Like a Dragon: Ishin!
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Ryu Ga Gotoku Studio | |
Publishers | |
Sega | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | February 21, 2023 |
Reception | |
Metacritic | 79 |
OpenCritic | 81 |
IGDB | 79 |
Taxonomy | |
Monetization | One-time game purchase, DLC, Sponsored |
Microtransactions | Boost, Cosmetic, Infinite spend |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Hack and slash, Brawler, Mini-games, Open world |
Art styles | Realistic |
Themes | Historical, Japan |
Series | Yakuza (Like a Dragon) |
⤏ Go to series page | |
Yakuza 0 | 2018 |
Ryu ga Gotoku Online | 2018 |
Yakuza Kiwami | 2019 |
Yakuza Kiwami 2 | 2019 |
Streets of Kamurocho | 2020 |
Yakuza: Like a Dragon | 2020 |
Yakuza 3 Remastered | 2021 |
Yakuza 4 Remastered | 2021 |
Yakuza 5 Remastered | 2021 |
Yakuza 6: The Song of Life | 2021 |
Judgment (series) | |
Like a Dragon: Ishin! | 2023 |
Like a Dragon Gaiden: The Man Who Erased His Name | 2023 |
Like a Dragon: Infinite Wealth | 2024 |
Like a Dragon: Pirate Yakuza in Hawaii | 2025 |
Like a Dragon: Ishin! is a remake of Ryu ga Gotoku Ishin!, originally released only in Japan on PlayStation 3 and PlayStation 4 in 2014.
The game launched with shader compilation stutter, which was subsequently fixed through the March 3, 2023 patch 1.03.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Digital Deluxe Edition also available. | ||||
Humble Store | Digital Deluxe Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.[3]
- A demo is available from Steam.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Sponsored | The real life discount store chain Don Quijote appears in the game. |
Microtransactions
Type | Notes |
---|---|
Boost | Packs of items for weapons upgrades and character growth. |
Cosmetic | Cosmetic items, outfits and skins. |
Infinite spend | Boost packs can be purchased multiple times. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Pre-Purchase Bonus Weapons | Pre-order only | |
Dragon’s Clutch Katana | Free | |
Bonechewer Katana | Free | |
Waterdrop Katana | Free | |
Elite Generals Trooper Card Bundle | Free | |
Dragon of Dojima Skin | Digital Deluxe Edition only | |
Shinsengumi Captain's Set | Included with Digital Deluxe Edition. | |
Gun Upgrade Materials Kit | One-Time Use Consumable. Included with Digital Deluxe Edition. | |
Ryoma Growth Support Kit | One-Time Use Consumable. Included with Digital Deluxe Edition. | |
Sword Upgrade Materials Kit | One-Time Use Consumable. Included with Digital Deluxe Edition. | |
Third Division Armament Expansion Kit | One-Time Use Consumable. Included with Digital Deluxe Edition. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\SEGA\LikeADragonIshin\<user-id>\system\ %LOCALAPPDATA%\LikeaDragonIshin\Saved\Config\WindowsNoEditor\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1805480/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\SEGA\LikeADragonIshin\<user-id>\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1805480/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Aspect ratios narrower than 16:9 are letterboxed. | ||
Multi-monitor | Pillarboxed to 16:9. | ||
Ultra-widescreen | Pillarboxed to 16:9. Use IshinFix to remove pillarboxing from gameplay and cutscenes. |
||
4K Ultra HD | |||
Field of view (FOV) | FOV slider has no numerical reference. Default is at about 50%. | ||
Windowed | |||
Borderless fullscreen windowed | Cursor movement is restricted to the game window while in focus. Automatically minimizes when focus is lost. | ||
Anisotropic filtering (AF) | [4] | ||
Anti-aliasing (AA) | TAA. Cannot be disabled in the options menu. | ||
High-fidelity upscaling | FSR 2.1, XeSS 1.0 FSR 2.1 has a sharpness slider, though the UI does not show a numerical value for sharpness. |
||
Vertical sync (Vsync) | On/off toggle. | ||
60 FPS and 120+ FPS | Cutscenes are capped at 30 FPS. Some minigames are capped at 30 FPS, some at 60 FPS and others are uncapped.[5] Use IshinFix to disable the frame rate cap for cutscenes. Framerate can be capped up to 120 FPS, or unlimited. |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | 3 pre-configured options. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Controls for movement and trooper skills cannot be rebound. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | DualSense button prompts also supported. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, music, sound effects, and dialogue volumes can all be adjusted independently. | |
Surround sound | Up to 5.1 surround. | |
Subtitles | Cannot be disabled on all languages besides Japanese. Singing Bar (Karaoke) lyrics are always shown. | |
Closed captions | ||
Mute on focus lost | Enabled if "Auto-Pause when Exiting Focus" in Gameplay Settings is set to Type 1. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | English lyrics are displayed if set to English in the Singing Bar (Karaoke). | |||
Simplified Chinese | Simplified Chinese lyrics are displayed if set to Simplified Chinese in the Singing Bar (Karaoke). | |||
Traditional Chinese | Traditional Chinese lyrics are displayed if set to Traditional Chinese in Singing Bar (Karaoke). | |||
French | French lyrics are displayed if set to French in the Singing Bar (Karaoke). | |||
German | German lyrics are displayed if set to German in the Singing Bar (Karaoke). | |||
Italian | Italian lyrics are displayed if set to Italian in the Singing Bar (Karaoke). | |||
Japanese | Japanese Kanji (and Romaji if set to Roamji (English, French, German, Italian, Spanish, Simplified Chinese, Traditional Chinese and Korean only)) lyrics are displayed in the Singing Bar (Karaoke). Two selectable font types are available. | |||
Korean | Korean lyrics are displayed if set to Korean in the Singing Bar (Karaoke). | |||
Spanish | Spanish lyrics are displayed if set to Spanish in the Singing Bar (Karaoke). |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Ogg Vorbis | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3470 3.2 GHz AMD Ryzen 3 1200 3.1 GHz |
Intel Core i7-4790 3.6 GHz AMD Ryzen 5 1600 3.2 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon RX 460 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2060 AMD Radeon RX Vega 56 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
- Minimum system requirements are for 1080p 30 FPS on Low settings; recommended system requirements are for 1080p 60 FPS on High settings.
- Requires a CPU which supports the AVX and SSE4.2 instruction set.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1805480/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1805480) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Cadenzaplus on 2023-02-17
- ↑ Like a Dragon: Ishin! 1.03 Patch Update
- ↑ Like a Dragon: Ishin! on Steam - last accessed on 2023-01-21
- "Incorporates 3rd-party DRM: Denuvo"
- ↑ Verified by User:Fayaine on 2023-02-17
- Tested by setting the Texture Quality to different presets. No apparent change to the amount of AF tho there is some AF being used at all times. If i had to guess x4 at most. Changing settings further brought no changes.
- ↑ Verified by User:Jigen123 on 2023-02-23
- I have personally tested every single minigame with Vsync disabled and frame rate cap set to Unlimited. Here are the results:
Fishing = 60 FPS
Udon shop = Uncapped
Woodcutting = 60 FPS
Lottery = Uncapped
Chicken racing = Uncapped
Shogi = 60 FPS
Traditional dancing = 30 FPS
Poker (all 3 variants) = 60 FPS
Koi-koi = 60 FPS
Oicho-kabu = 60 FPS
Cee-lo = 60 FPS
Cho-han = 30 FPS
Sake drinking contest = 60 FPS
Rock, paper, scissors = Uncapped
Sensual healing = Uncapped
Cooking = Uncapped
Shinbei's cannonball training (both sword and pistol variants) = 60 FPS - I have personally tested every single minigame with Vsync disabled and frame rate cap set to Unlimited. Here are the results: