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Difference between revisions of "Crash Bandicoot 4: It's About Time"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Middleware: removed incorrect physx link)
 
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Crash Bandicoot 4 cover.jpg
 
|cover        = Crash Bandicoot 4 cover.jpg
Line 7: Line 6:
 
{{Infobox game/row/developer|Activision Shanghai}}
 
{{Infobox game/row/developer|Activision Shanghai}}
 
{{Infobox game/row/developer|Heavy Iron Studios}}
 
{{Infobox game/row/developer|Heavy Iron Studios}}
{{Infobox game/row/developer|Hardsuit Labs|Windows}}
+
{{Infobox game/row/porter|Hardsuit Labs|Windows}}
 +
{{Infobox game/row/developer|Iron Galaxy Studios|Steam}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Activision}}
 
{{Infobox game/row/publisher|Activision}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4}}
+
{{Infobox game/row/engine|Unreal Engine 4||ref=<ref name="engineversion">{{Refcheck|user=Shadowstealer7|date=2024-02-03}}</ref>|build=4.24.2}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|March 26, 2021}}
 
{{Infobox game/row/date|Windows|March 26, 2021}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|crash-bandicoot-4-its-about-time|84}}
+
{{Infobox game/row/reception|Metacritic|crash-bandicoot-4-its-about-time|83}}
 
{{Infobox game/row/reception|OpenCritic|9900/crash-bandicoot-4-its-about-time|85}}
 
{{Infobox game/row/reception|OpenCritic|9900/crash-bandicoot-4-its-about-time|85}}
 
{{Infobox game/row/reception|IGDB|crash-bandicoot-4-its-about-time|86}}
 
{{Infobox game/row/reception|IGDB|crash-bandicoot-4-its-about-time|86}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
Line 31: Line 31:
 
{{Infobox game/row/taxonomy/themes            | }}
 
{{Infobox game/row/taxonomy/themes            | }}
 
{{Infobox game/row/taxonomy/series            | Crash Bandicoot }}
 
{{Infobox game/row/taxonomy/series            | Crash Bandicoot }}
|steam appid  =  
+
|steam appid  = 1378990
 
|steam appid side =  
 
|steam appid side =  
 
|gogcom id    =  
 
|gogcom id    =  
Line 38: Line 38:
 
|hltb        = 80317
 
|hltb        = 80317
 
|igdb        =  
 
|igdb        =  
|mobygames    = crash-bandicoot-4-its-about-time
+
|mobygames    = 151114
 
|strategywiki = Crash Bandicoot 4: It's About Time
 
|strategywiki = Crash Bandicoot 4: It's About Time
 
|wikipedia    = Crash Bandicoot 4: It's About Time
 
|wikipedia    = Crash Bandicoot 4: It's About Time
|winehq      =  
+
|winehq      = 20237
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
 
'''Key points'''
 
{{ii}} Features an in-game benchmarking system.
 
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:platform}} game developed by [[Company:Toys for Bob|Toys for Bob]] with help from [[Company:Beenox|Beenox]], [[Company:Activision Shanghai|Activision Shanghai]], [[Company:Heavy Iron Studios|Heavy Iron Studios]] and [[Company:Hardsuit Labs|Hardsuit Labs]] and published by [[Company:Activision|Activision]]. It is part of the ''[[Series:Crash Bandicoot|Crash Bandicoot]]'' series.
  
|release history  =  
+
|release history  = Originally released for PlayStation 4 and Xbox One on October 2, 2020 and later for PlayStation 5, Xbox Series X, and Nintendo Switch on March 12, 2021, the Windows version was ported by Hardsuit Labs and released on March 26, 2021 through [[Store:Battle.net|Battle.net]]. It was later released on [[Store:Steam|Steam]] on October 19, 2022, with [[Company:Iron Galaxy Studios|Iron Galaxy Studios]] handling the Steam integration for the Windows version.
  
 
|current state    =
 
|current state    =
 
}}
 
}}
 +
 +
'''General information'''
 +
{{mm}} [https://steamcommunity.com/app/1378990/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Battle.net | crash-bandicoot-4 | Battle.net, Online |  |  | Windows | }}
+
{{Availability/row| Battle.net | crash-bandicoot-4 | Battle.net, Online |  |  | Windows }}
 +
{{Availability/row| Steam | 1378990 | Steam | |  | Windows }}
 
}}
 
}}
{{ii}} All versions require {{DRM|Battle.net|offline=no}}.
 
  
 
==Essential improvements==
 
==Essential improvements==
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{{Fixbox|description=Use skip intro mod|ref=|fix=
 
{{Fixbox|description=Use skip intro mod|ref=|fix=
 
# Download [https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/5 Crash 4 Skip Intro Scenes].
 
# Download [https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/5 Crash 4 Skip Intro Scenes].
# Place {{file|MovieSkippableTrue.pak}} in {{file|{{p|game}}\Lava\Content\Paks\~mods\}}.
+
# Place {{file|MovieSkippableTrue.pak}} in {{folder|{{p|game}}\Lava\Content\Paks\~mods\}}.
 
}}
 
}}
 
{{Fixbox|description=Delete video files|fix=
 
{{Fixbox|description=Delete video files|fix=
# Go to {{code|{{p|game}}\Lava\Content\Movies\}}.
+
# Go to {{folder|{{p|game}}\Lava\Content\Movies\}}.
# Delete or rename all <code>Bumper{{abbr|*|Bumper_HSL_Sting.mp4, BumperATVI.mp4, BumperATVI_Gamma.mp4, BumperTFB.mp4, BumperTFB_Gamma.mp4, BumperUnreal.mp4, BumperUnreal_Gamma.mp4}}.mp4</code> files.
+
# Delete or rename all {{file|Bumper{{abbr|*|Bumper_HSL_Sting.mp4, BumperATVI.mp4, BumperTFB.mp4, BumperUnreal.mp4}}.mp4}} files and {{file|IntroLoadingBar.mp4}}.
 
}}
 
}}
  
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{{Game data/saves|Windows|{{P|localappdata}}\CrashBandicoot4\Saved\SaveGames\}}
 
{{Game data/saves|Windows|{{P|localappdata}}\CrashBandicoot4\Saved\SaveGames\}}
 
}}
 
}}
{{ii}} The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the <code><ID>ProfileSaveData.Sav</code> and the <code><ID>Slot<index>.Sav</code> files. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files.
+
{{ii}} The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the {{file|<ID>ProfileSaveData.sav}} and the {{file|<ID>Slot<index>Save.sav}} files. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files.
{{ii}} Benchmarks are stored in <code>{{P|localappdata}}\CrashBandicoot4\Saved\Profiling\Benchmark\</code>.
+
{{ii}} Benchmarks are stored in {{folder|{{P|localappdata}}\CrashBandicoot4\Saved\Profiling\Benchmark\}}.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
{{Save game cloud syncing
+
{{Save game cloud syncing  
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           =  
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|ubisoft connect       =  
+
|ubisoft connect           =  
|ubisoft connect notes =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
 
==Video==
 
==Video==
 +
{{ii}} Features an in-game benchmarking system.
 
{{Image|Crash 4 Video and Graphics Settings.png|Display and graphics settings}}
 
{{Image|Crash 4 Video and Graphics Settings.png|Display and graphics settings}}
 
{{Image|Crash 4 Video and Graphics Settings (Advanced).png|Advanced graphics settings}}
 
{{Image|Crash 4 Video and Graphics Settings (Advanced).png|Advanced graphics settings}}
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|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = Natively supports 32:9. Black bars will be shown at 21:9. It is possible to hack ultrawide into the game using a HEX editor. See [[Crash_Bandicoot_4:_It's_About_Time#Ultra-widescreen|Ultra-widescreen fix]].
+
|ultrawidescreen notes      = See [[#Ultra-widescreen|Ultra-widescreen]] to fix black bars at 21:9.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = <ref name="Blizzard_Crash">[https://news.blizzard.com/en-us/blizzard/23572235/crash-bandicoot-4-it-s-about-time-coming-soon-to-pc Crash Bandicoot™ 4: It's About Time – Coming Soon to PC | Blizzard Entertainment]</ref>
 
|4k ultra hd notes          = <ref name="Blizzard_Crash">[https://news.blizzard.com/en-us/blizzard/23572235/crash-bandicoot-4-it-s-about-time-coming-soon-to-pc Crash Bandicoot™ 4: It's About Time – Coming Soon to PC | Blizzard Entertainment]</ref>
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = Can be modified to support ultra-widescreen. See [[Crash_Bandicoot_4:_It's_About_Time#Field_of_view_.28FOV.29|FOV fix]].
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = Referred to as "'''Windowed Fullscreen'''".<br>Resolution is locked to display resolution.
+
|borderless windowed notes  = Referred to as "'''Windowed Fullscreen'''". Resolution is locked to display resolution.
 
|anisotropic                = always on
 
|anisotropic                = always on
|anisotropic notes          = The game always uses x8 anisotropic filtering.<ref name="unlocker">{{Refcheck|user=MasterBlaster|date=2021-03-31|comment=Tested by playing the game in conjunction with using the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
+
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[TAA]]. See [[#Downsampling|Downsampling]] for [[SSAA]]
+
|antialiasing notes        = [[TAA]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Plays at an uncapped framerate.<ref name="Blizzard_Crash"/>
+
|120 fps notes              = Choice of 30, 60, 75, 90, 120, 144, 165, 240, unlimited.
|hdr                        = unknown
+
|hdr                        = false
|hdr notes                  = There are references to HDR in the GameUserSettings.ini file, but further testing is required to see if HDR is tonemapped properly. Console versions did not have HDR so PC HDR is unlikely.  
+
|hdr notes                  =   
 
|ray tracing                = false
 
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
 
|color blind                = true
 
|color blind                = true
|color blind notes          = Deuteranopia, protanopia, and tritanopia filters are available.</br>A strength slider is also available and can be set in intervals of 1, from 0 to 10.
+
|color blind notes          = Deuteranopia, protanopia, and tritanopia filters are available.<br />A strength slider is also available and can be set in intervals of 1, from 0 to 10.
 
}}
 
}}
  
===[[Glossary:Downsampling|Downsampling]]===
+
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
{{Fixbox|description=Use Unreal Engine 4 resolution scale|ref={{cn}}|fix=
+
{{Fixbox|description=Widescreen fix|ref={{cn|date=2022-10-28|reason=}}|fix=
<ol>
+
{{ii}} Uses a {{term|Hor+}} field of view for aspect ratios wider than 16:9.
<li>Go to the [[#Game data|configuration file(s) location]].</li>
+
{{ii}} Works on the [[Store:Steam|Steam]] and [[Store:Battle.net|Battle.net]] versions.
<li>Open {{file|Engine.ini}} with preferred text editor.</li>
+
{{--}} Pre-rendered cutscenes will be {{term|stretched}}.
<li>Add the following to the end of the file:</li>
+
# Download the latest version of the [https://github.com/RibShark/Crash4WidescreenFix/releases/latest Crash 4 Widescreen Fix] mod.
<pre>[ConsoleVariables]
+
# Extract the files to {{folder|{{p|game}}\Lava\Binaries\Win64\}}, so that {{file|dsound.dll}} resides in the same folder as {{file|CrashBandicoot4.exe}} or {{file|Lava-Win64-Shipping.exe}}.
r.ScreenPercentage=100</pre>
 
<li>Change {{code|100}} to your desired value. {{code|200}} means double the dimensions from resolution selected in settings menu.</li>
 
<li>Save the changes and start the game.</li>
 
</ol>
 
 
}}
 
}}
  
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
+
{{Fixbox|description=Use a hex editor|ref={{cn|date=2022-10-28|reason=Unknown if this hex-edit works on the most recent versions of the game.}}|fix=
{{Fixbox|description=Custom anisotropic filtering|ref=|fix=
+
{{--}} Pre-rendered cutscenes will be {{term|stretched}}.
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
+
# Open {{file|Lava-Win64-Shipping.exe}} in a hex editor.
# Press {{key|~}}.
+
# Find and replace <code>3B 8E E3 3F</code> with the following based on the desired resolution:</li>
# Change <code>r.MaxAnisotropy = 8</code> to the anisotropic amount, e.g. <code>r.MaxAnisotropy = 16</code>.
+
#* <code>CD CC CC 3F</code> for 1440x900
{{--}} Requires to be run after each game launch.
+
#* <code>00 00 A0 3F</code> for 1280x1024
 +
#* <code>26 B4 17 40</code> for 2560x1080
 +
#* <code>8E E3 18 40</code> for 3440x1440
 +
#* <code>39 8E 63 40</code> for 3840x1080
 +
#* <code>9A 99 19 40</code> for 3840x1600
 +
#* <code>00 00 A0 3F</code> for 4120x1024
 +
#* <code>39 8E 63 40</code> for 5120x1440
 +
#* <code>AE 47 A1 40</code> for 5292x1050
 +
#* <code>AB AA AA 40</code> for 7680x1440
 +
# Set the Search Direction to <code>All</code>.
 +
# Select <code>Replace All</code>.
 +
# Click '''OK''' to confirm and then click '''Save''' ({{key|Ctrl}}+{{key|S}}).
 
}}
 
}}
  
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
+
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Use a hex editor|ref={{cn}}|fix=
+
{{Fixbox|description=Use a hex editor (Battle.net)|ref={{cn}}|fix=
<ol>
+
# Open {{file|Lava-Win64-Shipping.exe}} in a hex editor.
<li>Open <code>Lava-Win64-Shipping.exe</code> in your preferred hex editor.</li>
+
# Find <code>35 FA 0E 3C</code>, which will appear 5 times. Replace the last occurrence with the following, depending on the aspect ratio:
<li>Find and replace <code>3B 8E E3 3F</code> with the following based on your desired resolution:</li>
+
#* <code>35 FA 38 3C</code> for 21:9
* <code>CD CC CC 3F</code> for 1440x900
+
#* <code>41 E4 52 3C</code> for 32:9
* <code>00 00 A0 3F</code> for 1280x1024
+
# Click '''OK''' to confirm and then click '''Save''' ({{key|Ctrl}}+{{key|S}}).
* <code>26 B4 17 40</code> for 2560x1080
 
* <code>8E E3 18 40</code> for 3440x1440
 
* <code>39 8E 63 40</code> for 3840x1080
 
* <code>9A 99 19 40</code> for 3840x1600
 
* <code>00 00 A0 3F</code> for 4120x1024
 
* <code>39 8E 63 40</code> for 5160x1440
 
* <code>AE 47 A1 40</code> for 5292x1050
 
* <code>AB AA AA 40</code> for 7680x1440
 
<li>Set the Search Direction to <code>All</code>.</li>
 
<li>Select <code>Replace All</code>.</li>
 
<li>Click '''OK''' to confirm and then click '''Save''' ({{key|Ctrl}}+{{key|S}}) and you’re done.</li>
 
</ol>
 
{{ii}} Pre-rendered cutscenes will be stretched.
 
}}
 
 
 
===[[Glossary:Field_of_view_(FOV)|Field of view (FOV)]]===
 
{{Fixbox|description=Use a hex editor|ref={{cn}}|fix=
 
<ol>
 
<li>Open <code>Lava-Win64-Shipping.exe</code> in your preferred hex editor.</li>
 
<li>Find <code>35 FA 0E 3C</code> which will appear 5 times. Replace it the last time it occurs with the following based on your aspect ratio:</li>
 
* <code>35 FA 38 3C</code> for 21:9
 
* <code>41 E4 52 3C</code> for 32:9
 
<li>Click '''OK''' to confirm and then click '''Save''' ({{key|Ctrl}}+{{key|S}}) and you’re done.</li>
 
</ol>
 
 
{{ii}} Note that the FOV varies widely in this game, so any static hex fix won't always scale the FOV as it scales in the unpatched game.
 
{{ii}} Note that the FOV varies widely in this game, so any static hex fix won't always scale the FOV as it scales in the unpatched game.
 
}}
 
}}
Line 204: Line 191:
 
==Input==
 
==Input==
 
{{Image|Crash 4 Keyboard Bindings.png|Keyboard bindings}}
 
{{Image|Crash 4 Keyboard Bindings.png|Keyboard bindings}}
{{Image|Crash 4 Gamepad Remapping (DS4 Layout).png|Gamepad bindings (DualShock 4 layout)}}
 
 
{{Image|Crash 4 Gamepad and Camera Settings.png|Gamepad and camera settings}}
 
{{Image|Crash 4 Gamepad and Camera Settings.png|Gamepad and camera settings}}
 
{{Input
 
{{Input
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|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
|xbox prompts notes        =  
+
|xbox prompts notes        = Xbox One variant.
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = true
 
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = true
 
|dualshock prompts        = true
|dualshock prompts notes  = See also [https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/9 PS5 Dualsense Button Replacement].
+
|dualshock prompts notes  = See also [https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/9 PS5 DualSense Button Replacement].
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = Wired only.
+
|dualshock 4 modes        = Wired, V2
 
|dualshock 4 modes notes  = V2 tested. Bluetooth mode does not work.
 
|dualshock 4 modes notes  = V2 tested. Bluetooth mode does not work.
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
Line 269: Line 255:
 
}}
 
}}
 
<gallery>
 
<gallery>
Crash 4 Gamepad Remapping (Xbox One Layout).png|Gamepad bindings (Xbox One layout)
+
Crash 4 Gamepad Remapping (DS4 Layout).png|Gamepad bindings (DualShock 4 layout)
 +
Crash 4 Gamepad Remapping (Xbox One Layout).png|Gamepad bindings<br/>(Xbox One layout)
 
Crash 4 Gamepad Remapping (Switch Layout).png|Gamepad bindings (Nintendo Switch layout)
 
Crash 4 Gamepad Remapping (Switch Layout).png|Gamepad bindings (Nintendo Switch layout)
 
Crash 4 Gamepad Default Layout (DS4 Layout).png|Gamepad layout (DualShock 4 layout)
 
Crash 4 Gamepad Default Layout (DS4 Layout).png|Gamepad layout (DualShock 4 layout)
Crash 4 Gamepad Default Layout (Xbox One Layout).png|Gamepad layout (Xbox One layout)
+
Crash 4 Gamepad Default Layout (Xbox One Layout).png|Gamepad layout<br/>(Xbox One layout)
 
Crash 4 Gamepad Default Layout (Nintendo Switch Layout).png|Gamepad layout (Nintendo Switch layout)
 
Crash 4 Gamepad Default Layout (Nintendo Switch Layout).png|Gamepad layout (Nintendo Switch layout)
 
</gallery>
 
</gallery>
Line 291: Line 278:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 307: Line 296:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Brazilian Portuguese
+
|language  = Arabic
|interface = true
+
|interface = true
|audio    = true
+
|audio    = true
|subtitles = true
+
|subtitles = true
|notes    =  
+
|notes    =  
|fan      =  
+
|fan       =
 +
|ref       =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Spanish
+
|language  = Finnish
|interface = true
+
|interface = hackable
|audio    = true
+
|audio    = false
|subtitles = true
+
|subtitles = hackable
|notes    =  
+
|notes    = [https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/40 Fan translation]
|fan      =
+
|fan      = true
}}
 
{{L10n/switch
 
|language  = Latin American Spanish
 
|interface = true
 
|audio    = true
 
|subtitles = true
 
|notes    =
 
|fan      =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 369: Line 351:
 
  |language  = Polish
 
  |language  = Polish
 
  |interface = true
 
  |interface = true
  |audio    = true
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
 
  |interface = true
 
  |interface = true
  |audio    = true
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Slovak
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Unofficial patch, [https://www.lokalizacie.sk/preklady/68-crash-bandicoot-4-its-about-time/ download]
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Latin American Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 
}}
 
}}
 
}}
 
}}
Line 402: Line 416:
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 +
}}
 +
 +
==Issues fixed==
 +
===Intro/company logo audio plays through Oculus Rift regardless of settings===
 +
{{Fixbox|description=Delete a folder|ref={{cn|date=2022-10-11|reason=}}|fix=
 +
# Go to {{folder|{{p|game}}\Engine\Binaries\ThirdParty\}}.
 +
# Delete the {{folder|Oculus}} folder.
 
}}
 
}}
  
Line 431: Line 452:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
Line 437: Line 459:
 
|macos app notes        =  
 
|macos app notes        =  
 
|macos arm app          = unknown
 
|macos arm app          = unknown
|macos arm notes        =
 
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 446: Line 468:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          = PhysX
 
|physics notes    =  
 
|physics notes    =  
|audio            = Wwise
+
|audio            = Wwise, OGG Vorbis
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 460: Line 482:
 
|anticheat        =  
 
|anticheat        =  
 
|anticheat notes  =  
 
|anticheat notes  =  
}}
 
 
==Issues fixed==
 
===Intro/company logo audio plays through Oculus Rift regardless of settings===
 
{{Fixbox|description=Delete a folder|fix=
 
# Go to {{code|{{p|game}}\Engine\Binaries\ThirdParty\}}.
 
# Delete the '''Oculus''' folder.
 
 
}}
 
}}
  
Line 480: Line 495:
 
|minGPU  = Nvidia GeForce GTX 660
 
|minGPU  = Nvidia GeForce GTX 660
 
|minGPU2  = AMD Radeon HD 7950
 
|minGPU2  = AMD Radeon HD 7950
|minother = Broadband Internet connection
 
  
 
|recOS    =  
 
|recOS    =  

Latest revision as of 18:04, 2 April 2024

Crash Bandicoot 4: It's About Time
Crash Bandicoot 4: It's About Time cover
Developers
Toys for Bob
Beenox
Activision Shanghai
Heavy Iron Studios
Windows Hardsuit Labs
Steam Iron Galaxy Studios
Publishers
Activision
Engines
Unreal Engine 4[Note 1]
Release dates
Windows March 26, 2021
Reception
Metacritic 83
OpenCritic 85
IGDB 86
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Series Crash Bandicoot
Crash Bandicoot 4: It's About Time on HowLongToBeat
Crash Bandicoot 4: It's About Time on IGDB
Crash Bandicoot 4: It's About Time guide on StrategyWiki
Crash Bandicoot 4: It's About Time on MobyGames
Crash Bandicoot 4: It's About Time on Wikipedia
Crash Bandicoot
Crash Bandicoot N. Sane Trilogy 2018
Crash Bandicoot 4: It's About Time 2021

Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game developed by Toys for Bob with help from Beenox, Activision Shanghai, Heavy Iron Studios and Hardsuit Labs and published by Activision. It is part of the Crash Bandicoot series.

Originally released for PlayStation 4 and Xbox One on October 2, 2020 and later for PlayStation 5, Xbox Series X, and Nintendo Switch on March 12, 2021, the Windows version was ported by Hardsuit Labs and released on March 26, 2021 through Battle.net. It was later released on Steam on October 19, 2022, with Iron Galaxy Studios handling the Steam integration for the Windows version.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Battle.net
Icon overlay.png
Always online (requires a constant internet connection to play)
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Use skip intro mod
  1. Download Crash 4 Skip Intro Scenes.
  2. Place MovieSkippableTrue.pak in <path-to-game>\Lava\Content\Paks\~mods\.
Delete video files
  1. Go to <path-to-game>\Lava\Content\Movies\.
  2. Delete or rename all Bumper*.mp4 files and IntroLoadingBar.mp4.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\CrashBandicoot4\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1378990/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\CrashBandicoot4\Saved\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1378990/pfx/[Note 2]
The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the <ID>ProfileSaveData.sav and the <ID>Slot<index>Save.sav files. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files.
Benchmarks are stored in %LOCALAPPDATA%\CrashBandicoot4\Saved\Profiling\Benchmark\.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Features an in-game benchmarking system.
Display and graphics settings
Display and graphics settings
Advanced graphics settings
Advanced graphics settings
General settings
General settings
Color blind settings
Color blind settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
See Ultra-widescreen to fix black bars at 21:9.
4K Ultra HD
[2]
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Referred to as "Windowed Fullscreen". Resolution is locked to display resolution.
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Choice of 30, 60, 75, 90, 120, 144, 165, 240, unlimited.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
Color blind mode
Deuteranopia, protanopia, and tritanopia filters are available.
A strength slider is also available and can be set in intervals of 1, from 0 to 10.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Widescreen fix[citation needed]
Uses a Hor+ field of view for aspect ratios wider than 16:9.
Works on the Steam and Battle.net versions.
Pre-rendered cutscenes will be stretched.
  1. Download the latest version of the Crash 4 Widescreen Fix mod.
  2. Extract the files to <path-to-game>\Lava\Binaries\Win64\, so that dsound.dll resides in the same folder as CrashBandicoot4.exe or Lava-Win64-Shipping.exe.
Use a hex editor[citation needed]
Pre-rendered cutscenes will be stretched.
  1. Open Lava-Win64-Shipping.exe in a hex editor.
  2. Find and replace 3B 8E E3 3F with the following based on the desired resolution:
    • CD CC CC 3F for 1440x900
    • 00 00 A0 3F for 1280x1024
    • 26 B4 17 40 for 2560x1080
    • 8E E3 18 40 for 3440x1440
    • 39 8E 63 40 for 3840x1080
    • 9A 99 19 40 for 3840x1600
    • 00 00 A0 3F for 4120x1024
    • 39 8E 63 40 for 5120x1440
    • AE 47 A1 40 for 5292x1050
    • AB AA AA 40 for 7680x1440
  3. Set the Search Direction to All.
  4. Select Replace All.
  5. Click OK to confirm and then click Save (Ctrl+S).

Field of view (FOV)

Use a hex editor (Battle.net)[citation needed]
  1. Open Lava-Win64-Shipping.exe in a hex editor.
  2. Find 35 FA 0E 3C, which will appear 5 times. Replace the last occurrence with the following, depending on the aspect ratio:
    • 35 FA 38 3C for 21:9
    • 41 E4 52 3C for 32:9
  3. Click OK to confirm and then click Save (Ctrl+S).
Note that the FOV varies widely in this game, so any static hex fix won't always scale the FOV as it scales in the unpatched game.

Input

Keyboard bindings
Keyboard bindings
Gamepad and camera settings
Gamepad and camera settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Mouse cannot be used to control camera.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Xbox One variant.
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
See also PS5 DualSense Button Replacement.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired,

V2 tested. Bluetooth mode does not work.
Generic/other controllers
See expanded button prompts
Button prompts
Xbox One, DualShock 4 and Nintendo Switch button prompts can be selected. The button style can be switched in-game regardless of the type of connected controller.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings
Accessibility settings
Accessibility settings

Audio feature State Notes
Separate volume controls
Sliders for Music, SFX, and Voice.
Can be set in intervals of 1, from 0 to 10.
Surround sound
Plays up to 7.0.[3]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Arabic
Finnish
Fan translation
French
German
Italian
Japanese
Polish
Brazilian Portuguese
Russian
Slovak
Unofficial patch, download
Spanish
Latin American Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
LAN play
Online play

Issues fixed

Intro/company logo audio plays through Oculus Rift regardless of settings

Delete a folder[citation needed]
  1. Go to <path-to-game>\Engine\Binaries\ThirdParty\.
  2. Delete the Oculus folder.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise, OGG Vorbis

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i3-4340
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7950
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.24.2[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Shadowstealer7 on 2024-02-03
  2. Crash Bandicoot™ 4: It's About Time – Coming Soon to PC | Blizzard Entertainment
  3. Verified by User:MasterBlaster on 2021-03-31
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.