(→Issues fixed: Fix for missing Batgirl controls: Updated and Expanded) |
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}} | }} | ||
− | === Fix for missing Batgirl | + | === Fix for missing Batgirl moves and DLC characters critical strikes === |
− | {{ii}} While able to do the "disarm and destroy" for Batgirl while using a gamepad, this move is unusable with a keyboard, as it has no button associated with it. This fix restores it for keyboard users as well as critical strikes | + | {{ii}} While able to do the "disarm and destroy" special takedown for Batgirl while using a gamepad, this move is unusable with a keyboard, as it has no button associated with it. This fix restores it for keyboard users as well as missing critical strikes and freeflow focus mk II of all three DLC characters (Harley Quinn, Batgirl, Red Hood). All of these features were added in Update 1.11 released in the final days of November 2015, and that update was never ported properly or patched after for keyboard players on PC. |
− | {{Fixbox|description=Edit BmInput.ini|fix= | + | {{Fixbox|description=Edit BmInput.ini|ref=<ref name="dlc characters 1st fix">{{refurl |url=https://steamcommunity.com/sharedfiles/filedetails/?id=2067765261 |title=Steam Community :: Guide :: Batgirl Disarm and Destroy + Multi Ground Takedown combo on Keyboard. |date=2020-11-17}}</ref><ref name="dlc characters 2nd fix">{{refurl |url=https://steamcommunity.com/sharedfiles/filedetails/?id=2273881118 |title=Steam Community :: Guide :: DLC Characters Critical Strikes + Batgirl Special Takedowns fix on Keyboard |date=2020-11-17}}</ref>|fix= |
+ | : <u>Step One. Setup</u> | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{file|BmInput.ini}}. | # Open {{file|BmInput.ini}}. | ||
# Select all lines that start with "Bindings" in the <code>[Engine.PlayerInput]</code> section. | # Select all lines that start with "Bindings" in the <code>[Engine.PlayerInput]</code> section. | ||
− | # Copy and paste it into the <code>[BmGame.RPlayerInput]</code> section. You need to do this because as soon as you add a binding to the [BmGame.RPlayerInput] section, the game will ignore bindings in the <code>[Engine.PlayerInput]</code> section. | + | # Copy and paste it into the <code>[BmGame.RPlayerInput]</code> section. You need to do this because as soon as you add a binding to the <code>[BmGame.RPlayerInput]</code> section, the game will ignore bindings in the <code>[Engine.PlayerInput]</code> section. |
+ | |||
+ | : <u>Step Two. Adding keybindings for two additional Batgirl special takedowns</u> | ||
# Under the section <code>[BmGame.RPlayerInput]</code>, add the following lines:<br><code><nowiki>Bindings=(Name="Y",Command="TriggerWeaponDestroy")</nowiki></code><br><code><nowiki>Bindings=(Name="T",Command="TriggerSecondaryGroupCombatMove")</nowiki></code> | # Under the section <code>[BmGame.RPlayerInput]</code>, add the following lines:<br><code><nowiki>Bindings=(Name="Y",Command="TriggerWeaponDestroy")</nowiki></code><br><code><nowiki>Bindings=(Name="T",Command="TriggerSecondaryGroupCombatMove")</nowiki></code> | ||
− | # Replace <code>T</code> and <code>Y</code> with the desired key for special combo 3 ("multi ground takedown") and special combo 2 ("disarm and destroy") respectively,—note that if a key is already used for another function it can't be associated with this action. | + | # Replace <code>T</code> and <code>Y</code> with the desired key for special combo 3 ("multi ground takedown") and special combo 2 ("disarm and destroy") moves respectively,—note that if a key is already used for another function it can't be associated with this action. |
− | # Under the section <code>[BmGame.RPlayerInput]</code>, replace <code><nowiki>Bindings=(Name="LeftMouseButton",Command="SkipCutscene")</nowiki></code> with <code><nowiki>Bindings=(Name="LeftMouseButton", Command="TriggerFearTakedown 0 | GadgetOrQuickStrike | DebugMenuSelectX | SkipCutscene | Button aQuickStrike | FireGun | Button bVehicleBoostButton | Button bFireVehicleSecondaryWeapon | SecondaryFireVehicleWeapon")</nowiki></code> | + | # Save the file. |
+ | # Right-click the file and open "Properties". Set file to "Read-only". It is not always necessary, though. | ||
+ | |||
+ | : <u>Step Three. Workaround for missing DLC characters critical strikes and freeflow focus mk II</u> | ||
+ | # Open {{file|BmInput.ini}}. | ||
+ | # Under the section <code>[BmGame.RPlayerInput]</code>, replace <code><nowiki>Bindings=(Name="LeftMouseButton",Command="SkipCutscene")</nowiki></code> with the following line:<br><code><nowiki>Bindings=(Name="LeftMouseButton", Command="TriggerFearTakedown 0 | GadgetOrQuickStrike | DebugMenuSelectX | SkipCutscene | Button aQuickStrike | FireGun | Button bVehicleBoostButton | Button bFireVehicleSecondaryWeapon | SecondaryFireVehicleWeapon | BatarangBoost | OnRelease BatarangBoostReleased")</nowiki></code> | ||
+ | # Save the file. | ||
+ | # Right-click the file and open "Properties". Set file to "Read-only". It is not always necessary, though. | ||
+ | # Start the game. | ||
+ | # Unassign all keybindings that use <code>Left Mouse Button</code> (for Batman, Batmobile's Pursuit and Battle modes, all three DLC characters) via in-game settings. Batman's (including all characters except for three ones of three DLCs created by WB Games Montréal) and Batmobile's controls can be unassigned from main menu. DLC characters' controls can be unassigned from any relevant AR challenge. | ||
+ | # Return to the main menu to save the progress. | ||
+ | |||
+ | : <u>Step Four. Get rid of a warning about modified configuration files when starting the game</u> | ||
+ | # Edit <code>{{p|game}}\BmGame\Config\PC\PCEngine.ini</code> | ||
+ | # Under the section <code>[Engine.GameEngine]</code>, replace <code>bDisableIniModifyWarning=False</code> with the following line:<br><code><nowiki>bDisableIniModifyWarning=True</nowiki></code>. | ||
+ | # Save the file. | ||
+ | # Right-click the file and open "Properties". Set file to "Read-only". It is not always necessary, though. | ||
+ | # Start the game and enjoy. | ||
+ | }} | ||
+ | |||
+ | ==== A simpler method of implementing the fix for missing Batgirl moves and DLC characters critical strikes listed above ==== | ||
+ | {{ii}} This method is incompatible with the one listed above. Make sure you're using {{file|BmInput.ini}} without any presence of bindings in the <code>[BmGame.RPlayerInput]</code> section. This method offers to create separate source file content of which will be imported in the main {{file|BmInput.ini}} file every time game is launched. | ||
+ | |||
+ | {{Fixbox|description=Create additional BmInput.ini|ref=<ref name="dlc characters 1st fix" /><ref name="dlc characters 2nd fix" />|fix= | ||
+ | # Go to the <code>{{p|game}}\DLC\356474\Content\BmGame\</code> (for example; you can choose some other DLC folder). | ||
+ | # Create empty folder and name it as you wish e.g. "Batgirl moves". | ||
+ | # Create empty {{file|BmInput.ini}} in this folder. | ||
+ | # Add the following lines for missing Batgirl moves: <br><code><nowiki>[Engine.PlayerInput]</nowiki></code><br><code><nowiki>.Bindings=(Name="T",Command="TriggerSecondaryGroupCombatMove")</nowiki></code><br><code><nowiki>.Bindings=(Name="Y",Command="TriggerWeaponDestroy")</nowiki></code> | ||
+ | # Replace <code>Y</code> and <code>T</code> with the desired key for special combo 2 ("disarm and destroy") and special combo 3 ("multi ground takedown") moves respectively,—note that if a key is already used for another function it can't be associated with this action. | ||
+ | # Under the section <code>[Engine.PlayerInput]</code>, add the following line for DLC characters critical strikes:<br><code><nowiki>.Bindings=(Name="LeftMouseButton",Command="BrakeButton | TriggerFearTakedown 0 | GadgetOrQuickStrike | DebugMenuSelectX | SkipCutscene | Button aQuickStrike | FireGun | Button bVehicleBoostButton | Button bFireVehicleSecondaryWeapon | SecondaryFireVehicleWeapon | BatarangBoost | OnRelease BatarangBoostReleased")</nowiki></code> | ||
+ | # Save the file. | ||
+ | # Start the game. | ||
+ | # Unassign all keybindings that use <code>Left Mouse Button</code> (for Batman, Batmobile's Pursuit and Battle modes, all three DLC characters) via in-game settings. | ||
+ | ## Batman's (including all characters except for three ones of three DLCs created by WB Games Montréal) and Batmobile's controls can be unassigned from main menu. | ||
+ | ## DLC characters' controls can be unassigned from any relevant AR challenge. | ||
+ | # Return to the main menu to save the progress. | ||
+ | # Enjoy. | ||
+ | |||
+ | : <u>Bonus. Adding special combo 0 one-key binding and additional one-key bindings for any other actions</u> | ||
+ | # You can also bind special combo 0 move ("bat swarm" from the previous ''Arkham'' games replaced with environment takedown, batmobile-assisted takedown, weapon steal and etc. in ''Arkham Knight'') to a single key. For this, under the section <code>[Engine.PlayerInput]</code>, add the following line: <br><code><nowiki>.Bindings=(Name="R",Command="TriggerPrimaryGroupCombatMove")</nowiki></code> | ||
+ | # If you want to use <code>R</code> key for this action like in the previous ''Arkham'' games, you should change the default keybinding for "look behind" action via Batmobile's pursuit mode controls in the main menu. | ||
+ | # You can bind one action to more than one key. For example, for binding "weapon and destroy" to second a thumb mouse button, under the section <code>[Engine.PlayerInput]</code>, add the following line: <br><code><nowiki>.Bindings=(Name="ThumbMouseButton2",Command="TriggerWeaponDestroy")</nowiki></code> | ||
+ | }} | ||
+ | |||
+ | ==== Alternative method of re-adding a missing Batgirl special move ==== | ||
+ | {{ii}} This method is compatible with both methods listed above. | ||
+ | |||
+ | {{Fixbox|description=Create additional BmGame.ini|ref=<ref name="dlc characters 1st fix" /><ref name="dlc characters 2nd fix" />|fix= | ||
+ | # Go to the <code>{{p|game}}\DLC\356474\Content\BmGame\</code> (for example; you can choose some other DLC folder). | ||
+ | # Create empty folder and name it as you wish e.g. "Batgirl moves". | ||
+ | # Create empty {{file|BmGame.ini}} in this folder. | ||
+ | # Add the following lines for one of the missing Batgirl moves, "disarm and destroy": <br><code><nowiki>[BmGame.RGameInfo]</nowiki></code><br><code><nowiki>DefaultBatgirlKeyMap=(Ability="$GFxUI.KeyboardControls.SpecialComboTakedown2",PrimaryKeyName="$PC.Keys.Two",SecondaryKeyName="$PC.Keys.UNASSIGNED",Command="TriggerWeaponDestroy",bPrimaryCtrl=0,bPrimaryShift=0,bPrimaryAlt=1, Icon="CI_SpecialCombo2,CI_CombatSpecialTop")</nowiki></code> | ||
+ | # The special takedown 2 option will replace the photo mode shortcut for Batgirl in the game controls. Now, you can set every key you want for this action, even <code>Alt</code>+<code>2</code> default two-keys binding. | ||
# Save the file. | # Save the file. | ||
− | |||
− | |||
}} | }} | ||
Revision as of 22:00, 17 November 2020
Developers | |
---|---|
Rocksteady Studios | |
Windows | Iron Galaxy Studios[1] |
A Matter of Family | Warner Bros. Games Montreal |
Publishers | |
Warner Bros. Interactive Entertainment | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | June 23, 2015[2] |
Linux | Cancelled[3] |
macOS (OS X) | Cancelled[3] |
Reception | |
Metacritic | 70 |
OpenCritic | 86 |
IGDB | 92 |
Taxonomy | |
Series | Batman: Arkham |
Batman: Arkham | |
---|---|
Subseries of Batman | |
Batman: Arkham Asylum | 2009 |
Batman: Arkham City | 2011 |
Batman: Arkham Origins | 2013 |
Batman: Arkham Origins Blackgate Deluxe Edition | 2014 |
Batman: Arkham Knight | 2015 |
Batman: Arkham VR | 2017 |
Suicide Squad: Kill the Justice League | 2024 |
Key points
- The PC version was pulled from stores on June 24, 2015 due to being released in a poor state,[4][5] reworked and re-released on October 28, 2015,[6][7][8] and continued to see additional development through early 2016 which brought various performance and stability improvements as well as bugfixes.[9][10][11][12]
- Following the re-release and subsequent updates, it was announced that the game would not see the originally planned Mac and Linux versions.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | 5 DVD discs, Counting 20% of the games data. | |||
Epic Games Store | Includes the Premium Edition as well as the previously PS4 exclusive Earth-2 Dark Knight skin.[13] DRM-free when launched directly from executable.[14] | |||
GamersGate | Premium Edition | |||
Premium Edition | ||||
Green Man Gaming | Premium Edition | |||
Humble Store | Premium Edition | |||
Steam | Premium Edition is also available. |
- Steam version requires Denuvo Anti-Tamper DRM.[Note 1]
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | ||
A Matter of Family | ||
Harley Quinn Story Pack | Included with retail copies. | |
Red Hood Story Pack | ||
Prototype Batmobile Skin | ||
Batman Classic TV Series Batmobile Pack | ||
1st Appearance Batman Skin | ||
Batman: Noel Skin | ||
Bat-Family Skin Pack | ||
1989 Movie Batmobile Pack | ||
Crime Fighter Challenge Pack #1 | ||
Crime Fighter Challenge Pack #2 | ||
Crime Fighter Challenge Pack #3 | ||
Crime Fighter Challenge Pack #4 | ||
Crime Fighter Challenge Pack #5 | ||
GCPD Lockdown | ||
2008 Tumbler Batmobile Pack | ||
Catwoman's Revenge | ||
Robin and Batmobile Skins Pack | ||
WayneTech Track Pack | ||
A Flip of a Coin | ||
1970s Batman Themed Batmobile Skin | ||
2008 Movie Batman Skin | ||
Riddler Themed Batmobile Skin | ||
Original Arkham Batmobile | ||
Rocksteady Themed Batmobile Skin | ||
Season of Infamy: Most Wanted Expansion | ||
Earth-2 Dark Knight Skin | Exclusive to Epic Games Store.[16][17] |
- Adam West skin, '60s-themed Bat-tank, and Scarecrow Nightmare Challenges are PlayStation 4 exclusives.
Version differences
- Premium Edition includes all previously released DLCs.[18]
Essential improvements
Skip intro videos
Use the -nologo command line argument[19]
|
---|
Delete or rename video files[20] |
---|
|
Arkham Quixote
Mod that drastically reduces game stuttering by recycling textures allocations. More information and download can be found here.
Tweak Guide
Steam user Kaldaien has compiled a comprehensive configuration guide for Arkham Knight. Users have reported improved performance, texture streaming and graphics quality.
Performance increase on SLI systems
Because Batman: Arkham Knight heavily uses Nvidia PhysX, you can get a considerable framerate improvement by disabling SLI in the Nvidia control panel and assigning your second GPU to be dedicated to PhysX. The game does not support SLI anyway, so at least with this tweak you can get a sort of 'semi-SLI' mode going. This should increase the framerate by around 25%, similar to a SLI profile with poor scaling.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\BMGame\Config\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/208650/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\BMGame\SaveData\[Note 2] |
Steam | <Steam-folder>\userdata\<user-id>\208650\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/208650/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Works with some issues (see the WSGF entry). | ||
Ultra-widescreen | Works with some issues (see the WSGF entry). | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Has SMAA in options, but reduces images clarity. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Choice of FPS cap: 30, 60, 90. See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Add hotkeys[citation needed] |
---|
Bindings=(Name="NumPadOne",Command="FOV 86") Bindings=(Name="NumPadTwo",Command="FOV 90") Bindings=(Name="NumPadThree",Command="FOV 95") Bindings=(Name="NumPadFour",Command="FOV 100") Bindings=(Name="NumPadFive",Command="FOV 105") Bindings=(Name="NumPadSix",Command="FOV 110") Bindings=(Name="NumPadSeven",Command="FOV 115") Bindings=(Name="NumPadEight",Command="FOV 120") Bindings=(Name="NumPadNine",Command="FOV 125") Notes
|
Convert game to Hor+ |
---|
Notes
|
Anti-aliasing (AA)
- Game's implemented solution uses a temporal filter which reduces clarity of textures and can disorientate some users. This injected form is crisper and gives much smoother edges
SMAA via SweetFX[citation needed] |
---|
|
SMAA via ReShade[citation needed] |
---|
|
High frame rate
Change value in config file[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | By default, <Alt> can only be used as a modifier (e.g. <Alt> + <X>), and cannot receive mappings. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput, XInput and DualShock 4 only First Generation, bugged with Dualshock 4 Second Generation Controllers. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Static red color. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired wireless does not register any input unless emulated xinput |
Generic/other controllers | ||
---|---|---|
Button prompts | Using Logitech Rumblepad 2 show DualShock buttons.[citation needed] |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Both XInput and DualShock 4. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 7.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by AR Team, download. | |||
Czech | Fan translation. | |||
French | ||||
German | ||||
Hungarian | Fan translation | |||
Italian | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | Windows language must be on any configuration of Spanish. | |||
Latin American Spanish | Windows language must be on Español (México). |
- Japanese language isn't included in PC version
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Batman Arkham Knight (DX11). | ||
vorpX | G3D, Z3D Officially supported game, see official vorpx game list. |
Issues fixed
Slow start up
Add a Windows Defender exclusion[citation needed] |
---|
|
Fix for missing Batgirl moves and DLC characters critical strikes
- While able to do the "disarm and destroy" special takedown for Batgirl while using a gamepad, this move is unusable with a keyboard, as it has no button associated with it. This fix restores it for keyboard users as well as missing critical strikes and freeflow focus mk II of all three DLC characters (Harley Quinn, Batgirl, Red Hood). All of these features were added in Update 1.11 released in the final days of November 2015, and that update was never ported properly or patched after for keyboard players on PC.
Edit BmInput.ini[21][22] |
---|
|
A simpler method of implementing the fix for missing Batgirl moves and DLC characters critical strikes listed above
- This method is incompatible with the one listed above. Make sure you're using
BmInput.ini
without any presence of bindings in the[BmGame.RPlayerInput]
section. This method offers to create separate source file content of which will be imported in the mainBmInput.ini
file every time game is launched.
Create additional BmInput.ini[21][22] |
---|
|
Alternative method of re-adding a missing Batgirl special move
- This method is compatible with both methods listed above.
Create additional BmGame.ini[21][22] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Hide HUD
Add hotkeys[citation needed] |
---|
Bindings=(Name="NumPadZero",Command="ToggleHUD") |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 8.1 |
Processor (CPU) | Intel Core i5-750 2.67 GHz AMD Phenom II X4 965 3.4 GHz |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 45 GB | 55 GB |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 760 AMD Radeon HD 7950 3 GB of VRAM DirectX 11 compatible |
Other | Broadband Internet Connection required to activate and for some online features | The publisher recommends using an SSD due to mechanical hard drive performance issues.[23] |
- A 64-bit system is required.
- For ultra setting the publisher lists an Nvidia GeForce GTX 980 and 4 GB of VRAM as the minimum requirement.[24]
- The recommended requirements are only for 30FPS, not 60+ as most would expect.
Notes
- ↑ Primary support page for Denuvo Anti-Tamper offline activation. Secondary support page which can be used in case of troubles with the primary one.[15]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/208650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (208650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Rocksteady and "external PC development partner" investigating Batman: Arkham Knight performance issues • Eurogamer.net
- ↑ Official Batman: Arkham Knight Launch Trailer - YouTube
- ↑ 3.0 3.1 3.2 Steam - Batman: Arkham Knight no longer coming to Mac and Linux - last accessed on 2019-09-20
- ↑ Eurogamer - It gets worse - Batman: Arkham Knight on PC lacks console visual features - last accessed on 2019-09-20
- ↑ Eurogamer - Warner suspends Batman: Arkham Knight PC sales - last accessed on 2019-09-20
- ↑ PC Release Date Announced - Steam Community :: Group Announcements :: Batman™: Arkham Knight
- ↑ Eurogamer.net - Warner Bros. offers full refund for still-broken Batman: Arkham Knight PC
- ↑ Eurogamer.net - Performance Analysis: Batman on PC is still a disappointment
- ↑ Steam - PC Update - November 24th - last accessed on 2019-09-20
- ↑ Steam - PC Update - December 17th - last accessed on 2019-09-20
- ↑ Steam - PC Update - January 19th - last accessed on 2019-09-20
- ↑ Steam - PC Update - March 8th - last accessed on 2019-09-20
- ↑ Verified by User:Aemony on 2019-09-21
- Verified by matching the DLC folders on EGS to their Steam equivalence (the folders are named after the Steam AppIDs they were given on Steam). The DLCs were not present on the same day as the game went live on Epic Game Store, but was added a day later as part of a ~15 GB update.
- ↑ Verified by User:Aemony on 2019-09-19
- ↑ Verified by User:Aemony on 2018-08-28
- Confirmed myself by blocking access to revalidate.wbgames.com. This triggered the typical Denuvo offline activation prompt. Different from other protected Steam titles is that the offline token is stored in the
<Steam-folder>\userdata\<user-id>\208650\dbdata
file.
- Confirmed myself by blocking access to revalidate.wbgames.com. This triggered the typical Denuvo offline activation prompt. Different from other protected Steam titles is that the offline token is stored in the
- ↑ Steam Group - Special K - v 0.10.3 - [Framepacing Percentile Analysis - Comment by Wastelander121] - last accessed on 2019-09-23
- "The EGS version also contains the Earth 2 skin which was exclusive to PS4. All other exclusives aren't there."
- ↑ Verified by User:Aemony on 2019-09-23
- The 368100 folder of the copy on EGS corresponds to the 368100 DLC ID on Steam, which was never released on Steam.
- ↑ Steam Community - Batman: Arkham Knight - Premium Edition - last accessed on 2019-09-27
- ↑ Disable Startup Logos - last accessed on 2020-11-16
- ↑ How to: Skip Intros - last accessed on 2020-11-16
- ↑ 21.0 21.1 21.2 Steam Community :: Guide :: Batgirl Disarm and Destroy + Multi Ground Takedown combo on Keyboard. - last accessed on 2020-11-17
- ↑ 22.0 22.1 22.2 Steam Community :: Guide :: DLC Characters Critical Strikes + Batgirl Special Takedowns fix on Keyboard - last accessed on 2020-11-17
- ↑ Steam :: Update on Performance
- ↑ Update on PC Minimum Specs]