Path of Exile
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Grinding Gear Games | |
Release dates | |
Windows | October 23, 2013 |
macOS (OS X) | September 18, 2020[1] |
Reception | |
Metacritic | 86 |
IGDB | 78 |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Cosmetic, Currency, Unlock |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | ARPG, RPG |
Themes | Fantasy |
Warnings
- This game requires a constant internet connection for all game modes.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Epic Games Store | ||||
Steam | Install with steam://install/238960 |
- All versions require a Path of Exile account and a constant internet connection for all game modes.
Monetization
Microtransactions
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Path of Exile\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/238960/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | Approx. 10 MB available. Syncs up to 25 custom item filters (.filter files in %USERPROFILE%\Documents\My Games\Path of Exile\ ).Steam Cloud hidden. |
- All character and save data is synced online with Grinding Gear Games.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Set with Display Mode in Options, Graphics. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | x4/x8 MSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap.[3] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | Custom item color filters can be created to partially assist colorblind players, but no native in-game support exists. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | [4] Added May 13, 2022 with Sentinel Update. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Thai |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 6 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | Have 2 network modes: Lockstep and Predictive. It is recommended to use Lockstep mode to prevent unfair deaths caused by desync. Using /oos will manually synchronize player with the server. |
|
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Issues fixed
BSOD with Creative Labs sound cards
Use updated OpenAL libraries[5][citation needed] |
---|
Notes
|
Launch the game with --nosound or --softwareaudio parameters[6][citation needed] |
---|
Performance on low end systems
Edit production_Config.ini[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | |
Vulkan | Added beta on May 28, 2020.[7] | |
Shader Model support | 3, 4 | [8] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | 32-bit removed in patch 3.14.3 | ||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Studio | |
Cutscenes | Bink Video 2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1, 8 | 10 |
Processor (CPU) | 2.6 GHz Quad Core | 3.2 GHz Quad Core |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB | 40 GB (SSD) |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7850 DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti AMD Radeon RX 560 |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/238960/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (238960) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Path of Exile: Heist launches Sept. 18 - Polygon - last accessed on [unknown]
- "With Heist, Path of Exile also gains Mac OS support. Players won’t need to start over on Mac, and can use their Path of Exile account to jump between the two versions of the game, maintaining their progress wherever they play. Heist comes to Path of Exile on Sept. 18 for Windows pc and Mac, with the console update coming a few days later on Sept. 23."
- ↑ Stash Tabs - last accessed on 2021-06-02
- ↑ New 120Hz Games Report - last accessed on May 2023
- ↑ www.pathofexile.com - last accessed on May 2023
- ↑ Forum - Technical & Account Support - Creative X-Fi bug: PoE uses old "hardcoded" OpenAL32.dll (suggestion for fix) - Path of Exile - last accessed on May 2023
- ↑ Forum - Technical & Account Support - BSOD with only POE - Path of Exile - last accessed on May 2023
- ↑ 3.10.2 Patch with Beta of Vulkan Renderer - last accessed on 2020-05-28
- ↑ Verified by User:Expack3 on 2018-6-29
- Based on "max_PS_shader_model" and "max_VS_shader_model" values in game's config file when using DirectX 11.