Key points
- Has VR Support (via DLC), similar to Gal*Gun VR, which did not make it to consoles with VR support.
- Limited graphics and VR options menus.
General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
DLC and expansion packs
Name |
Notes |
|
Bubble Bath Bikini |
|
|
Meowvelous Sweater |
|
|
Classy Bunny Girl |
|
|
Angelic Nurse Uniform |
|
|
Super-short Cheongsam |
|
|
Bikini(Black&White) |
|
|
"Fighting Spirit Academy" Uniform |
|
|
Venus Soccer Uniform |
|
|
Tiger-striped Oni Bikini |
|
|
Kung-fu Cutie |
|
|
Sexy Shrine Maiden |
|
|
Alluring Belly Dancer |
|
|
Fancy Maid Mini-skirt |
|
|
Pole Position Pin-up |
|
|
Risque Apron |
|
|
Alice in Doki Doki Land |
|
|
Vice Cop |
|
|
Racy Ribbons |
|
|
Sergeant Suspenders |
|
|
S-Class Demon Buster Suit |
|
|
Slime Time |
|
|
Doki Doki VR Mode |
|
|
Game data
Configuration file(s) location
Save game data location
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Instructions[citation needed]
|
21:9 Screenshot with the aforementioned tweaks
- Go to the configuration file(s) location.
- Open
GameUserSettings.ini .
- Change
ResolutionSizeX=xxxx , LastUserConfirmedResolutionSizeX=xxxx , and DesiredScreenWidth=xxxx with your desired Horizontal Resolution (Example: 2560 for a 1080p 21:9 display, or 3840 for a 1080p 32:9 display)
- Change
ResolutionSizeY=xxxx , LastUserConfirmedResolutionSizeY=xxxx , and DesiredScreenHeight=xxxx with your desired Vertical Resolution (Example: 1080 for a 1080p 21:9/32:9 display)
- Set
bUseDesiredScreenHeight= to True
- In the bottom of
Engine.ini , add a new line called "[/Script/Engine.LocalPlayer] ", and below that, add AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
- Save both
Engine.ini and GameUserSettings.ini
Notes
- Whether or not the AspectRatioAxisConstraint tweak affects the VR Mode DLC, hasn't been tested yet.
- It will also affect the Field of View when playing on a 16:9 resolution as well.
- Due to how the in-game settings handles resolution, having the desired screen resolution already set in Windows before launch might be required.
|
Instructions[citation needed]
|
- Go to the configuration file(s) location.
- Open
GameUserSettings.ini .
- Change
PreferedFullscreenMode= to "1"
- Change
LastConfirmedFullscreenMode= to "1"
- Change
FullscreenMode= to "1"
- Save
GameUserSettings.ini
- If you want to run in Exclusive Fullscreen Mode, Change
LastConfirmedFullscreenMode= , alongside the other mentioned strings to "0"
|
Instructions[citation needed]
|
- Go to the configuration file(s) location.
- Open
Scalability.ini .
- Add
[TextureQuality@3] , replacing the number with the sg.TextureQuality= setting that you are using in GameUserSettings.ini
- Below that line, add
r.MaxAnisotropy=xx , replacing the "xx" with the desired Anisotropic Filtering mode (0= Disabled, 2= 2X Aniso, 4= 4X Aniso, 8= 8X Aniso, 16= 16X Aniso.
- Save
Scalability.ini
|
Instructions[citation needed]
|
- Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts.
- Go to the configuration file(s) location.
- Open
Engine.ini .
- On the bottom of the file, add "[/Script/Engine.RendererSettings]"
- Below that, add
r.DefaultFeature.AntiAliasing= , and make the value 1 (FXAA), or 2 (TemporalAA)
- Save
Engine.ini
- If you just want to remove Anti-Aliasing entirely, you can go to
GameUserSettings.ini , and change sg.AntiAliasingQuality= to "0"
|
Instructions[citation needed]
|
- Go to the configuration file(s) location.
- Open
GameUserSettings.ini .
- Change
bUseVSync= to "True"
- Save
GameUserSettings.ini
|
Input
In-Game Button Config Menu (Includes Key Bindings)
In-Game Options (Includes Controller Vibration Option)
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Under the "Sound" section of the Options menu, there are "Music", "Effects", and "Voices" sliders. |
Surround sound |
|
|
Subtitles |
|
This can be found under the Language Menu. Subtitles also work in VR Mode. |
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Japanese |
|
|
|
|
Korean |
|
|
|
|
Traditional Chinese |
|
|
|
|
VR support
- VR requires the purchase of a DLC.
Instructions[citation needed]
|
- Removes the dark fading that occurs in VR Mode when you get too close to a wall, object, prop, or character
- Requires going into "<path-to-game>\GalGun2\Content\Paks", and removing the "-WindowsNoEditor" suffix from
GalGun2-WindowsNoEditor.pak , and GalGun2-WindowsNoEditor.sig before copying the ModPawn.pak and ModPawn.sig files to that directory.
|
Issues unresolved
Tall player height when using the ReVive patch with Windows Mixed Reality
When using the ReVive patch with Windows Mixed Reality, there is a chance that your player height might be significantly taller than intended. This may result in darkness (without crouching or bending over) when not using the Screen Fading Removal Fix, or your head being through the roof with it.
Issues fixed
"The UE4-GalGun2 Game has crashed and will close, Fatal error!"
No Input with Windows Mixed Reality, or SteamVR "can't find "action_manifest.json"" when using ReVive
Use earlier Patch DLLs for ReVive
|
- Download the Patch Binaries for ReVive (Version 1.42 specifically).
- Extract the .ZIP file's contents in the game's "
<path-to-game>\GalGun2\Binaries\Win64 " directory
- Make sure to delete the "
LibRevive64_1.dll " that was added to the directory when you chose the "Patch" option in ReVive's menu, as that might conflict with earlier versions
- Go to where you installed ReVive (In example: "
C:\Program Files\Revive ", and there will be a subfolder called "Input "
- Find the "
action_manifest.json "
- Copy it to "
%APPDATA%\Revive\Input " (If a Revive and Input folder doesn't exist in your "%APPDATA% " directory, then make it before copying the file)
- This is due to how later versions of ReVive handle motion controller inputs
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
8.1, 10 |
Processor (CPU) |
Intel Core i5-4670 AMD FX 8350 | |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
8 GB | |
Video card (GPU) |
Nvidia GeForce GTX 970 AMD Radeon RX 570 DirectX 11 compatible
| Nvidia GeForce GTX 1080 AMD Radeon RX 480 |
- The System Requirements for Gal*Gun 2 are likely copied from Gal*Gun VR, Which is why the PC system requirements are overkill (When not running in VR Mode) for something that runs at 1080p @ 60FPS on PS4, and 1080p @ 30FPS on Switch (When Docked). Just keep in mind that if you are below these system requirements, it might not be possible to get technical support from the developers.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References