Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Halo: The Master Chief Collection is a collection of singleplayer and multiplayer FPS games in the Halo series. The collection includes Halo: Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, and Halo 4. Only two of the games had previously received PC ports - the original Halo: Combat Evolved released in 2003 and Halo 2 released in 2007.
The games were released individually based on their chronology, starting with Halo: Reach in December 2019 with the rest following throughout the next year and concluding with Halo 4 in November 2020.
Closed beta for Halo 4 began on October 20, 2020 with its release expected to be in November 2020.[3] As of November 17, 2020, all games of the collection have been released.
Key points
- This article acts as an overarching parent page for the individual game articles. See the game-specific section for details pertaining to each release.
General information
- Official website
- Official forums
- Steam Community Discussions
- Halo Insider Program
Availability
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The games can be purchased either individually as they are released or in a discounted bundle containing all six games.[4]
Series
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Essential improvements
Skip intro videos
Remove the video files[5]
|
- Go to
<path-to-game>\MCC\Content\Movies .
- Replace
FMS_logo_microsoft_7_1_.bk2 and FMS_logo_343_7_1_.bk2 with empty plaintext or .txt files.
Notes
- Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[6]
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Game data
Configuration file(s) location
- Local settings are shared between the Steam and Microsoft Store versions.[7]
Save game data location
- Saves cannot be transferred between the versions.[8]
System |
Native |
Notes |
Steam Cloud |
|
Used to save Mid-Mission Checkpoints in Campaign and Playlists.[9] |
Xbox Cloud |
|
Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[9] |
Video
In-game general video settings.
In-game general gameplay settings.
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- FOV adjustment and variable frame rate support may change per title due to limitations.[10][11]
Instructions[12]
|
- In the configuration file(s) location, navigate to
Saved\Config\WindowsNoEditor .
- Open
Engine.ini using a text editor.
- At the bottom of the config file, add these lines of text:
[SystemSettings]
t.MaxFPS=xxx
- Replace
xxx with the desired framerate cap for the menus, and save the file.
- Right click on
Engine.ini , go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.
|
Input
In-game keyboard and mouse control settings.
In-game general gamepad settings.
- The Universal Presets apply to all games in the collection.
In-game "Universal Default (Recon)" gamepad scheme.
In-game "Universal Reclaimer" gamepad scheme.
In-game "Universal Zoom & Shoot" gamepad scheme.
In-game "Universal Bumper Jumper" gamepad scheme.
In-game "Universal Green Thumbs" gamepad scheme.
Audio
In-game general audio settings.
In-game general accessibility settings.
Audio feature |
State |
Notes |
Separate volume controls |
|
Menu Music, Game Music, Effects, and Voice Chat. |
Surround sound |
|
7.1[13] |
Subtitles |
|
See the individual pages for details. |
Closed captions |
|
|
Mute on focus lost |
|
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. |
Portuguese |
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|
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Voiceovers not available in Halo: Combat Evolved Anniversary. Halo 2 was not translated at all. |
Russian |
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Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. |
Spanish |
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Voiceovers available for all games except for Halo 2: Anniversary. |
Latin American Spanish |
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|
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Voiceovers available for all games except for Halo: Combat Evolved Anniversary. |
VR support
Issues fixed
Controllers not working through Steam input
Some controllers do not work using steam input.
- Go to
<path-to-game>\MCC\Binaries\Win64\ .
- Launch directly from
MCC-Win64-Shipping .
|
Network
In-game general network settings.
- Online features require a free Microsoft account.
- Supports crossplay between Microsoft Store and Steam versions. PC/Xbox multiplayer and firefight crossplay as well as input based matchmaking released with Halo 4 launch.[14]
- Input based matchmaking only matches you against other players who have it enabled.[15]
Multiplayer types
Connection types
Type |
Native |
Notes |
Matchmaking |
|
Hosted on 343i's Dedicated Servers. |
Peer-to-peer |
|
Self-hosted lobbies are Peer-to-Peer. |
Dedicated |
|
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. |
Self-hosting |
|
Can host peer-to-peer Custom Game lobbies. |
Direct IP |
|
|
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP |
4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11.1 |
|
Shader Model support |
5.0 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
Havok |
|
Audio |
FMOD, Miles Sound System, Wwise, iZotope |
Utilizes multiple audio processing systems across the collection.[16] |
Interface |
Unreal Engine 4, Scaleform |
The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[16] |
Cutscenes |
Bink Video |
|
Multiplayer |
Xbox Live, Steamworks |
|
Anti-cheat |
Easy Anti-Cheat |
Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed]
|
- Right-click on the original desktop or start menu shortcut created by Steam, and select 'Properties.
- In the URL textbox change
steam://rungameid/976730 to steam://launch/976730/option1
- Click OK, and launch the game using that link to run it without anti-cheat.
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
10 |
Processor (CPU) |
AMD FX 4100 3.6 GHz Intel Core i7 870 2.93 GHz |
AMD Ryzen 7 2700U 2.20 GHz Intel Core i7 8750H 2.20 GHz |
System memory (RAM) |
8 GB | |
Hard disk drive (HDD) |
20 GB (Windows Store: 24.93 GB) (Steam:23.97GB) | |
Video card (GPU) |
Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
- Support for Windows 8 is still being investigated.[11]
- May be differences in System Requirements between the Windows Store and Steam versions of the game.[9]
Game sizes
Game title |
Size (Campaign + Multiplayer) |
Halo: The Master Chief Collection |
6.37 GB |
Halo: Reach |
19.4 GB |
Halo: Combat Evolved Anniversary |
7.37 GB |
Halo 2: Anniversary |
28.8 GB |
Halo 3 |
12.9 GB |
Halo 3: ODST |
8.97 GB |
Halo 4 |
27.0 GB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References