Psychonauts 2
From PCGamingWiki, the wiki about fixing PC games
Revision as of 19:20, 24 May 2022 by Baronsmoki (talk | contribs) (→System requirements: Added OS X & Linux)
Developers | |
---|---|
Double Fine Productions | |
Publishers | |
Xbox Game Studios | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 25, 2021 |
macOS (OS X) | May 24, 2022 |
Linux | May 24, 2022 |
Reception | |
Metacritic | 89 |
OpenCritic | 89 |
IGDB | 87 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Supernatural |
Series | Psychonauts |
Psychonauts | |
---|---|
Psychonauts | 2005 |
Psychonauts in the Rhombus of Ruin | 2018 |
Psychonauts 2 | 2021 |
Psychonauts 2 is a singleplayer third-person platform game in the Psychonauts series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | After purchase, there is a choice between obtaining a Steam code (highlighted by default), linking a GOG account to obtain their DRM-free version, or downloading Humble Bundle's DRM-free version. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. | |||
Steam |
Essential improvements
Skip intro videos
Delete video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Psychonauts2\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\ |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Psychonauts2\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\ |
macOS (OS X) | $HOME/Library/Containers/com.doublefine.psychonauts2/Data/Library/Application Support/Epic/Psychonauts2/Saved/ |
Linux | $HOME/.config/Epic/Psychonauts2/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [2] | ||
Ultra-widescreen | Cutscenes are pillarboxed to a 16:9 aspect ratio.[3] Use the related PCGW community tools as a workaround. |
||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Changes with the texture quality setting. | ||
Anti-aliasing (AA) | Options for FXAA and TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS, or Unlimited. Some physics-objects are locked to 60FPS.[citation needed] |
||
High dynamic range display (HDR) | [5] | ||
Ray tracing (RT) | [6][7] | ||
Color blind mode | Protanopia, Deuteranopia, and Tritanopia filters are available. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Chromatic aberration
Modify Engine.ini to disable chromatic aberration[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. Some controls, like those to open and navigate the journal, cannot be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | Referred to as "Mouse Camera Sensitivity". | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | One preset is available. Buttons can also be completely remapped to a custom layout using the preset as a base. | |
Controller sensitivity | Referred to as "Controller Camera Sensitivity". | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported.[9] | |
---|---|---|
PlayStation button prompts | XInput mappers such as Steam Input must be disabled. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired .[9] See the related Steam guide to get DualShock prompts using Bluetooth. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | No haptic feedback for DualShock controllers | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Main, Music, SFX, Voice, and Ambient. | |
Surround sound | Plays up to 7.1.[10] | |
Subtitles | Optional accessibility features, such as larger subtitles and increased font legibility, are available. | |
Closed captions | Descriptions of characters actions occasionally appear in parentheses when subtitles are enabled. No option to disable separately. | |
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Issues fixed
Stuttering
Run the game with the -dx11 command line argument.[11][dubious – discuss] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | It defaults to D3D11 on systems that do not support D3D12. Can be forced to run on D3D11 using the -dx11 command line argument.The Microsoft Store version only supports Direct3D 12.[11][12][13] |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 12 | 12.3 |
Processor (CPU) | Intel Core i5-7500 | Intel Core i9-9880H |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | AMD Radeon Pro 570 2 GB of VRAM | Nvidia GeForce GTX 1660 Ti 6 GB of VRAM |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 20.04 LTS | Ubuntu 22.04 LTS |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 2 GB of VRAM | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.1.0[1]
References
- ↑ Verified by User:Baronsmoki on 2021-12-06
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested by playing the game at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-08-25
- Tested after changing
bUseHDRDisplayOutput
inGameUserSettings.ini
fromFalse
toTrue
while playing on a 4K HDR television with HDR enabled through Windows-HD-Color. The game reverted the change back toFalse
upon boot-up.
- Tested after changing
- ↑ Psychonauts 2 Review - Trusted Reviews - last accessed on 2021-08-25
- "The game does not support next generation ray tracing lighting effects."
- ↑ Verified by User:Expack3 on 2021-08-25
- Tested by forcing raytracing in
Engine.ini
and using the unlocked console to alternate ther.RayTracing.ForceAllRayTracingEffects
variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance differences were noted in multiple levels, including the real-time title screen.
- Tested by forcing raytracing in
- ↑ Verified by User:Hman360 on 2021-09-02
- Tested by setting the value in the config file and checking in-game.
- ↑ 9.0 9.1 Verified by User:Rct3guy on 2021-11-01
- Tested wired
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ 11.0 11.1 Steam Users' Forum - PSA If you get stuttering give DX11 mode a try - last accessed on 2021-08-25
- ↑ Verified by User:Rose on 2021-08-25
- RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.
- ↑ Verified by User:Expack3 on 2021-08-25
- Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.