Gal*Gun 2

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Gal*Gun 2
Gal*Gun 2 cover
Developers
Inti Creates
Publishers
PQube Limited
Engines
Unreal Engine 4
Release dates
Windows July 20, 2018
Taxonomy
Monetization DLC
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Rail shooter
Art styles Anime
Themes Romance
Series Gal*Gun
Gal*Gun 2 on MobyGames
Gal*Gun
Gal*Gun: Double Peace 2016
Gal*Gun VR 2017
Gal*Gun 2 2018
Gal*Gun Returns 2021

Gal*Gun 2 is a singleplayer first-person rail shooter game in the Gal*Gun series.

The game supports VR (via DLC), similar to Gal*Gun VR, and it has limited graphics and VR options.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GamersGate
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Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Steam
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Windows
All versions require Steam DRM.

Monetization[edit]

DLC and expansion packs

Name Notes
Bubble Bath Bikini
Windows
Meowvelous Sweater
Windows
Classy Bunny Girl
Windows
Angelic Nurse Uniform
Windows
Super-short Cheongsam
Windows
Bikini(Black&White)
Windows
"Fighting Spirit Academy" Uniform
Windows
Venus Soccer Uniform
Windows
Tiger-striped Oni Bikini
Windows
Kung-fu Cutie
Windows
Sexy Shrine Maiden
Windows
Alluring Belly Dancer
Windows
Fancy Maid Mini-skirt
Windows
Pole Position Pin-up
Windows
Risque Apron
Windows
Alice in Doki Doki Land
Windows
Vice Cop
Windows
Racy Ribbons
Windows
Sergeant Suspenders
Windows
S-Class Demon Buster Suit
Windows
Slime Time
Windows
Doki Doki VR Mode
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\GalGun2\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/851890/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\GalGun2\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/851890/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video[edit]

In-Game Graphics Options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Use NVIDIA Surround or AMD Eyefinity in conjunction with Ultra-widescreen.
Ultra-widescreen
See Ultra-widescreen.
4K Ultra HD
In-Game lists "3840x2160", even if running on a different resolution like 1080p, and adjusting the resolution seems to just change the sg.ResolutionQuality setting inside of GameUserSettings.ini. Editing Resolution values in the .INI, or running your display at 4K before launch might be required to run at that resolution.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS and 120+ FPS
Framerate uncapped by default.
High dynamic range display (HDR)

Ultra-widescreen[edit]

Edit GalGun2-Win64-Shipping.exe with a hex editor[1]
21:9 screenshot with the aforementioned tweaks
21:9 screenshot with the aforementioned tweaks
  1. Go to <path-to-game>\GalGun2\Binaries\Win64 and open GalGun2-Win64-Shipping.exe in a hex editor, such as HxD.[Note 2]
  2. Search for 35 FA 0E 3C 6F 12 and replace with 35 FA 3E 3C 6F 12 for a 21:9 aspect ratio, EF F4 38 3C 6F 12 for a 32:9 aspect ratio, or EF D4 83 3C 6F 12 for a 48:9 (3x 16:9) aspect ratio.

Notes

This hex edit does not affect the VR mode.[2]
A small number of UI elements (such as the timer and counter in daydream segments) are anchored towards the left side of the screen.

Borderless fullscreen windowed[edit]

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change PreferedFullscreenMode= to "1"
  4. Change LastConfirmedFullscreenMode= to "1"
  5. Change FullscreenMode= to "1"
  6. Save GameUserSettings.ini
If you want to run in Exclusive Fullscreen Mode, Change LastConfirmedFullscreenMode=, alongside the other mentioned strings to "0"

Anisotropic filtering (AF)[edit]

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Scalability.ini.
  3. Add [TextureQuality@3], replacing the number with the sg.TextureQuality= setting that you are using in GameUserSettings.ini
  4. Below that line, add r.MaxAnisotropy=xx, replacing the "xx" with the desired Anisotropic Filtering mode (0= Disabled, 2= 2X Aniso, 4= 4X Aniso, 8= 8X Aniso, 16= 16X Aniso.
  5. Save Scalability.ini

Anti-aliasing (AA)[edit]

Instructions[citation needed]
Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts.
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. On the bottom of the file, add "[/Script/Engine.RendererSettings]"
  4. Below that, add r.DefaultFeature.AntiAliasing=, and make the value 1 (FXAA), or 2 (TemporalAA)
  5. Save Engine.ini
If you just want to remove Anti-Aliasing entirely, you can go to GameUserSettings.ini, and change sg.AntiAliasingQuality= to "0"

Vertical sync (Vsync)[edit]

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change bUseVSync= to "True"
  4. Save GameUserSettings.ini

Input[edit]

In-Game Control Menu
In-Game Button Config Menu (Includes Key Bindings)
In-Game Options (Includes Controller Vibration Option)

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Labeled "Sight Sensitivity" in the Controls Menu
Mouse input in menus
Mouse Y-axis inversion
Labeled "Sight Movement Y-Axis" in the Controls Menu
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Labeled "Sight Sensitivity" in the Controls Menu
Controller Y-axis inversion
Labeled "Sight Movement Y-Axis" in the Controls Menu
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Tracked motion controllers
Only in VR Mode
Button/gesture prompts
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio[edit]

In-Game Sound Options

Audio feature State Notes
Separate volume controls
Under the "Sound" section of the Options menu, there are "Music", "Effects", and "Voices" sliders.
Surround sound
Subtitles
This can be found under the Language Menu. Subtitles also work in VR Mode.
Closed captions
Mute on focus lost
In-Game Language Options

Localizations

Language UI Audio Sub Notes
English
Japanese
Korean
Traditional Chinese

VR support[edit]

VR requires the purchase of a DLC.
In-Game VR Options
Headsets Native Notes
HTC Vive
Oculus Rift
OSVR
Windows Mixed Reality
Use ReVive Version 1.7.3's "Patch" option to install the needed files to run the game without screen distortion.
Devices Native Notes
Tracked motion controllers
Only in VR Mode
See Input for details.
Traditional controller
See Input for details.
Keyboard/Mouse
Keyboard and Mouse works in-game, but menus will need to be controlled using the arrow keys.
Play area Native Notes
Seated
Standing
Room-scale

Screen fading Removal[edit]

Instructions[citation needed]
Removes the dark fading that occurs in VR Mode when you get too close to a wall, object, prop, or character
Requires going into "<path-to-game>\GalGun2\Content\Paks", and removing the "-WindowsNoEditor" suffix from GalGun2-WindowsNoEditor.pak, and GalGun2-WindowsNoEditor.sig before copying the ModPawn.pak and ModPawn.sig files to that directory.

Issues unresolved[edit]

Tall player height when using the ReVive patch with Windows Mixed Reality[edit]

When using the ReVive patch with Windows Mixed Reality, there is a chance that your player height might be significantly taller than intended. This may result in darkness (without crouching or bending over) when not using the Screen Fading Removal Fix, or your head being through the roof with it.

Issues fixed[edit]

"The UE4-GalGun2 Game has crashed and will close, Fatal error!"[edit]

If using the ReVive patch with Windows Mixed Reality, install the Oculus Rift Software

Download and Install the Oculus Rift Software from the Oculus website.

This crashing issue can still occur, even when not playing in VR mode, if you have the ReVive Patch Binaries in the game's "<path-to-game>\GalGun2\Binaries\Win64" directory

No Input with Windows Mixed Reality, or SteamVR "can't find "action_manifest.json"" when using ReVive[edit]

Copy "manifest" and "default" .json files to AppData directory.
  1. Go to where ReVive v1.7.3 is installed (e.g: C:\Program Files\Revive)
  2. Copy all of the .json files in the Input sub-directory to %APPDATA%\Revive\Input.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-4670
AMD FX 8350
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon RX 570
DirectX 11 compatible
The System Requirements for Gal*Gun 2 are likely copied from Gal*Gun VR, Which is why the PC system requirements are overkill (When not running in VR Mode) for something that runs at 1080p @ 60FPS on PS4, and 1080p @ 30FPS on Switch (When Docked). Just keep in mind that if you are below these system requirements, it might not be possible to get technical support from the developers.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/851890/ in addition to or instead of this directory. The app ID (851890) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. The game may require unpacking the executable with Steamless before hex editing.

References

  1. Verified by User:KingKrouch on 2021-08-17
    Tested through hex editing.
  2. Verified by User:KingKrouch on 2021-08-17
    Tested modifying using Cheat Engine while the VR mode was running.