Gal*Gun Returns

From PCGamingWiki, the wiki about fixing PC games
Gal*Gun Returns
Gal*Gun Returns cover
Developers
Inti Creates
Publishers
PQube Limited
Release dates
Windows February 12, 2021
Reception
OpenCritic 66
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Point and select
Genres Rail shooter
Art styles Anime
Themes Comedy, Contemporary, Japan, Romance
Series Gal*Gun
Gal*Gun Returns on HowLongToBeat
Gal*Gun Returns on IGDB
Gal*Gun Returns on Wikipedia
Gal*Gun
Gal*Gun: Double Peace 2016
Gal*Gun VR 2017
Gal*Gun 2 2018
Gal*Gun Returns 2021

Gal*Gun Returns is a single-player first-person rail shooter game in the Gal*Gun series, developed by Inti Creates and published by PQube. It is a remaster of the original 2011 console releases, with most of the DLC included.

The game supports a limited set of widescreen resolutions, although a community solution allows for 2560x1080 support.

General information

Steam Community Discussions

Availability[edit]

All versions require Steam DRM.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\GalGunReturns\<user-id>\Config.ini
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1425730/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\GalGunReturns\<user-id>\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1425730/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video[edit]

Screen settings
Screen settings

Graphics feature State Notes
Widescreen resolution
Limited to five predefined 16:9 resolutions, all of which are upscaled or downscaled from 1920x1080.[Note 2][1]
Multi-monitor
Pillarboxed to 16:9 in Fullscreen mode.[2] See Ultra-widescreen.
Ultra-widescreen
Pillarboxed to 16:9 in Fullscreen mode.[3] See Ultra-widescreen for a workaround.
4K Ultra HD
Upscaled from 1920x1080.[4]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
"Fullscreen" display mode runs in a borderless window. Limited to 16:9 aspect ratio.[5]
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
[6]
60 FPS
Choice between 30 FPS and 60 FPS gameplay.
Dialogue sequences, boss battles, and menus are locked to 30 FPS.[7]
120+ FPS
Gameplay is capped at 60 FPS.[7]
High dynamic range display (HDR)

Ultra-widescreen[edit]

Native 16:9 FOV and UI demonstration
Native 16:9 FOV and UI demonstration
32:9 behavior with the community solution
32:9 behavior with the community solution
Use a DLL injection mod to adjust aspect ratio values[8]
  1. Download GGResturn.
  2. Extract GGResturn.7z using a file archiver (such as 7-Zip) with the password pcgw
  3. Copy the dinput8.dll file and plugins folder to <path-to-game>.
  4. Open the plugins\config.ini file in a text editor.
  5. Change horizontalResolution and verticalResolution to the desired resolution, then save the file.

Notes

UI, 2D elements, and the character screen will be stretched.
The in-game resolution retains the default resolution values, which comes at the cost of lower horizontal resolution.
Using ReShade alongside the "AspectRatio.fx" effect to manually stretch the game display may be required at resolutions other than 2560x1080.
Adjusting the horizontalResolution and verticalResolution values in config.ini does not change the internal resolution, as its primary use is calculating the correct aspect ratio.

Input[edit]

Keyboard and mouse settings
Keyboard and mouse settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Aiming is done by pointing a crosshair similar to a mouse cursor.
Mouse input uses operating system mouse settings.[9]
Mouse input in menus
Enter, Esc, and are used for menu navigation. 123 are used for specific choice dialogue segments.[10]
Mouse Y-axis inversion
"Vertical Axis Aiming" and "Horizontal Axis Aiming" settings only affect controller analog stick input.[9]
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Adjustable with the "Crosshair Speed" setting.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Requires setting "Input Device" setting to "Controller".
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Can be toggled with the "Vibration" setting.
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Steam Input has issues hooking to in-game inputs.[11]
Steam Controller button prompts

Audio[edit]

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
"BGM", "SFX", and "Voice".
Individual girls can be selectively muted.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Language settings
Language settings

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
Japanese
Korean

Issues fixed[edit]

Crashes during stage 5 of Akira's story route[edit]

Some users report crashing issues when reaching Stage 5 of Akira's story route.[12][13]
This issue was fixed in update version 1.0.7.[14]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11.4 [15]
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

No middleware information; you can edit this page to add it.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 8.1, 10
Processor (CPU) Intel Core i5-4460
AMD FX-8320
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 750 Ti
AMD Radeon R7 370
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1425730/ in addition to or instead of this directory. The app ID (1425730) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. Available resolutions:
    •1280x720
    •1600x900
    •1920x1080
    •2560x1440
    •3840x2160

References

  1. Verified by User:KingKrouch on 2021-02-14
    Checked render target resolutions with different resolutions in Special K.
  2. Verified by User:KingKrouch on 2021-02-10
    Tested with 2560x720 custom resolution.
  3. Verified by User:KingKrouch on 2021-02-10
    Tested with 2560x1080 and 5120x2160 resolutions.
  4. Verified by User:KingKrouch on 2021-02-14
    Checked render target resolutions in Special K. 3840x2160 windowed mode uses a 1920x1080 render target that is seemingly upscaled to 3856x2199.
  5. Verified by User:KingKrouch on 2021-02-08
    Tested by changing resolution options on a 2560x1080 display.
  6. Verified by User:KingKrouch on 2021-02-12
    Tested by forcing 30Hz refresh rate with NVIDIA GPU, and by checking the presentation interval in Special K.
  7. 7.0 7.1 Verified by User:KingKrouch on 2021-02-10
    Tested latest patch as of writing.
  8. Verified by User:KingKrouch on 2021-02-11
    Made by reverse engineering in Ghidra and Cheat Engine.
  9. 9.0 9.1 Verified by User:KingKrouch on 2021-02-09
    Checked by adjusting different sensitivity and inversion options in-game.
  10. Verified by User:KingKrouch on 2021-02-09
    Tested Keyboard and Mouse support.
  11. Verified by User:KingKrouch on 2021-02-09
    Tested by attempting to use DualSense and Xbox One controllers with Steam Input.
  12. Steam Community :: yas :: Review for Gal*Gun Returns - last accessed on 2021-02-13
  13. Game Crashes during Akira Stage 5 :: Gal*Gun Returns General Discussions - last accessed on 2021-02-12
  14. Gal*Gun Returns Update - last accessed on 2021-02-17
  15. Verified by User:KingKrouch on 2021-02-09
    Checked used graphics API in Special K.