Go to {{code|{{p|windir}}\SysWOW64}}, copy {{file|dplayx.dll}} and paste it into {{code|{{p|game}}}}, then rename the copied file to {{code|dplay.dll}}. |
− | # | + | # Download the [http://youfailit.net/files/dmousexp.zip Doom95 XP Mouse Patch] and extract it to {{code|{{p|game}}}} folder. |
− | # Run the program | + | # Run the program and at the end of the page, click the {{code|install}} button. |
− | # Use the {{code|Configure}} button to disable {{code|Vertical Axis}} to prevent moving forward with the mouse | + | # Use the {{code|Configure}} button to disable {{code|Vertical Axis}} to prevent moving forward with the mouse, smooth the mouse and add parameters if desired. |
− | # | + | # Run {{file|DOOM95.exe}}, go to {{code|Advanced/Screen Resolution}} and set it to the highest resolution available. |
}} | }} | ||
Line 530: | Line 406: | ||
{{API | {{API | ||
|direct3d versions = unknown | |direct3d versions = unknown | ||
− | |direct3d notes = | + | |direct3d notes = See [[#Source ports|Source ports]]. |
|directdraw versions = 2 | |directdraw versions = 2 | ||
|directdraw notes = Doom 95 only. | |directdraw notes = Doom 95 only. | ||
|opengl versions = unknown | |opengl versions = unknown | ||
− | |opengl notes = | + | |opengl notes = See [[#Source ports|Source ports]]. |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
Line 548: | Line 424: | ||
|shader model notes = | |shader model notes = | ||
|64-bit executable = hackable | |64-bit executable = hackable | ||
− | |64-bit executable notes= | + | |64-bit executable notes= See [[#Source ports|Source ports]]. |
}} | }} | ||
Revision as of 14:36, 12 October 2018
Developers | |
---|---|
id Software | |
Mac OS (Classic) | Lion Entertainment, Inc. |
Linux | Dave Taylor |
Publishers | |
GT Interactive | |
id Software | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | December 10, 1993 |
Mac OS (Classic) | November 4, 1994 |
Linux | 1994 |
Windows | August 20, 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
This page is for the original game. For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.
Key points
- The engine was made open source in 1997.[1]
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Regular or The Ultimate Doom. | |||
Amazon.com | ||||
GamersGate | ||||
GOG.com | The Ultimate Doom. Pre-configured to run with DOSBox v0.74 (included in download). | |||
Humble Store | ||||
Steam | The Ultimate Doom. Pre-configured to run with DOSBox v0.71 (included in download). Can be played without Steam. |
- The Ultimate Doom is an updated version of Doom (1993) released on April 30, 1995 that features a new fourth episode, Thy Flesh Consumed. All digital distribution releases carry this version of Doom.
- The Ultimate Doom is also available as part of Doom 3: BFG Edition. This version includes GOG.com and Steam achievements.
- A shareware episode is also available (comes with the first episode, "Knee-Deep in the Dead").
- The shareware IWAD can be downloaded separately from the main release (to be used with source ports).
DLC and expansion packs
Name | Notes | |
---|---|---|
The Lost Episodes of Doom | Unofficial commercial expansion released on floppy. Not available digitally.[2] |
Essential improvements
Patches
All patches for the retail versions of Doom (as well as Doom II: Hell on Earth and Final Doom) can be found here. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches.
Disable vertical mouse movement
- Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)[3] |
---|
|
Source ports
- A more exhaustive list is available on Wikipedia and a set of comparison tables is available on DoomWiki.org.
- Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at DRD Team Development Builds.
Name | Description | |
---|---|---|
ZDoom | Renderers available: Software. Limit-removing source port that has features such as high resolutions and all-new editing features for modders. No longer maintained by the original developer.[4] |
|
GZDoom | Renderers available: Software, OpenGL. Based on the same code as ZDoom, except it also uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects. |
|
QZDoom | Renderers available: Direct3D, OpenGL. An experimental branch of GZDoom to test new stable features. |
|
Zandronum | Renderers available: Software, OpenGL. Based off modified ZDoom code. Use this source port to play online, as it significantly overhauls the netcode from ZDoom. |
|
Odamex | Renderers available: Software. Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. |
|
PrBoom | Renderers available: OpenGL. Source port based off Boom that uses an OpenGL renderer that supports high resolutions. |
|
PrBoom+ | Renderers available: Software, OpenGL. Based off PrBoom. Extends the port with more features. |
|
Chocolate Doom | Renderers available: Software. Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. |
|
Doom Retro | Renderers available: Software (with acceleration), Direct3D, OpenGL. Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. |
Launchers
Useful for source ports, launchers enable the user to manage mod files and their load order, add launch arguments and save all this in a profile for future use.
Name | System | Notes |
---|---|---|
SSG Launcher | Windows, Mac OS X, Linux | The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker. |
ZDL | Windows | |
RocketLauncher | Windows, Linux | Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it. |
Doom Launcher | Windows | Features automatic mod download from /idgames database. |
Enhancement mods
DOS and all source ports
- Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
ZDoom-based source ports
- Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file.
- WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 can also be integrated.
Any source port
- Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\DOOMDATA\ |
Windows | <path-to-game>\Utimate Doom for Windows 95\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam | <path-to-game>\Ultimate Doom\base\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
-
C:\DOOMDATA
is used if running v1.1 or from CD;C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\DOOMDATA\ |
Windows | <path-to-game>\Utimate Doom for Windows 95\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam | <path-to-game>\Ultimate Doom\base\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
-
C:\DOOMDATA
is used if running v1.1 or from CD;C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Use the console (source ports only) |
---|
|
Borderless fullscreen windowed
The following lists source ports that supports borderless fullscreen windowed, either natively or though third-party programs.
GZDoom: enable fake fullscreen mode[5] |
---|
|
Doom Retro: use Direct3D or Software rendering while running at native desktop resolution[6] |
---|
|
PrBoom+: Use Borderless Gaming while running PrBoom+ at your display's native resolution[7] |
---|
Input settings
Audio settings
- This game supports General MIDI for music.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus Use Doom Legacy, SsZDoom or Eternity BananaSplit. |
||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Provided by Zandronum and Odamex. See Source ports. | |
Self-hosting | ||
Direct IP | See Source ports. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 666 |
UDP | 666 |
- Universal Plug and Play (UPnP) support status is unknown.
- These are the ports used by the vanilla game. The ports to forward for each source port will vary.
- It is highly recommended not to forward these ports without a good reason!. Some malware uses these ports as an entry point into systems.[8]
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: GZDoom, requires GZDoom. |
Headsets | |||
---|---|---|---|
SteamVR | Use ViveDoom | ||
Oculus VR (LibOVR) | Use ViveDoom | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game does not run in DOSBox (Steam)
Disable double-buffering in DOSBox[9][10] |
---|
|
Doom95 doesn't start on Windows 7
Apply necessary fixes and Doom95 XP Mouse Patch[11] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | See Source ports. | |
DirectDraw | 2 | Doom 95 only. |
OpenGL | See Source ports. | |
Software renderer | ||
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 6.2 | |
Processor (CPU) | Intel 386 | Intel 486 |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ id-Software/DOOM: DOOM Open Source Release
- ↑ The Lost Episodes of Doom
- ↑ Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
- ↑ ZDoom • View topic - ZDoom is Dead. Long live ZDoom. - last accessed on May 5, 2017
- ↑ GZDoom 3.2.4 Released - ZDoom Forums - last accessed on December 18, 2017
- "implemented win_borderless for fake fullscreen in Windows"
- ↑ Verified by User:AmethystViper on December 18, 2017
- ↑ Verified by User:AmethystViper on April 25, 2016
- ↑ Port 666 (tcp/udp) :: SpeedGuide - last accessed on 2017-12-19
- ↑ Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
- ↑ Verified by User:AmethystViper on August 4, 2016
- Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
- ↑ How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org - last accessed on August 4, 2016
- DOS
- Mac OS
- Linux
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid section order
- Local multiplayer games
- Self-hosting
- VR games
- Invalid template usage (VR support)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)