This page is for the original release. For the version included in the BFG Edition, see Doom 3: BFG Edition.
Key points
- The Doom engine was made open source in 1997, making the game very mod-friendly.[1]
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Bethesda.net |
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GamersGate |
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GOG.com |
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Also includes Final Doom and Master Levels for Doom II. Pre-packaged with DOSBox v0.74. |
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Steam |
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Includes Master Levels for Doom II. Pre-packaged with DOSBox v0.72. |
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DLC and expansion packs
Name |
Notes |
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Master Levels for Doom II |
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Perdition's Gate |
Unofficial commercial expansion developed by Wraith Corporation and published by WizardWorks. Not available digitally.[2] |
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Hell To Pay |
Unofficial commercial expansion developed by Wraith Corporation and published by WizardWorks. Not available digitally.[3] |
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Essential improvements
Patches
All patches for the retail versions of Doom II: Hell on Earth (as well as Doom and Final Doom) can be found here.
Disable vertical mouse movement
- Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)[4]
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- novert is a program that disables vertical mouse input.
- Download novert and extract
novert.com in <path-to-game> alongside DOOM2.EXE .
- Edit
doom2.conf and doom2m.conf with a text editor, and in the [Autoexec] section, add novert.com before the line calling the game's executable.
- Save the changes in the
*.conf files and close.
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Source ports
- A more exhaustive list is available on Wikipedia and a set of comparison tables is available on DoomWiki.org.
- Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at DRD Team Development Builds.
Name |
Description |
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ZDoom |
Renderers available: Software. Limit-removing source port that has features such as high resolutions and all-new editing features for modders. No longer maintained by the original developer.[5] |
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GZDoom |
Renderers available: Software, OpenGL. Based on the same code as ZDoom, except it also uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects. |
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QZDoom |
Renderers available: Direct3D, OpenGL. An experimental branch of GZDoom to test new stable features. |
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Zandronum |
Renderers available: Software, OpenGL. Based off modified ZDoom code. Use this source port to play online, as it significantly overhauls the netcode from ZDoom. |
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Odamex |
Renderers available: Software. Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. |
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PrBoom |
Renderers available: OpenGL. Source port based off Boom that uses an OpenGL renderer that supports high resolutions. |
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PrBoom+ |
Renderers available: Software, OpenGL. Based off PrBoom. Extends the port with more features. |
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Chocolate Doom |
Renderers available: Software. Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. |
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Doom Retro |
Renderers available: Software (with acceleration), Direct3D, OpenGL. Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. |
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Launchers
Useful for source ports, launchers enable the user to manage mod files and their load order, add launch arguments and save all this in a profile for future use.
Name |
System |
Notes
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SSG Launcher |
Windows, Mac OS X, Linux |
The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker.
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ZDL |
Windows |
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RocketLauncher |
Windows, Linux |
Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it.
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Doom Launcher |
Windows |
Features automatic mod download from /idgames database.
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Enhancement mods
DOS and all source ports
- Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
ZDoom-based source ports
- Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file.
- WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 can also be integrated.
- Roland SC-55 music packs - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
Any source port
- Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Use the console (source ports only)
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- For ZDoom-based ports and Odamex: enter
fov <1-179> .
- For Legacy Doom: enter
gr_fov <1-179> .
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The following lists source ports that supports borderless fullscreen windowed, either natively or though third-party programs.
GZDoom: enable fake fullscreen mode[6]
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- Requires v3.2.4 or newer; Windows only.
- Open the
*.ini file(s) where the GZDoom folder is located with a text editor.
- Find the variables
fullscreen= and set it to false , then find win_borderless= and set it to true .
- Save the file(s). GZDoom should now run in borderless fullscreen windowed.
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Doom Retro: use Direct3D or Software rendering while running at native desktop resolution[7]
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- Open the
*.cfg file(s) where the Doom Retro folder is located with a text editor.
- Find the variables
vid_scaleapi and set it to either direct3d or software inside the quotation marks, then find vid_screenresolution and set it to desktop .
- Save the file(s). Doom Retro now should run in borderless fullscreen windowed.
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Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Network
Multiplayer types
- Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.
Connection types
VR support
Issues fixed
Game does not run in DOSBox (Steam)
Disable double-buffering in DOSBox[9][10]
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- Go to
<path-to-game>\base\ .
- Edit
doom2.conf and doom2m.conf with a text editor.
- Under the section
[sdl] , look for the line fulldouble=true and set it to false .
- Saves and close both files.
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Doom95 doesn't start on Windows 7
Apply necessary fixes and Doom95 XP Mouse Patch[11]
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- Apply a palette fix (see Rainbow color problems in older games).
- Right-click the
DOOM95.exe file, click Properties , go to the Compatibility tab, then set it to Windows 95 compatibility mode and tick Run the program as administrator option.
- Go to
%WINDIR%\SysWOW64 , copy dplayx.dll and paste it into <path-to-game> , then rename the copied file to dplay.dll .
- Download the Doom95 XP Mouse Patch and extract it to
<path-to-game> folder.
- Run the program and at the end of the page, click the
install button.
- Use the
Configure button to disable Vertical Axis to prevent moving forward with the mouse, smooth the mouse and add parameters if desired.
- Run
DOOM95.exe , go to Advanced/Screen Resolution and set it to the highest resolution available.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
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See Source ports. |
DirectDraw |
2 |
Doom 95 only. |
OpenGL |
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Supported by GZDoom. See Source ports. |
Software renderer |
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DOS video modes |
VGA |
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Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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macOS (OS X) | | |
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Linux | | |
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Mac OS (Classic) | | | |
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Mods
A total conversion for Doom II that converts it into the PlayStation version of Doom and Final Doom while using GZDoom's modernized features. Requires Doom II and GZDoom. Follow this guide for installation instructions.
System requirements
DOS | Windows | Mac OS (Classic) | macOS (OS X) | Linux |
DOS |
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Minimum |
Recommended |
Operating system (OS) |
MS-DOS 5.0 | |
Processor (CPU) |
Intel 386
| Intel 486 |
System memory (RAM) |
4 MB |
8 MB |
Hard disk drive (HDD) |
100 MB | |
Video card (GPU) |
VGA graphics card | |
Notes
References